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Spkr4theDead
Red Star. EoN.
2533
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Posted - 2014.12.16 18:20:00 -
[1] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2537
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Posted - 2014.12.16 19:05:00 -
[2] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? You're not presenting anything decent. That much AV can't destroy a pair of tanks? That's a flat out lie. That's what, 10,000 damage if everything from all sources hits at the same time? That's a huge lie.
It's not decent, it's not reasonable, it's a big fat lie.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2537
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Posted - 2014.12.16 19:07:00 -
[3] - Quote
Soldner VonKuechle wrote:Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? DON'T ENGAGE HIM! Why, because I won't budge on my position?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2542
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Posted - 2014.12.16 19:09:00 -
[4] - Quote
Clone D wrote:Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console. If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire? I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it. Sockets are luck of the draw.
Next game please.
Rep modules were nerfed in 1.8. Again, next game please.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2542
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Posted - 2014.12.16 19:12:00 -
[5] - Quote
Harpyja wrote:I'm just going to say this and leave.
On my alt with only standard swarms and standard AV grenades, I can easily solo Somas and Sicas. I'd imagine if I were to actually invest heavily into AV and get proto swarms with 4s and 5s in the swarm launcher skill tree, I'd imagine I'd put on some serious hurt to proto-fit Maddies.
So, I don't know what to tell you. You're either overstating the facts or the two tankers were incredibly skilled and the other AV people were beginners. Skilled tankers know how to effeftively balance incoming damage from multiple sources. Don't ask for nerfs just because there are a few skilled people that really know what they're doing. No, he's lying. Look at how many people he's trying to present. I'm terrible at math, but all sources hit at the same time, that's around 10,000 damage in a second. With triple rep, there's no damage attenuation. Even still, with an experimental one plate and 2 hardeners, it still probably wouldn't survive.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2544
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Posted - 2014.12.16 19:29:00 -
[6] - Quote
Soldner VonKuechle wrote:Spkr4theDead wrote:Soldner VonKuechle wrote:Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill? DON'T ENGAGE HIM! Why, because I won't budge on my position? Naw i actually respect you for your dedication to vehicles. But your presentation of the matter and social grace in it usually make everyone cringe. Isn't there a feedback thread you should be all over right now? I'm crass because infantry always wants vehicles nerfed and AV buffed. That's their opinion on "balance."
The reps were already nerfed once exactly for the reason he's complaining. As I said, it's about 10,000 damage hitting a tank at once, and they're not going to survive that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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