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DeadlyAztec11
Ostrakon Agency
6870
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Posted - 2015.01.06 01:04:00 -
[1] - Quote
They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Leovarian L Lavitz
NECROM0NGERS
1271
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Posted - 2015.01.06 01:05:00 -
[2] - Quote
so, instead of a proto sentinel with hmg, they'd have to wear a pilot suit? I like this :D
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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KING CHECKMATE
Opus Arcana Covert Intervention
6868
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Posted - 2015.01.06 01:06:00 -
[3] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing.
So...CAn we have our Double Light weapon Light Commandos now? (Black Eagle Style without E-war {Just damp} And no cloak bonus and less slots but speedier/More HP/More sexi?}))
Playing as : Calscout + Amarr Assault
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Denchlad 7
Dead Man's Game
1601
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Posted - 2015.01.06 01:08:00 -
[4] - Quote
I want my Pilot suit once vehicles have a purpose other than to sit, look pretty, be an SP sink and infantry molestation target.
"Why build ontop of foundations that aren't solid?"
Pilot & Assault.
Complete twat.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16430
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Posted - 2015.01.06 01:11:00 -
[5] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing.
I DOOOOOOOOOOOOOOOOOOO!
I'd love to see pilot suits an an introduction and addution to the vehicle role. Especially with there being a kind of need to either be able to deploy into vehicles or have a delay for embarking and disembarking to prevent heavies piloting and using AV from within their vehicle by placing us under specific restrictions for the proper handling and control of vehicles.
Not only this but utility benefits for using specific racial suits could also play a part in the game from adjusting and minimising slightly the impact of severely long reloads, or enhancing turret tracking, zoom, acceleration, etc.
Also it would be wonderful for a visual affirmation of role.
And honestly with the lack of actual SP you need to invest in the Vehicle Skill trees....... no reason that the pilot suit would or should be considered a sink.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spkr4theDead
Red Star.
2682
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Posted - 2015.01.06 01:12:00 -
[6] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing. LOL This coming from someone with an irrational fear and hatred of vehicles.
Eat cow pies and go find another game to ruin.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Joseph Ridgeson
WarRavens Capital Punishment.
3044
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Posted - 2015.01.06 01:27:00 -
[7] - Quote
Some do, such as True Adamance. True's focus is on "Vehicles don't require that much SP to invest in" and the potential for what Pilot Suits could do with variety.
Some don't, such as myself. My focus is on balance concerns and "it does nothing if I am not in a vehicle."
It isn't a 100% thing. Both sides have their reasons and arguments that are obviously more in depth than my single sentence explanation.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2141
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Posted - 2015.01.06 01:29:00 -
[8] - Quote
Honestly I see pilot suits being the separator of dabblers and specialists in the vehicle field much like the logistic suits are in the equipment field
Heavy weapon parity... When CCP Rattati.
I place my faith in my God, my Empress, and my Laz0r
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Harpyja
Legio DXIV
2241
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Posted - 2015.01.06 01:30:00 -
[9] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing. Lol, I want pilot suits for the sole purpose of them being a SP sink. I absolutely have no interest in leveling up what few remaining vehicle related skills that aren't to 5 already and all of my SP now either sit unallocated or I spend them to get a point here or there for infantry, and then only to regret wasting any SP into infantry because I just can't compete with infantry about half the time since I have maybe only a million SP into infantry (not fun going up against assaults with more hp than my heavy or going up against scouts with more hp than my medium).
"By His light, and His will"- The Scriptures, 12:32
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16431
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Posted - 2015.01.06 01:31:00 -
[10] - Quote
Joseph Ridgeson wrote:Some do, such as True Adamance. True's focus is on "Vehicles don't require that much SP to invest in" and the potential for what Pilot Suits could do with variety.
Some don't, such as myself. My focus is on balance concerns and "it does nothing if I am not in a vehicle."
It isn't a 100% thing. Both sides have their reasons and arguments that are obviously more in depth than my single sentence explanation.
Yup....... but to be honest besides the visual affirmation thing the rest of it is no necessary.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spkr4theDead
Red Star.
2682
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Posted - 2015.01.06 01:40:00 -
[11] - Quote
Harpyja wrote:DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing. Lol, I want pilot suits for the sole purpose of them being a SP sink. I absolutely have no interest in leveling up what few remaining vehicle related skills that aren't to 5 already and all of my SP now either sit unallocated or I spend them to get a point here or there for infantry, and then only to regret wasting any SP into infantry because I just can't compete with infantry about half the time since I have maybe only a million SP into infantry (not fun going up against assaults with more hp than my heavy or going up against scouts with more hp than my medium). I'd have my core skills to 5 along with the pilot suit to 5, so I can get maximum effectiveness out of all of my vehicles. Max HP, cooldown, mod duration, damage, rotation, reload, whatever. Every little bit I can squeeze out, I'll do.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Lupus Wolf
Minmatar Republic
93
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Posted - 2015.01.06 01:44:00 -
[12] - Quote
If it enhances the piloting ability, and/or has enough equipment bandwidth for 2 uplinks and a hive, then I won't mind it.
If it forces me to use it rather than my pilot logi and makes me fly terribly without it, then I don't want it.
Personally, I think heavies should take longer to get in/out of vehicles (cause they're so fat).
Redundant usernames FTW
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
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Spkr4theDead
Red Star.
2682
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Posted - 2015.01.06 01:45:00 -
[13] - Quote
Lupus Wolf wrote:If it enhances the piloting ability, and/or has enough equipment bandwidth for 2 uplinks and a hive, then I won't mind it.
I just want it to make vehicles better, that's all. I don't care about an equipment slot, weapons, or modules for the suit itself at the start if it makes a vehicle better.
Personally, I think heavies should take longer to get in/out of vehicles (cause they're so fat).
No, because sandbox video game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Operative 1125 Lokaas
True Companion Planetary Requisitions
677
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Posted - 2015.01.06 01:47:00 -
[14] - Quote
Wrong. We want them for exactly the reason you give. This is another way to have more room for balancing tanks and AV with tanks still having an edge without the either/or all or nothing basis as has been happening.
Boycott Black Thursday!
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DeadlyAztec11
Ostrakon Agency
6872
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Posted - 2015.01.06 02:20:00 -
[15] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing. LOL This coming from someone with an irrational fear and hatred of vehicles. Eat cow pies and go find another game to ruin. I don't need to be the immature person ruining the game you want me to be: you are already that person. You are disliked by both AV players, infantry and even the very vehicle users you claim to represent. You have no group of people to turn to outside of the extremist vehicle players who get banned every two weeks and end up returning on their alts until they have no alts left.
I don't dislike vehicles, though I have to play devil's advocate because few people make logical arguments for AV. It's mostly an after thought and so I and a few select others make an effort to create a counter argument. This is healthy commentary that helps filter out extreme positions and helps come to moderate consensual thought among the forum community. Do I pilot vehicles? Not since open Beta. Do I think that they are an important part of the game? Yes. Do I believe that there needs to exist a counterbalance to the very vocal vehicle community? Of course. No other group of people expect the exclusivity that the vehicle users demand of the community.
If you dislike infantry so much why do you still play this game? If you love vehicles so much why don't you go to a vehicle only game? You constantly say that vehicle combat would be better without infantry so why don't you just go to a game that has no infantry. World of Tanks perhaps? What about War Thunder? If you enjoy the EVE universe then just play EVE: Online. I honestly don't understand why you continue to play this game if you never have a redeemable note to note.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6872
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Posted - 2015.01.06 02:25:00 -
[16] - Quote
Operative 1125 Lokaas wrote:Wrong. We want them for exactly the reason you give. This is another way to have more room for balancing tanks and AV with tanks still having an edge without the either/or all or nothing basis as has been happening. With pilot suits they would eventually be made into a necessity to operate vehicles properly. They wouldn't give an edge to vehicles; they would be necessary for using vehicles competitively.
If you want this then that is fine, but I feel that it would simply give the community something else to blame and would give no real solution to vehicle balance as it would simply go back to where it started.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6872
|
Posted - 2015.01.06 02:31:00 -
[17] - Quote
Vitharr Foebane wrote:Honestly I see pilot suits being the separator of dabblers and specialists in the vehicle field much like the logistic suits are in the equipment field Though would you honestly want it available if it meant that you would need to use it for your vehicle to perform to standards it currently does? That's where I see the pilot suit heading.
It will probably be labeled as OP regardless of whether it is or not and then nerfed. Or it will be seen as too weak at its inception and buffed then quickly nerfed. In either case I see vehicles being nerfed to compensate for the suit's bonus to the point where eventually pilot suits become necessary for using vehicles competitively in any capacity.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Spkr4theDead
Red Star.
2682
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Posted - 2015.01.06 02:33:00 -
[18] - Quote
DeadlyAztec11 wrote:incoherent drooling I'm not the one trying to ruin the game for a small subsection of the community/playerbase. You are. Who the hell are you to say pilots don't want the pilot suit? YOU'RE NOT A PILOT. Who the hell are you to determine what pilots get? Morons like you have been deciding the direction vehicles go in since the game was only accessible on the weekends. What the hell more do you want? If you want vehicles removed, which I'm sure you do but don't have the stones to actually say it, then get a petition together and present it to CCP to be voted on by the community.
Go find another game to ruin. YOU'RE the one acting like a child, with all this "my way or the highway" trash. We just want vehicles to be worth the SP again. You don't want them to be worth anything.
Go to Call of Duty.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Makuta Miserix
DOD - Fringe Division
293
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Posted - 2015.01.06 02:38:00 -
[19] - Quote
Spkr4theDead wrote:
We just want vehicles to be worth the SP again. You don't want them to be worth anything.
DeadlyAztec11 wrote:Do I pilot vehicles? Not since open Beta. Do I think that they are an important part of the game? Yes.
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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DeadlyAztec11
Ostrakon Agency
6873
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Posted - 2015.01.06 02:40:00 -
[20] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:incoherent drooling I'm not the one trying to ruin the game for a small subsection of the community/playerbase. You are. Who the hell are you to say pilots don't want the pilot suit? YOU'RE NOT A PILOT. Who the hell are you to determine what pilots get? Morons like you have been deciding the direction vehicles go in since the game was only accessible on the weekends. What the hell more do you want? If you want vehicles removed, which I'm sure you do but don't have the stones to actually say it, then get a petition together and present it to CCP to be voted on by the community. Go find another game to ruin. YOU'RE the one acting like a child, with all this "my way or the highway" trash. We just want vehicles to be worth the SP again. You don't want them to be worth anything. Go to Call of Duty. You just gave a tantrum through type and yet you call me childish in my approach.
If you had taken the time to seriously comprehend my response you would note that having balance achieved by either infantry, AV or vehicle users only is an entirely disagreeable stance.
You yourself are hypocritical by stating that only vehicle users can balance vehicles and yet you talk down on me for supposedly, by your word, having a single minded stance.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16432
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Posted - 2015.01.06 02:45:00 -
[21] - Quote
DeadlyAztec11 wrote:Operative 1125 Lokaas wrote:Wrong. We want them for exactly the reason you give. This is another way to have more room for balancing tanks and AV with tanks still having an edge without the either/or all or nothing basis as has been happening. With pilot suits they would eventually be made into a necessity to operate vehicles properly. They wouldn't give an edge to vehicles; they would be necessary for using vehicles competitively. If you want this then that is fine, but I feel that it would simply give the community something else to blame and would give no real solution to vehicle balance as it would simply go back to where it started.
Indeed thats the point. A necessity for competitive use. That doesn't prevent casual use especially if any bonuses conveyed are small and utilitarian.
But it does proverbially separate the men from the boys.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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DeadlyAztec11
Ostrakon Agency
6873
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Posted - 2015.01.06 02:52:00 -
[22] - Quote
True Adamance wrote:DeadlyAztec11 wrote:Operative 1125 Lokaas wrote:Wrong. We want them for exactly the reason you give. This is another way to have more room for balancing tanks and AV with tanks still having an edge without the either/or all or nothing basis as has been happening. With pilot suits they would eventually be made into a necessity to operate vehicles properly. They wouldn't give an edge to vehicles; they would be necessary for using vehicles competitively. If you want this then that is fine, but I feel that it would simply give the community something else to blame and would give no real solution to vehicle balance as it would simply go back to where it started. Indeed thats the point. A necessity for competitive use. That doesn't prevent casual use especially if any bonuses conveyed are small and utilitarian. But it does proverbially separate the men from the boys. I just don't want vehicle users to push for pilot suits and expect a large bonus. Many seem to label pilot suits to be a sort of acquirable buff that will be the saving grace of vehicles. I want people to understand that they would change the performance of vehicles minutely and that they shouldn't want them for that reason.
If they are wanted for providing uniformmalty then fine. Though they would only be a physiological and aesthetic change at worst and a slight improvement at worst.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16432
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Posted - 2015.01.06 03:02:00 -
[23] - Quote
DeadlyAztec11 wrote:True Adamance wrote:DeadlyAztec11 wrote:Operative 1125 Lokaas wrote:Wrong. We want them for exactly the reason you give. This is another way to have more room for balancing tanks and AV with tanks still having an edge without the either/or all or nothing basis as has been happening. With pilot suits they would eventually be made into a necessity to operate vehicles properly. They wouldn't give an edge to vehicles; they would be necessary for using vehicles competitively. If you want this then that is fine, but I feel that it would simply give the community something else to blame and would give no real solution to vehicle balance as it would simply go back to where it started. Indeed thats the point. A necessity for competitive use. That doesn't prevent casual use especially if any bonuses conveyed are small and utilitarian. But it does proverbially separate the men from the boys. I just don't want vehicle users to push for pilot suits and expect a large bonus. Many seem to label pilot suits to be a sort of acquirable buff that will be the saving grace of vehicles. I want people to understand that they would change the performance of vehicles minutely and that they shouldn't want them for that reason. If they are wanted for providing uniformmalty then fine. Though they would only be a physiological and aesthetic change at worst and a slight improvement at worst.
Nah at best we should be expecting something like 1% per level bonus to very basic functions of the vehicle like acceleration, reload speed, zoom, etc.
The thing about Vehicles and I'm sure you understand.....they fun of Tanking was squeezing out every last drop of vehicular efficiency from your hull.
I lost tanks last build because I didn't have the 2% resistance values of the next tier of Armour hardener, or because my reload was too slow. Rather than ***** and moan about having those deficits I worked harder to get around them or to their level.
That was fun. What isn't fun is knowing that I can make one of the best anti tank vehicles in the game that can go toe to toe with and obliterate a 30 million SP tanker with about 5 million SP and less than half the ISK costs.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Leovarian L Lavitz
NECROM0NGERS
1281
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Posted - 2015.01.06 16:28:00 -
[24] - Quote
As I see it, when they introduce vehicles pilot suits it is going to be a lot like the logistics rebalance: They will reduce the effectiveness of vehicles a bit (like they did with uplinks, repair tools, nanohives, active scanners) for the vehicle shields / armor / ewar etc, but then give big buffs that end up stronger at level 5 than vehicles are currently.
This would truly seperate the dabblers and militia tank proto heavy user from the pilot suited professional machine operator.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Lazer Fo Cused
Shining Flame Amarr Empire
357
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Posted - 2015.01.06 16:35:00 -
[25] - Quote
1. Someone who i have never seen a vehicle wants to talk for all vehicle pilots?
2. Lets have a vehicle pilot speak on behalf of all AV players and say 'all AV weapons should be reduced in damage by 50%' i think all AV players would agree
3. Pilot suits would be like a logi/sentinal/assault/scout suit - It enhances there overall playstyle and helps them to be better at it with array of bonuses
4. It is upto the pilots if they want pilot suits or not, again lets make a thread by a vehicle pilot saying infantry do not need logi suits to be a logi and can use an assault suit instead |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1649
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Posted - 2015.01.06 16:44:00 -
[26] - Quote
True Adamance wrote: What isn't fun is knowing that I can make one of the best anti tank vehicles in the game that can go toe to toe with and obliterate a 30 million SP tanker with about 5 million SP and less than half the ISK costs.
Your being nice again , you know you didn't even need that much .
Take damage mods to max with fittings ... that's prob close to three mil or slightly more and just run dual damage mods on militia HAV's .
Far less then 30 mil ... less then 5 and far less loss of ISK's .
Militia all the way except damage mods .
Doubts are like flies and should be treated as such and crushed .
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Mobius Wyvern
Sky-FIRE
5579
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Posted - 2015.01.06 16:49:00 -
[27] - Quote
DeadlyAztec11 wrote:They do not, at least not in the long run. Why? Because it would ultimately be an SP and ISK sink.
Vehicles would eventually be balanced around pilot suits. This would mean that pilot suits wouldn't be so much an enhancement, but a necessity for vehicle users. You wouldn't wear it to get an edge: you would wear it to just perform at the standard tier.
That's why vehicle users don't really want pilot suits. They will give them nothing. Wrong.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Iron Wolf Saber
Den of Swords
18195
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Posted - 2015.01.06 17:16:00 -
[28] - Quote
Pilot Suit passive bonus - instant injection regardless of vehicle speed
Change Vehicles to have press X 10 second exit timer while parked.
Fix'd
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Omega Black Zero
Sinq Laison Gendarmes Gallente Federation
142
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Posted - 2015.01.06 17:46:00 -
[29] - Quote
If not a pilot suit, then introduce something like bandwidth which determines what suits can pilot what vehicles. I think that'd make a fair trade off to stop solo heavys from using LAVs unfairly. |
Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 18:12:00 -
[30] - Quote
DeadlyAztec11 wrote:psychotic ravings from a pilophobe maniac Because all you do is whine, complain, throw things, cry, scream, hit yourself when vehicles kill you.
Again, WHO THE HELL ARE YOU TO DECIDE VEHICLES' FATE?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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