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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15973
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Posted - 2014.12.16 18:41:00 -
[1] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15977
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Posted - 2014.12.16 20:05:00 -
[2] - Quote
Clone D wrote:True Adamance wrote:You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably. I easily single handedly popped a missile tank that was originally in the bunch. I was watching those maddies get spanked with ballista to no avail, though. Have you ever thought that perhaps the combination of 2 repper maddies is the powerhouse? There is synergy.
Focus Fire bro.
If I can down a Maddy with a Wyrkomi Swarm, 2 damage mods, and no proficiency so can you.....and I'm a garbage infantryman.....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15977
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Posted - 2014.12.16 20:27:00 -
[3] - Quote
Nirwanda Vaughns wrote:also, vehicles and AV would be fine, if we had gallente swarms and forge guns so we had viable AV vs shields. as it is a good swarmer can probably solo a maddy due to the high damage vs armour whereas it can take several swarms to take down a gunloggi/python.
tbh with the high damage vs armour maddys are pretty weak, all AV is pretty much geared towards armour with only PLC and Flux nades receiving bonus vs shields, so all that proficiency you have in your MD, Forge and Swarms is doing jack s**t vs shields whereas a poor armour tanker will get thrashed by them.
the tanks in the discussion where probs either farming points or the swarms/forge were low level with no damage mods because if you had a couple good forger gunners they'd be gone in a few rounds, theres a difference between a player using a forge gun and a player being a forge gunner
Gallenteans are the only race in New Eden that does not have a ship specifically designed to use missiles.....oddly enough.
Gunnlogi as we already know are broken as hell due to their 15% better Hardeners, 10-20% natural resists vs most AV forms, rapid passive regen, superior fitting stats, higher eHP total, and better mobility values.
I'm currently testing a "Blarpy" Gunnlogi fit based of the Null Sec Harpy designed for peak ISK efficiency and maximum DPS vs Shield HAV if they try to deploy one to take me down. It works nicely 1v1 but not vs multiple tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15979
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Posted - 2014.12.16 21:19:00 -
[4] - Quote
Funkmaster Whale wrote:I really wish they'd buff the Forge base damage a bit, or at least make the weak spot critical damage bonus a bit higher. Swarms are so easy-mode compared to FG which has to consider projectile travel time vs target movement, and yet my Ishukone Assault with 2 damage mods and Prof. V feels so much weaker and less effective than Proto swarms.
Definitely in some respects. I am used to watching a tank die in one hit in a critical area like the glaces plate, rear radiator, or the ammunition compartment in War Thunder and I do think there needs to be a significant penalty for having your HAV hit in a weak point such as this.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15994
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Posted - 2014.12.17 00:40:00 -
[5] - Quote
Nothing Certain wrote:Two good tankers working together are hard to kill but this is not a flaw, just good playing. AV is effective against tanks now, no real changes need to be made. A shield tank can be difficult but armor tanks are fairly easy.
OP, my guess is that if you were having a hard time taking these tanks out it was because you kept dividing your attacks giving them time to heal.
Oh no changes need to be made.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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