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Ydubbs81
Ahrendee Mercenaries
13
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Posted - 2015.01.01 08:13:00 -
[1] - Quote
I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) |
dent 308
Subdreddit Test Alliance Please Ignore
3179
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Posted - 2015.01.01 08:18:00 -
[2] - Quote
The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system.
Humphrey Bogart (1899-1957)
I should never have switched from scotch to martinis.
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Atiim
Titans of Phoenix
14763
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Posted - 2015.01.01 08:19:00 -
[3] - Quote
I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time.
The 1st Matari Commando
-HAND
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Daddrobit
You Can Call Me Daddy
1329
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Posted - 2015.01.01 08:24:00 -
[4] - Quote
I want to see some sort of capacitor based mechanic kinda like how the cloak has. As you actively rep it uses up the capacitor, and as you stay idle it regenerates.
That way you don't have folks just repping indefinitely without recourse through like full 5 minute slugfests.
However I would like to see this implemented with the ability to maintain a lock on without necessarily repping the person as locking on to your target can be cumbersome and often nearly impossible when actively engaged in fights with everyone moving around. R1 locks the character(s) and L1 activates the repper.
So the logi can always be at the ready, but isn't always repping and keeping the target in a state of near invincibility.
O.G. Pink Fluffy Bunny
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:26:00 -
[5] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time.
I'd be ok with that....there should be some sort of penalty when getting repped through damage.
50% or less rep through damage or your a capacitor drain would suffice.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:27:00 -
[6] - Quote
dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system.
"easily broken"...how would you defeat a heavy with two logis or two heavies with four logis on an objective?
Shield tanking is hard mode /period.
> Check RND out here
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2038
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Posted - 2015.01.01 08:30:00 -
[7] - Quote
logis don't really stay alive that long in the meatgrinder and thats just one less gun shooting. i much rather have a scout with me when i run heavy to flank behind my enemies and shotgun them than a logi with a rep tool stuck on me.
KEQ diplomat.
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Fizzer XCIV
Heaven's Lost Property
1926
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Posted - 2015.01.01 08:30:00 -
[8] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? With more than one person...
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Mejt0
Fat'Kids are Hard to Kidnap
649
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Posted - 2015.01.01 08:31:00 -
[9] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective?
Minja with knives and remotes. Easy job for expirienced players, but requires time. But it shouldn't be like that.
As rest posted before, if it would need to recharge after repping x amount of time/hp it would be better.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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Ace Boone
Capital Acquisitions LLC
632
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Posted - 2015.01.01 08:33:00 -
[10] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective?
Remote expl-
Oh yeah, they nerfed those so the only way to counter heavies is more heavies LULZ
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2038
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Posted - 2015.01.01 08:37:00 -
[11] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis.
KEQ diplomat.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:38:00 -
[12] - Quote
Fizzer XCIV wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? With more than one person...
I would definitely concentrate on the logi first and suggest to my teammate to get the logi first and then go after the heavy. We deal with broken mechanics and abused mechanics all the time, tbh. Just because we've found a way to deal with it, doesn't make it any less ridiculous, imo.
I'm not against logis repping people but the ability to rep through damage allows for disgusting gameplay.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:39:00 -
[13] - Quote
CUSE TOWN333 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis.
which is why I've specced heavy.
Shield tanking is hard mode /period.
> Check RND out here
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7th Son 7
Chatelain Rapid Response Gallente Federation
50
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Posted - 2015.01.01 08:42:00 -
[14] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
squad up with some good people and fight fire with fire! this is Dust bro |
Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:48:00 -
[15] - Quote
7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro
that's right, I'm new here. You have anymore pro tips?
Shield tanking is hard mode /period.
> Check RND out here
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Regis Blackbird
DUST University Ivy League
505
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Posted - 2015.01.01 08:52:00 -
[16] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
Skill is importaint, but strategy is king. Retrete and pick of the Logis one by one, and make sure they can't res each other.
With that said, I like the idea with a capacitor function to the rep tool (like the cloak) preventing continuous repping.
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Iron Wolf Saber
Den of Swords
18104
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Posted - 2015.01.01 08:53:00 -
[17] - Quote
Not without an overheat mechanic!
Not without an overheat grenade!
Not without a proper tank on the target!
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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V1RONXSS
X-SENSE Security
35
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Posted - 2015.01.01 09:35:00 -
[18] - Quote
Spydersquids + heavys are boring, something should be done here agreed. Yes, im soloplayer and im dont mind going 9/15 against those, i like that kind of competitions ( couse sometimes im going well positive like 25/2). Maybe the lost proposed idea about pubs mod without squads will help.. or whatever can work.
The "Chiki Briki v Damki" Starter Pack.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1452
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Posted - 2015.01.01 09:39:00 -
[19] - Quote
Ydubbs81 wrote:This game is supposed to be based on skill, right?
AKA Zirzo Valcyn
AFKing since 2012
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LUGMOS
Quafe Premium
1332
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Posted - 2015.01.01 10:42:00 -
[20] - Quote
I would agree with the charge idea, or 'capacitator' thing.
Just give t a sort of stamina. If its out of stamina, no recharge, same as sprint stamina.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Bethhy
Ancient Exiles.
2811
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Posted - 2015.01.01 11:11:00 -
[21] - Quote
Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice.
There should be no penalty.... Or use restriction...
Rep tools add to the game... Add to squad play,.... Add to tactics.
Limiting that to promote more tactics is kinda assbackwards.
The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer....
It is making for some dynamic battlefields...
If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up.
Logis.. Being actual Logi's in DUST will never be a problem. |
Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 11:36:00 -
[22] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice. There should be no penalty.... Or use restriction... Rep tools add to the game... Add to squad play,.... Add to tactics. Limiting that to promote more tactics is kinda assbackwards. The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer.... It is making for some dynamic battlefields... If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up. Logis.. Being actual Logi's in DUST will never be a problem.
I want people that want to dedicate their entire gameplay around support. I actually like that about dust....roles are clear and are ALL important.
At the same time, abuse is abuse, no matter to which role it applies to. Not to mention, just because they are support doesn't mean that there shouldn't be some skill applied to the role as well. So, making sure all of your people are repped after a gun fight might take some skill and awareness, instead of just pressing R1 and falling asleep behind a heavy.
That's why 100% efficiency when they are not taking damage and 50% efficiency when they are works best for all. They can still help a little if the person is taking a damage. Infantry should have to use skill during gunfights and not be dependent on a logi crutch to give them that huge edge, etc etc.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 11:38:00 -
[23] - Quote
LUGMOS wrote:I would agree with the charge idea, or 'capacitator' thing.
Just give t a sort of stamina. If its out of stamina, no recharge, same as sprint stamina.
That capacitor should only apply when they are taking damage. If the infantry is behind cover after a fight or got away, then they should be able to be nursed back to full health without having to pause.
Shield tanking is hard mode /period.
> Check RND out here
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The Robot Devil
Algintal Core Gallente Federation
2630
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Posted - 2015.01.01 13:06:00 -
[24] - Quote
I am a rep logi 80% of the time. Lvl 5 min logi and tools. The mechanic isn't broken because incoming damage outpaces reps in ALMOST every situation. However, I did see a post once that suggested that flux grenades break the lock of a rep tool. I like that idea but I think it would be abused so it would be very hard to implement; add a rep breaking nade an I would be ok with it.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Monkey MAC
Rough Riders..
3567
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Posted - 2015.01.01 13:29:00 -
[25] - Quote
Umm?
Mass Driver Locus Grenade Plasma Cannon Remote Explosives Flaylock Pistol TEAMWORK
The tactic to which you refer is indeed annoying if like myself you are a lone wolfer, however, the tactic requires teamwork, that is multiple people working together to achieve a common objective.
In this case, 2 people sacrifice their offensive power and to a degree their mobility in order to bolster the strength of 1 man, that 1 man gains bonuses that allow him to be equal or greater than the some of his parts (him and his teammates).
However this stratergy is very poor against organised players (such as exhibited in PC or FW) since three players focusing fire on the heavy from 30m will obtain nigh on over a thousand DPS between them, more than enough to obliterate a heavy bein repped at 320 with 1200 eHP in 2 seconds, meanwhile said heavy gets about 450 DPS assuming he doesn't move, is crouching and ADS to get the best accuracy, and that is only to 1 target at a time.
The prelevance of this tactic in pubs and the subsequent whining about it, shows that the matchmaking system still needs refining. Squads must be segragated BEFORE a match, because nk matter how good your lone wolves are, they won't stand up to a team.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1624
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Posted - 2015.01.01 14:01:00 -
[26] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice. There should be no penalty.... Or use restriction... Rep tools add to the game... Add to squad play,.... Add to tactics. Limiting that to promote more tactics is kinda assbackwards. The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer.... It is making for some dynamic battlefields... If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up. Logis.. Being actual Logi's in DUST will never be a problem.
Doubts are like flies and should be treated as such and crushed .
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3279
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Posted - 2015.01.01 14:12:00 -
[27] - Quote
Mejt0 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? Minja with knives and remotes. Easy job for expirienced players, but requires time. But it shouldn't be like that. As rest posted before, if it would need to recharge after repping x amount of time/hp it would be better. Thats blatant bullshit.
You need more time than you have to make the kills, much more time.
You can't kill them with anything but remotes, and the remotes got nerfed so you can't kill them with those anymore if they play intelligently.
Knives work on lone, non-entrenched heavies. Not a heavy logi train circle jerk
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1624
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Posted - 2015.01.01 14:18:00 -
[28] - Quote
The Robot Devil wrote:I am a rep logi 80% of the time. Lvl 5 min logi and tools. The mechanic isn't broken because incoming damage outpaces reps in ALMOST every situation. However, I did see a post once that suggested that flux grenades break the lock of a rep tool. I like that idea but I think it would be abused so it would be very hard to implement; add a rep breaking nade an I would be ok with it. Man , if they do that and I can't de-cloak a cloaked scout or anyone that has a cloak active and I would be furious .
Doubts are like flies and should be treated as such and crushed .
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Mex-0
275
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Posted - 2015.01.01 14:19:00 -
[29] - Quote
*cough cough saxonmish*
Meh, I give up on FW.
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DAAAA BEAST
Corrosive Synergy
453
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Posted - 2015.01.01 14:41:00 -
[30] - Quote
Oh the irony . Why don't you also expose yourself as that proto scout who jumps back out of his tank to shoot people in the back and get back in in as soon as getting shot ?
Heavies are fine their armor is complementary for their suit. Their logis also complement the Amarr sentinel . The solution is the repair tool . You first off bring your own heavy with your own logi and kill their logi then you attempt at killing the heavy. Mass Driver also helps !
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1625
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Posted - 2015.01.01 15:00:00 -
[31] - Quote
Monkey MAC wrote:
The prelevance of this tactic in pubs and the subsequent whining about it, shows that the matchmaking system still needs refining.
^^^^^^ This ... I said it myself , instead of talking about the rep tool ... let's talk about this but without it being here and now .
Don't wanna dis the OP .
Doubts are like flies and should be treated as such and crushed .
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Omega Black Zero
Condotta Rouvenor Gallente Federation
132
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Posted - 2015.01.01 15:11:00 -
[32] - Quote
Another terrible idea on the forums. It's just a butt hurt response to a lack of formulated tactics on behalf of OP. |
shaman oga
Dead Man's Game
3547
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Posted - 2015.01.01 15:14:00 -
[33] - Quote
Why look at a teamwork mechanic which is perfectly fine and not look at the real problem which is amarr/gallente heavy with 1000+ armor + resistances?
Situational awareness also known as passive scan.
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manboar thunder fist
Dead Man's Game RUST415
346
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Posted - 2015.01.01 15:35:00 -
[34] - Quote
Personally I feel that if the capacitor reaches its limit It should overheat like an amarr gun.
On the other hand, logos are force multipliers, and that 1 heavy is intact 3 people working together, they are giving up the hp tank and damage potential of three heavies for the long term survivability of one heavy, seems a fine trade off imo.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1625
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Posted - 2015.01.01 15:37:00 -
[35] - Quote
shaman oga wrote:Why look at a teamwork mechanic which is perfectly fine and not look at the real problem which is amarr/gallente heavy with 1000+ armor + resistances? Because you can use the weapon that their not resistant against and have no prob taking them out , I don't use RE's but the did help but the change will now cause people to think about what their doing instead of having multiple grenades .
That was a grenade buff that got nerfed .
About time .
I don't think any change is needed to Sentinel's .
Yes they have their strength's but they have weaknesses as well .
People need to stop being lazy and start playing , hell half the time the people complaining run in squads .
You have help and as a solo player ... if anything we should complain but I see few that do and that's great in my mind .
Doubts are like flies and should be treated as such and crushed .
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ReGnYuM
Red Star. EoN.
3401
|
Posted - 2015.01.01 16:06:00 -
[36] - Quote
You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. |
ADAM-OF-EVE
Dead Man's Game RUST415
1844
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Posted - 2015.01.01 16:21:00 -
[37] - Quote
its been working that way since day 1. how can it ever be considered abuse if its always been like that. there is nothing wrong with repairing through damage. weapons always do more damage than a repair tool fixes.
its not the repair tool repairing through damage. its solo going against team work. solo should fail in that scenario. take a friend to even the odds.
All Hail Legion
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Cavani1EE7
Murphys-Law
759
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Posted - 2015.01.01 16:37:00 -
[38] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) Now that's a simple and fair solution to this.
10100111001
Shield tanking is hard mode /period.
10100111001
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
249
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Posted - 2015.01.01 17:03:00 -
[39] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
Says the guy who's squad runs full proto against low level randoms. "This game is supposed to be based on skill, right?" I keep running in to you on my alt and that is always the case. Quit bitching about the rock being effective against your scissors, ya proto cal assault with your six kin assault combat rifle. You still lose to randoms cause your full proto squad can't hold objectives against randoms.
Ebola makes me feel all warm and squishy inside.
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
249
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Posted - 2015.01.01 17:06:00 -
[40] - Quote
ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush.
So Reg, what's the fotm? Oh wait, I can find out the next time I see you.
Ebola makes me feel all warm and squishy inside.
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Jack McReady
DUST University Ivy League
1711
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Posted - 2015.01.01 17:14:00 -
[41] - Quote
this thread makes me laugh.
any weapon in game doe more than enough damage to outperform a repair by atleast a factor of 4. a logi repairing also means 1 guy less shooting.
simple, aim better to not waste the dps or kill the logi. |
ReGnYuM
Red Star. EoN.
3401
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Posted - 2015.01.01 17:18:00 -
[42] - Quote
Orion Sanjeet wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. So Reg, what's the fotm? Oh wait, I can find out the next time I see you.
Its not the Suit bro, its the thumbs |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
249
|
Posted - 2015.01.01 17:22:00 -
[43] - Quote
ReGnYuM wrote:Orion Sanjeet wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. So Reg, what's the fotm? Oh wait, I can find out the next time I see you. Its not the Suit bro, its the thumbs
Agreed, you are a bit of a freak of nature, but, if we got to look at your fitting it would be a who's who of what is currently OP.
Ebola makes me feel all warm and squishy inside.
|
ReGnYuM
Red Star. EoN.
3402
|
Posted - 2015.01.01 17:40:00 -
[44] - Quote
Orion Sanjeet wrote:ReGnYuM wrote:Orion Sanjeet wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. So Reg, what's the fotm? Oh wait, I can find out the next time I see you. Its not the Suit bro, its the thumbs Agreed, you are a bit of a freak of nature, but, if we got to look at your fitting it would be a who's who of what is currently OP.
IDK man, I have always been an assault Fanboi. Granted, during 1.8 of ScoutRising I did switch over to the scout suits. Mainly due to the fact that assault suits became obsolete and scout frames became really good assault suits .
Throughout my career I like to think I have sided more with the Assault and Assault rifle for better or worse |
7th Son 7
Chatelain Rapid Response Gallente Federation
51
|
Posted - 2015.01.01 17:42:00 -
[45] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips?
not trying to offend you, i've been around since beta also(started w/my Stonewall character). Your basically saying cause you can't kill 3-4 people Alone to buff logis or sentinals and I disagree |
Indy Strizer
Osmon Surveillance Caldari State
236
|
Posted - 2015.01.01 17:45:00 -
[46] - Quote
Nope. |
Operative 1174 Uuali
Y.A.M.A.H
209
|
Posted - 2015.01.01 18:12:00 -
[47] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
Also, only one rep tool at a time fellas.
I'm better than laser focused; I'm hybrid focused.
|
Monkey MAC
Rough Riders..
3570
|
Posted - 2015.01.01 19:01:00 -
[48] - Quote
ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush.
1 Logi Greater than 1 Slayer.
Slayer goes 24/4, good job well done, thank you for the contribution.
Logi Revives 30 People (my personal best) - saving millions of peoples ISK in the process. That Logi has now outperformed that Slayer by 6 lives (+30 to team force strength)
Logi heals 45 People from > 20% eHP - saving millions of peoples ISK in the process. That Logi has now made each of those people he has healed worth 2 times their forcestrength (+45 to team force strength)
Logi provides ammo to 25 people allowing to fight harder and longer, also reduces suiciding for more ammo. (+25 to team force strength)
Logi Provides Intel Support allowing friendlies to fight smarter and pick fights, increasing their effectiveness 10 fold (+150 to team force strength)
So in total Slayer -4 to team force strength -24 to enemy force strength (not accounting for revives on other team) Logi -4 to team force strength +250 to team force strength
I'd say that logi made a hell of a lot more a contribution than yourself, sitting in a corner shooting people as they walk past. You never if you got a logi you might go 80-4 or 30-0. The fact you don't appreciate the usefulness of a support role tells me everything I need to know, go back to your hole ReG we will ask for your opinion when it comes to more brute force forms of balance.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
ugg reset
Molon Labe. General Tso's Alliance
610
|
Posted - 2015.01.01 19:28:00 -
[49] - Quote
yes, next question plz
Thr33 is the magic number.
no hope.
|
ReGnYuM
Red Star. EoN.
3404
|
Posted - 2015.01.01 19:47:00 -
[50] - Quote
Monkey MAC wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. 1 Logi Greater than 1 Slayer. Slayer goes 24/4, good job well done, thank you for the contribution. Logi Revives 30 People (my personal best) - saving millions of peoples ISK in the process. That Logi has now outperformed that Slayer by 6 lives (+30 to team force strength) Logi heals 45 People from > 20% eHP - saving millions of peoples ISK in the process. That Logi has now made each of those people he has healed worth 2 times their forcestrength (+45 to team force strength) Logi provides ammo to 25 people allowing to fight harder and longer, also reduces suiciding for more ammo. (+25 to team force strength) Logi Provides Intel Support allowing friendlies to fight smarter and pick fights, increasing their effectiveness 10 fold (+150 to team force strength) So in total Slayer -4 to team force strength -24 to enemy force strength (not accounting for revives on other team) Logi -4 to team force strength +250 to team force strength I'd say that logi made a hell of a lot more a contribution than yourself, sitting in a corner shooting people as they walk past. You never if you got a logi you might go 80-4 or 30-0. The fact you don't appreciate the usefulness of a support role tells me everything I need to know, go back to your hole ReG we will ask for your opinion when it comes to more brute force forms of balance. How about you save your pseudoscience for another logi who needs the false sense of accomplishment and worth on a video game.
I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed. |
|
P14GU3
Savage Bullet
994
|
Posted - 2015.01.01 19:55:00 -
[51] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? Shoot the logi? Lol come the **** on people. Logis are worse than any other suit in the game besides the commando, easily killable.
I didnt read anything past this comment. Im sure its just more hate for logis anyway. I used to have a lot of respect for you dubbs, but this **** has gotten ridiculous. EVERY slayer class has gotten massive buffs lately, while the logi has only been nerfed, and somehow they still end up complaining about the support class "being too good."
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Monkey MAC
Rough Riders..
3571
|
Posted - 2015.01.01 23:42:00 -
[52] - Quote
ReGnYuM wrote:Monkey MAC wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. 1 Logi Greater than 1 Slayer. Slayer goes 24/4, good job well done, thank you for the contribution. Logi Revives 30 People (my personal best) - saving millions of peoples ISK in the process. That Logi has now outperformed that Slayer by 6 lives (+30 to team force strength) Logi heals 45 People from > 20% eHP - saving millions of peoples ISK in the process. That Logi has now made each of those people he has healed worth 2 times their forcestrength (+45 to team force strength) Logi provides ammo to 25 people allowing to fight harder and longer, also reduces suiciding for more ammo. (+25 to team force strength) Logi Provides Intel Support allowing friendlies to fight smarter and pick fights, increasing their effectiveness 10 fold (+150 to team force strength) So in total Slayer -4 to team force strength -24 to enemy force strength (not accounting for revives on other team) Logi -4 to team force strength +250 to team force strength I'd say that logi made a hell of a lot more a contribution than yourself, sitting in a corner shooting people as they walk past. You never if you got a logi you might go 80-4 or 30-0. The fact you don't appreciate the usefulness of a support role tells me everything I need to know, go back to your hole ReG we will ask for your opinion when it comes to more brute force forms of balance. How about you save your pseudoscience for another logi who needs the false sense of accomplishment and worth on a video game. I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed.
Exactly why your attitude is bad for this game your nought but cannon fodder, but people still give you the time of day. Your nothing but a meat shield and yet people want to ensure its a viable playstyle.
You disgust me, I wouldn't even bother wiping my feet with you.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Timtron Victory
Tech Guard RISE of LEGION
170
|
Posted - 2015.01.01 23:52:00 -
[53] - Quote
Here it goes again, irrelevantly long posts saying either one of two things
1 Git gud 2 Squad up
Vehicle Spam Solution: Switch to AV but get killed by a scout Heavy being repped by 2 Logi Solution: Take out the logi but get killed by a scout before you can.
You wonder why everyone is playing as a scout.
Sadly the only quick solution is to play as a scout. No need for lectures
Proud Christian
Jesus Loves You
|
Cat Merc
Fatal Absolution General Tso's Alliance
14238
|
Posted - 2015.01.02 00:13:00 -
[54] - Quote
You... You do realize that those Logis could just take out their own weapons and deal 4x the damage that they rep, right?
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
P14GU3
Savage Bullet
1002
|
Posted - 2015.01.02 00:26:00 -
[55] - Quote
Cat Merc wrote:You... You do realize that those Logis could just take out their own weapons and deal 4x the damage that they rep, right? Inb4logican'tshoot
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Zaria Min Deir
OSG Planetary Operations Covert Intervention
977
|
Posted - 2015.01.02 00:31:00 -
[56] - Quote
ReGnYuM wrote:
I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed.
Yep.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Bethhy
Ancient Exiles.
2827
|
Posted - 2015.01.02 00:31:00 -
[57] - Quote
Orion Sanjeet wrote:ReGnYuM wrote:Orion Sanjeet wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. So Reg, what's the fotm? Oh wait, I can find out the next time I see you. Its not the Suit bro, its the thumbs Agreed, you are a bit of a freak of nature, but, if we got to look at your fitting it would be a who's who of what is currently OP.
IDK.... Reggy was running Minmatar Assault with Lord Chaos and myself when nobody ran the suit because it was UP...
He skills into what is performing the best in DUST at the current time because he is a competitive player... CCP forces this on us.. It isn't his doing.
At the same time a Logi just running behind a singular heavy and scoring WP in the same realm as a guy that performs extremely well in the slaying field doesnt often happen.
Logi's who just spam a rep tool behind a singular heavy don't score to well... They usually sit around 1k Wp at best.
Logi's who will drop nano hives, Keep uplinks on them and drop them as the entire team progresses forward and keeps relevant spawn points... While scanning out enemy positions and repairing the entire team... Moving around repairs to who needs it..
They are the ones that out score slayers.. These are players who have mastered staying alive and using their equipment effectively while still making enough profit in public matches to run The most Expensive suits in the game.
Being a skilled player in gungame and a skilled player in support... Are vastly different skill sets.. But take similar time to master none the less.. Most slayers have an inability to support well.. And most support have the inability to slay well...
To each their own.
This is why having dedicated Logistics in PC was often rare.. Having Logi's that are pure logi's in PC that are also effective and worth their spot... is rare... There are a handful of players who can do this... And everyone at the top knows their names. |
Immortal John Ripper
27026
|
Posted - 2015.01.02 00:33:00 -
[58] - Quote
ReGnYuM wrote:Monkey MAC wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. 1 Logi Greater than 1 Slayer. Slayer goes 24/4, good job well done, thank you for the contribution. Logi Revives 30 People (my personal best) - saving millions of peoples ISK in the process. That Logi has now outperformed that Slayer by 6 lives (+30 to team force strength) Logi heals 45 People from > 20% eHP - saving millions of peoples ISK in the process. That Logi has now made each of those people he has healed worth 2 times their forcestrength (+45 to team force strength) Logi provides ammo to 25 people allowing to fight harder and longer, also reduces suiciding for more ammo. (+25 to team force strength) Logi Provides Intel Support allowing friendlies to fight smarter and pick fights, increasing their effectiveness 10 fold (+150 to team force strength) So in total Slayer -4 to team force strength -24 to enemy force strength (not accounting for revives on other team) Logi -4 to team force strength +250 to team force strength I'd say that logi made a hell of a lot more a contribution than yourself, sitting in a corner shooting people as they walk past. You never if you got a logi you might go 80-4 or 30-0. The fact you don't appreciate the usefulness of a support role tells me everything I need to know, go back to your hole ReG we will ask for your opinion when it comes to more brute force forms of balance. How about you save your pseudoscience for another logi who needs the false sense of accomplishment and worth on a video game. I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed. lololol The council approves +1
404 Not found
Kolibri.
|
General John Ripper
27027
|
Posted - 2015.01.02 00:33:00 -
[59] - Quote
ReGnYuM wrote:Monkey MAC wrote:ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. 1 Logi Greater than 1 Slayer. Slayer goes 24/4, good job well done, thank you for the contribution. Logi Revives 30 People (my personal best) - saving millions of peoples ISK in the process. That Logi has now outperformed that Slayer by 6 lives (+30 to team force strength) Logi heals 45 People from > 20% eHP - saving millions of peoples ISK in the process. That Logi has now made each of those people he has healed worth 2 times their forcestrength (+45 to team force strength) Logi provides ammo to 25 people allowing to fight harder and longer, also reduces suiciding for more ammo. (+25 to team force strength) Logi Provides Intel Support allowing friendlies to fight smarter and pick fights, increasing their effectiveness 10 fold (+150 to team force strength) So in total Slayer -4 to team force strength -24 to enemy force strength (not accounting for revives on other team) Logi -4 to team force strength +250 to team force strength I'd say that logi made a hell of a lot more a contribution than yourself, sitting in a corner shooting people as they walk past. You never if you got a logi you might go 80-4 or 30-0. The fact you don't appreciate the usefulness of a support role tells me everything I need to know, go back to your hole ReG we will ask for your opinion when it comes to more brute force forms of balance. How about you save your pseudoscience for another logi who needs the false sense of accomplishment and worth on a video game. I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed. lololol The council approves +1
404 Not found
Kolibri.
|
Cat Merc
Fatal Absolution General Tso's Alliance
14240
|
Posted - 2015.01.02 00:41:00 -
[60] - Quote
Zaria Min Deir wrote:ReGnYuM wrote:
I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed.
Yep. You are officially on Zaria's **** list.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
|
|
Zaria Min Deir
OSG Planetary Operations Covert Intervention
978
|
Posted - 2015.01.02 00:52:00 -
[61] - Quote
Cat Merc wrote:Zaria Min Deir wrote:ReGnYuM wrote:
I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed.
Yep. You are officially on Zaria's **** list. I doubt he cares... I am just a logi, after all.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Mex-0
279
|
Posted - 2015.01.02 01:57:00 -
[62] - Quote
Zaria Min Deir wrote:Cat Merc wrote:Zaria Min Deir wrote:ReGnYuM wrote:
I treat Logibro's with the same respect as a doormat. You wipe your feet with it, and then forget it ever existed.
Yep. You are officially on Zaria's **** list. I doubt he cares... I am just a logi, after all.
That's what they all say... Until they're simply gone, nothing but a yellow and black body...
Meh, I give up on FW.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2045
|
Posted - 2015.01.02 02:43:00 -
[63] - Quote
Ydubbs81 RND wrote:CUSE TOWN333 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis. which is why I've specced heavy. now what you do when you see a heavy being repped is aim for the heavys face and mow him down then the logi is left standing there waiting for you to end his life. trust me they ain't repping thru a Hmg.
KEQ diplomat.
|
Everything Dies
Condotta Rouvenor Gallente Federation
1157
|
Posted - 2015.01.02 04:05:00 -
[64] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
In my opinion, the bigger problem are the repair tools that allow one person to heal two others at the same time. Combine two logis with two heavies and you're looking at tank-level recovery rates, and that's crazy.
My solution: three versions of rep tools. 1. Basic rep tool for one target, armor only, and the best repair rate. 2. Flux rep tool for one target that heals both shields and armor. 3. Triage rep tool that allows you to heal two targets simultaneously, but is weaker than the other versions.
So if the standard basic rep tool heals armor at 40hp/s, the flux could do 20/20 per second and the triage could do either 30 armor hp/s or 15/15 for shields and armor. This would help to alleviate some of the craziness going on.
Mike Patton is the greatest singer in music. Proof
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Talos Vagheitan
Ancient Exiles.
759
|
Posted - 2015.01.02 04:12:00 -
[65] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time.
^^^ Agree
Who cares what some sniper has to say
|
Golden Day
Bragian Order Amarr Empire
4
|
Posted - 2015.01.02 04:21:00 -
[66] - Quote
TEBOW BAGGINS wrote:Ydubbs81 wrote:This game is supposed to be based on skill, right?
Shields mmmmm.....
|
Mobius Wyvern
Sky-FIRE
5552
|
Posted - 2015.01.02 04:41:00 -
[67] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) Given that even 2 fully maxed Logistics suits repping a Sentinel at the same time can't out-rep the DPS of a single Assault Rifle, the only thing they're giving that Sentinel is more time to defend himself, and only by a few seconds.
There is NO way in hell you can stack enough reps on one person to let them resist even a single rifle without being a complete waste as far as the team is concerned.
The fact that armor tanking allows for team-coordination based tactics and shield tanking currently does not does not mean we need to start looking for ways to nerf teamwork.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
TIGER SHARK1501
Savage Bullet
85
|
Posted - 2015.01.02 05:16:00 -
[68] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice. There should be no penalty.... Or use restriction... Rep tools add to the game... Add to squad play,.... Add to tactics. Limiting that to promote more tactics is kinda assbackwards. The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer.... It is making for some dynamic battlefields... If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up. Logis.. Being actual Logi's in DUST will never be a problem. Thank you for the logo loving! I salute you o7 |
doc lowroar
Random Gunz RISE of LEGION
56
|
Posted - 2015.01.02 05:24:00 -
[69] - Quote
Only one person should be able to shoot at me , at a time too.
"Wherever you go, there you are" -BB
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Alena Ventrallis
Vengeance Unbound
2402
|
Posted - 2015.01.02 05:25:00 -
[70] - Quote
It takes 3 people to rep through 1 weapon, and your saying this is unbalanced?
Do not go gentle into that good night;
Rage, rage against the dying of the light.
|
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Sgt Kirk
Fatal Absolution
9054
|
Posted - 2015.01.02 05:26:00 -
[71] - Quote
Another lol worthy thread.
CCP holds the Caldari's hand so this doesn't happen again.
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Aeon Amadi
Chimera Core
7651
|
Posted - 2015.01.02 08:37:00 -
[72] - Quote
Mobius Wyvern wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) Given that even 2 fully maxed Logistics suits repping a Sentinel at the same time can't out-rep the DPS of a single Assault Rifle, the only thing they're giving that Sentinel is more time to defend himself, and only by a few seconds. There is NO way in hell you can stack enough reps on one person to let them resist even a single rifle without being a complete waste as far as the team is concerned. The fact that armor tanking allows for team-coordination based tactics and shield tanking currently does not does not mean we need to start looking for ways to nerf teamwork.
Not that I'm buying into Ydubbs81's perpetual feeling of armor being OP (when it isn't) but you also have to take into account how many rounds the AR has in the mag, it's reload time, etc. The 'resistances' argument was flawed considering that the Amarr Sentinel only has resistances toward Projectile and Rail weaponry, so it's an edge case against only a handful of weapons that I'll likely plot out later.
In the case of the AR, however...
It's actually impossible to kill an Amarr Sentinel in those conditions, even with an AR. Not because of the DPS, the DPS actually outclasses the repair rate, but the reason why it's a viable option is because the AR doesn't have an infinite magazine and in the 2.55s it takes you reload the thing, the Amarr Sentinel would be back at full armor. Even with it's shields at 0, you still wouldn't have enough rounds in the magazine to kill it.
Going to do the Assault Combat Rifle next, see if there's a different result.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Bradric Banewolf
D3ATH CARD RUST415
601
|
Posted - 2015.01.02 08:46:00 -
[73] - Quote
Didn't I suggest something like this month's ago, and got burned at the stake for suggesting reason. My how fickle this community is.
Not gonna waste time repeating my entire post. There was far too much logic and sense for logis to handle at the time, and taking away their crutch to massive isk gain was blasphemy.
The fact is the rep tool is currently infinite, and unchanged since the inception of this game.
"Anybody order chaos?"
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
978
|
Posted - 2015.01.02 08:48:00 -
[74] - Quote
Aeon Amadi wrote:Mobius Wyvern wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) Given that even 2 fully maxed Logistics suits repping a Sentinel at the same time can't out-rep the DPS of a single Assault Rifle, the only thing they're giving that Sentinel is more time to defend himself, and only by a few seconds. There is NO way in hell you can stack enough reps on one person to let them resist even a single rifle without being a complete waste as far as the team is concerned. The fact that armor tanking allows for team-coordination based tactics and shield tanking currently does not does not mean we need to start looking for ways to nerf teamwork. Not that I'm buying into Ydubbs81's perpetual feeling of armor being OP (when it isn't) but you also have to take into account how many rounds the AR has in the mag, it's reload time, etc. The 'resistances' argument was flawed considering that the Amarr Sentinel only has resistances toward Projectile and Rail weaponry, so it's an edge case against only a handful of weapons that I'll likely plot out later. In the case of the AR, however... It's actually impossible to kill an Amarr Sentinel in those conditions, even with an AR. Not because of the DPS, the DPS actually outclasses the repair rate, but the reason why it's a viable option is because the AR doesn't have an infinite magazine and in the 2.55s it takes you reload the thing, the Amarr Sentinel would be back at full armor. Even with it's shields at 0, you still wouldn't have enough rounds in the magazine to kill it. Going to do the Assault Combat Rifle next, see if there's a different result. It's a fair point. However... I don't really see the issue with one (1) assault with a rifle being unable to beat a group of 2-4 people working together... which is the scenario here. How do the numbers look with, say, 2 proto ARs unloading into that Amarr heavy with 1 proto rep on him? Or even more sensibly, 2 ARs first taking down 1 logi and then focus firing on the now repless sentinel? Maybe the scenario is now more acceptable for the assaults?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Aeon Amadi
Chimera Core
7651
|
Posted - 2015.01.02 08:54:00 -
[75] - Quote
Zaria Min Deir wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) Given that even 2 fully maxed Logistics suits repping a Sentinel at the same time can't out-rep the DPS of a single Assault Rifle, the only thing they're giving that Sentinel is more time to defend himself, and only by a few seconds. There is NO way in hell you can stack enough reps on one person to let them resist even a single rifle without being a complete waste as far as the team is concerned. The fact that armor tanking allows for team-coordination based tactics and shield tanking currently does not does not mean we need to start looking for ways to nerf teamwork. Not that I'm buying into Ydubbs81's perpetual feeling of armor being OP (when it isn't) but you also have to take into account how many rounds the AR has in the mag, it's reload time, etc. The 'resistances' argument was flawed considering that the Amarr Sentinel only has resistances toward Projectile and Rail weaponry, so it's an edge case against only a handful of weapons that I'll likely plot out later. In the case of the AR, however... It's actually impossible to kill an Amarr Sentinel in those conditions, even with an AR. Not because of the DPS, the DPS actually outclasses the repair rate, but the reason why it's a viable option is because the AR doesn't have an infinite magazine and in the 2.55s it takes you reload the thing, the Amarr Sentinel would be back at full armor. Even with it's shields at 0, you still wouldn't have enough rounds in the magazine to kill it. Going to do the Assault Combat Rifle next, see if there's a different result. It's a fair point. However... I don't really see the issue with one (1) assault with a rifle being unable to beat a group of 2-4 people working together... which is the scenario here. How do the numbers look with, say, 2 proto ARs unloading into that Amarr heavy with 1 proto reptool on him? Or even more sensibly, 2 ARs first taking down 1 logi and then focus firing on the now (basically) repless sentinel? Maybe the scenario is now more acceptable for the assaults?
Right. Which is the logical thing to do. I'm not going to fire at the Sentinel who is going to take forever to kill, I'm going to kill the Logi's. I was just providing backing to what Ydubbs81's argument is here in the context provided, whether or not someone is stupid enough to try and go toe-to-toe with an unkillable Sentinel is their prerogative.
Now, as promised, I re-did the numbers for the ACR and it is certifiably impossible to out-DPS that kind of repair. Not that you should ever try to begin with but for the sake of argument, the math backs up Ydubbs81 in this case.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
|
Zaria Min Deir
OSG Planetary Operations Covert Intervention
978
|
Posted - 2015.01.02 08:59:00 -
[76] - Quote
Aeon Amadi wrote:Zaria Min Deir wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) Given that even 2 fully maxed Logistics suits repping a Sentinel at the same time can't out-rep the DPS of a single Assault Rifle, the only thing they're giving that Sentinel is more time to defend himself, and only by a few seconds. There is NO way in hell you can stack enough reps on one person to let them resist even a single rifle without being a complete waste as far as the team is concerned. The fact that armor tanking allows for team-coordination based tactics and shield tanking currently does not does not mean we need to start looking for ways to nerf teamwork. Not that I'm buying into Ydubbs81's perpetual feeling of armor being OP (when it isn't) but you also have to take into account how many rounds the AR has in the mag, it's reload time, etc. The 'resistances' argument was flawed considering that the Amarr Sentinel only has resistances toward Projectile and Rail weaponry, so it's an edge case against only a handful of weapons that I'll likely plot out later. In the case of the AR, however... It's actually impossible to kill an Amarr Sentinel in those conditions, even with an AR. Not because of the DPS, the DPS actually outclasses the repair rate, but the reason why it's a viable option is because the AR doesn't have an infinite magazine and in the 2.55s it takes you reload the thing, the Amarr Sentinel would be back at full armor. Even with it's shields at 0, you still wouldn't have enough rounds in the magazine to kill it. Going to do the Assault Combat Rifle next, see if there's a different result. It's a fair point. However... I don't really see the issue with one (1) assault with a rifle being unable to beat a group of 2-4 people working together... which is the scenario here. How do the numbers look with, say, 2 proto ARs unloading into that Amarr heavy with 1 proto reptool on him? Or even more sensibly, 2 ARs first taking down 1 logi and then focus firing on the now (basically) repless sentinel? Maybe the scenario is now more acceptable for the assaults? Right. Which is the logical thing to do. I'm not going to fire at the Sentinel who is going to take forever to kill, I'm going to kill the Logi's. I was just providing backing to what Ydubbs81's argument is here in the context provided, whether or not someone is stupid enough to try and go toe-to-toe with an unkillable Sentinel is their prerogative. Now, as promised, I re-did the numbers for the ACR and it is certifiably impossible to out-DPS that kind of repair. Not that you should ever try to begin with but for the sake of argument, the math backs up Ydubbs81 in this case. Well, obviously. I am just trying to underline the fact that I don't think it entirely reasonable to demand nerfs to a mechanic that requires the cooperation of multiple people solely based on the fact that it is, on paper at least, unbeatable by a SOLO player. I say on paper simply because circumstances vary, not all situations are equal.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Meee One
Amakakeru-Ryu-no-Hirameki
1431
|
Posted - 2015.01.02 09:36:00 -
[77] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) "Nerf teamwork so i solo easier"
Really?
>Runs heavy >Not using burst HMG to kill repped target
Lr2n heavy.
As to a capacitor. All players are trying to do is gimp logistics in PCs so they'll be replaced by assaults.
If you add any sort of cooldown there will be more logistics shooting than repping.
Anyone remember slayer logis?
"Slayer logis can't happen anymore". -You're right,they'll just leave logistics forever.
Capacitors are a bad thing. It allows idle hands.
And idle hands are shooting hands.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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RayRay James
Titans of Phoenix
861
|
Posted - 2015.01.02 13:48:00 -
[78] - Quote
Bethhy wrote: This is why having dedicated Logistics in PC was often rare.. Having Logi's that are pure logi's in PC that are also effective and worth their spot... is rare... There are a handful of players who can do this... And everyone at the top knows their names.
This is why no one knows who I am, huh? |
Lazer Fo Cused
Shining Flame Amarr Empire
341
|
Posted - 2015.01.02 13:58:00 -
[79] - Quote
1. Yes
2. If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped - problem solved |
Ripley Riley
Incorruptibles
5986
|
Posted - 2015.01.02 14:12:00 -
[80] - Quote
Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******.
Your only hope is flinging an RE on them and praying it takes out one of them.
Have you even played this game recently?
My advice to you, playa...
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Mobius Wyvern
Sky-FIRE
5557
|
Posted - 2015.01.02 14:59:00 -
[81] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? As someone who plays Assault ak.0 with a Viziam Scrambler (Occasionally DArth's), and 3 Complex Damage Mods, all I need is a single charged headshot to blap most Logistics fits unless the guy went full-out brick, in which case I just land a second one right after the first.
If you don't have that, try cooking a Flux nade at the group, and then going for the Logis with a Combat Rifle.
Rail Rifle users can attempt to find a ranged position with which to engage the Logis.
In the case of the Assault Rifle, many people will claim they can't do anything, but Cat Merc and Arkena Wyrnspire came up with a dual Kinetic Catalyzer fit for the Gallente Assault suit that's been allowing them to choose engagements rather effectively. I would recommend that anyone with skill into Assault Rifles combine them with Kinetic Catalyzers and use them to jump on those pesky Logi, shred them, and then run away.
In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
979
|
Posted - 2015.01.02 15:09:00 -
[82] - Quote
Mobius Wyvern wrote: In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable.
You're trying to argue common sense to people who are, pretty much, going "nerf teamwork so I can solo better" (thank you for summing that up, whoever did so earlier). I applaud your efforts, but I doubt they will be very fruitful.
"I can't solo a group of people even with my leet gungame QQ" is possibly one of the most inane arguments ever. Yes, having better gungame than most should lead you to win most fair 1v1s... except who the hell expects this game to be a series of gentemanly duels? Really? But if you're going 1v2, 1v3, 1v4, yes, it is entirely possible your superior skills can be enough to make you the winner of that engagement... but if it isn't, maybe consider NOT going headfirst into more 1vmanys? Instead of demanding nerfs to others.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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KING CHECKMATE
Opus Arcana Covert Intervention
6709
|
Posted - 2015.01.02 15:14:00 -
[83] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
I....im pro logi.... But i do see your point.
There is not much for me , a solo player, to do when an Armored sentinel with 1-2 logis approaches.
ITs leave or die, regardless of my skill or the enemy's...
Playing as : Calscout + Amarr Assault
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KEROSIINI-TERO
The Rainbow Effect
1661
|
Posted - 2015.01.02 15:49:00 -
[84] - Quote
" Should Logis Be Able To Rep Through Damage?? "
Depends on damage.
At long range firefights, yes, sure thing.
At closer, more complex. Not that several logis repping is more powerful and might result in repping thru light arms fire - but then there are several dudes not using their guns! That's a BIG price.
And if you find those 'impregnable' heavies and can't use REs? Swap to Forge Brawl fit, it is surprisingly effective! It's like bowling. Aim, see a shiny ball zoom towards red bozos and BOOM!
Rep thru that.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Lazer Fo Cused
Shining Flame Amarr Empire
342
|
Posted - 2015.01.02 16:02:00 -
[85] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently?
1. Dont take on the logi while the sentinal is in front of you
2. Flank, flank, flank and flank again
3. Flank some more
4. Did i say flanking?
5. Scout + SG
6. Flanking
7. Go for the logi and dont shoot the sentinal
8. Frisbees RE are terrible gameplay but while its still around you might aswell abuse it
9. Core locus nade
10. I hear flanking works well, maybe you should try it |
Ripley Riley
Incorruptibles
5990
|
Posted - 2015.01.02 16:09:00 -
[86] - Quote
Lazer Fo Cused wrote:1. Dont take on the logi while the sentinal is in front of you
2. Flank, flank, flank and flank again
3. Flank some more
4. Did i say flanking?
5. Scout + SG
6. Flanking
7. Go for the logi and dont shoot the sentinal
8. Frisbees RE are terrible gameplay but while its still around you might aswell abuse it
9. Core locus nade
10. I hear flanking works well, maybe you should try it And if the sentinel/logi is located in a hallway or similar indoors location with no points to flank them from? Out in the open, you are right, flanking is the solution. In corridors flanking doesn't happen. In addition, you see the sentinel/logi combinations indoors more often than not.
Try again.
Core locus grenades are great, but with proto repair tool ranges being as long as they are, the logi will be far from the blast radius. The sentinel will giggle as your grenade blast tickles his fat rolls.
REs work. Forge guns are also another potential solution if you are a good enough shot. Otherwise, the solution to HMG sentinels/logis is to counter with more HMG sentinels/logis.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
980
|
Posted - 2015.01.02 16:34:00 -
[87] - Quote
Ripley Riley wrote:
Core locus grenades are great, but with proto repair tool ranges being as long as they are, the logi will be far from the blast radius. The sentinel will giggle as your grenade blast tickles his fat rolls.
I probably shouldn't tell you this... but it's not exactly a secret. You know that core locus nade will instakill most logis? If not all? Think outside the box, even though that sentinel is a big, slow, easy target, you might want to try using your brain.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Ripley Riley
Incorruptibles
5990
|
Posted - 2015.01.02 16:41:00 -
[88] - Quote
Zaria Min Deir wrote:I probably shouldn't tell you this... but it's not exactly a secret. You know that core locus nade will instakill most logis? If not all? Think outside the box, even though that sentinel is a big, slow, easy target, you might want to try using your brain. The logi is half a mile down the hallway with his proto rep tool, pumpkin. The sentinel is also probably standing on repair hives, just to be sure.
Also, it hurts when I use brain. Burn brain it does.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
318
|
Posted - 2015.01.02 16:48:00 -
[89] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I have posted a similar idea like this. The rep tool should be reworked to be a before battle buff that gives a temporary 1 min hp boost (maybe 200-400 based on tier) to players. It should also be able to rep 2-3 players before it goes to cooldown (once again tier based). It would still be functional in combat, and take 3-5 secs to overcharge a player. From the overcharge, the logi would get guardian for every kill the overcharged player gets.
This would allow the logi to pre rep players,then set up and use their other equipment, then God forbid, actually take part of the fighting. Alot of players would hate this as logis would actually have a fighting chance instead of being canon fodder. Call me crazy, but the most expensive isk and sp suits should have more of a fighting chance to protect the suit from termination.
Sage /thread
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
980
|
Posted - 2015.01.02 16:48:00 -
[90] - Quote
Ripley Riley wrote:Zaria Min Deir wrote:I probably shouldn't tell you this... but it's not exactly a secret. You know that core locus nade will instakill most logis? If not all? Think outside the box, even though that sentinel is a big, slow, easy target, you might want to try using your brain. The logi is half a mile down the hallway with his proto rep tool, pumpkin. The sentinel is also probably standing on repair hives, just to be sure. Also, it hurts when I use brain. Burn brain it does.
I guess you just need to unlock grenade throwing proficiency.
And to add to the list of counters to that situation. Massdrivers work wonders on logis, none of that annoying resistance the sentinels get. And shooting a plasma cannon down a straight hallway isn't exactly difficult.
Once again, please don't expect sympathy just because your solo rifle can't easily remove an enmbedded squad from a defensible position.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
|
Ripley Riley
Incorruptibles
5991
|
Posted - 2015.01.02 17:01:00 -
[91] - Quote
Zaria Min Deir wrote:And to add to the list of counters to that situation. Massdrivers work wonders on logis, none of that annoying resistance the sentinels get. My trouble with mass drivers is that tiny clip size and ammo capacity. If the opposing team happens to have a drop uplink in the right spot then they will respawn by the time I dislodge them from their hidey hole.
Zaria Min Deir wrote:And shooting a plasma cannon down a straight hallway isn't exactly difficult. Putting a slow-ish moving projectile that requires a brief charge-up into a logi's stomach at 40m while being fired at by a proto HMG sentinel is not happening. Maybe someone will get lucky every so often, but it is not consistent enough to be considered a counter.
Zaria Min Deir wrote:Once again, please don't expect sympathy just because your solo rifle can't easily remove an embedded squad from a defensible position. I don't run solo. These are squads trying to take on squads.
And, for all of my griping, the HMG sentinel/logi is working "as designed" so I can't fault it too much. The logi keeps his death count low and reaps incredible amounts of WPs, especially if they are within 50m of the objective. The sentinel doesn't die, not that their death count was high to begin with. It's efficient and effective.
I just hate being on the other end of it match after match.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
|
Zaria Min Deir
OSG Planetary Operations Covert Intervention
983
|
Posted - 2015.01.02 17:22:00 -
[92] - Quote
Ripley Riley wrote:Zaria Min Deir wrote:And to add to the list of counters to that situation. Massdrivers work wonders on logis, none of that annoying resistance the sentinels get. My trouble with mass drivers is that tiny clip size and ammo capacity. If the opposing team happens to have a drop uplink in the right spot then they will respawn by the time I dislodge them from their hidey hole. Zaria Min Deir wrote:And shooting a plasma cannon down a straight hallway isn't exactly difficult. Putting a slow-ish moving projectile that requires a brief charge-up into a logi's stomach at 40m while being fired at by a proto HMG sentinel is not happening. Maybe someone will get lucky every so often, but it is not consistent enough to be considered a counter. Zaria Min Deir wrote:Once again, please don't expect sympathy just because your solo rifle can't easily remove an embedded squad from a defensible position. I don't run solo. These are squads trying to take on squads. And, for all of my griping, the HMG sentinel/logi is working "as designed" so I can't fault it too much. The logi keeps his death count low and reaps incredible amounts of WPs, especially if they are within 50m of the objective. The sentinel doesn't die, not that their death count was high to begin with. It's efficient and effective. I just hate being on the other end of it match after match. Well, good for you. That was primarily in response to the sentiment envoked by the OP, to be honest. As that has been the primary argument in this thread, "I can't solo a heavy (or heavies) that have support". And the PLC shot wasn't meant for the logi, duh ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Ripley Riley
Incorruptibles
5993
|
Posted - 2015.01.02 17:26:00 -
[93] - Quote
Zaria Min Deir wrote:As that has been the primary argument in this thread, "I can't solo a heavy (or heavies) that have support". Well, technically, any dropsuit is hard to solo when it has support #SquadMasterRace #SoloMoreLikeBozosAmIRight
Zaria Min Deir wrote:And the PLC shot wasn't meant for the logi, duh ;) You vastly overestimate my gun game That being said, I have wanted to play around with a Galmando AR + PLC fitting. Maybe it's time to invest the SP...
Just call me Ripple. Ripple Riley.
My advice to you, playa...
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
983
|
Posted - 2015.01.02 17:37:00 -
[94] - Quote
Ripley Riley wrote:Zaria Min Deir wrote:As that has been the primary argument in this thread, "I can't solo a heavy (or heavies) that have support". Well, technically, any dropsuit is hard to solo when it has support #SquadMasterRace #SoloMoreLikeBozosAmIRight Zaria Min Deir wrote:And the PLC shot wasn't meant for the logi, duh ;) You vastly overestimate my gun game That being said, I have wanted to play around with a Galmando AR + PLC fitting. Maybe it's time to invest the SP... No no, assuming you could hit the logi would have been overestimating your gungame, I mean you should play at your level and aim for the huge slow ************ in front of the logi
And hell to the yes for the Galmando with AR and PLC, that is one bad ass on the field.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Lazer Fo Cused
Shining Flame Amarr Empire
343
|
Posted - 2015.01.02 17:58:00 -
[95] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. Dont take on the logi while the sentinal is in front of you
2. Flank, flank, flank and flank again
3. Flank some more
4. Did i say flanking?
5. Scout + SG
6. Flanking
7. Go for the logi and dont shoot the sentinal
8. Frisbees RE are terrible gameplay but while its still around you might aswell abuse it
9. Core locus nade
10. I hear flanking works well, maybe you should try it And if the sentinel/logi is located in a hallway or similar indoors location with no points to flank them from? Out in the open, you are right, flanking is the solution. In corridors flanking doesn't happen. In addition, you see the sentinel/logi combinations indoors more often than not. Try again. Core locus grenades are great, but with proto repair tool ranges being as long as they are, the logi will be far from the blast radius. The sentinel will giggle as your grenade blast tickles his fat rolls. REs work. Forge guns are also another potential solution if you are a good enough shot. Otherwise, the solution to HMG sentinels/logis is to counter with more HMG sentinels/logis.
1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped |
Ripley Riley
Incorruptibles
5995
|
Posted - 2015.01.02 18:03:00 -
[96] - Quote
Lazer Fo Cused wrote:1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped It is as if you are willingly ignoring what I am posting Alright homie, you are the pro MLG diamond tier gamer here.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
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Balistyc Farshot
Abandoned Privilege Top Men.
10
|
Posted - 2015.01.02 18:06:00 -
[97] - Quote
Just to put my two cents in as a proto logi and proto heavy.
There is a reason that you always want more heavies and fewer logis. If you have the same number of heavies 4 and 2 logis then go against 3 heavies and 3 logis who wins? I have done this before and the 4 and 2 wins if the skills balance.
The HMG should shoot down any armor through repping. If you are a heavy I have some advice, if you are a logi I have some advice. This is not something I want CCP to waste time trying to fix.
Also if you have 5-6 guys on one point, as long as the map isn't a 3 point map you should maybe exploit the fact that heavies are slow and go to another point if you don't have a squad rolling on that point. (Sorry we have to give tactical advice.)
Lastly, (the assaults using CR and RR) and (the range nerf to the HMG) balances things. Just get your assault and shoot them from mid range. If they are in a building then you are fighting this tactic up hill and expect this to be tough. The heavy is committed to only fighting close range and is "OP" if he has reps in this space like an assault with CR is in a mid range fight with reps. You are mad you have to fight him with his equal in close range, another heavy.
If you are on an open map then heavies die to lots of things due to slowness. Logis are soft and only have one weapon in most cases, so free kills (Scouts love tasty logis!). I would be more worried about the squad of assaults with rep tools. That is fun and scary! Dang it, I gave away the next FOTM.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
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Balistyc Farshot
Abandoned Privilege Top Men.
10
|
Posted - 2015.01.02 18:16:00 -
[98] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped It is as if you are willingly ignoring what I am posting Alright homie, you are the pro MLG diamond tier gamer here.
Don't fight in that corridor! There are only a few points with one entrance and a long hallway. Stop running down the corridor of death! I can only think of the 2 new maps which have a single entry point on a letter. Every other map has at least 2 entrances and most have lots of mid range combat potential.
So please consider your surroundings when you died to this configuration repeatedly and please explain the map and situation.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
|
Ripley Riley
Incorruptibles
5995
|
Posted - 2015.01.02 18:23:00 -
[99] - Quote
Balistyc Farshot wrote:Don't fight in that corridor! There are only a few points with one entrance and a long hallway. Stop running down the corridor of death! I can only think of the 2 new maps which have a single entry point on a letter. Every other map has at least 2 entrances and most have lots of mid range combat potential. So please consider your surroundings when you died to this configuration repeatedly and please explain the map and situation. The corridors of death are where the objectives are. What would you have me do? Just sit quietly in the redline, waiting for the match to be over?
And yes, the objectives have two entire points of entry. Let's do a bit of math: squads have 6 members. 4 HMG sentinels, 2 logis. Each takes a doorway. Aside from the previously discussed methods of pulling them out of them hallway, there isn't much someone can do when this happens.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
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ER-Bullitt
1694
|
Posted - 2015.01.02 18:28:00 -
[100] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips?
Could have fooled me with this noob thread.
-1
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman837
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2923
|
Posted - 2015.01.02 18:43:00 -
[101] - Quote
All I want to say about this is, yes heavies with logi support are very very powerful in CQC, especially because objectives placement is usually always in small tight corridors or small rooms.
However there are things that can be done. Why do you think scouts and especially RE scouts became such a 'thing' ?
A plasma cannon scout can alpha right through a heavy even if he has a reptool on him, the Allotek plasma cannon has not failed me to 1 shot yet. The KLA kills outright 95% of the time too. There is that.
A forge gun heavy - if you fancy your chances and your aim is on point, blast those fools right back where they came from with a forge.
Granted these options are not as 'easy' as HMG heavy with a logi stuck to their backsides but they are the few options that personally I am aware of.
I would not consider it broken though, -Tough-? Yes for sure but not broken I dont think.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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John Demonsbane
Unorganized Ninja Infantry Tactics
5030
|
Posted - 2015.01.02 18:59:00 -
[102] - Quote
Cat Merc wrote:You... You do realize that those Logis could just take out their own weapons and deal 4x the damage that they rep, right?
IKR?
Would you rather have 3 sentinels in there, OP? That way they can lay down a wall of death down every entry point simultaneously?
Not sure what the problem is.
(The godfather of tactical logistics)
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Balistyc Farshot
Abandoned Privilege Top Men.
13
|
Posted - 2015.01.02 19:11:00 -
[103] - Quote
Ripley Riley wrote:Balistyc Farshot wrote:Don't fight in that corridor! There are only a few points with one entrance and a long hallway. Stop running down the corridor of death! I can only think of the 2 new maps which have a single entry point on a letter. Every other map has at least 2 entrances and most have lots of mid range combat potential. So please consider your surroundings when you died to this configuration repeatedly and please explain the map and situation. The corridors of death are where the objectives are. What would you have me do? Just sit quietly in the redline, waiting for the match to be over? And yes, the objectives have two entire points of entry. Let's do a bit of math: squads have 6 members. 4 HMG sentinels, 2 logis. Each takes a doorway. Aside from the previously discussed methods of pulling them out of them hallway, there isn't much someone can do when this happens.
Then you are soloing a squad? Sorry, but that is never really going to work out for you 6v1. When I mic up with my squad mates, we tend to be coordinated and tough to dig out. As long as it isn't domination (which never has the point in a corridor, maybe a bunker) I would suggest hitting another point. A squad is tough to move, so if you want to make a solo impact go get their other points. Let the blue dots go against that meat grinder. I can't tell you how many times I have lost in an unstoppable squad because we can't keep more than 1 to 2 points by ourselves and the blue berries are being blue berries.
Try a squad though. There are a lot of logis, especially with the new bandwidth changes. Someone will have your reps too and then you can fight on your battle field of choosing.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
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SteelheadPep
SAM-MIK General Tso's Alliance
165
|
Posted - 2015.01.02 19:42:00 -
[104] - Quote
Boy what a party, the call to nerf the rep tool has been a topic since the game was launched. Most dropsuits have armour repairs built into them now(less need to have logis repping,nerf) , logi suits have racial bonuses that penalize the logi for using a rep tool unless you are a Min.(nerf),while repping donnot receive points after a certain point, even though you still rep your teammate(nerf), no points for rep vehicles(nerf).You want to nerf the rep tool more because you can't solo a heavy,really. |
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.02 19:42:00 -
[105] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? Playing a pub last week, I took out a room of 10-12 people in a domination by myself using 3 REs.
If some absolutely terrible, horrible, stupid person (not my words) like me can do that, then anybody can do that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bethhy
Ancient Exiles.
2846
|
Posted - 2015.01.02 20:43:00 -
[106] - Quote
Spkr4theDead wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? Playing a pub last week, I took out a room of 10-12 people in a domination by myself using 3 REs. If some absolutely terrible, horrible, stupid person (not my words) like me can do that, then anybody can do that.
Spkr always gets the best hate mail.
Sadface :( |
Alldin Kan
Imperfects Negative-Feedback
1235
|
Posted - 2015.01.02 22:00:00 -
[107] - Quote
I haven't played dust recently to see if rep tools got buffed or nerfed but giving a heal rate per sec of 60 or more to any good player was always quite silly to me. The change for nanite injectors to also restore shields is certainly a gamebreaker though
Alldin Kan has joined the battle!
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TIGER SHARK1501
Savage Bullet
85
|
Posted - 2015.01.02 22:57:00 -
[108] - Quote
ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. I don't know, we kinda have to do the logi dance while repping so we don't die. Plus we tend to get way fewer kills because we can't slay like an assault. Hey idea! You should spec into a logi and play the support role. Keep your squad alive while giving them ammo, spawn points, scanning and using nanite injectors! It'll be fun!! |
Ripley Riley
Incorruptibles
6008
|
Posted - 2015.01.02 22:59:00 -
[109] - Quote
Spkr4theDead wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? Playing a pub last week, I took out a room of 10-12 people in a domination by myself using 3 REs. If some absolutely terrible, horrible, stupid person (not my words) like me can do that, then anybody can do that. RE death frisbees are the best counter to sentinel clusterfucks right now. Good on you for being part of the solution.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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el OPERATOR
Capital Acquisitions LLC
667
|
Posted - 2015.01.02 23:14:00 -
[110] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips?
LOL
just LOL
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
el OPERATOR
Capital Acquisitions LLC
667
|
Posted - 2015.01.02 23:24:00 -
[111] - Quote
SteelheadPep wrote:Boy what a party, the call to nerf the rep tool has been a topic since the game was launched. Most dropsuits have armour repairs built into them now(less need to have logis repping,nerf) , logi suits have racial bonuses that penalize the logi for using a rep tool unless you are a Min.(nerf),while repping donnot receive points after a certain point, even though you still rep your teammate(nerf), no points for rep vehicles(nerf).You want to nerf the rep tool more because you can't solo 2-4 other combatants, who are teamworking optimally, really.
FTFY
Logistics, done well, is force-multiplication. Individuals vs. Multiplieds fail. Working as intended.
If that fatty is under fire, that repper isn't repping at 100% since the fatty is taking x amount of damage simultaneously, damage which deducts from the repping. If you're insisting on overwhelming that fat and logi by firepower alone, then you obviously just need more of it. Problem Solved, Crisis Averted.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Lazer Fo Cused
Shining Flame Amarr Empire
348
|
Posted - 2015.01.02 23:25:00 -
[112] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped It is as if you are willingly ignoring what I am posting Alright homie, you are the pro MLG diamond tier gamer here.
1. Okay i give up you are just a bad player |
The Robot Devil
Algintal Core Gallente Federation
2631
|
Posted - 2015.01.02 23:36:00 -
[113] - Quote
Mex-0 wrote:*cough cough saxonmish*
" I'm no doctor but this machine guy could use a lozenge." Dr. Zoidberg
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Baal Omniscient
Qualified Scrub
2096
|
Posted - 2015.01.02 23:44:00 -
[114] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips? I lol'd so hard xD
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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el OPERATOR
Capital Acquisitions LLC
667
|
Posted - 2015.01.03 00:02:00 -
[115] - Quote
This is DUST: A Warrior Haiku
Bro, This is DUST, Bro
Bro, DUST This Bro, is DUST, Bro
Bro, This, DUST is, Bro
*chugs the box of wine and kicks the brownie table over*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
TIGER SHARK1501
Savage Bullet
87
|
Posted - 2015.01.03 01:44:00 -
[116] - Quote
Everything Dies wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) In my opinion, the bigger problem are the repair tools that allow one person to heal two others at the same time. Combine two logis with two heavies and you're looking at tank-level recovery rates, and that's crazy. My solution: three versions of rep tools. 1. Basic rep tool for one target, armor only, and the best repair rate. 2. Flux rep tool for one target that heals both shields and armor. 3. Triage rep tool that allows you to heal two targets simultaneously, but is weaker than the other versions. So if the standard basic rep tool heals armor at 40hp/s, the flux could do 20/20 per second and the triage could do either 30 armor hp/s or 15/15 for shields and armor. This would help to alleviate some of the craziness going on. This only shows you have no idea to what your talking about. The core focused Rep tool does 125HP per second however it has very short range putting you closer to the fight and more likely to die. The Six Kin will Rep two targets but only at 88HP per second but at a greater distance allowing the Logo the ability to keep some distance from the fight. Both tools have they're pluses and minuses. So in short the one Rep tool that you mention in point 3 is indeed weaker than the high HP Rep tool you speak of in point 1. There is no Rep tool as of yet that repairs shielding. |
Zindorak
Nyain Chan General Tso's Alliance
1502
|
Posted - 2015.01.03 01:50:00 -
[117] - Quote
Then Logi would be FOTM lol. I like logis the way they r atm
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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AT aka YoungDrew
Eternal Beings Dark Taboo
3
|
Posted - 2015.01.03 01:51:00 -
[118] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
Good idea bro. Hopefully CCP hears your voice.
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Big Burns
Heaven's Lost Property
278
|
Posted - 2015.01.03 04:27:00 -
[119] - Quote
...Really, we are still complaining about OP weapons/suts etc. Have we learned nothing as a community over the past few years?
I'm a try-hard, because half my team sits in the MCC.
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PLAYSTTION
F0RSAKEN EMPIRE. Smart Deploy
409
|
Posted - 2015.01.03 04:57:00 -
[120] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. A certain amour of charge or duration, quick recharge and long lasting but it means a heavy can't be repped 24/7. I don't see reaping as much of a problem though.
Gassault Calogi - Ranked #763 on the forums
- Open Beta Vet - 33mil sp -
- GFC, GJR Approved -
|
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Niuvo
NECROM0NGERS
1189
|
Posted - 2015.01.03 05:03:00 -
[121] - Quote
I was thinking if the flux nade can disrupt the active rep tools. Would only make sense. |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
265
|
Posted - 2015.01.03 07:52:00 -
[122] - Quote
el OPERATOR wrote:This is DUST: A Warrior Haiku Bro, This is DUST, Bro Bro, DUST This Bro, is DUST, Bro Bro, This, DUST is, Bro *chugs the box of wine and kicks the brownie table over*
Brought tears to my eye.
Ebola makes me feel all warm and squishy inside.
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Mex-0
280
|
Posted - 2015.01.03 20:09:00 -
[123] - Quote
CUSE TOWN333 wrote:Ydubbs81 RND wrote:CUSE TOWN333 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis. which is why I've specced heavy. now what you do when you see a heavy being repped is aim for the heavys face and mow him down then the logi is left standing there waiting for you to end his life. trust me they ain't repping thru a Hmg.
No, no, no. You're doing it all wrong. Sneak up on them with a dampened scout, and frisbee remotes EVERYWHERE. Then just detonate them, spraying bits of heavy and logi everywhere.
Meh, I give up on FW.
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Aeon Amadi
Chimera Core
7660
|
Posted - 2015.01.03 22:16:00 -
[124] - Quote
Mobius Wyvern wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? As someone who plays Assault ak.0 with a Viziam Scrambler (Occasionally DArth's), and 3 Complex Damage Mods, all I need is a single charged headshot to blap most Logistics fits unless the guy went full-out brick, in which case I just land a second one right after the first. If you don't have that, try cooking a Flux nade at the group, and then going for the Logis with a Combat Rifle. Rail Rifle users can attempt to find a ranged position with which to engage the Logis. In the case of the Assault Rifle, many people will claim they can't do anything, but Cat Merc and Arkena Wyrnspire came up with a dual Kinetic Catalyzer fit for the Gallente Assault suit that's been allowing them to choose engagements rather effectively. I would recommend that anyone with skill into Assault Rifles combine them with Kinetic Catalyzers and use them to jump on those pesky Logi, shred them, and then run away. In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable.
The dual kin-cats thing is cool and all but it really does pain me to see that one of the only viable fits for a Gallente Assault is to basically turn it into a hamfisted Minmatar Assault knock-off. I just gave up running Gallente Assault all together, nothing it can do that the Min Assault can't do better.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Alena Ventrallis
Vengeance Unbound
2422
|
Posted - 2015.01.03 22:21:00 -
[125] - Quote
Grab yourself an assault mass driver. Use a flux on the logo. Proceed to light him up.
You don't even need to kill the logo. Just force him to break the leash, whether its by putting terrain between him and his heavy or by forcing him outside the range of the leash.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Ydubbs81 RND
Ahrendee Mercenaries
3671
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Posted - 2015.01.03 22:22:00 -
[126] - Quote
Aeon Amadi wrote:Mobius Wyvern wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? As someone who plays Assault ak.0 with a Viziam Scrambler (Occasionally DArth's), and 3 Complex Damage Mods, all I need is a single charged headshot to blap most Logistics fits unless the guy went full-out brick, in which case I just land a second one right after the first. If you don't have that, try cooking a Flux nade at the group, and then going for the Logis with a Combat Rifle. Rail Rifle users can attempt to find a ranged position with which to engage the Logis. In the case of the Assault Rifle, many people will claim they can't do anything, but Cat Merc and Arkena Wyrnspire came up with a dual Kinetic Catalyzer fit for the Gallente Assault suit that's been allowing them to choose engagements rather effectively. I would recommend that anyone with skill into Assault Rifles combine them with Kinetic Catalyzers and use them to jump on those pesky Logi, shred them, and then run away. In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable. The dual kin-cats thing is cool and all but it really does pain me to see that one of the only viable fits for a Gallente Assault is to basically turn it into a hamfisted Minmatar Assault knock-off. I just gave up running Gallente Assault all together, nothing it can do that the Min Assault can't do better.
That is their version of running the Gal assault......Mine doesn't even resemble the minmatar and it's beastly.
Put it like this....when I want to have fun or if I feel like I'll be covering a lot of ground, I use the minmatar or cal. But when it's time to put people down, the gal comes out. You shouldn't have specced out of it, tbh. I remember Excstacy Cravings say that he feels the gal assault is the best assault. And that's before I specced into it and thought that the min assault was king ding-a-ling. Now, I understand where he's coming from.
Shield tanking is hard mode /period.
> Check RND out here
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Aeon Amadi
Chimera Core
7667
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Posted - 2015.01.03 23:34:00 -
[127] - Quote
Ydubbs81 RND wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? As someone who plays Assault ak.0 with a Viziam Scrambler (Occasionally DArth's), and 3 Complex Damage Mods, all I need is a single charged headshot to blap most Logistics fits unless the guy went full-out brick, in which case I just land a second one right after the first. If you don't have that, try cooking a Flux nade at the group, and then going for the Logis with a Combat Rifle. Rail Rifle users can attempt to find a ranged position with which to engage the Logis. In the case of the Assault Rifle, many people will claim they can't do anything, but Cat Merc and Arkena Wyrnspire came up with a dual Kinetic Catalyzer fit for the Gallente Assault suit that's been allowing them to choose engagements rather effectively. I would recommend that anyone with skill into Assault Rifles combine them with Kinetic Catalyzers and use them to jump on those pesky Logi, shred them, and then run away. In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable. The dual kin-cats thing is cool and all but it really does pain me to see that one of the only viable fits for a Gallente Assault is to basically turn it into a hamfisted Minmatar Assault knock-off. I just gave up running Gallente Assault all together, nothing it can do that the Min Assault can't do better. That is their version of running the Gal assault......Mine doesn't even resemble the minmatar and it's beastly. Put it like this....when I want to have fun or if I feel like I'll be covering a lot of ground, I use the minmatar or cal. But when it's time to put people down, the gal comes out. You shouldn't have specced out of it, tbh. I remember Excstacy Cravings say that he feels the gal assault is the best assault. And that's before I specced into it and thought that the min assault was king ding-a-ling. Now, I understand where he's coming from.
Didn't spec out of it, just don't use it anymore. It's about useless with my playstyle. Too bulky, too slow, repair rate is far too low, bonuses are underwhelming, etc.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Leadfoot10
Molon Labe. General Tso's Alliance
2827
|
Posted - 2015.01.04 21:21:00 -
[128] - Quote
ReGnYuM wrote:Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush.
There is a lot of truth in the above statement, IMO.
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Leadfoot10
Molon Labe. General Tso's Alliance
2827
|
Posted - 2015.01.04 21:26:00 -
[129] - Quote
Ydubbs81 RND wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? As someone who plays Assault ak.0 with a Viziam Scrambler (Occasionally DArth's), and 3 Complex Damage Mods, all I need is a single charged headshot to blap most Logistics fits unless the guy went full-out brick, in which case I just land a second one right after the first. If you don't have that, try cooking a Flux nade at the group, and then going for the Logis with a Combat Rifle. Rail Rifle users can attempt to find a ranged position with which to engage the Logis. In the case of the Assault Rifle, many people will claim they can't do anything, but Cat Merc and Arkena Wyrnspire came up with a dual Kinetic Catalyzer fit for the Gallente Assault suit that's been allowing them to choose engagements rather effectively. I would recommend that anyone with skill into Assault Rifles combine them with Kinetic Catalyzers and use them to jump on those pesky Logi, shred them, and then run away. In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable. The dual kin-cats thing is cool and all but it really does pain me to see that one of the only viable fits for a Gallente Assault is to basically turn it into a hamfisted Minmatar Assault knock-off. I just gave up running Gallente Assault all together, nothing it can do that the Min Assault can't do better. That is their version of running the Gal assault......Mine doesn't even resemble the minmatar and it's beastly. Put it like this....when I want to have fun or if I feel like I'll be covering a lot of ground, I use the minmatar or cal. But when it's time to put people down, the gal comes out. You shouldn't have specced out of it, tbh. I remember Excstacy Cravings say that he feels the gal assault is the best assault. And that's before I specced into it and thought that the min assault was king ding-a-ling. Now, I understand where he's coming from.
I'm liking the Gal Assault for the same reason. It feels to me light a fast moving light heavy, if that makes sense. I'm also impressed with the hipfire accuracy of the regular AR, and the suit allows you to play to that strength in many situations.
That said, I'm still struggling using that suit when going up against skilled, dual tanked Min Assaults with CRs. |
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