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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:12:00 -
[1] - Quote
If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
ISK Trader
channel: blitz
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
292
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Posted - 2014.12.16 18:13:00 -
[2] - Quote
Did you check behind the tank for the 4 logi's that were also repping it? :P
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:15:00 -
[3] - Quote
Mortishai Belmont wrote:Did you check behind the tank for the 4 logi's that were also repping it? :P
Awesome, but no logis were present.
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channel: blitz
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
292
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Posted - 2014.12.16 18:19:00 -
[4] - Quote
Clone D wrote:Mortishai Belmont wrote:Did you check behind the tank for the 4 logi's that were also repping it? :P Awesome, but no logis were present.
I've seriously been thinking about organizing a tank/logi combo, me thinks it would be immortal >.>
But I've taken down full proto rep. tanks by myself many times. It helps if you have a prof. 5 assault forge gun and Proto AV nades c:
Swarms are best for ADS and forge for tanks. Though I usually just pull out a Gastuns and kill anything within range if I'm upset with vehicles <3
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Spkr4theDead
Red Star. EoN.
2533
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Posted - 2014.12.16 18:20:00 -
[5] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
708
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Posted - 2014.12.16 18:25:00 -
[6] - Quote
Triple rep maddy is a bad fit, so you're bad AV players. Actually you're really bad, you couldn't kill a couple of armor tanks? With swarms? Bad. Now quit trying to turn DUST into an all infantry game, it's already close enough as is.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:25:00 -
[7] - Quote
Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS.
Let's hold a decent conversation, shall we.
In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
ISK Trader
channel: blitz
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Lazer Fo Cused
Shining Flame Amarr Empire
241
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Posted - 2014.12.16 18:27:00 -
[8] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? |
Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:28:00 -
[9] - Quote
Stupid Blueberry wrote:Triple rep maddy is a bad fit, so you're bad AV players. Actually you're really bad, you couldn't kill a couple of armor tanks? With swarms? Bad. Now quit trying to turn DUST into an all infantry game, it's already close enough as is.
You and I have squadded before. I can't attest to how well the other players performed, but my swarms were hitting at a nearly 100% rate. I was watching those tanks get bombarded by 6 AVers for the entire duration of 10 minutes and they did not fall.
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Cody Sietz
Random Gunz RISE of LEGION
4240
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Posted - 2014.12.16 18:31:00 -
[10] - Quote
InBe4SparksSaysADumbAssProTankComment
Oh wait...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:33:00 -
[11] - Quote
Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it?
What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork.
No wonder blueberries often wander about the map pursuing their individual goals.
ISK Trader
channel: blitz
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
708
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Posted - 2014.12.16 18:33:00 -
[12] - Quote
Lazer Fo Cused wrote:Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
1. I dont believe it 2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed 3. Foreign corps never have a problem with vehicles 4. How can you fail to kill vehicles? 5. Were you all firing AR at it?
See?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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dzizur
6 dayz
136
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Posted - 2014.12.16 18:38:00 -
[13] - Quote
Farming? |
Lazer Fo Cused
Shining Flame Amarr Empire
242
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Posted - 2014.12.16 18:41:00 -
[14] - Quote
Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals.
1. Its made up BS
2. 2 HAVs, all reps which at max is less than 300 a second
3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game
4. Uninstall DUST |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1030
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Posted - 2014.12.16 18:41:00 -
[15] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
DON'T ENGAGE HIM!
Fack it, might as well board the hype-train again. At least there's tracks this time.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15973
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Posted - 2014.12.16 18:41:00 -
[16] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5809
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Posted - 2014.12.16 18:45:00 -
[17] - Quote
Lazer Fo Cused wrote:Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals. 1. Its made up BS 2. 2 HAVs, all reps which at max is less than 300 a second 3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game 4. Uninstall DUST
oh look.
another post from...
Nope, laser boy is correct. Triple rep maddies are hilariously easy to kill. Quit being bad.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.12.16 18:47:00 -
[18] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console.
LEGION
I'm better than laser focused; I'm hybrid focused.
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Nirwanda Vaughns
1055
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Posted - 2014.12.16 18:49:00 -
[19] - Quote
no idea why they changed rep modules from active to passive. it made vehicle operation more tactical balncing your hardeners/reppers and knowing when to stay and fight or run liek hell
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:51:00 -
[20] - Quote
Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console.
If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire?
I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it.
ISK Trader
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.12.16 18:51:00 -
[21] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals. 1. Its made up BS 2. 2 HAVs, all reps which at max is less than 300 a second 3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game 4. Uninstall DUST oh look. another post from... Nope, laser boy is correct. Triple rep maddies are hilariously easy to kill. Quit being bad.
I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal.
I'm better than laser focused; I'm hybrid focused.
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Heimdallr69
Nyain San General Tso's Alliance
3938
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Posted - 2014.12.16 18:53:00 -
[22] - Quote
Spkr4theDead wrote:Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
As if it hasn't already been nerfed in 1.8. HTFU or find another game. I'm tired of this BS. They missed 95% of the time then QQ cuz EZ mode didn't work with terrible tactics. If you can't destroy a tank then you shouldn't bother with AV. A maddy? That's just wow.
Removed inappropriate content - CCP Logibro
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:54:00 -
[23] - Quote
True Adamance wrote:You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
I easily single handedly popped a missile tank that was originally in the bunch. I was watching those maddies get spanked with ballista to no avail, though.
Have you ever thought that perhaps the combination of 2 repper maddies is the problem? There is synergy.
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:58:00 -
[24] - Quote
Operative 1174 Uuali wrote:I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal.
Your experiment does not match the conditions of my explanation. There were 2 repping maddies. Together the appeared to be an unstoppable force.
ISK Trader
channel: blitz
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Nirwanda Vaughns
1058
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Posted - 2014.12.16 19:04:00 -
[25] - Quote
the most likely answer
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Spkr4theDead
Red Star. EoN.
2537
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Posted - 2014.12.16 19:05:00 -
[26] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? You're not presenting anything decent. That much AV can't destroy a pair of tanks? That's a flat out lie. That's what, 10,000 damage if everything from all sources hits at the same time? That's a huge lie.
It's not decent, it's not reasonable, it's a big fat lie.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Harpyja
Legio DXIV
2218
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Posted - 2014.12.16 19:07:00 -
[27] - Quote
I'm just going to say this and leave.
On my alt with only standard swarms and standard AV grenades, I can easily solo Somas and Sicas. I'd imagine if I were to actually invest heavily into AV and get proto swarms with 4s and 5s in the swarm launcher skill tree, I'd imagine I'd put on some serious hurt to proto-fit Maddies.
So, I don't know what to tell you. You're either overstating the facts or the two tankers were incredibly skilled and the other AV people were beginners. Skilled tankers know how to effeftively balance incoming damage from multiple sources. Don't ask for nerfs just because there are a few skilled people that really know what they're doing.
"By His light, and His will"- The Scriptures, 12:32
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Spkr4theDead
Red Star. EoN.
2537
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Posted - 2014.12.16 19:07:00 -
[28] - Quote
Soldner VonKuechle wrote:Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? DON'T ENGAGE HIM! Why, because I won't budge on my position?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2542
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Posted - 2014.12.16 19:09:00 -
[29] - Quote
Clone D wrote:Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console. If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire? I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it. Sockets are luck of the draw.
Next game please.
Rep modules were nerfed in 1.8. Again, next game please.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2542
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Posted - 2014.12.16 19:12:00 -
[30] - Quote
Harpyja wrote:I'm just going to say this and leave.
On my alt with only standard swarms and standard AV grenades, I can easily solo Somas and Sicas. I'd imagine if I were to actually invest heavily into AV and get proto swarms with 4s and 5s in the swarm launcher skill tree, I'd imagine I'd put on some serious hurt to proto-fit Maddies.
So, I don't know what to tell you. You're either overstating the facts or the two tankers were incredibly skilled and the other AV people were beginners. Skilled tankers know how to effeftively balance incoming damage from multiple sources. Don't ask for nerfs just because there are a few skilled people that really know what they're doing. No, he's lying. Look at how many people he's trying to present. I'm terrible at math, but all sources hit at the same time, that's around 10,000 damage in a second. With triple rep, there's no damage attenuation. Even still, with an experimental one plate and 2 hardeners, it still probably wouldn't survive.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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