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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1064
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Posted - 2014.12.13 17:04:00 -
[1] - Quote
Dear Aeon Amadi, Rattati and Community, let me to offer some thoughts about high ROF tactical rifles.
First of all, a scientific fact is that the most rapid muscle movement, which can perform a human being - an eye blink. The most rapid blinking of the eyes, which can be achieved in 20 seconds - 120/130ms, followed by a muscle fatigue.
Let's see, what can make fingers of average players:
This simple test shows the number of clicks made in 20 seconds. I performed this test as much as possible by focusing on the number of clicks, and here is my result: 378 max manual ROF. Of course, doing a similar exercise in the game, the player is unable to accurately aim. Thus, the player uses a macro or a turbo controller will always have an advantage over honest players, because it has the ability to aim accurately, without being distracted by pressing the shot button.
The first step to bringing tactical rifles in the normal state should not be fine-tuning DPS, Range and Ammo clip, but eliminating the possibility unfair play.
ROF should be set no higher than the maximum possible MANUAL ROF, around 350. Volley damage should be increased to achieve the necessary reasonable DPS.
Thank you for your attention, sorry for bad english.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1064
|
Posted - 2014.12.13 19:25:00 -
[2] - Quote
CeeJ Mantis wrote: When you lower the ROF by too much (like the scrambler pistol of old) you can oversample the gun, and when you do that it feels extremely dissatisfying to use. When on my A game, I can get around 8 shots per second consistently, or 480RPM for the brief periods before I overheat the gun. This is while aiming accurately. There are others who claim higher input rates. In short, the weapon needs a high fire rate in order to make it feel fun to shoot (it sucks to pull the trigger and have nothing come out), and it's speeds are attainable briefly, which makes it very powerful in skilled hands. I feel this is how tactical weapons should be.
I totally agree with you, but:
Hi / Low input problem - a separate issue. In any case we need to get rid of the outrageous use of macros. The superiority of using macros on tactical rifles are much higher than the possible DPS variance under different Hi / Low input.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1087
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Posted - 2014.12.22 13:54:00 -
[3] - Quote
Please check this nice post.
Please support fair play!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1186
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Posted - 2015.01.26 06:56:00 -
[4] - Quote
Maybe you want to add to description of tactical rifles "Rifles for geniuses whose fingers can work twice as better than the fingers of other people"?
We are dealing with a fantastic projection of a real gun. The trigger of real rifle is not a button on the joystick.
In the world there are no special forces consisting of soldiers that can pull the trigger 100 times in a row several times faster than ordinary fighters.
If such soldiers existed it would be greatly slowed the development of automatic weapons.
Please support fair play!
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