Monkey MAC
Rough Riders..
3584
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Posted - 2015.01.06 23:38:00 -
[1] - Quote
Well think about it, the intention for pilot suits is for them to be weak, to be pointless without the vehicle. Compare this to a heavy which works outside the vehicle, works in the vehicle, comes with a heavy weapon and plenty of EHP.
The way I say it, only PTV (Personal Transport Vehicle) and LTV's (Light Transport Vehicle) can driven without a pilot suit. You need to create 3 types of seating.
1- Open Seating, allows for any suit type, primarily for transportation, cover is dependent upon the vehicle so lighter vehicles have less cover,doesn't accommodate for turrets.
2 - Pilot Seating, only works with a pilot suit, entirely enclosed to protect from incoming small arms fire, primarily for main control of the vehicle.
3 - Hybrid Seating, works with Pilot suit and all other suits, pilot suits sit inside the vehicle, while others sit half in half out, primarily for turrets, designed to make using heavy suits to transverse between turrets and cqc much harder.
Add in additional transistions for entering and exiting vehicles and voila. You need to stop the teleportation first then vehicle users will be more acceptable of a pilot suit.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3588
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Posted - 2015.01.07 11:32:00 -
[2] - Quote
Aah I missed this, spkr's incoherent whining about because nobody is him or his friend Taki they shouldn't get a say as to how vehicles work, yet they are allowed to say how Infantry works, loving that logic.
Now I'm not saying that Spkr is entirely wrong their are somethings, that he says here I agree with, even if he lacks the tact to put them across elegantly.
1) Pilot Suits giving penalties based on race. Shouldn't happen, if I put a Rail Rifle on a Minmatar suit, do I recieve a physical penalty to my stats? No. Do Caldari weapons synergise with Minmatar well? No. The conflicting styles are enough off a penalty in themselves, this should be the same with vehicles.
2) Pilot Suits giving fittings bonuses/reductions based on race Can't happen, unless the devs find a way of incorporating Pilot Suits directly into the vehicle fitting screen, you will never be able to call in your fits, because they will all be invalid where you have built them with your suit in mind. While this makes for the simplest bonus to pilot suits, it's also the hardest to implement.
Now I'm not going to bother going over the bad points that spkr has made, I've tried that too many times and to be honest I already have an exercise in futility at home.
However when it comes to pilot suits, their main job is not to give bonuses to the vehicle user (not saying I'm opposed to them doing so, it just isn't the primary use). Their priority job is to turn vehicles into a fully fledged role, that the player entirely commits themself to. To stop the current situation where a player can stroll round in a tank, take a few hits, get out amd continue to slay as infantry.
To stop pilots operating as their own ground support, to stop vehicles being a very expensive second suit for a player. I don't think the vehicles in the current state of play are ready for pilot suits, but they need to be introduced before(or as) the vehicle roster is completed.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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