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KING CHECKMATE
Opus Arcana Covert Intervention
6214
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Posted - 2014.12.09 15:30:00 -
[1] - Quote
pagl1u M wrote:We are still at it.
Easygame sentinels is still a thing.
You dont even have to aim, you dont even have to strafe.
The true problem with sentinels is not the Suits themselves. They have an accurate amount of survivability...
Its the HMG.
In the past , the HMG has been either a piece of **** weapon, or a total monster weapon.
Now, the damage and output are ok.... EXCEPT the RANGE.
HMG's are supposed to be Projectile based CQ weapon. How in hell are people getting kills with them at 45mts? I mean, if i stumble upon a sentinel face to face, its only fair for him to wipe the floor with me....
This goes to ANOTHER issue. HMG's are way too accurate.
AT closer ranges, accuracy shouldnt be a problem, The weapon is literally INTENDED to be a spray and pray weapon of inmense CQ capabilities. The problem is when you are connecting 80%+ of your bullets at 30mts.
I think that after 25 MTS the HMG's spread should increase dramatically, supporting the use of Longer ranged Sidearms such as Bolt pistol, SCR Pistol or Mag Sec SMG, for longer ranges.
So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Amarr FW blue dots suck. If you suck :please go and bother Minmatar or Gallente. You'll even win some matches there.
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:20:00 -
[2] - Quote
Leadfoot10 wrote:KING CHECKMATE wrote: So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
Period.
Thanks for your input, binary boy. If you're dying to a HMG outside 30m with any frequency, you suck.
IF im dying to HMG's at 30mts range is because the weapon is making damage at that range that it shouldnt.
period
ANd what are you talking about skill? players who are ALWAYS in squads have no right to talk to me like that ;)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:34:00 -
[3] - Quote
Leadfoot10 wrote:We both know I don't need my squad to kill you.
And luckily CCP had the foresight to include the damage falloff dynamic -- you know, the thing that neuters the HMG outside its range.
Again, if you're going to complain about the HMG/Sentinel, you should be focused on other attributes.
PERIOD.
Hahaha, oooh a skill based argument.
look bro, i like you, but you can have a 200 H-D ratio and kill me every single time (which BTW you have NEVER done without somebody else shooting at me at the same time from the back or whatnot {whats your name, I.Diversity 2?}, and if you want to go let me know, My Amarr Assault will take good care of you), still doesnt prove you are correct.
The HMG might have some damage ''falloff' but its not enough.
In maps like Gal Research Lab, where every area is divided in spaces between 15-45 mts, a 1000+ RoF weapon with over 400 bullets that doesnt miss at 35+ mts is broken.... NOT OP, just not working as intended.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:35:00 -
[4] - Quote
Robocop Junior wrote:Last time I saw a member of Molon Labe on top.....it was on another dude. All suck solo.
Leadfoot is actually one of the few decent. ;)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6217
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Posted - 2014.12.09 16:45:00 -
[5] - Quote
Leadfoot10 wrote:Bright Steel wrote:What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
The heavy can hold that room but can't push the hallway, thinking of gal research facility. The assaults could pick off the heavies from down the hall, requiring the defenders to have assaults to push them back, and the heavies would have to stay under cover.
Larger maps I can see a heavy escorted by a few assaults with a logi in tow allowing maximum DPS at all ranges.
This would give assaults that generalized role with heavies having their niche ^^^ this guy gets it.
Yeah, because THATS not what i was saying in the beginning.
Quote:So basically:
HMG should totally shred everything at Close ranges...as it is doing it right now. HMG should LOOSE to Light weapons outside the 30mts range.
pretty close to:
Quote:What if the heavy got major dispersion after 20 meters on hip fire, 30m for ADS with additional kick. Then you have a niche you excell at but would need assault escorts on more open terrain?
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6220
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Posted - 2014.12.09 16:59:00 -
[6] - Quote
Leadfoot10 wrote:
lol @ "never"
As mostly a low-HP shield-based player, I do struggle with Amarr Assaults. :)
That said, I truly believe you're focusing on the wrong attribute. The damage falloff is just fine. It's the other features of the HMG that you should be focused on, IMO, if you think the gun is too powerful.
Ok. LEts imagine here its not the range. There there is STILL something wrong with the
Sentinel + HMG + HMG effective RANGE+ Sentinel bonus damage resistance + Weapon damage nerf (remember ,most weapons got a damage nerf and proficiency nerf) = Impossible to take on 1 on 1 unless with R/E
FORMULA XD
So please, instead of defending the weapon or suit, please tell us what you think its wrong. If you think there is anything at all wrong to start with....
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6220
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Posted - 2014.12.09 17:06:00 -
[7] - Quote
Leadfoot10 wrote:
The HMG already does lose to anyone with half a brain at 30+ meters.
.
Thats where you are wrong. You are so used to playing with your buddies XD.
Of course 4+ people shooting at a sentinel at 30mts range is an easy win Lead. (XD)
But on 1 on 1, PLAYER VS PLAYER of the same rarity equipped (say, PROTO) : 1st- Most Suits dont EVEN HAVE 30MTS RADAR to scan to give you a heads up the sentinel is coming. 2nd- If you stand still and trade fire with a heavy at 30mts You will loose , not only because of the POWER of the HMG but for their EHP values AND damage resistances.
Which takes us to the 3rd point: The weapon is so accurate at this ranges that even while strafing you still get 75-85% of the damage done. The circle you need to keep your enemies in is to large and easy to use (at longer ranges).
This is the thing: HMG is SO good at MED RANGES, that the ASSAULT HMG is not even considered anymore. And this IS ASSAULT HMG'S PURPOSE XD
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6221
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Posted - 2014.12.09 17:28:00 -
[8] - Quote
Leadfoot10 wrote:I run solo all the time, and I run away from my squad as well. I have no trouble shredding heavies stupid enough to engage me at that distance solo. Please stop trying to box me into a corner because I disagree with you here.
The lolAssault HMG is a round peg for a square hole -- light weapons are simply more usable at medium distances and provide some movement speed to make them effective.
And by the way, the circle means nothing -- the dot matters. Do you even HMG?
I'm not going to continue to repeat myself -- I've made the point I wanted to make: You're focusing on the wrong attribute if you're focused on damage falloff as the imbalancing attribute of the HMG.
Exactly. you just mentioned the DOT. The DOT matters?
NOT WITH AIM ASSIST LEAD.
Good for you for shredding random heavies. +1
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6222
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Posted - 2014.12.09 18:08:00 -
[9] - Quote
Breakin Stuff wrote:
This is a nice batch of disinformation you have here.
Let me set you straight on something because it's the only point you make worth a comment since nothing anyone says to the contrary about the HMG losing 50% of its DPS outright to dispersion and falloff at 31 meters will be acknowledged as relevant by you.
But back to the point:
The assault HMG isn't used because you can't beat anyone with it 1v1 except in edge cases. The weapon is utter trash in it's current incarnation. Running a standard assault rifle works better.
Thats NOT the point at all.
The Point is that HMG's are too effective outside their Optimal range.
Same as SCR Rifles used to, by preforming better than SG's At CQ engagements?
well yeah...
Thats the point, IMO.
LEad says that the issue is not the HMG. but i dont know what he thinks its broken here. And other people say its the Suit....
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6222
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Posted - 2014.12.09 19:11:00 -
[10] - Quote
Leadfoot10 wrote:Log on Checkmate, and let's the 3 of us run a few and discuss this. I think we're talking past each other at this point.
And so you know, my KDR is much better when I run solo. I typically am a passive scanning scout (i.e. paper thin) when I run in a squad, and I don't try as hard to win knowing I cannot affect the battle as much solo as when in a squad.
And TBH, I don't judge people on KDR. It's a bad way to judge things, I think. I judge players by how they act in game. I just threw out KDR because of the trollish comments -- which I probably should have ignored. But, much like how I act when someone kills me in-game, I come after those who come after me or my friends...I can be rather hard headed in this regard...and KDR be damned.
I accept you invitation.
Just not for today. If im not mistaken is the last day of LP week and i've sacrificed ALL of my ISK (the remaining XD) in getting my APEX Seraph and Dragon suits. And im still at 70k LP and i need to grind 30k just today. I get 3800LP per win so i still have enoug hwork to do...
I usually play after work , around 8.30pm Central time. So, from tomorrow on it will be ok. I'll msge you.
Funny, i could swear i've fought you on an ASSAULT suits. not a scout. At least not that i remember.
I dont even know what my K-D is. I swear. I think it might be around 2.7 maybe.... well, after this week probably around 2.5 since i've been going negative EVERY SINGLE AMarr FW i play solo... thats what i get for giving a d@mn...
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6227
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Posted - 2014.12.09 20:02:00 -
[11] - Quote
Breakin Stuff wrote: Putting the Sentinel in the CQC role to begin with was a mistake. Our happy fun times today I predicted in Beta when they made the HMG a point blank weapon (which makes no sense whatsoever).
But the blunt fact is CQC negates every disadvantage a heavy has. Period. end. stop.
It isn't the EHP, the cold fact is that CQC is the only place where Sentinels can overcome easily every inherent problem with the dropsuits. And in order to balance the HMG so that it didn't simply get stomped into the mud they had to ramp it up to 11.
The weapon IS the problem, the environment is the problem.
the lack of open area maps is a MAJOR problem for caldari balance overall. but the bizarre and incomprehensible decision to say "It's a heavy machinegun! It makes sense that it only works at spitball range! means that the damn thing will always balance on a razor's edge and a couple decimel changes ANYWHERE in the game can cause it to overperform or turn to utter crap.
ITs not the sentinel. ITs the HMG that has the CQ role.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6229
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Posted - 2014.12.09 20:54:00 -
[12] - Quote
Leadfoot10 wrote:
FWIW, I run Assault the least of all my suits -- I'd guess 1% of the time -- although I suspect that will change with 1.10....Scouts got a serious nerf. If you foced me to guess, I run probably 80% scout, 15% heavy, 5% logi.
Well...who knows. All min suits look alike to me... (YOU DO run Min scouts at least right? if not, then i never see you when you kill me hehe)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6229
|
Posted - 2014.12.09 21:05:00 -
[13] - Quote
Leadfoot10 wrote:That's kind of the point, King, of running passive scanning scout suits. If you see me first, I'm generally dead.... And you're wrong again. Min is the only race I don't play, lol. I run, in order of frequency: Cal Scout, Am Scout, Am Sentinel, Gal Logi, Cal Logi, Cal Assault, Gal Assault. Let's run tomorrow night and talk through this....I should be on.
Hmm. Ok So My Amarr scout will be used next time i see you on the enemy side... XD
2cx Prec Enhancers and Proto Focused Scans for you bro.
(as you probably already noticed, my situational awareness is of 0% )
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6230
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Posted - 2014.12.09 21:52:00 -
[14] - Quote
Leadfoot10 wrote:That will work....the first time....maybe the 2nd, then my "sneaky amarr" comes out (i.e. double dampened with 2 range amps and 2 precision enhancers w/proto cloak). You will not scan me in that suit, but as you know, they become paper thin at that point... it has less than 300hp.
I can. I use a Proto FOcused A.Scanner on my Amarr scout too n.n
:P
(plus i think an Amarr scout with 2cx precision enhancers CAN indeed scan another AMarr/Min with 2 cx damps...unless he is proto cloaked. At least thats how it used to be {not gal and cal because they ALSO have 15% damp bonus})
I MIGHT be wrong , but hey im excused. cuz im a scrub.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6232
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Posted - 2014.12.10 00:05:00 -
[15] - Quote
Leadfoot10 wrote:KING CHECKMATE wrote:Leadfoot10 wrote:That will work....the first time....maybe the 2nd, then my "sneaky amarr" comes out (i.e. double dampened with 2 range amps and 2 precision enhancers w/proto cloak). You will not scan me in that suit, but as you know, they become paper thin at that point... it has less than 300hp. I can. I use a Proto FOcused A.Scanner on my Amarr scout too n.n :P (plus i think an Amarr scout with 2cx precision enhancers CAN indeed scan another AMarr/Min with 2 cx damps...unless he is proto cloaked. At least thats how it used to be {not gal and cal because they ALSO have 15% damp bonus}) I MIGHT be wrong , but hey im excused. cuz im a scrub. Yup, that's right (the amarr being able to pick up double dampened am scout until the proto cloak engaged). The proto focused on your scout won't get me though. Takes 3 damps w/proto cloak on the Amarr scout (@ 14 dB) to become invisible to the Gal Logi proto focused (@ 15dB). Bottom line: Dampening wins.
Not quite. You see, to equip 3x cx dampeners you have to SEVERELY gimp your suit. Compared to my 575 armor amarr ak.0 scout with A.Scanner and 2 cx precision enhancers you are running practically nude.
And even if i cant scan you with my focused, if you are wearing 3 cx damps, the message ''SOME MARGIN OF ERROR'' would actually be enough to know you are around.... XD
We'll see. We also have pending to squad up...and next time i find you alone, to brawl...
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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