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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
113
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Posted - 2014.12.17 21:10:00 -
[91] - Quote
Talon Paetznick II wrote:First off the ewar nerfs must die I really don't care about the whole strongbox air grab but scouts were made decent stat wise since 1.6 however the cloak was op the cloak has been nerfed to a comfortable place except for range nerf if you are so adamant about breaking ewar with nerfs ( the coercic circles are fine though) just change the name of scout to light assault I mean at this point my gal scouts are being forced into brick tank and my min scout doesn't even come close to being classified as a scout change ewar to 1.6 and make armor plates harder to fit and fix the ewar while cloaked so everything remains the same everyone wants scouts to be an easy to see and squishy target we are squishy but at least allow us to hit them first you are killing the preemptive strike capability native to scouts and forcing us into a light assault role
so anyone notice et that a 4 complex damped gall scout with a proto cloak can not hide from an assault with 3 complex precisions at short range but the scout can NOT see the assault on the tacnet? so here again I say this
jace silencerww wrote:BL4CKST4R wrote:jace silencerww wrote:this update sucks. lol here is why. lets take any assault put 1 complex dampner on it. (db of 30) now my ewar caldari proto scout with 2 complex precisions and 2 complex range amps. here are my stats short range - 12db at 12 meters medium range - 20 db at 23 to 25 meters long range - 31 db at 49 meters. so I can not put up an assault suit until he is within 24 meters? less if he comes up from my back, it would be about 15 meters then lol. what good is that? I am dead even with 2 complex shields my max ehp is 395.
lol what good is ewar scouts now? when any logi can have longer and almost as strong ewar passive scans but with better ehp plus more equipment? oh joy the bandwidth was a great help. NOT! instead of dropping uplinks with my logi and helping my team push after I die or change out to my assault, scout or commando, I have to stay as my logi. oh yay me! You just described the purpose of the update and why it is a good thing. how so? by making ewar scouts pointless. besides all of my ewar scouts have less than 400 ehp at the max (most have 300ehp). most assault have 600-800 ehp. oh plus being back slayer logis. throw equipment and crap can not change to my assault so slayer logi it is. put it this way a sentinel with 4 complex precision can pick my ewar caldari scout at medium range?! so logis can have longer range and as almost as strong ewar scans plus higher ehp. plus just about any other suit can pick me up at short - medium range with 1-2 complex precisions with 3 complex they can pick up my 2 complex damps gall or cald scout at short - medium range. what the freak?! so why the heck would anyone run ewar scouts now? so yup only real option left, brick scouts it is then lol.
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3484
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Posted - 2014.12.17 21:16:00 -
[92] - Quote
An assault with 3 precision enhancers sacrifices a bulk of hp and or damage to he able to see you at approximately 8 meters, If you cannot easily kill this assault when you as a scout have the advantage then you have failed, all you need is one enhancer to scan the assault at all ranges. And with a shotgun even if he sees you at 8m by the time he turn a around you should have killed him.
The purpose of the update is to allow all suits to be able to participate in EWAR and that is exactly what is being done, scouts are still superior in EWAR but they must work a little bit harder for it, is that so much of a problem?
supercalifragilisticexpialidocious
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
113
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Posted - 2014.12.17 21:55:00 -
[93] - Quote
BL4CKST4R wrote:An assault with 3 precision enhancers sacrifices a bulk of hp and or damage to he able to see you at approximately 8 meters, If you cannot easily kill this assault when you as a scout have the advantage then you have failed, all you need is one enhancer to scan the assault at all ranges. And with a shotgun even if he sees you at 8m by the time he turn a around you should have killed him.
The purpose of the update is to allow all suits to be able to participate in EWAR and that is exactly what is being done, scouts are still superior in EWAR but they must work a little bit harder for it, is that so much of a problem? lol you would think that but gall and amarr assault are armor stacking so yea where is they hp lost? I see them stack over 700 armor on the adv and stack over 1000 armor on pro. |
BL4CKST4R
Crux Special Tasks Group Gallente Federation
3484
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Posted - 2014.12.17 23:27:00 -
[94] - Quote
With two damps on a gal or cal scout while cloaked it would be impossible to be scanned with two enhancers. And a pr to logi can scan you....
supercalifragilisticexpialidocious
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
113
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Posted - 2014.12.18 00:26:00 -
[95] - Quote
BL4CKST4R wrote:With two damps on a gal or cal scout while cloaked it would be impossible to be scanned with two enhancers. And a pr to logi can scan you... Btw armor got nerfed today might wanna review your stacking statement.
lol really? you think not.... yes the assault can with 2 complex precisions at short range oh btw the logi has even better ewar ability that the assault at a greater range than the scouts. here is why... his db at that range long 35db at 35 meters, medium 27db at 15meters and 13 at 6 meters. a gall & cald scout with 2 complex damps while using a proto cloak db is 14. with 4 damps it is 12. while assault db at short with 3 is 12. he can see me. FYI so can a sentinel with 4 complex precision at short. his db is 12 too. btw proto gall assault with 4 complex plates, 1 complex armor repairer, 2 complex precision, 1 complex dam mod, proto ar, smg, grenade and hives will fit, armor of 938. total ehp 1131. the amarr same set up will have 988 armor and ehp total of 1169. |
BL4CKST4R
Crux Special Tasks Group Gallente Federation
3484
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Posted - 2014.12.18 11:03:00 -
[96] - Quote
Ok I am going to be honest I seriously do not see what it is the problem you ARE complaining about... It seems like every fitting you suggest to be "better" than a scout is sacrificing a lot just to be able to see you at short range, and basically half their slots for above short range. This looks balanced to me...
supercalifragilisticexpialidocious
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XxBlazikenxX
Y.A.M.A.H
5
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Posted - 2014.12.18 18:44:00 -
[97] - Quote
All in all, awesome update! I'm having so much fun playing games now and everything is running smoother.
You're going to have to do something amazing to top this one.
GO BIG or go home
In Dust 514, dying is a part of life.
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
115
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Posted - 2014.12.18 22:11:00 -
[98] - Quote
BL4CKST4R wrote:Ok I am going to be honest I seriously do not see what it is the problem you ARE complaining about... It seems like every fitting you suggest to be "better" than a scout is sacrificing a lot just to be able to see you at short range, and basically half their slots for above short range. This looks balanced to me... what I am saying is simple. the ewar nerf has made even more brick tank scouts over the real ewar scouts. unless you run scouts 80% of the time you will not understand how bad the ewar/range nerf is. look at it this way any logi has better range ewar scans than 3 of the scouts from the start. just 3 less meters than a proto caldari scout. plus with the cloak delay weapons and lost of precision of 85% while cloaked, it has killed most real scouts. the Minnie scouts are crazy for running a very limited ewar scout just for nk kills (I am as well). count the number of scouts vs assault heavies and logis. |
XxBlazikenxX
Y.A.M.A.H
11
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Posted - 2014.12.22 22:33:00 -
[99] - Quote
Ok, I'm open to replies, personally I think this is the most epic update we've ever had, I think the daily missions really spiced things up. And I don't know what anyone is talking about the logo/scout nerfs. I see plenty of scouts still killing the same amount, and I also see plenty of logis as well so quit your whining.
In Dust 514, dying is a part of life.
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Maken Tosch
DUST University Ivy League
10616
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Posted - 2014.12.31 08:42:00 -
[100] - Quote
jace silencerww wrote:BL4CKST4R wrote:Ok I am going to be honest I seriously do not see what it is the problem you ARE complaining about... It seems like every fitting you suggest to be "better" than a scout is sacrificing a lot just to be able to see you at short range, and basically half their slots for above short range. This looks balanced to me... what I am saying is simple. the ewar nerf has made even more brick tank scouts over the real ewar scouts. unless you run scouts 80% of the time you will not understand how bad the ewar/range nerf is. look at it this way any logi has better range ewar scans than 3 of the scouts from the start. just 3 less meters than a proto caldari scout. plus with the cloak delay weapons and lost of precision of 85% while cloaked, it has killed most real scouts. the Minnie scouts are crazy for running a very limited ewar scout just for nk kills (I am as well). count the number of scouts vs assault heavies and logis.
And that's the beauty of the Minmatar Scouts. They don't rely heavily on EWAR. A skilled Minscout can velocipator your ass before you can react and then you're dead.
Though I wonder how many of such players are out there.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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RKKR
WarRavens Capital Punishment.
1068
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Posted - 2014.12.31 13:44:00 -
[101] - Quote
jace silencerww wrote:plus with the cloak delay weapons and lost of precision of 85% while cloaked, it has killed most real scouts.
Is it called real scouts if you need cloaks to begin with?
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Bethhy
Ancient Exiles.
2807
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Posted - 2015.01.01 04:00:00 -
[102] - Quote
Regardless of what little changes happen with a suit/hull or a gun or a module...
It really in the end of being a bitter vet... Doesn't matter... I Love DUST's content.. DUST's content is amazing.. it is what makes me constantly compare other games too..
Eve and DUST both make me do this.
But for me where DUST has fallen short is simply the feel of the game.. Uprising as a Whole patch as i have been here since day one... and every day after patch launch since... Is the game just doesn't feel as good as it did in beta..
The guns had more character and there was only a few to choose from.
The best explanation of how DUST's feel has changed is explained in this Article done by some FPS enthusiasts.
http://www.pcgamer.com/what-makes-a-good-game-gun/
P.S** Also you guys should grab a couple Turbo controllers... spend maybe 100-150 bux and get 5-6 of them, Well, you guys are in China.. Maybe a bit cheaper ;)... and test the statistics of weapons with what is humanly possible with what a repeating macro can influence and nullify for shooting mechanics.
Along with picking up a http://xim4.com/ And really look at balancing peripherals in DUST 514.. Or just get rid of Keyboard and mouse once and for all.. And accept people are going to be using that hardware paired with DS3 tweaks over raw USB input simply because one out performs the other. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
116
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Posted - 2015.01.02 15:00:00 -
[103] - Quote
RKKR wrote:jace silencerww wrote:plus with the cloak delay weapons and lost of precision of 85% while cloaked, it has killed most real scouts. Is it called real scouts if you need cloaks to begin with?
lol sometimes to stealth hack or hide from a group of reds or flank when no cover is around or crossing open ground. most of my scouts have less than 275 shield & 87 armor. |
XxBlazikenxX
Y.A.M.A.H
16
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Posted - 2015.01.06 20:40:00 -
[104] - Quote
I would like to report an error that I have found a week ago, I do not know if it is already fixed but I will point it out anyway.
If you go into the loyalty store for the Imperial Guard and you go to the Dropsuits section, you will find that when you press 'show info' on the Imperial 'Dominus' Sentinel it will say the description for the Minmatar sentinel.
A proud member of Y.A.M.A.H
Recruitment
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ebronian flacktoider
g-string tuners
15
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Posted - 2015.01.12 01:28:00 -
[105] - Quote
I would have thought that one of the niggling issues of the game and probably alot will agree and the scrublets that do this will complain wah wah wah. So when are you guys going to make it that heavy frames and sentinals can only use heavy weapons and makes the fit null and void if a light weapon is fitted on it? The amount of people over the past few days (coalition latino corp) that run amarr sentinal/heavy frames with an ishukone assault rail rifle is becomming rather annoying, especially when they have 3 logis behind them. Sort it out ccp. |
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