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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:12:00 -
[1] - Quote
If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
ISK Trader
channel: blitz
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
292
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Posted - 2014.12.16 18:13:00 -
[2] - Quote
Did you check behind the tank for the 4 logi's that were also repping it? :P
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:15:00 -
[3] - Quote
Mortishai Belmont wrote:Did you check behind the tank for the 4 logi's that were also repping it? :P
Awesome, but no logis were present.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
292
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Posted - 2014.12.16 18:19:00 -
[4] - Quote
Clone D wrote:Mortishai Belmont wrote:Did you check behind the tank for the 4 logi's that were also repping it? :P Awesome, but no logis were present.
I've seriously been thinking about organizing a tank/logi combo, me thinks it would be immortal >.>
But I've taken down full proto rep. tanks by myself many times. It helps if you have a prof. 5 assault forge gun and Proto AV nades c:
Swarms are best for ADS and forge for tanks. Though I usually just pull out a Gastuns and kill anything within range if I'm upset with vehicles <3
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Spkr4theDead
Red Star. EoN.
2533
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Posted - 2014.12.16 18:20:00 -
[5] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
708
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Posted - 2014.12.16 18:25:00 -
[6] - Quote
Triple rep maddy is a bad fit, so you're bad AV players. Actually you're really bad, you couldn't kill a couple of armor tanks? With swarms? Bad. Now quit trying to turn DUST into an all infantry game, it's already close enough as is.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:25:00 -
[7] - Quote
Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS.
Let's hold a decent conversation, shall we.
In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
ISK Trader
channel: blitz
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Lazer Fo Cused
Shining Flame Amarr Empire
241
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Posted - 2014.12.16 18:27:00 -
[8] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? |
Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:28:00 -
[9] - Quote
Stupid Blueberry wrote:Triple rep maddy is a bad fit, so you're bad AV players. Actually you're really bad, you couldn't kill a couple of armor tanks? With swarms? Bad. Now quit trying to turn DUST into an all infantry game, it's already close enough as is.
You and I have squadded before. I can't attest to how well the other players performed, but my swarms were hitting at a nearly 100% rate. I was watching those tanks get bombarded by 6 AVers for the entire duration of 10 minutes and they did not fall.
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Cody Sietz
Random Gunz RISE of LEGION
4240
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Posted - 2014.12.16 18:31:00 -
[10] - Quote
InBe4SparksSaysADumbAssProTankComment
Oh wait...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:33:00 -
[11] - Quote
Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it?
What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork.
No wonder blueberries often wander about the map pursuing their individual goals.
ISK Trader
channel: blitz
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
708
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Posted - 2014.12.16 18:33:00 -
[12] - Quote
Lazer Fo Cused wrote:Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
1. I dont believe it 2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed 3. Foreign corps never have a problem with vehicles 4. How can you fail to kill vehicles? 5. Were you all firing AR at it?
See?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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dzizur
6 dayz
136
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Posted - 2014.12.16 18:38:00 -
[13] - Quote
Farming? |
Lazer Fo Cused
Shining Flame Amarr Empire
242
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Posted - 2014.12.16 18:41:00 -
[14] - Quote
Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals.
1. Its made up BS
2. 2 HAVs, all reps which at max is less than 300 a second
3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game
4. Uninstall DUST |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1030
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Posted - 2014.12.16 18:41:00 -
[15] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
DON'T ENGAGE HIM!
Fack it, might as well board the hype-train again. At least there's tracks this time.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15973
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Posted - 2014.12.16 18:41:00 -
[16] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5809
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Posted - 2014.12.16 18:45:00 -
[17] - Quote
Lazer Fo Cused wrote:Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals. 1. Its made up BS 2. 2 HAVs, all reps which at max is less than 300 a second 3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game 4. Uninstall DUST
oh look.
another post from...
Nope, laser boy is correct. Triple rep maddies are hilariously easy to kill. Quit being bad.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.12.16 18:47:00 -
[18] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console.
LEGION
I'm better than laser focused; I'm hybrid focused.
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Nirwanda Vaughns
1055
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Posted - 2014.12.16 18:49:00 -
[19] - Quote
no idea why they changed rep modules from active to passive. it made vehicle operation more tactical balncing your hardeners/reppers and knowing when to stay and fight or run liek hell
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:51:00 -
[20] - Quote
Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console.
If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire?
I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it.
ISK Trader
channel: blitz
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.12.16 18:51:00 -
[21] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals. 1. Its made up BS 2. 2 HAVs, all reps which at max is less than 300 a second 3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game 4. Uninstall DUST oh look. another post from... Nope, laser boy is correct. Triple rep maddies are hilariously easy to kill. Quit being bad.
I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal.
I'm better than laser focused; I'm hybrid focused.
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Heimdallr69
Nyain San General Tso's Alliance
3938
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Posted - 2014.12.16 18:53:00 -
[22] - Quote
Spkr4theDead wrote:Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
As if it hasn't already been nerfed in 1.8. HTFU or find another game. I'm tired of this BS. They missed 95% of the time then QQ cuz EZ mode didn't work with terrible tactics. If you can't destroy a tank then you shouldn't bother with AV. A maddy? That's just wow.
Removed inappropriate content - CCP Logibro
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:54:00 -
[23] - Quote
True Adamance wrote:You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
I easily single handedly popped a missile tank that was originally in the bunch. I was watching those maddies get spanked with ballista to no avail, though.
Have you ever thought that perhaps the combination of 2 repper maddies is the problem? There is synergy.
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:58:00 -
[24] - Quote
Operative 1174 Uuali wrote:I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal.
Your experiment does not match the conditions of my explanation. There were 2 repping maddies. Together the appeared to be an unstoppable force.
ISK Trader
channel: blitz
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Nirwanda Vaughns
1058
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Posted - 2014.12.16 19:04:00 -
[25] - Quote
the most likely answer
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Spkr4theDead
Red Star. EoN.
2537
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Posted - 2014.12.16 19:05:00 -
[26] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? You're not presenting anything decent. That much AV can't destroy a pair of tanks? That's a flat out lie. That's what, 10,000 damage if everything from all sources hits at the same time? That's a huge lie.
It's not decent, it's not reasonable, it's a big fat lie.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Harpyja
Legio DXIV
2218
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Posted - 2014.12.16 19:07:00 -
[27] - Quote
I'm just going to say this and leave.
On my alt with only standard swarms and standard AV grenades, I can easily solo Somas and Sicas. I'd imagine if I were to actually invest heavily into AV and get proto swarms with 4s and 5s in the swarm launcher skill tree, I'd imagine I'd put on some serious hurt to proto-fit Maddies.
So, I don't know what to tell you. You're either overstating the facts or the two tankers were incredibly skilled and the other AV people were beginners. Skilled tankers know how to effeftively balance incoming damage from multiple sources. Don't ask for nerfs just because there are a few skilled people that really know what they're doing.
"By His light, and His will"- The Scriptures, 12:32
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Spkr4theDead
Red Star. EoN.
2537
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Posted - 2014.12.16 19:07:00 -
[28] - Quote
Soldner VonKuechle wrote:Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? DON'T ENGAGE HIM! Why, because I won't budge on my position?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2542
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Posted - 2014.12.16 19:09:00 -
[29] - Quote
Clone D wrote:Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console. If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire? I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it. Sockets are luck of the draw.
Next game please.
Rep modules were nerfed in 1.8. Again, next game please.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2542
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Posted - 2014.12.16 19:12:00 -
[30] - Quote
Harpyja wrote:I'm just going to say this and leave.
On my alt with only standard swarms and standard AV grenades, I can easily solo Somas and Sicas. I'd imagine if I were to actually invest heavily into AV and get proto swarms with 4s and 5s in the swarm launcher skill tree, I'd imagine I'd put on some serious hurt to proto-fit Maddies.
So, I don't know what to tell you. You're either overstating the facts or the two tankers were incredibly skilled and the other AV people were beginners. Skilled tankers know how to effeftively balance incoming damage from multiple sources. Don't ask for nerfs just because there are a few skilled people that really know what they're doing. No, he's lying. Look at how many people he's trying to present. I'm terrible at math, but all sources hit at the same time, that's around 10,000 damage in a second. With triple rep, there's no damage attenuation. Even still, with an experimental one plate and 2 hardeners, it still probably wouldn't survive.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 19:17:00 -
[31] - Quote
Spkr4theDead wrote:You're not presenting anything decent. That much AV can't destroy a pair of tanks? That's a flat out lie. That's what, 10,000 damage if everything from all sources hits at the same time? That's a huge lie.
It's not decent, it's not reasonable, it's a big fat lie.
I participated in it and watched it happen.
Now we know the following:
1. Not all AVers attack simultaneously. 2. Rep mods repair the tank passively and constantly. 3. The AVers spread their attacks between two tanks because they were not in communication with each other. 4. The AVers may have been using varying levels of weaponry. 5. There is synergy between two tanks, just as there is synergy between two soldiers. 6. If AVers attempt to move across an open space, then they will most likely be destroyed by an 80GJ blaster, so their movement is restricted. 7. Not all swarms strike the target due to vehicle movement. 8. Not all forge blasts strike the target due to vehicle movement. 9. While swarmers are taking time to lock on, tanks are repping and shooting. 10. Tank turrets can turn and kill an AVer before the weapon is charged or completely locked on.
The encounter that I experienced was either the perfect storm or evidence of the power of two repper maddies working together.
I have witnessed similar situations before, so I am inclined to think that 2+ cooperating repper maddies cannot be remedied by infantry alone.
ISK Trader
channel: blitz
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1030
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Posted - 2014.12.16 19:17:00 -
[32] - Quote
Spkr4theDead wrote:Soldner VonKuechle wrote:Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? DON'T ENGAGE HIM! Why, because I won't budge on my position?
Naw i actually respect you for your dedication to vehicles.
But your presentation of the matter and social grace in it usually make everyone cringe.
Isn't there a feedback thread you should be all over right now?
Fack it, might as well board the hype-train again. At least there's tracks this time.
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Atiim
Titans of Phoenix
14497
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Posted - 2014.12.16 19:19:00 -
[33] - Quote
All 6 of those AVers were bad, and should feel bad.
The 1st Matari Commando
-HAND
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Heimdallr69
Nyain San General Tso's Alliance
3939
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Posted - 2014.12.16 19:19:00 -
[34] - Quote
Spkr4theDead wrote:Harpyja wrote:I'm just going to say this and leave.
On my alt with only standard swarms and standard AV grenades, I can easily solo Somas and Sicas. I'd imagine if I were to actually invest heavily into AV and get proto swarms with 4s and 5s in the swarm launcher skill tree, I'd imagine I'd put on some serious hurt to proto-fit Maddies.
So, I don't know what to tell you. You're either overstating the facts or the two tankers were incredibly skilled and the other AV people were beginners. Skilled tankers know how to effeftively balance incoming damage from multiple sources. Don't ask for nerfs just because there are a few skilled people that really know what they're doing. No, he's lying. Look at how many people he's trying to present. I'm terrible at math, but all sources hit at the same time, that's around 10,000 damage in a second. With triple rep, there's no damage attenuation. Even still, with an experimental one plate and 2 hardeners, it still probably wouldn't survive. 5k DMG from mlt swarms no sp. 2.4k DMG mlt forge no sp (didn't calculate armor DMG for forge) 7.4k for mlt no sp probably closer to 8k no skills.
Removed inappropriate content - CCP Logibro
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KEROSIINI-TERO
The Rainbow Effect
1600
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Posted - 2014.12.16 19:20:00 -
[35] - Quote
Nah tank reps are nowhere near impregnable.
IF at long range where tank can control it's position AND IF tank has cover like a building
then yes it is very likely that you can't kill tank as you are fighting it on it's own terms. Exposing himself only when he has enough HP or hardeners ready.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Tesfa Alem
Death by Disassociation
626
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Posted - 2014.12.16 19:22:00 -
[36] - Quote
I'm not going to be accusatory, because i can think of some scenarios where this could play out.
1) Most of the swarms were militia grade, or firing from a fixed point, say a rooftop or pipe, instead of chasing down armor tanks they just let off AV rounds from a "safe point".
2) Bad forge gun aim
3) Fighting armor tanks that knew how to use cover. Swarm launch in their direction and they back up behind a rock or crate to absorb the hit, peek forward again, shoot, and rock backwards under fire. On Line harvest (with the barns above objective C and D) it has areas that have great cover for tanks.
Sorry, but its the AV that were extremely bad in this scenario, not the fault of either the tanks or the Devs, as welll as some good tankers that knew how to drive.
If you're saying they just stood still and out reppped damage, however, you are clearly lying.
Redline for Thee, but no Redline for Me.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
97
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Posted - 2014.12.16 19:28:00 -
[37] - Quote
Atiim wrote:All 6 of those AVers were bad, and should feel bad. 2 ishy shots from behind and they're rekt. |
Spkr4theDead
Red Star. EoN.
2544
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Posted - 2014.12.16 19:29:00 -
[38] - Quote
Soldner VonKuechle wrote:Spkr4theDead wrote:Soldner VonKuechle wrote:Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? DON'T ENGAGE HIM! Why, because I won't budge on my position? Naw i actually respect you for your dedication to vehicles. But your presentation of the matter and social grace in it usually make everyone cringe. Isn't there a feedback thread you should be all over right now? I'm crass because infantry always wants vehicles nerfed and AV buffed. That's their opinion on "balance."
The reps were already nerfed once exactly for the reason he's complaining. As I said, it's about 10,000 damage hitting a tank at once, and they're not going to survive that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Midas Fool
Prophets of the Velocirapture
543
|
Posted - 2014.12.16 19:30:00 -
[39] - Quote
Obvious troll or obvious idiot (and liar). Which would you prefer to be?
[Ironically generic forum signature here]
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Arkena Wyrnspire
Fatal Absolution
20267
|
Posted - 2014.12.16 19:32:00 -
[40] - Quote
Triple rep maddies are amongst the easiest tanks to kill. Hell, I've killed them with plasma cannons. How are you not killing them with six anti-armour AV weapons? You could alpha them with that much damage.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Clone D
Grundstein Automation
1068
|
Posted - 2014.12.16 19:36:00 -
[41] - Quote
Midas Fool wrote:Obvious troll or obvious idiot (and liar). Which would you prefer to be?
None, I am merely describing what happened.
ISK Trader
channel: blitz
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15977
|
Posted - 2014.12.16 20:05:00 -
[42] - Quote
Clone D wrote:True Adamance wrote:You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably. I easily single handedly popped a missile tank that was originally in the bunch. I was watching those maddies get spanked with ballista to no avail, though. Have you ever thought that perhaps the combination of 2 repper maddies is the powerhouse? There is synergy.
Focus Fire bro.
If I can down a Maddy with a Wyrkomi Swarm, 2 damage mods, and no proficiency so can you.....and I'm a garbage infantryman.....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Nirwanda Vaughns
1058
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Posted - 2014.12.16 20:10:00 -
[43] - Quote
also, vehicles and AV would be fine, if we had gallente swarms and forge guns so we had viable AV vs shields. as it is a good swarmer can probably solo a maddy due to the high damage vs armour whereas it can take several swarms to take down a gunloggi/python.
tbh with the high damage vs armour maddys are pretty weak, all AV is pretty much geared towards armour with only PLC and Flux nades receiving bonus vs shields, so all that proficiency you have in your MD, Forge and Swarms is doing jack s**t vs shields whereas a poor armour tanker will get thrashed by them.
the tanks in the discussion where probs either farming points or the swarms/forge were low level with no damage mods because if you had a couple good forger gunners they'd be gone in a few rounds, theres a difference between a player using a forge gun and a player being a forge gunner
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Everything Dies
Santa is coming...FOR BLOOD
1147
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Posted - 2014.12.16 20:15:00 -
[44] - Quote
Simple answer would be that the swarms weren't hitting. I have a double-repped Maddy that packs a whopping...200hp/s. Sure, I can deal with single AVers, but even with my hardener activated a second swarmer is all it takes to wreck my tank. Hell, the only thing saving Maddys right now is that swarms only get three shots per clip (excluding the officer variant) otherwise there's no way to rep through that much damage in an armor tank.
Mike Patton is the greatest singer in music. Proof
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
710
|
Posted - 2014.12.16 20:15:00 -
[45] - Quote
Verdict has been reached: OP is a liar and/or unskilled AV player. /thread.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Clone D
Grundstein Automation
1068
|
Posted - 2014.12.16 20:22:00 -
[46] - Quote
Stupid Blueberry wrote:Verdict has been reached: OP is a liar and/or unskilled AV player. /thread.
Dude, I don't know why you would write that about me. We have squadded together, so you've seen that I am a level-headed down to earth guy. I am just describing what happened that match. I'm not asking to nerf anything.
ISK Trader
channel: blitz
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15977
|
Posted - 2014.12.16 20:27:00 -
[47] - Quote
Nirwanda Vaughns wrote:also, vehicles and AV would be fine, if we had gallente swarms and forge guns so we had viable AV vs shields. as it is a good swarmer can probably solo a maddy due to the high damage vs armour whereas it can take several swarms to take down a gunloggi/python.
tbh with the high damage vs armour maddys are pretty weak, all AV is pretty much geared towards armour with only PLC and Flux nades receiving bonus vs shields, so all that proficiency you have in your MD, Forge and Swarms is doing jack s**t vs shields whereas a poor armour tanker will get thrashed by them.
the tanks in the discussion where probs either farming points or the swarms/forge were low level with no damage mods because if you had a couple good forger gunners they'd be gone in a few rounds, theres a difference between a player using a forge gun and a player being a forge gunner
Gallenteans are the only race in New Eden that does not have a ship specifically designed to use missiles.....oddly enough.
Gunnlogi as we already know are broken as hell due to their 15% better Hardeners, 10-20% natural resists vs most AV forms, rapid passive regen, superior fitting stats, higher eHP total, and better mobility values.
I'm currently testing a "Blarpy" Gunnlogi fit based of the Null Sec Harpy designed for peak ISK efficiency and maximum DPS vs Shield HAV if they try to deploy one to take me down. It works nicely 1v1 but not vs multiple tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Alena Ventrallis
Vengeance Unbound
2279
|
Posted - 2014.12.16 20:35:00 -
[48] - Quote
True Adamance wrote:Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Funkmaster Whale
Whale Pod
2672
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Posted - 2014.12.16 20:57:00 -
[49] - Quote
I really wish they'd buff the Forge base damage a bit, or at least make the weak spot critical damage bonus a bit higher. Swarms are so easy-mode compared to FG which has to consider projectile travel time vs target movement, and yet my Ishukone Assault with 2 damage mods and Prof. V feels so much weaker and less effective than Proto swarms.
Follow me on Twitch.tv!
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.12.16 21:01:00 -
[50] - Quote
Clone D wrote:Operative 1174 Uuali wrote:I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal. Your experiment does not match the conditions of my explanation. There were 2 repping maddies. Together the appeared to be an unstoppable force.
What are you talking about? Were they remote repping? That isn't even in the game anymore unless they are hopping out and rep tooling or they have someone rep tooling them. Two tanks are the same as one. They are only repping themselves.
Are you saying that you were trying to take on two at the same time? Did they shoot you down or are you just complaining that you couldn't get your easy kills? Were they actually causing trouble otherwise while sitting there laughing at you or did you actually keep them occupied and therefore not a threat to the rest of the team? I don't see a problem other than a CoD player complaining that he didn't get his points from a kill. If you kept them focused on you or moving around so as not to just sit and fire directly on an objective then you have done an admirable job.
Contact Atiim for not getting your kills. He mans the AV no kill cry hotline.
I'm better than laser focused; I'm hybrid focused.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15979
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Posted - 2014.12.16 21:19:00 -
[51] - Quote
Funkmaster Whale wrote:I really wish they'd buff the Forge base damage a bit, or at least make the weak spot critical damage bonus a bit higher. Swarms are so easy-mode compared to FG which has to consider projectile travel time vs target movement, and yet my Ishukone Assault with 2 damage mods and Prof. V feels so much weaker and less effective than Proto swarms.
Definitely in some respects. I am used to watching a tank die in one hit in a critical area like the glaces plate, rear radiator, or the ammunition compartment in War Thunder and I do think there needs to be a significant penalty for having your HAV hit in a weak point such as this.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.12.16 21:27:00 -
[52] - Quote
Clone D wrote:Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console. If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire? I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it.
A buttload of objective are not in the open. The ones that are is giving the team with the tank a chance to cap it if otherwise it was hard to cap it or hold other objectives with just infantry. You have to think about the big picture. If you are trying to havk an outdoor objective alone and a tank is firing on you and no one is supporting you with AV or additional hacks then you are doing it wrong. Look at the match as a whole. Are you winning otherwise? Is your team holding at least two objectives? Is the other team finding it hard to hold those objectives? Are you scaring the tank off so at it at least has to move around? Are the tanks actually making a difference or just killi random infantry? Several times there are tanks on the field and they mean nothing. You getting shot by one due to being out and about or not getting them as a kill does not mean the tank is the problem.
I'm better than laser focused; I'm hybrid focused.
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Pvt Numnutz
Prophets of the Velocirapture
2025
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Posted - 2014.12.16 21:32:00 -
[53] - Quote
Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks.
Master Skyshark rider
Kaalaka dakka tamer
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KING CHECKMATE
Opus Arcana Covert Intervention
6393
|
Posted - 2014.12.16 21:34:00 -
[54] - Quote
Spkr4theDead wrote:Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
As if it hasn't already been nerfed in 1.8. HTFU or find another game. I'm tired of this BS.
No surprises here.
Tank reps need to have a limit. (Effectiveness Stacking Penalty)
NERF THE F*** OUT OF THEM.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Clone D
Grundstein Automation
1069
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Posted - 2014.12.16 21:35:00 -
[55] - Quote
Operative 1174 Uuali wrote:What are you talking about? Were they remote repping? That isn't even in the game anymore unless they are hopping out and rep tooling or they have someone rep tooling them. Two tanks are the same as one. They are only repping themselves.
Are you saying that you were trying to take on two at the same time? Did they shoot you down or are you just complaining that you couldn't get your easy kills? Were they actually causing trouble otherwise while sitting there laughing at you or did you actually keep them occupied and therefore not a threat to the rest of the team? I don't see a problem other than a CoD player complaining that he didn't get his points from a kill. If you kept them focused on you or moving around so as not to just sit and fire directly on an objective then you have done an admirable job.
Contact Atiim for not getting your kills. He mans the AV no kill cry hotline.
I'm simply explaining what I observed. I'll add more info since the OP may not have been clear enough.
Two repper tanks on objective D (surrounded by the hexagonal crates, and 2 water towers on either side, with an embankment between D and A). No other enemy presence.
Originally there was a missile tank with them, but I made quick work of that.
Repper tanks proceeded to eradicate friendlies in the area.
6 team members went AV: 4 on a nearby rooftop (above A), 1 on a nearby water tower, I went on foot and chased them down as they drove around massacring.
What blew my mind was how much firepower was hitting those tanks, and they were driving around like it was no problem.
I watched them pull off into the hills a couple of times, with the intention of chasing them, but they were too fast to catch and I couldn't get across the street safely, since one always had the road covered.
I've been playing dust since 1.5 or maybe a little earlier and I've never seen anything like it before.
Tactically, it was very strong tank play, but I was still trying to understand why 6 AVers couldn't take them out.
ISK Trader
channel: blitz
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Clone D
Grundstein Automation
1069
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Posted - 2014.12.16 21:41:00 -
[56] - Quote
Pvt Numnutz wrote:Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks.
I was just a lonewolf counting AVers and watching what was going on as I joined the fight bro. I answered a few of these earlier.
AVers were splitting fire between the two tanks, not concentrated on one.
4 swarms, 2 forges. I don't know what level of weapons they had.
AVers were approx 80 - 100 meters from target. I was getting in at about 40 meters from target.
The tanks' primary cover was the water towers and the hills.
I wish I had a video of it.
ISK Trader
channel: blitz
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Bojo The Mighty
Condor Squad
5324
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Posted - 2014.12.16 22:01:00 -
[57] - Quote
Yeah if anything I bet all those blueberries made hella bank off them HAVs
Bojo For CPM
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Juno Tristan
Obscure Reference
232
|
Posted - 2014.12.16 22:18:00 -
[58] - Quote
To the OP
Dust 514 is not chess, you are not going to take that piece without resistance, it comes down to skill on both sides
- This was not a coordinated attack so may not have all been attacking the same target
- You don't know the weapons used on your side (since all swarms are 4 missiles)
- You mention 'constantly bombarding' rather than trying to alpha strike 1 target
- You suggested the tanks were pulvarising troops, which I'm assuming would include the AV, and therefore are not all attacking at once
If you see me in game, ask me to call you in a triple rep maddy, with the amount of Alpha damage available its not a good fit, but you can test it out yourself |
Thor Odinson42
Molon Labe. General Tso's Alliance
5479
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Posted - 2014.12.16 22:23:00 -
[59] - Quote
If you are complaining about tanks right now then you are simply doing it wrong.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
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Sir Dukey
Murphys-Law General Tso's Alliance
1318
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Posted - 2014.12.16 22:28:00 -
[60] - Quote
Clone D wrote:Stupid Blueberry wrote:Triple rep maddy is a bad fit, so you're bad AV players. Actually you're really bad, you couldn't kill a couple of armor tanks? With swarms? Bad. Now quit trying to turn DUST into an all infantry game, it's already close enough as is. You and I have squadded before. I can't attest to how well the other players performed, but my swarms were hitting at a nearly 100% rate. I was watching those tanks get bombarded by 6 AVers for the entire duration of 10 minutes and they did not fall.
You must of had a bunch of terrible players. I don't see how it takes over one person to kill a vehicle. It takes my Ishukone Assault Forge gun 3 shots (6 seconds) to kill a tank dead especially an armor tank.
Acquire Currency, Disregard Female Canis lupus familiaris
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ADS IS OP
Crux Special Tasks Group Gallente Federation
7
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Posted - 2014.12.16 22:32:00 -
[61] - Quote
Oh hahaha tanks cannot die because swarms are stupid!!!!
So just run away when you see tank
Look at all the dumb players defending tank
You all dumb lying bad players with no girlfriend hahahhhahaha
Go back into your invincible tank bad players you are dumb and smelly |
Juno Tristan
Obscure Reference
232
|
Posted - 2014.12.16 22:43:00 -
[62] - Quote
ADS IS OP wrote:Oh hahaha tanks cannot die because swarms are stupid!!!!
So just run away when you see tank
Look at all the dumb players defending tank
You all dumb lying bad players with no girlfriend hahahhhahaha
Go back into your invincible tank bad players you are dumb and smelly
Hey everyone, i found a squeaker! |
Henchmen21
Planet Express LLC
1127
|
Posted - 2014.12.16 22:44:00 -
[63] - Quote
I find it all hard to believe, by hook or by crook I kill tanks, like a moth to a flame I am drawn to them and must destroy them. I also run lonewolf and still have great success in killing them. I can't kill them all but I damn sure try to. While I have a swarmmando I do most of my damage with a scout suit rocking a PLC and Prox mines. Those five other guys, were not even passively working together if the six of you couldn't kill two tanks.
/Faceplam
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2828
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Posted - 2014.12.16 22:52:00 -
[64] - Quote
Everyone who has any sort of AV skill in this thread would normally love to jump on the hate spkr4thedead bandwagon but the fact that in this case we actually totally agree with spkr, that really should tell you something.
Triple rep maddy had weaknesses back when it could rep at around 500+ hp/s now they are down to 300 ish hp/s makes them not even a big problem any more. Seriously there were either clearly other factors involved or your AV crew are really terrible.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Pvt Numnutz
Prophets of the Velocirapture
2025
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Posted - 2014.12.16 22:54:00 -
[65] - Quote
Clone D wrote:Pvt Numnutz wrote:Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks. I was just a lonewolf counting AVers and watching what was going on as I joined the fight bro. I answered a few of these earlier. AVers were splitting fire between the two tanks, not concentrated on one. 4 swarms, 2 forges. I don't know what level of weapons they had. AVers were approx 80 - 100 meters from target. I was getting in at about 40 meters from target. The tanks' primary cover was the water towers and the hills. I wish I had a video of it. Well that explains why
Master Skyshark rider
Kaalaka dakka tamer
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TYCHUS MAXWELL
The Fun Police
709
|
Posted - 2014.12.16 23:36:00 -
[66] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
EDIT: This conversation includes the concept of 2+ repper maddies working together. Arguments concerning how a single repper maddy can be destroyed do not address the synergy of multiple cooperating repper maddies.
I am not asking to nerf anything. It is a statement about what I observed.
No way you were firing serious AV at those tanks if they survived constant bombardment. There's a pretty big damage difference between MLT/STD forge/swarms and proto forge/swarms. The real beasts are double hardened shield tanks and ADS right now those things literally o take several proto av to dent and the smart drivers/pilots just run away then and hide in the red line with a rail gun/swoop down somewhere else.
What many don't realize is how disruptive good tanks and ADS pilots can be by merely being a presence. Forge guns and swarm launchers aren't ideal infantry play. Inb4 Minmandos, Commandos are basically fat assault suits and aren't generally a threat to dedicated infantry, they are just support. They have mediocre e/hp and terribad speed and regen/rep. |
Nothing Certain
Bioshock Rejects
1382
|
Posted - 2014.12.17 00:32:00 -
[67] - Quote
Two good tankers working together are hard to kill but this is not a flaw, just good playing. AV is effective against tanks now, no real changes need to be made. A shield tank can be difficult but armor tanks are fairly easy.
OP, my guess is that if you were having a hard time taking these tanks out it was because you kept dividing your attacks giving them time to heal.
Because, that's why.
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Yokal Bob
Murphys-Law General Tso's Alliance
583
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Posted - 2014.12.17 00:36:00 -
[68] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
EDIT: This conversation includes the concept of 2+ repper maddies working together. Arguments concerning how a single repper maddy can be destroyed do not address the synergy of multiple cooperating repper maddies.
I am not asking to nerf anything. It is a statement about what I observed.
snore... another thread about vehicles being OP
yawn
walks away
If its not anime, its not real
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15994
|
Posted - 2014.12.17 00:40:00 -
[69] - Quote
Nothing Certain wrote:Two good tankers working together are hard to kill but this is not a flaw, just good playing. AV is effective against tanks now, no real changes need to be made. A shield tank can be difficult but armor tanks are fairly easy.
OP, my guess is that if you were having a hard time taking these tanks out it was because you kept dividing your attacks giving them time to heal.
Oh no changes need to be made.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
225
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Posted - 2014.12.17 00:51:00 -
[70] - Quote
The reps are fine, with my lvl 5 minmando with double complex damage mods with wyrkomi swarms I was able to pop two tanks of the scrubbiest of the scrubs. (Duna2002)
Ebola makes me feel all warm and squishy inside.
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Midas Fool
Prophets of the Velocirapture
544
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Posted - 2014.12.17 05:39:00 -
[71] - Quote
Clone D wrote:Pvt Numnutz wrote:Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks. I was just a lonewolf counting AVers and watching what was going on as I joined the fight bro. I answered a few of these earlier. AVers were splitting fire between the two tanks, not concentrated on one. 4 swarms, 2 forges. I don't know what level of weapons they had. AVers were approx 80 - 100 meters from target. I was getting in at about 40 meters from target. The tanks' primary cover was the water towers and the hills. I wish I had a video of it.
"Obviously (unsure what fitting they were using) dropsuits are OP. Some blueberries and I were shooting at this one red 100m away and nothing was happening. He had a lot of cover so I don't know what they were doing. Some of them had sniper rifles though so I'm pretty sure he should have died. He didn't so he must be invincible. And there were two of them!"
I think I found your problem.
[Ironically generic forum signature here]
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