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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.12.16 18:47:00 -
[1] - Quote
Clone D wrote:Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS. Let's hold a decent conversation, shall we. In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console.
LEGION
I'm better than laser focused; I'm hybrid focused.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2014.12.16 18:51:00 -
[2] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:Clone D wrote:Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it? What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork. No wonder blueberries often wander about the map pursuing their individual goals. 1. Its made up BS 2. 2 HAVs, all reps which at max is less than 300 a second 3. 6 AV? Even MLT FG is over 1200per hit, +10% to armor damage also 3a. You said you used swarms - Again +20% to armor damage and the fact that they never miss and the fact 4 of you were using swarms the easiest AV weapon to use in the game 4. Uninstall DUST oh look. another post from... Nope, laser boy is correct. Triple rep maddies are hilariously easy to kill. Quit being bad.
I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal.
I'm better than laser focused; I'm hybrid focused.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.12.16 21:01:00 -
[3] - Quote
Clone D wrote:Operative 1174 Uuali wrote:I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal. Your experiment does not match the conditions of my explanation. There were 2 repping maddies. Together the appeared to be an unstoppable force.
What are you talking about? Were they remote repping? That isn't even in the game anymore unless they are hopping out and rep tooling or they have someone rep tooling them. Two tanks are the same as one. They are only repping themselves.
Are you saying that you were trying to take on two at the same time? Did they shoot you down or are you just complaining that you couldn't get your easy kills? Were they actually causing trouble otherwise while sitting there laughing at you or did you actually keep them occupied and therefore not a threat to the rest of the team? I don't see a problem other than a CoD player complaining that he didn't get his points from a kill. If you kept them focused on you or moving around so as not to just sit and fire directly on an objective then you have done an admirable job.
Contact Atiim for not getting your kills. He mans the AV no kill cry hotline.
I'm better than laser focused; I'm hybrid focused.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2014.12.16 21:27:00 -
[4] - Quote
Clone D wrote:Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console. If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire? I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it.
A buttload of objective are not in the open. The ones that are is giving the team with the tank a chance to cap it if otherwise it was hard to cap it or hold other objectives with just infantry. You have to think about the big picture. If you are trying to havk an outdoor objective alone and a tank is firing on you and no one is supporting you with AV or additional hacks then you are doing it wrong. Look at the match as a whole. Are you winning otherwise? Is your team holding at least two objectives? Is the other team finding it hard to hold those objectives? Are you scaring the tank off so at it at least has to move around? Are the tanks actually making a difference or just killi random infantry? Several times there are tanks on the field and they mean nothing. You getting shot by one due to being out and about or not getting them as a kill does not mean the tank is the problem.
I'm better than laser focused; I'm hybrid focused.
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