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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5711
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Posted - 2014.12.10 13:52:00 -
[91] - Quote
Mortishai Belmont wrote:You go down wind of any assault based rifle around 60-70m in a heavy suit and then say that crap :/ I do all the time. with a forge gun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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xavier zor
Molon Labe. General Tso's Alliance
371
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Posted - 2014.12.10 13:57:00 -
[92] - Quote
pagl1u M wrote:WARxion ForDUST wrote:ITT: He got killed by a Sentinel. Yes, I got killed a lot of times in my proto gal assault by a std or adv sentinels. They have worse aim than me, they just stand still and they destroy me. Working as intended.
Maybe you should not stand still.
My to-do list when i return to dust:
Logi my own way to an OB, and never use the cloak on my minja!
And have some ISK!
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Vitantur Nothus
Nos Nothi
1088
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Posted - 2014.12.10 14:01:00 -
[93] - Quote
Breakin Stuff wrote:Vitantur Nothus wrote:If I were 1,500HP Sentinel with a 900 DPS weapon, I'd expect my back to be my weakspot.
I'd never dream to ask for insta-spin; such an ability would allow to me to protect my weakspot too easily. Any unit who seeks to eliminate me should be angling for a flank, and it should be my highest priority to keep them from successfully getting behind me. Those who I catch should be obliterated. But when one does succeed in flanking me, I must accept my death. This is the only to justify my massive HP reserves and DPS. It doesn't balance out, unfortunately. What happens when you have a turn speed penalty on a CQC weapon is you always lose to the person who simply orbits around you and shoots you in the side of the head. Literally the only people you can kill are the lemmings who run at you firing in a straight line or stand still. turn speed penalties can work to balance a ranged weapon so that while it is a beast at range, the instant you get into CQC you can strafe around it shooting it in the side of the head. Just don't let him get a bead on you before you hit 20m.
I believe you. We saw it in early Uprising. These are more my "expectations" of a multiplayer game ...
Why does this unit come with the very best Sword and a Shield twice as big as everyone else's? Oh ... its slow and it has a tough-to-defend bigass weakspot on its back ... its Havel.
As it pertains to Dust, I suspect we could find mechanical means by which to prevent the orbiting scenario. If not, then Rattati is likely right that heat is our best bet. Let the titan swing. If he hits you, you lose. If he misses, you win. To take down the titan more reliably, rush him in pairs. He'll only get one of you. |
Sinboto Simmons
Murphys-Law General Tso's Alliance
6676
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Posted - 2014.12.10 14:08:00 -
[94] - Quote
this thread is long....
Anyway, I'll agree that the sents are a bit uber powerful right now, but still their job as heavies is to be a walking tank.
They aren't impossible to kill yeah, harder than a midframe obviously, they do have some good counters though.
The only thing I can really say that's odd in balancing them would be the fact they turn so fast/strafe, and the grenade slot.
Why do they have a grenade slot? That's like putting another main gun on a tank.....it's usually a flux nade too. (Minja no like)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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pagl1u M
Dead Man's Game RUST415
1058
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Posted - 2014.12.10 15:33:00 -
[95] - Quote
xavier zor wrote:pagl1u M wrote:WARxion ForDUST wrote:ITT: He got killed by a Sentinel. Yes, I got killed a lot of times in my proto gal assault by a std or adv sentinels. They have worse aim than me, they just stand still and they destroy me. Working as intended. Maybe you should not stand still. Plz teach me how to play, master!
One of the few assaults you'll find in a PC match!
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