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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1381
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Posted - 2014.12.13 02:10:00 -
[1] - Quote
Ok, I can get behind the logic. Did you run a similar experiment on the CR? No one thinks its underperforming so I was curious how the he math plays out on this.
Next question, what's the simplest fix? Increase damage per shot to about 36?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1381
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Posted - 2014.12.13 02:56:00 -
[2] - Quote
Aeon Amadi wrote:Using a Boundless Combat Rifle using the same methods:
54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rounds = 89.1 damage per burst 89.1 damage per burst * 4.60 bursts per second = 410.13 damage per second
EDIT: BEARING IN MIND that this is entirely anecdotal evidence and my ability to fire a weapon may be different than someone elses, let alone if they're using a modded controller.
Good work, Aeon.
This fits with my subjective assessment of the Burst vs CR pretty well. Increase the Burst damage a bit and up its ammo in the magazine a little and I think that would be a good start point.
I would like a shade more range but the damage and ammo increase might do well enough.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1385
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Posted - 2014.12.13 15:45:00 -
[3] - Quote
CCP Rattati wrote:the fix for the ascr is not to add new amarr weapons. Also, please base any comparisons to the other faction assault variants, not the scrambler rifle.
Rattati, try the recoil / dispersion first. Bottom line...it the weapon jumps all over the place while firing lasers. Very counter-intuitive and dsetracts from in game handling.
The damage is actually pretty good...the issue is stripping shields but hitting the armor wall. I'm not recommending to change the damage profile just making an observation.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1388
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Posted - 2014.12.13 17:11:00 -
[4] - Quote
Vell0cet wrote:Aeon Amadi wrote:I seriously doubt the damage profile has much to do with it because if that were the case the SCR would have similar issues. The SCR is just comparably better. The ScR and the ScP have the alpha damage to overcome their profiles. The LR can get to crazy DPS before it overheats to help melt armor. The AScR is the only "vanilla" weapon with the laser damage profile
VellOcet is correct on this I think. There is a pretty noticeable preformance difference when facing armor tank suits with the ASCR that the SCR can overcome.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1411
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Posted - 2014.12.23 15:24:00 -
[5] - Quote
After running the BuAR for about two weeks straight I can say that the only net positive from my perspective is the ammo increase.
I actually really preferred the 4 shot burst because it gives you much more punch. The ROF is nice but not spectacular.
All in all I would have preferred a smaller buff to ROF, keep the 4 shot burst, increase mag size, and minor dmg buff.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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