Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ripley Riley
Incorruptibles
5991
|
Posted - 2015.01.02 17:01:00 -
[91] - Quote
Zaria Min Deir wrote:And to add to the list of counters to that situation. Massdrivers work wonders on logis, none of that annoying resistance the sentinels get. My trouble with mass drivers is that tiny clip size and ammo capacity. If the opposing team happens to have a drop uplink in the right spot then they will respawn by the time I dislodge them from their hidey hole.
Zaria Min Deir wrote:And shooting a plasma cannon down a straight hallway isn't exactly difficult. Putting a slow-ish moving projectile that requires a brief charge-up into a logi's stomach at 40m while being fired at by a proto HMG sentinel is not happening. Maybe someone will get lucky every so often, but it is not consistent enough to be considered a counter.
Zaria Min Deir wrote:Once again, please don't expect sympathy just because your solo rifle can't easily remove an embedded squad from a defensible position. I don't run solo. These are squads trying to take on squads.
And, for all of my griping, the HMG sentinel/logi is working "as designed" so I can't fault it too much. The logi keeps his death count low and reaps incredible amounts of WPs, especially if they are within 50m of the objective. The sentinel doesn't die, not that their death count was high to begin with. It's efficient and effective.
I just hate being on the other end of it match after match.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
|
Zaria Min Deir
OSG Planetary Operations Covert Intervention
983
|
Posted - 2015.01.02 17:22:00 -
[92] - Quote
Ripley Riley wrote:Zaria Min Deir wrote:And to add to the list of counters to that situation. Massdrivers work wonders on logis, none of that annoying resistance the sentinels get. My trouble with mass drivers is that tiny clip size and ammo capacity. If the opposing team happens to have a drop uplink in the right spot then they will respawn by the time I dislodge them from their hidey hole. Zaria Min Deir wrote:And shooting a plasma cannon down a straight hallway isn't exactly difficult. Putting a slow-ish moving projectile that requires a brief charge-up into a logi's stomach at 40m while being fired at by a proto HMG sentinel is not happening. Maybe someone will get lucky every so often, but it is not consistent enough to be considered a counter. Zaria Min Deir wrote:Once again, please don't expect sympathy just because your solo rifle can't easily remove an embedded squad from a defensible position. I don't run solo. These are squads trying to take on squads. And, for all of my griping, the HMG sentinel/logi is working "as designed" so I can't fault it too much. The logi keeps his death count low and reaps incredible amounts of WPs, especially if they are within 50m of the objective. The sentinel doesn't die, not that their death count was high to begin with. It's efficient and effective. I just hate being on the other end of it match after match. Well, good for you. That was primarily in response to the sentiment envoked by the OP, to be honest. As that has been the primary argument in this thread, "I can't solo a heavy (or heavies) that have support". And the PLC shot wasn't meant for the logi, duh ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Ripley Riley
Incorruptibles
5993
|
Posted - 2015.01.02 17:26:00 -
[93] - Quote
Zaria Min Deir wrote:As that has been the primary argument in this thread, "I can't solo a heavy (or heavies) that have support". Well, technically, any dropsuit is hard to solo when it has support #SquadMasterRace #SoloMoreLikeBozosAmIRight
Zaria Min Deir wrote:And the PLC shot wasn't meant for the logi, duh ;) You vastly overestimate my gun game That being said, I have wanted to play around with a Galmando AR + PLC fitting. Maybe it's time to invest the SP...
Just call me Ripple. Ripple Riley.
My advice to you, playa...
|
Zaria Min Deir
OSG Planetary Operations Covert Intervention
983
|
Posted - 2015.01.02 17:37:00 -
[94] - Quote
Ripley Riley wrote:Zaria Min Deir wrote:As that has been the primary argument in this thread, "I can't solo a heavy (or heavies) that have support". Well, technically, any dropsuit is hard to solo when it has support #SquadMasterRace #SoloMoreLikeBozosAmIRight Zaria Min Deir wrote:And the PLC shot wasn't meant for the logi, duh ;) You vastly overestimate my gun game That being said, I have wanted to play around with a Galmando AR + PLC fitting. Maybe it's time to invest the SP... No no, assuming you could hit the logi would have been overestimating your gungame, I mean you should play at your level and aim for the huge slow ************ in front of the logi
And hell to the yes for the Galmando with AR and PLC, that is one bad ass on the field.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Lazer Fo Cused
Shining Flame Amarr Empire
343
|
Posted - 2015.01.02 17:58:00 -
[95] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. Dont take on the logi while the sentinal is in front of you
2. Flank, flank, flank and flank again
3. Flank some more
4. Did i say flanking?
5. Scout + SG
6. Flanking
7. Go for the logi and dont shoot the sentinal
8. Frisbees RE are terrible gameplay but while its still around you might aswell abuse it
9. Core locus nade
10. I hear flanking works well, maybe you should try it And if the sentinel/logi is located in a hallway or similar indoors location with no points to flank them from? Out in the open, you are right, flanking is the solution. In corridors flanking doesn't happen. In addition, you see the sentinel/logi combinations indoors more often than not. Try again. Core locus grenades are great, but with proto repair tool ranges being as long as they are, the logi will be far from the blast radius. The sentinel will giggle as your grenade blast tickles his fat rolls. REs work. Forge guns are also another potential solution if you are a good enough shot. Otherwise, the solution to HMG sentinels/logis is to counter with more HMG sentinels/logis.
1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped |
Ripley Riley
Incorruptibles
5995
|
Posted - 2015.01.02 18:03:00 -
[96] - Quote
Lazer Fo Cused wrote:1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped It is as if you are willingly ignoring what I am posting Alright homie, you are the pro MLG diamond tier gamer here.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
|
Balistyc Farshot
Abandoned Privilege Top Men.
10
|
Posted - 2015.01.02 18:06:00 -
[97] - Quote
Just to put my two cents in as a proto logi and proto heavy.
There is a reason that you always want more heavies and fewer logis. If you have the same number of heavies 4 and 2 logis then go against 3 heavies and 3 logis who wins? I have done this before and the 4 and 2 wins if the skills balance.
The HMG should shoot down any armor through repping. If you are a heavy I have some advice, if you are a logi I have some advice. This is not something I want CCP to waste time trying to fix.
Also if you have 5-6 guys on one point, as long as the map isn't a 3 point map you should maybe exploit the fact that heavies are slow and go to another point if you don't have a squad rolling on that point. (Sorry we have to give tactical advice.)
Lastly, (the assaults using CR and RR) and (the range nerf to the HMG) balances things. Just get your assault and shoot them from mid range. If they are in a building then you are fighting this tactic up hill and expect this to be tough. The heavy is committed to only fighting close range and is "OP" if he has reps in this space like an assault with CR is in a mid range fight with reps. You are mad you have to fight him with his equal in close range, another heavy.
If you are on an open map then heavies die to lots of things due to slowness. Logis are soft and only have one weapon in most cases, so free kills (Scouts love tasty logis!). I would be more worried about the squad of assaults with rep tools. That is fun and scary! Dang it, I gave away the next FOTM.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
|
Balistyc Farshot
Abandoned Privilege Top Men.
10
|
Posted - 2015.01.02 18:16:00 -
[98] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped It is as if you are willingly ignoring what I am posting Alright homie, you are the pro MLG diamond tier gamer here.
Don't fight in that corridor! There are only a few points with one entrance and a long hallway. Stop running down the corridor of death! I can only think of the 2 new maps which have a single entry point on a letter. Every other map has at least 2 entrances and most have lots of mid range combat potential.
So please consider your surroundings when you died to this configuration repeatedly and please explain the map and situation.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
|
Ripley Riley
Incorruptibles
5995
|
Posted - 2015.01.02 18:23:00 -
[99] - Quote
Balistyc Farshot wrote:Don't fight in that corridor! There are only a few points with one entrance and a long hallway. Stop running down the corridor of death! I can only think of the 2 new maps which have a single entry point on a letter. Every other map has at least 2 entrances and most have lots of mid range combat potential. So please consider your surroundings when you died to this configuration repeatedly and please explain the map and situation. The corridors of death are where the objectives are. What would you have me do? Just sit quietly in the redline, waiting for the match to be over?
And yes, the objectives have two entire points of entry. Let's do a bit of math: squads have 6 members. 4 HMG sentinels, 2 logis. Each takes a doorway. Aside from the previously discussed methods of pulling them out of them hallway, there isn't much someone can do when this happens.
Just call me Ripple. Ripple Riley.
My advice to you, playa...
|
ER-Bullitt
1694
|
Posted - 2015.01.02 18:28:00 -
[100] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips?
Could have fooled me with this noob thread.
-1
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman837
|
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2923
|
Posted - 2015.01.02 18:43:00 -
[101] - Quote
All I want to say about this is, yes heavies with logi support are very very powerful in CQC, especially because objectives placement is usually always in small tight corridors or small rooms.
However there are things that can be done. Why do you think scouts and especially RE scouts became such a 'thing' ?
A plasma cannon scout can alpha right through a heavy even if he has a reptool on him, the Allotek plasma cannon has not failed me to 1 shot yet. The KLA kills outright 95% of the time too. There is that.
A forge gun heavy - if you fancy your chances and your aim is on point, blast those fools right back where they came from with a forge.
Granted these options are not as 'easy' as HMG heavy with a logi stuck to their backsides but they are the few options that personally I am aware of.
I would not consider it broken though, -Tough-? Yes for sure but not broken I dont think.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5030
|
Posted - 2015.01.02 18:59:00 -
[102] - Quote
Cat Merc wrote:You... You do realize that those Logis could just take out their own weapons and deal 4x the damage that they rep, right?
IKR?
Would you rather have 3 sentinels in there, OP? That way they can lay down a wall of death down every entry point simultaneously?
Not sure what the problem is.
(The godfather of tactical logistics)
|
Balistyc Farshot
Abandoned Privilege Top Men.
13
|
Posted - 2015.01.02 19:11:00 -
[103] - Quote
Ripley Riley wrote:Balistyc Farshot wrote:Don't fight in that corridor! There are only a few points with one entrance and a long hallway. Stop running down the corridor of death! I can only think of the 2 new maps which have a single entry point on a letter. Every other map has at least 2 entrances and most have lots of mid range combat potential. So please consider your surroundings when you died to this configuration repeatedly and please explain the map and situation. The corridors of death are where the objectives are. What would you have me do? Just sit quietly in the redline, waiting for the match to be over? And yes, the objectives have two entire points of entry. Let's do a bit of math: squads have 6 members. 4 HMG sentinels, 2 logis. Each takes a doorway. Aside from the previously discussed methods of pulling them out of them hallway, there isn't much someone can do when this happens.
Then you are soloing a squad? Sorry, but that is never really going to work out for you 6v1. When I mic up with my squad mates, we tend to be coordinated and tough to dig out. As long as it isn't domination (which never has the point in a corridor, maybe a bunker) I would suggest hitting another point. A squad is tough to move, so if you want to make a solo impact go get their other points. Let the blue dots go against that meat grinder. I can't tell you how many times I have lost in an unstoppable squad because we can't keep more than 1 to 2 points by ourselves and the blue berries are being blue berries.
Try a squad though. There are a lot of logis, especially with the new bandwidth changes. Someone will have your reps too and then you can fight on your battle field of choosing.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
|
SteelheadPep
SAM-MIK General Tso's Alliance
165
|
Posted - 2015.01.02 19:42:00 -
[104] - Quote
Boy what a party, the call to nerf the rep tool has been a topic since the game was launched. Most dropsuits have armour repairs built into them now(less need to have logis repping,nerf) , logi suits have racial bonuses that penalize the logi for using a rep tool unless you are a Min.(nerf),while repping donnot receive points after a certain point, even though you still rep your teammate(nerf), no points for rep vehicles(nerf).You want to nerf the rep tool more because you can't solo a heavy,really. |
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.02 19:42:00 -
[105] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? Playing a pub last week, I took out a room of 10-12 people in a domination by myself using 3 REs.
If some absolutely terrible, horrible, stupid person (not my words) like me can do that, then anybody can do that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Bethhy
Ancient Exiles.
2846
|
Posted - 2015.01.02 20:43:00 -
[106] - Quote
Spkr4theDead wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? Playing a pub last week, I took out a room of 10-12 people in a domination by myself using 3 REs. If some absolutely terrible, horrible, stupid person (not my words) like me can do that, then anybody can do that.
Spkr always gets the best hate mail.
Sadface :( |
Alldin Kan
Imperfects Negative-Feedback
1235
|
Posted - 2015.01.02 22:00:00 -
[107] - Quote
I haven't played dust recently to see if rep tools got buffed or nerfed but giving a heal rate per sec of 60 or more to any good player was always quite silly to me. The change for nanite injectors to also restore shields is certainly a gamebreaker though
Alldin Kan has joined the battle!
|
TIGER SHARK1501
Savage Bullet
85
|
Posted - 2015.01.02 22:57:00 -
[108] - Quote
ReGnYuM wrote:You Logi scum make me sick. You make it seem like you're making this huge grand sacrifice to ensure the survival of the Heavy suit, when you're basically farming WP for holding R1.
The fact that repping is valued more then actual killing in a ambush game mode is the definition of broken.
Going 0/4 and keeping one HMG Heavy alive =/= someone going 24-4 in ambush. I don't know, we kinda have to do the logi dance while repping so we don't die. Plus we tend to get way fewer kills because we can't slay like an assault. Hey idea! You should spec into a logi and play the support role. Keep your squad alive while giving them ammo, spawn points, scanning and using nanite injectors! It'll be fun!! |
Ripley Riley
Incorruptibles
6008
|
Posted - 2015.01.02 22:59:00 -
[109] - Quote
Spkr4theDead wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? Playing a pub last week, I took out a room of 10-12 people in a domination by myself using 3 REs. If some absolutely terrible, horrible, stupid person (not my words) like me can do that, then anybody can do that. RE death frisbees are the best counter to sentinel clusterfucks right now. Good on you for being part of the solution.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
el OPERATOR
Capital Acquisitions LLC
667
|
Posted - 2015.01.02 23:14:00 -
[110] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips?
LOL
just LOL
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
el OPERATOR
Capital Acquisitions LLC
667
|
Posted - 2015.01.02 23:24:00 -
[111] - Quote
SteelheadPep wrote:Boy what a party, the call to nerf the rep tool has been a topic since the game was launched. Most dropsuits have armour repairs built into them now(less need to have logis repping,nerf) , logi suits have racial bonuses that penalize the logi for using a rep tool unless you are a Min.(nerf),while repping donnot receive points after a certain point, even though you still rep your teammate(nerf), no points for rep vehicles(nerf).You want to nerf the rep tool more because you can't solo 2-4 other combatants, who are teamworking optimally, really.
FTFY
Logistics, done well, is force-multiplication. Individuals vs. Multiplieds fail. Working as intended.
If that fatty is under fire, that repper isn't repping at 100% since the fatty is taking x amount of damage simultaneously, damage which deducts from the repping. If you're insisting on overwhelming that fat and logi by firepower alone, then you obviously just need more of it. Problem Solved, Crisis Averted.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Lazer Fo Cused
Shining Flame Amarr Empire
348
|
Posted - 2015.01.02 23:25:00 -
[112] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. How do logi and heavy combos enter the corridor? thats right from behind and whos at the back? logi and who do you want to kill 1st? the logi and when the logi is dead who is left unrepped? the heavy
2. Core locus greandes OHK logis most of the time and also dont throw it at the heavy being repped It is as if you are willingly ignoring what I am posting Alright homie, you are the pro MLG diamond tier gamer here.
1. Okay i give up you are just a bad player |
The Robot Devil
Algintal Core Gallente Federation
2631
|
Posted - 2015.01.02 23:36:00 -
[113] - Quote
Mex-0 wrote:*cough cough saxonmish*
" I'm no doctor but this machine guy could use a lozenge." Dr. Zoidberg
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
Baal Omniscient
Qualified Scrub
2096
|
Posted - 2015.01.02 23:44:00 -
[114] - Quote
Ydubbs81 RND wrote:7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro that's right, I'm new here. You have anymore pro tips? I lol'd so hard xD
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
el OPERATOR
Capital Acquisitions LLC
667
|
Posted - 2015.01.03 00:02:00 -
[115] - Quote
This is DUST: A Warrior Haiku
Bro, This is DUST, Bro
Bro, DUST This Bro, is DUST, Bro
Bro, This, DUST is, Bro
*chugs the box of wine and kicks the brownie table over*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
TIGER SHARK1501
Savage Bullet
87
|
Posted - 2015.01.03 01:44:00 -
[116] - Quote
Everything Dies wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) In my opinion, the bigger problem are the repair tools that allow one person to heal two others at the same time. Combine two logis with two heavies and you're looking at tank-level recovery rates, and that's crazy. My solution: three versions of rep tools. 1. Basic rep tool for one target, armor only, and the best repair rate. 2. Flux rep tool for one target that heals both shields and armor. 3. Triage rep tool that allows you to heal two targets simultaneously, but is weaker than the other versions. So if the standard basic rep tool heals armor at 40hp/s, the flux could do 20/20 per second and the triage could do either 30 armor hp/s or 15/15 for shields and armor. This would help to alleviate some of the craziness going on. This only shows you have no idea to what your talking about. The core focused Rep tool does 125HP per second however it has very short range putting you closer to the fight and more likely to die. The Six Kin will Rep two targets but only at 88HP per second but at a greater distance allowing the Logo the ability to keep some distance from the fight. Both tools have they're pluses and minuses. So in short the one Rep tool that you mention in point 3 is indeed weaker than the high HP Rep tool you speak of in point 1. There is no Rep tool as of yet that repairs shielding. |
Zindorak
Nyain Chan General Tso's Alliance
1502
|
Posted - 2015.01.03 01:50:00 -
[117] - Quote
Then Logi would be FOTM lol. I like logis the way they r atm
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
AT aka YoungDrew
Eternal Beings Dark Taboo
3
|
Posted - 2015.01.03 01:51:00 -
[118] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
Good idea bro. Hopefully CCP hears your voice.
|
Big Burns
Heaven's Lost Property
278
|
Posted - 2015.01.03 04:27:00 -
[119] - Quote
...Really, we are still complaining about OP weapons/suts etc. Have we learned nothing as a community over the past few years?
I'm a try-hard, because half my team sits in the MCC.
|
PLAYSTTION
F0RSAKEN EMPIRE. Smart Deploy
409
|
Posted - 2015.01.03 04:57:00 -
[120] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. A certain amour of charge or duration, quick recharge and long lasting but it means a heavy can't be repped 24/7. I don't see reaping as much of a problem though.
Gassault Calogi - Ranked #763 on the forums
- Open Beta Vet - 33mil sp -
- GFC, GJR Approved -
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |