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pagl1u M
Dead Man's Game RUST415
1035
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Posted - 2014.12.09 15:07:00 -
[1] - Quote
We are still at it.
Easygame sentinels is still a thing.
You dont even have to aim, you dont even have to strafe.
One of the few assaults you'll find in a PC match!
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Robocop Junior
research lab
825
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Posted - 2014.12.09 15:08:00 -
[2] - Quote
As opposed to scout where all you have to do is strafe?
If strength were all, tiger would not fear scorpion.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2688
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Posted - 2014.12.09 15:13:00 -
[3] - Quote
The level of utter nonsense in this thread after only two posts is staggering.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Ripley Riley
Incorruptibles
5437
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Posted - 2014.12.09 15:15:00 -
[4] - Quote
pagl1u M wrote:We are still at it.
Easygame sentinels is still a thing. What did you expect? Nothing in 1.10 effected sentinels really. Bandwidth (when it works properly) will prevent sentinels from earning a shitton of extra WP's, but they are still the undisputed masters of everything anti-infantry.
My advice to you, playa...
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
160
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Posted - 2014.12.09 15:16:00 -
[5] - Quote
ITT: He got killed by a Sentinel.
Yes, I'm that desperate...
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Bright Steel
Horizons' Edge Proficiency V.
632
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Posted - 2014.12.09 15:17:00 -
[6] - Quote
pagl1u M wrote:We are still at it.
Easygame sentinels is still a thing.
You dont even have to aim, you dont even have to strafe. As someone with crappy aim I can assure you that you have to aim.
Especially with the burst HMG
The HMG only hits if you get the center dot in the person, not the big circle... There was a thread on it a while back
Dust 514, the BEST WORST game you can't stop playing.
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Lazer Fo Cused
Shining Flame Amarr Empire
175
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Posted - 2014.12.09 15:17:00 -
[7] - Quote
Robocop Junior wrote:As opposed to scout where all you have to do is strafe?
1. Also 2 shot you while cloaked
2. Or throw a frisbee RE which will either teleport behind you when backing away or land in front of you when trying to rush them, either way you die |
Bright Steel
Horizons' Edge Proficiency V.
632
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Posted - 2014.12.09 15:18:00 -
[8] - Quote
WARxion ForDUST wrote:ITT: He got killed by a Sentinel. He killed me
NNNNEEEEEERRRRFFF HHHHHHHIIIIIIIMMMMM!!!!!!!!!!!
Dust 514, the BEST WORST game you can't stop playing.
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KING CHECKMATE
Opus Arcana Covert Intervention
6214
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Posted - 2014.12.09 15:30:00 -
[9] - Quote
pagl1u M wrote:We are still at it.
Easygame sentinels is still a thing.
You dont even have to aim, you dont even have to strafe.
The true problem with sentinels is not the Suits themselves. They have an accurate amount of survivability...
Its the HMG.
In the past , the HMG has been either a piece of **** weapon, or a total monster weapon.
Now, the damage and output are ok.... EXCEPT the RANGE.
HMG's are supposed to be Projectile based CQ weapon. How in hell are people getting kills with them at 45mts? I mean, if i stumble upon a sentinel face to face, its only fair for him to wipe the floor with me....
This goes to ANOTHER issue. HMG's are way too accurate.
AT closer ranges, accuracy shouldnt be a problem, The weapon is literally INTENDED to be a spray and pray weapon of inmense CQ capabilities. The problem is when you are connecting 80%+ of your bullets at 30mts.
I think that after 25 MTS the HMG's spread should increase dramatically, supporting the use of Longer ranged Sidearms such as Bolt pistol, SCR Pistol or Mag Sec SMG, for longer ranges.
So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Amarr FW blue dots suck. If you suck :please go and bother Minmatar or Gallente. You'll even win some matches there.
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pagl1u M
Dead Man's Game RUST415
1039
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Posted - 2014.12.09 15:30:00 -
[10] - Quote
WARxion ForDUST wrote:ITT: He got killed by a Sentinel. Yes, I got killed a lot of times in my proto gal assault by a std or adv sentinels. They have worse aim than me, they just stand still and they destroy me.
Working as intended.
One of the few assaults you'll find in a PC match!
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Leadfoot10
Molon Labe. General Tso's Alliance
2509
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Posted - 2014.12.09 15:32:00 -
[11] - Quote
KING CHECKMATE wrote: So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Thanks for your input, binary boy.
If you're dying to a HMG outside 30m with any frequency, you suck. |
pagl1u M
Dead Man's Game RUST415
1040
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Posted - 2014.12.09 15:40:00 -
[12] - Quote
Leadfoot10 wrote:KING CHECKMATE wrote: So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Thanks for your input, binary boy. If you're dying to a HMG outside 30m with any frequency, you suck. If you cannot see they are overpowered you are either a sentinel or really stupid
One of the few assaults you'll find in a PC match!
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Ripley Riley
Incorruptibles
5438
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Posted - 2014.12.09 15:42:00 -
[13] - Quote
Leadfoot10 wrote:Thanks for your input, binary boy.
If you're dying to a HMG outside 30m with any frequency, you suck. Trouble is, players engage in fire fights on parts of the map where 30m or less ranges are very commonplace, thereby making the HMG sentinel a highly durable K/D padding murdersuit.
My advice to you, playa...
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Leadfoot10
Molon Labe. General Tso's Alliance
2511
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Posted - 2014.12.09 15:43:00 -
[14] - Quote
pagl1u M wrote:Leadfoot10 wrote:KING CHECKMATE wrote: So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Thanks for your input, binary boy. If you're dying to a HMG outside 30m with any frequency, you suck. If you cannot see they are overpowered you are either a sentinel or really stupid
What does their being OP have to do with dying to them outside 30m?
Again, binary boy, if you're dying to HMGs outside 30m with any frequency, you suck.
And so you know, I'm hardly stupid, and I play every role Dust has to offer except commando. |
Leadfoot10
Molon Labe. General Tso's Alliance
2511
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Posted - 2014.12.09 15:48:00 -
[15] - Quote
Ripley Riley wrote:Leadfoot10 wrote:Thanks for your input, binary boy.
If you're dying to a HMG outside 30m with any frequency, you suck. Trouble is, players engage in fire fights on parts of the map where 30m or less ranges are very commonplace, thereby making the HMG sentinel a highly durable K/D padding murdersuit.
They are the masters of CQC, they should rule in that range.
But to call out Sentinels for being OP because of their range is simply stupidity, IMO. |
Bright Steel
Horizons' Edge Proficiency V.
634
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Posted - 2014.12.09 16:09:00 -
[16] - Quote
Leadfoot10 wrote:Ripley Riley wrote:Leadfoot10 wrote:Thanks for your input, binary boy.
If you're dying to a HMG outside 30m with any frequency, you suck. Trouble is, players engage in fire fights on parts of the map where 30m or less ranges are very commonplace, thereby making the HMG sentinel a highly durable K/D padding murdersuit. They are the masters of CQC, they should rule in that range....and let's remember you have the choice to engage or not. But to call out Sentinels for being OP because of the HMG range is just wrong, IMO, as is the OP when he said this: "You dont even have to aim, you dont even have to strafe. " If I may be so bold, what you guys should be focused on is something that decreases the DPS (either dispersion, kick, or RPM or DPB) or EHP...because the issue with Sentinels is not that their range is too large or that you don't have to aim. That's simply wrong, IMO. It would be interesting to see some additional kick and dispersion on the HMG to make more of a specialty role rather than the of to role.
Perhaps along the lines of the laser rifle, in its optimal it's DEADLY but out side of that is ok or UP
Dust 514, the BEST WORST game you can't stop playing.
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Ripley Riley
Incorruptibles
5440
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Posted - 2014.12.09 16:09:00 -
[17] - Quote
Leadfoot10 wrote:They are the masters of CQC, they should rule in that range....and let's remember you have the choice to engage or not. When my option is to just sit on my ass while they have tea in the objective room or engage... no... I have to engage them.
Also, who the **** decided they get to be CQC masters? When did that discussion happen? Which CCP employee stated that?
Leadfoot10 wrote:But to call out Sentinels for being OP because of the HMG range is just wrong, IMO, as is the OP when he said this:
"You dont even have to aim, you dont even have to strafe. "
If I may be so bold, what you guys should be focused on is something that decreases the DPS (either dispersion, kick, or RPM or DPB) or EHP...because the issue with Sentinels is not that their range is too large or that you don't have to aim. That's simply wrong, IMO. Yeah, the HMG range isn't the issue, I don't believe. It's very complicated to balance the HMG without making it completely worthless. A tiny damage decrease and a tiny penalty to turn speed while firing would be enough, I think.
My advice to you, playa...
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Leadfoot10
Molon Labe. General Tso's Alliance
2516
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Posted - 2014.12.09 16:13:00 -
[18] - Quote
Ripley,
CCP decided Sentinels should be CQC masters -- check the description -- and they have been since day 1 of Dust.
And if you want to get one out of an enclosed area, either you need to be sneaky about it (knives, SG, explosives, hit/run), run a Sentinel yourself, or bring friends -- it's not that hard really unless you expect to be able to 1:1 them by going toe-to-toe. |
Ripley Riley
Incorruptibles
5440
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Posted - 2014.12.09 16:17:00 -
[19] - Quote
Leadfoot10 wrote:Ripley,
CCP decided Sentinels should be CQC masters -- check the description -- and they have been since day 1 of Dust. I hope you realize that me not taking your word for it, isn't personal If you have a direct quote from the dropsuit description I'll be more inclined to believe you.
My advice to you, playa...
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Bright Steel
Horizons' Edge Proficiency V.
634
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Posted - 2014.12.09 16:17:00 -
[20] - Quote
What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
The heavy can hold that room but can't push the hallway, thinking of gal research facility. The assaults could pick off the heavies from down the hall, requiring the defenders to have assaults to push them back, and the would have to stay under cover.
Larger maps I can see a heavy escorted by a few assaults with a logi in tow allowing maximum DPS at all ranges.
This would give assaults that generalized role with heavies having their niche
Dust 514, the BEST WORST game you can't stop playing.
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:20:00 -
[21] - Quote
Leadfoot10 wrote:KING CHECKMATE wrote: So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Thanks for your input, binary boy. If you're dying to a HMG outside 30m with any frequency, you suck.
IF im dying to HMG's at 30mts range is because the weapon is making damage at that range that it shouldnt.
period
ANd what are you talking about skill? players who are ALWAYS in squads have no right to talk to me like that ;)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Robocop Junior
research lab
828
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Posted - 2014.12.09 16:29:00 -
[22] - Quote
Last time I saw a member of Molon Labe on top.....it was on another dude. All suck solo.
If strength were all, tiger would not fear scorpion.
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Leadfoot10
Molon Labe. General Tso's Alliance
2518
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Posted - 2014.12.09 16:29:00 -
[23] - Quote
KING CHECKMATE wrote:Leadfoot10 wrote:KING CHECKMATE wrote: So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Thanks for your input, binary boy. If you're dying to a HMG outside 30m with any frequency, you suck. IF im dying to HMG's at 30mts range is because the weapon is making damage at that range that it shouldnt.period ANd what are you talking about skill? players who are ALWAYS in squads have no right to talk to me like that ;)
We both know I don't need my squad to kill you, repeatedly.
And, thankfully, CCP had the foresight to include the damage falloff dynamic -- you know, the thing that neuters the HMG outside its range.
Again, if you're going to complain about the HMG/Sentinel, you should be focused on other attributes.
PERIOD. |
KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:34:00 -
[24] - Quote
Leadfoot10 wrote:We both know I don't need my squad to kill you.
And luckily CCP had the foresight to include the damage falloff dynamic -- you know, the thing that neuters the HMG outside its range.
Again, if you're going to complain about the HMG/Sentinel, you should be focused on other attributes.
PERIOD.
Hahaha, oooh a skill based argument.
look bro, i like you, but you can have a 200 H-D ratio and kill me every single time (which BTW you have NEVER done without somebody else shooting at me at the same time from the back or whatnot {whats your name, I.Diversity 2?}, and if you want to go let me know, My Amarr Assault will take good care of you), still doesnt prove you are correct.
The HMG might have some damage ''falloff' but its not enough.
In maps like Gal Research Lab, where every area is divided in spaces between 15-45 mts, a 1000+ RoF weapon with over 400 bullets that doesnt miss at 35+ mts is broken.... NOT OP, just not working as intended.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:35:00 -
[25] - Quote
Robocop Junior wrote:Last time I saw a member of Molon Labe on top.....it was on another dude. All suck solo.
Leadfoot is actually one of the few decent. ;)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Leadfoot10
Molon Labe. General Tso's Alliance
2518
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Posted - 2014.12.09 16:37:00 -
[26] - Quote
Bright Steel wrote:What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
The heavy can hold that room but can't push the hallway, thinking of gal research facility. The assaults could pick off the heavies from down the hall, requiring the defenders to have assaults to push them back, and the heavies would have to stay under cover.
Larger maps I can see a heavy escorted by a few assaults with a logi in tow allowing maximum DPS at all ranges.
This would give assaults that generalized role with heavies having their niche
^^^ this guy gets it.
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Lonewolf Heavy
Chaotic Company
185
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Posted - 2014.12.09 16:38:00 -
[27] - Quote
I can't remember the exact range, but I believe HMG damage starts drastically dropping off at about 30m because HMG is CQ-Short range weapon (There is some thread labeling what is considered Short-Medium-Long ranges and exact damage drop off points for weapons but I'm to lazy to dig for it seeing Final is about to begin). Also, I believe they did a ninja heat increase again on the HMG with the update (Check Dev post). https://forums.dust514.com/default.aspx?g=posts&m=2506271#post2506271 (normally I would make that neater but I'm using a quick reply)
Sentinel/Commando
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Leadfoot10
Molon Labe. General Tso's Alliance
2519
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Posted - 2014.12.09 16:41:00 -
[28] - Quote
Robocop Junior wrote:Last time I saw a member of Molon Labe on top.....it was on another dude. All suck solo.
So says the guy with the 1.75 KDR...which would put you solidly below average in our corp, incidentally.
You might have seen us on top....of the all time corp kills and WP. Where you'd find us #1.
Not that any of that matters, really, but since you brought it up.... |
One Eyed King
Land of the BIind
6468
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Posted - 2014.12.09 16:44:00 -
[29] - Quote
Leadfoot10 wrote:Bright Steel wrote:What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
The heavy can hold that room but can't push the hallway, thinking of gal research facility. The assaults could pick off the heavies from down the hall, requiring the defenders to have assaults to push them back, and the heavies would have to stay under cover.
Larger maps I can see a heavy escorted by a few assaults with a logi in tow allowing maximum DPS at all ranges.
This would give assaults that generalized role with heavies having their niche ^^^ this guy gets it. I agree, but I don't see how this was entirely different than the points Ripley was bringing up.
Also, I disagree that heavies didn't get a change in 1.10. They no longer have directional arrows on passive scans, so now you can't even choose how to try to engage them, or even evade them, if you so choose.
I hate getting tore up at 50m by a heavy even when trying to run away. At 200 to 300 HP its just too accurate at that distance and can still do enough damage that I can neither engage them nor effectively run away if there is no cover near by.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:45:00 -
[30] - Quote
Leadfoot10 wrote:Bright Steel wrote:What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
The heavy can hold that room but can't push the hallway, thinking of gal research facility. The assaults could pick off the heavies from down the hall, requiring the defenders to have assaults to push them back, and the heavies would have to stay under cover.
Larger maps I can see a heavy escorted by a few assaults with a logi in tow allowing maximum DPS at all ranges.
This would give assaults that generalized role with heavies having their niche ^^^ this guy gets it.
Yeah, because THATS not what i was saying in the beginning.
Quote:So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
pretty close to:
Quote:What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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