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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:26:00 -
[1] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time.
I'd be ok with that....there should be some sort of penalty when getting repped through damage.
50% or less rep through damage or your a capacitor drain would suffice.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 08:27:00 -
[2] - Quote
dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system.
"easily broken"...how would you defeat a heavy with two logis or two heavies with four logis on an objective?
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 08:38:00 -
[3] - Quote
Fizzer XCIV wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? With more than one person...
I would definitely concentrate on the logi first and suggest to my teammate to get the logi first and then go after the heavy. We deal with broken mechanics and abused mechanics all the time, tbh. Just because we've found a way to deal with it, doesn't make it any less ridiculous, imo.
I'm not against logis repping people but the ability to rep through damage allows for disgusting gameplay.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 08:39:00 -
[4] - Quote
CUSE TOWN333 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis.
which is why I've specced heavy.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 08:48:00 -
[5] - Quote
7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro
that's right, I'm new here. You have anymore pro tips?
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 11:36:00 -
[6] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice. There should be no penalty.... Or use restriction... Rep tools add to the game... Add to squad play,.... Add to tactics. Limiting that to promote more tactics is kinda assbackwards. The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer.... It is making for some dynamic battlefields... If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up. Logis.. Being actual Logi's in DUST will never be a problem.
I want people that want to dedicate their entire gameplay around support. I actually like that about dust....roles are clear and are ALL important.
At the same time, abuse is abuse, no matter to which role it applies to. Not to mention, just because they are support doesn't mean that there shouldn't be some skill applied to the role as well. So, making sure all of your people are repped after a gun fight might take some skill and awareness, instead of just pressing R1 and falling asleep behind a heavy.
That's why 100% efficiency when they are not taking damage and 50% efficiency when they are works best for all. They can still help a little if the person is taking a damage. Infantry should have to use skill during gunfights and not be dependent on a logi crutch to give them that huge edge, etc etc.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
|
Posted - 2015.01.01 11:38:00 -
[7] - Quote
LUGMOS wrote:I would agree with the charge idea, or 'capacitator' thing.
Just give t a sort of stamina. If its out of stamina, no recharge, same as sprint stamina.
That capacitor should only apply when they are taking damage. If the infantry is behind cover after a fight or got away, then they should be able to be nursed back to full health without having to pause.
Shield tanking is hard mode /period.
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Ydubbs81 RND
Ahrendee Mercenaries
3671
|
Posted - 2015.01.03 22:22:00 -
[8] - Quote
Aeon Amadi wrote:Mobius Wyvern wrote:Ripley Riley wrote:Lazer Fo Cused wrote:If you have a problem with 'heavy and logi' combo then take out the logi thus the heavy does not get repped Because it is that easy While you are attempting to take out his logi, the sentinel will blap you into a greasy stain on the concrete. Lord help you if it's one of those dual sentinel, double rep tool logi combinations. Then you are extra ******. Your only hope is flinging an RE on them and praying it takes out one of them. Have you even played this game recently? As someone who plays Assault ak.0 with a Viziam Scrambler (Occasionally DArth's), and 3 Complex Damage Mods, all I need is a single charged headshot to blap most Logistics fits unless the guy went full-out brick, in which case I just land a second one right after the first. If you don't have that, try cooking a Flux nade at the group, and then going for the Logis with a Combat Rifle. Rail Rifle users can attempt to find a ranged position with which to engage the Logis. In the case of the Assault Rifle, many people will claim they can't do anything, but Cat Merc and Arkena Wyrnspire came up with a dual Kinetic Catalyzer fit for the Gallente Assault suit that's been allowing them to choose engagements rather effectively. I would recommend that anyone with skill into Assault Rifles combine them with Kinetic Catalyzers and use them to jump on those pesky Logi, shred them, and then run away. In all of these situations you should NOT be running straight at the Sentinel while trying to kill his support. Most of the time those people will be in a squad together. If you're solo and trying to take on a group of players communicating with each other from the front, you're almost never going to win. Use the available terrain and cover to your advantage, break contact, and try to flank around. If that doesn't work, try and shadow the Sentinel until he engages another guy on your team, and then hit the Logi. It'll take the Sentinel a second or so to break off and switch targets, and in that time you can waste his support and leave him vulnerable. The dual kin-cats thing is cool and all but it really does pain me to see that one of the only viable fits for a Gallente Assault is to basically turn it into a hamfisted Minmatar Assault knock-off. I just gave up running Gallente Assault all together, nothing it can do that the Min Assault can't do better.
That is their version of running the Gal assault......Mine doesn't even resemble the minmatar and it's beastly.
Put it like this....when I want to have fun or if I feel like I'll be covering a lot of ground, I use the minmatar or cal. But when it's time to put people down, the gal comes out. You shouldn't have specced out of it, tbh. I remember Excstacy Cravings say that he feels the gal assault is the best assault. And that's before I specced into it and thought that the min assault was king ding-a-ling. Now, I understand where he's coming from.
Shield tanking is hard mode /period.
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