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Ydubbs81
Ahrendee Mercenaries
13
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Posted - 2015.01.01 08:13:00 -
[1] - Quote
I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) |
dent 308
Subdreddit Test Alliance Please Ignore
3179
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Posted - 2015.01.01 08:18:00 -
[2] - Quote
The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system.
Humphrey Bogart (1899-1957)
I should never have switched from scotch to martinis.
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Atiim
Titans of Phoenix
14763
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Posted - 2015.01.01 08:19:00 -
[3] - Quote
I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time.
The 1st Matari Commando
-HAND
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Daddrobit
You Can Call Me Daddy
1329
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Posted - 2015.01.01 08:24:00 -
[4] - Quote
I want to see some sort of capacitor based mechanic kinda like how the cloak has. As you actively rep it uses up the capacitor, and as you stay idle it regenerates.
That way you don't have folks just repping indefinitely without recourse through like full 5 minute slugfests.
However I would like to see this implemented with the ability to maintain a lock on without necessarily repping the person as locking on to your target can be cumbersome and often nearly impossible when actively engaged in fights with everyone moving around. R1 locks the character(s) and L1 activates the repper.
So the logi can always be at the ready, but isn't always repping and keeping the target in a state of near invincibility.
O.G. Pink Fluffy Bunny
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:26:00 -
[5] - Quote
Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time.
I'd be ok with that....there should be some sort of penalty when getting repped through damage.
50% or less rep through damage or your a capacitor drain would suffice.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:27:00 -
[6] - Quote
dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system.
"easily broken"...how would you defeat a heavy with two logis or two heavies with four logis on an objective?
Shield tanking is hard mode /period.
> Check RND out here
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2038
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Posted - 2015.01.01 08:30:00 -
[7] - Quote
logis don't really stay alive that long in the meatgrinder and thats just one less gun shooting. i much rather have a scout with me when i run heavy to flank behind my enemies and shotgun them than a logi with a rep tool stuck on me.
KEQ diplomat.
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Fizzer XCIV
Heaven's Lost Property
1926
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Posted - 2015.01.01 08:30:00 -
[8] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? With more than one person...
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Mejt0
Fat'Kids are Hard to Kidnap
649
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Posted - 2015.01.01 08:31:00 -
[9] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective?
Minja with knives and remotes. Easy job for expirienced players, but requires time. But it shouldn't be like that.
As rest posted before, if it would need to recharge after repping x amount of time/hp it would be better.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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Ace Boone
Capital Acquisitions LLC
632
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Posted - 2015.01.01 08:33:00 -
[10] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective?
Remote expl-
Oh yeah, they nerfed those so the only way to counter heavies is more heavies LULZ
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2038
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Posted - 2015.01.01 08:37:00 -
[11] - Quote
Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis.
KEQ diplomat.
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:38:00 -
[12] - Quote
Fizzer XCIV wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? With more than one person...
I would definitely concentrate on the logi first and suggest to my teammate to get the logi first and then go after the heavy. We deal with broken mechanics and abused mechanics all the time, tbh. Just because we've found a way to deal with it, doesn't make it any less ridiculous, imo.
I'm not against logis repping people but the ability to rep through damage allows for disgusting gameplay.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:39:00 -
[13] - Quote
CUSE TOWN333 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? assault suits not ment to be able to solo 2 heavys and four logis.
which is why I've specced heavy.
Shield tanking is hard mode /period.
> Check RND out here
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7th Son 7
Chatelain Rapid Response Gallente Federation
50
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Posted - 2015.01.01 08:42:00 -
[14] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this)
squad up with some good people and fight fire with fire! this is Dust bro |
Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 08:48:00 -
[15] - Quote
7th Son 7 wrote:Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
At first, it seemed ok but players started abusing it and something just didn't feel right about that mechanic. Especially when there is nothing like that for shield infantry (esp. heavies)
I'm thinking that the rep tool should be at 100% efficiency when the person is not taking any damage. And then perhaps 50% efficiency when the person is taking damage (for the people who want to continue to abuse this) squad up with some good people and fight fire with fire! this is Dust bro
that's right, I'm new here. You have anymore pro tips?
Shield tanking is hard mode /period.
> Check RND out here
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Regis Blackbird
DUST University Ivy League
505
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Posted - 2015.01.01 08:52:00 -
[16] - Quote
Ydubbs81 wrote:I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with this, no? This game is supposed to be based on skill, right?
Skill is importaint, but strategy is king. Retrete and pick of the Logis one by one, and make sure they can't res each other.
With that said, I like the idea with a capacitor function to the rep tool (like the cloak) preventing continuous repping.
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Iron Wolf Saber
Den of Swords
18104
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Posted - 2015.01.01 08:53:00 -
[17] - Quote
Not without an overheat mechanic!
Not without an overheat grenade!
Not without a proper tank on the target!
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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V1RONXSS
X-SENSE Security
35
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Posted - 2015.01.01 09:35:00 -
[18] - Quote
Spydersquids + heavys are boring, something should be done here agreed. Yes, im soloplayer and im dont mind going 9/15 against those, i like that kind of competitions ( couse sometimes im going well positive like 25/2). Maybe the lost proposed idea about pubs mod without squads will help.. or whatever can work.
The "Chiki Briki v Damki" Starter Pack.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1452
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Posted - 2015.01.01 09:39:00 -
[19] - Quote
Ydubbs81 wrote:This game is supposed to be based on skill, right?
AKA Zirzo Valcyn
AFKing since 2012
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LUGMOS
Quafe Premium
1332
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Posted - 2015.01.01 10:42:00 -
[20] - Quote
I would agree with the charge idea, or 'capacitator' thing.
Just give t a sort of stamina. If its out of stamina, no recharge, same as sprint stamina.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Bethhy
Ancient Exiles.
2811
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Posted - 2015.01.01 11:11:00 -
[21] - Quote
Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice.
There should be no penalty.... Or use restriction...
Rep tools add to the game... Add to squad play,.... Add to tactics.
Limiting that to promote more tactics is kinda assbackwards.
The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer....
It is making for some dynamic battlefields...
If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up.
Logis.. Being actual Logi's in DUST will never be a problem. |
Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 11:36:00 -
[22] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice. There should be no penalty.... Or use restriction... Rep tools add to the game... Add to squad play,.... Add to tactics. Limiting that to promote more tactics is kinda assbackwards. The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer.... It is making for some dynamic battlefields... If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up. Logis.. Being actual Logi's in DUST will never be a problem.
I want people that want to dedicate their entire gameplay around support. I actually like that about dust....roles are clear and are ALL important.
At the same time, abuse is abuse, no matter to which role it applies to. Not to mention, just because they are support doesn't mean that there shouldn't be some skill applied to the role as well. So, making sure all of your people are repped after a gun fight might take some skill and awareness, instead of just pressing R1 and falling asleep behind a heavy.
That's why 100% efficiency when they are not taking damage and 50% efficiency when they are works best for all. They can still help a little if the person is taking a damage. Infantry should have to use skill during gunfights and not be dependent on a logi crutch to give them that huge edge, etc etc.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3654
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Posted - 2015.01.01 11:38:00 -
[23] - Quote
LUGMOS wrote:I would agree with the charge idea, or 'capacitator' thing.
Just give t a sort of stamina. If its out of stamina, no recharge, same as sprint stamina.
That capacitor should only apply when they are taking damage. If the infantry is behind cover after a fight or got away, then they should be able to be nursed back to full health without having to pause.
Shield tanking is hard mode /period.
> Check RND out here
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The Robot Devil
Algintal Core Gallente Federation
2630
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Posted - 2015.01.01 13:06:00 -
[24] - Quote
I am a rep logi 80% of the time. Lvl 5 min logi and tools. The mechanic isn't broken because incoming damage outpaces reps in ALMOST every situation. However, I did see a post once that suggested that flux grenades break the lock of a rep tool. I like that idea but I think it would be abused so it would be very hard to implement; add a rep breaking nade an I would be ok with it.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Monkey MAC
Rough Riders..
3567
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Posted - 2015.01.01 13:29:00 -
[25] - Quote
Umm?
Mass Driver Locus Grenade Plasma Cannon Remote Explosives Flaylock Pistol TEAMWORK
The tactic to which you refer is indeed annoying if like myself you are a lone wolfer, however, the tactic requires teamwork, that is multiple people working together to achieve a common objective.
In this case, 2 people sacrifice their offensive power and to a degree their mobility in order to bolster the strength of 1 man, that 1 man gains bonuses that allow him to be equal or greater than the some of his parts (him and his teammates).
However this stratergy is very poor against organised players (such as exhibited in PC or FW) since three players focusing fire on the heavy from 30m will obtain nigh on over a thousand DPS between them, more than enough to obliterate a heavy bein repped at 320 with 1200 eHP in 2 seconds, meanwhile said heavy gets about 450 DPS assuming he doesn't move, is crouching and ADS to get the best accuracy, and that is only to 1 target at a time.
The prelevance of this tactic in pubs and the subsequent whining about it, shows that the matchmaking system still needs refining. Squads must be segragated BEFORE a match, because nk matter how good your lone wolves are, they won't stand up to a team.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1624
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Posted - 2015.01.01 14:01:00 -
[26] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Atiim wrote:I think the Repair Tools should be given a capacitor, then make the capacitor drain quickly if the player(s) being repair are taking damage, that way you have the option to repair players in fire fights, but can't do so for long periods of time. I'd be ok with that....there should be some sort of penalty when getting repped through damage. 50% or less rep through damage or your capacitor drain would suffice. There should be no penalty.... Or use restriction... Rep tools add to the game... Add to squad play,.... Add to tactics. Limiting that to promote more tactics is kinda assbackwards. The in game tactics of players are just starting to change where players will actually go for the kill on the Logi first over the slayer.... It is making for some dynamic battlefields... If a player wants to dedicate their gameplay completely around supporting other players.... We should never think of how to limit or reduce that players effectiveness.. These players do nothing but add to the enjoyment of DUST, Facilitate fights and stand offs along with encouraging people to squad up. Logis.. Being actual Logi's in DUST will never be a problem.
Doubts are like flies and should be treated as such and crushed .
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3279
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Posted - 2015.01.01 14:12:00 -
[27] - Quote
Mejt0 wrote:Ydubbs81 RND wrote:dent 308 wrote:The scenario you propose is indeed possible, but in operation is easily broken. I don't see any need for additional mechanics in this system. "easily broken"...how would you easily defeat a heavy with two logis or two heavies with four logis on an objective? Minja with knives and remotes. Easy job for expirienced players, but requires time. But it shouldn't be like that. As rest posted before, if it would need to recharge after repping x amount of time/hp it would be better. Thats blatant bullshit.
You need more time than you have to make the kills, much more time.
You can't kill them with anything but remotes, and the remotes got nerfed so you can't kill them with those anymore if they play intelligently.
Knives work on lone, non-entrenched heavies. Not a heavy logi train circle jerk
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1624
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Posted - 2015.01.01 14:18:00 -
[28] - Quote
The Robot Devil wrote:I am a rep logi 80% of the time. Lvl 5 min logi and tools. The mechanic isn't broken because incoming damage outpaces reps in ALMOST every situation. However, I did see a post once that suggested that flux grenades break the lock of a rep tool. I like that idea but I think it would be abused so it would be very hard to implement; add a rep breaking nade an I would be ok with it. Man , if they do that and I can't de-cloak a cloaked scout or anyone that has a cloak active and I would be furious .
Doubts are like flies and should be treated as such and crushed .
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Mex-0
275
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Posted - 2015.01.01 14:19:00 -
[29] - Quote
*cough cough saxonmish*
Meh, I give up on FW.
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DAAAA BEAST
Corrosive Synergy
453
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Posted - 2015.01.01 14:41:00 -
[30] - Quote
Oh the irony . Why don't you also expose yourself as that proto scout who jumps back out of his tank to shoot people in the back and get back in in as soon as getting shot ?
Heavies are fine their armor is complementary for their suit. Their logis also complement the Amarr sentinel . The solution is the repair tool . You first off bring your own heavy with your own logi and kill their logi then you attempt at killing the heavy. Mass Driver also helps !
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