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        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1287
 
 
      | Posted - 2014.12.04 21:09:00 -
          [1] - Quote 
 Minmatar, and especially Amarr weapons are extremely lacking in variety. We need to inject some versatility and different playstyles into their rifles. Rifles specifically, because it seems like a relatively easy thing to do, that will be greatly appreciated by the community.
 
 Here are my ideas, but they are just that. My ideas. You can do whatever you like, but I would greatly appreciate it if the Breach Scrambler was a weapon like that.
 
 GÇóBreach Combat RifleGÇó
 Fires in heavy, 2 round bursts. Boom boom.
 
 GÇóDamage:64
 GÇóRoF: 525
 GÇóMax bursts per second: 4.365
 GÇóMax DPS:558.72
 GÇóMagazine Size: 24 (30 with Minassault)
 GÇóTotal Carried Ammo: 144 rounds. (5+1 Magazines)
 GÇóDamage per Mag: 1536 (1920 with Minassault)
 GÇóTotal Carried Damage: 9216
 GÇóReload Speed: Same as CR.
 GÇóRange: Identical to CR.
 GÇóKick and Recoil: Higher than CR.
 GÇóCPU: Same as CR.
 GÇóPG: Same as CR.
 
 GÇóBreach Scrambler RifleGÇó
 Semiautomatic. Does not overheat. Strong Headshots. Strongly rewards Precision, Accuracy, and Patience.
 
 GÇóDamage: 80
 GÇóHeadshot Multiplier: 350%
 GÇóRoF: 425
 GÇóMax DPS: 566.67
 GÇóMagazine Size: 12
 GÇóTotal Carried Ammo: 96 (7+1 Magazines)
 GÇóDamage per Mag: 960
 GÇóTotal Carried Damage: 7680
 GÇóReload Speed: Same as ScR.
 GÇóRange: Same as ScR
 GÇóRecoil: Higher than ScR
 GÇóCPU: Same as ScR
 GÇóPG: Same as ScR
 
 
 GÇóTactical Combat RifleGÇó
 Feels like a Scout Rifle or Hand Cannon in Destiny. Lots of Alpha, and it feels really powerful. Rewards patience and good accuracy.
 
 GÇóDamage: 205.5
 GÇóRoF: 200
 GÇóDPS: 685
 GÇóMagazine size: 5 (6 with Minassault)
 GÇóTotal Carried Ammo: 40 (7+1 Magazines)
 GÇóDamage per Mag: 1027.5 (1233 with Minassault)
 GÇóTotal Carried Damage: 8220
 GÇóReload Speed: Same.
 GÇóRange: In between ScR and TacAR.
 GÇóRecoil: Very High. The barrel should visibly rise an 3-4cm for every shot.
 GÇóCPU: Same.
 GÇóPG: Same.
 
 
 GÇóBurst Scrambler RifleGÇó
 Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
 
 GÇóDamage: 62
 GÇóRoF: 1680
 GÇóCharge Time: 0.75 seconds.
 GÇóBurst Length: 0.25 Seconds.
 GÇóBursts per second: 1
 GÇóMax DPS: 434
 GÇóMagazine Size: 28 (4 bursts)
 GÇóTotal Carried Ammo: 168 (5+1 Magazines)
 GÇóDamage per Magazine: 1736
 GÇóTotal Carried Damage: 10416
 GÇóHeat buildup per burst: 30
 GÇóOverheat threshold: 100
 GÇóOverheat Damage: 120
 GÇóReload Speed: Same
 GÇóRange: A few meters longer than CR.
 GÇóRecoil: Low recoil per shot, but it adds up in the overall burst.
 GÇóCPU: Same
 GÇóPG: Same
 
 I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
 
 Please, make my Opus pretty... | 
      
      
        |  Stupid F0ckin Scrub
 Eternal Beings
 Dark Taboo
 
 2
 
 
      | Posted - 2014.12.04 21:21:00 -
          [2] - Quote 
 THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking.
 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1287
 
 
      | Posted - 2014.12.04 21:24:00 -
          [3] - Quote 
 
 Stupid F0ckin Scrub wrote:THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking.  It fires slower. The DPS it roughly the same.
 
 
  In fact, every weapon I suggested has lower DPS than the variants that already exist. Except the TacCR, but I just mad it so it has about the same DPS as the ScR and TacAR.
 
 Do you understand math?
 
 Please, make my Opus pretty... | 
      
      
        |  Stupid F0ckin Scrub
 Eternal Beings
 Dark Taboo
 
 3
 
 
      | Posted - 2014.12.04 21:33:00 -
          [4] - Quote 
 
 Fizzer XCIV wrote:Stupid F0ckin Scrub wrote:THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking.  It fires slower. The DPS it roughly the same.  In fact, every weapon I suggested has lower DPS than the variants that already exist. Except the TacCR, but I just mad it so it has about the same DPS as the ScR and TacAR. Do you understand math? 
 
 Ok, I reread your post in greater depth. Mainly, I did skip over your DPS. I withdraw My statement. My bad. Actually yes, I do think its a good idea. ALthough I am in favor of a tactical CR firing faster with less damage. It just seems like the minmatar way, High RoF, Low dam. Maybe 60dam at 600rpm
 | 
      
      
        |  Auris Lionesse
 Kang Lo Directorate
 Gallente Federation
 
 1294
 
 
      | Posted - 2014.12.04 23:02:00 -
          [5] - Quote 
 7 round bursts? lulwut?
 
 in that case can i have the 2100rpm burst railrifle ive been talking about like the hk g11
 
 http://youtu.be/E_didDgUjn0
 thing sounds too awesome
 it should sooooo be the burst rail for caldari and gallente.
 
 Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else. | 
      
      
        |  Victor Moody Stahl
 Amarr Templars
 Amarr Empire
 
 194
 
 
      | Posted - 2014.12.05 00:53:00 -
          [6] - Quote 
 
 Fizzer XCIV wrote:GÇóBurst Scrambler RifleGÇóCharges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
 
 GÇóDamage: 62
 GÇóRoF: 1680
 GÇóCharge Time: 0.75 seconds.
 GÇóBurst Length: 0.25 Seconds.
 GÇóBursts per second: 1
 GÇóMax DPS: 434
 GÇóMagazine Size: 28 (4 bursts)
 GÇóTotal Carried Ammo: 168 (5+1 Magazines)
 GÇóDamage per Magazine: 1736
 GÇóTotal Carried Damage: 10416
 GÇóHeat buildup per burst: 30
 GÇóOverheat threshold: 100
 GÇóOverheat Damage: 120
 GÇóReload Speed: Same
 GÇóRange: A few meters longer than CR.
 GÇóRecoil: Low recoil per shot, but it adds up in the overall burst.
 GÇóCPU: Same
 GÇóPG: Same
 
 I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
 
 So basically it's the Fusion Rifle from Destiny? That's cool I guess.
 
 I'd rather have an Amarrian laser shotgun based on the Fusion Rifle from Destiny, personally. Mostly because then there would be more than three Amarr guns in the entire game.
 
 But yeah, more variants sounds cool too I guess.
 
 Buff Logis | Nerf Scouts | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1288
 
 
      | Posted - 2014.12.05 01:09:00 -
          [7] - Quote 
 
 Victor Moody Stahl wrote:Fizzer XCIV wrote:GÇóBurst Scrambler RifleGÇóCharges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
 
 GÇóDamage: 62
 GÇóRoF: 1680
 GÇóCharge Time: 0.75 seconds.
 GÇóBurst Length: 0.25 Seconds.
 GÇóBursts per second: 1
 GÇóMax DPS: 434
 GÇóMagazine Size: 28 (4 bursts)
 GÇóTotal Carried Ammo: 168 (5+1 Magazines)
 GÇóDamage per Magazine: 1736
 GÇóTotal Carried Damage: 10416
 GÇóHeat buildup per burst: 30
 GÇóOverheat threshold: 100
 GÇóOverheat Damage: 120
 GÇóReload Speed: Same
 GÇóRange: A few meters longer than CR.
 GÇóRecoil: Low recoil per shot, but it adds up in the overall burst.
 GÇóCPU: Same
 GÇóPG: Same
 
 I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
 So basically it's the Fusion Rifle from Destiny? That's cool I guess. I'd rather have an Amarrian laser shotgun based on the Fusion Rifle from Destiny, personally. Mostly because then there would be more than three  Amarr guns in the entire game. But yeah, more variants sounds cool too I guess. Exactly what I was going for.
 For all the flak the Fusion Rifles receive, they really are pretty unique weapons.
 In Destiny they are balanced in the low TTK environment by being a weapon you can't miss with at the beginning of the engagement. Because Dust is a long TTK game, and this is an Amarrian weapon, it seems fitting to balance it with overheat instead, since it would simply be imbalanced to allow such a weapon to kill in one burst against all but the weakest of suits.
 
 I feel like a weapon similar to them would be good addition to Dust, and they would fit right into the lore and combat mantras.
 
 I have a completely different idea for what the Amarr Shotgun should be, if there ever is one. If you have ever played Warframe, there is a weapon called the "Phage". Google that thing, and witness one of the coolest weapon mechanics I've ever seen.
 
 Please, make my Opus pretty... | 
      
      
        |  Victor Moody Stahl
 Amarr Templars
 Amarr Empire
 
 195
 
 
      | Posted - 2014.12.05 01:22:00 -
          [8] - Quote 
 I'm not disagreeing that the Fusion Rifle isn't cool (it's pretty chill, IMO), rather I think that the Fusion Rifle's mechanics are more suited to a shotgun weapon.
 
 And while I did Google the "Phage" weapon in Warframe... it is cool for sure, but I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
 
 A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition.
 
 Buff Logis | Nerf Scouts | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1289
 
 
      | Posted - 2014.12.05 02:42:00 -
          [9] - Quote 
 
 Victor Moody Stahl wrote:I'm not disagreeing that the Fusion Rifle isn't cool (it's pretty chill, IMO), rather I think that the Fusion Rifle's mechanics are more suited to a shotgun weapon.
 And while I did Google the "Phage" weapon in Warframe... it is cool for sure, but I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
 
 A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition.
 Well obviously it shouldn't start so widely dispersed in Dust.
 
 Actually, I have ideas for both the Amarr and Minmatar Shotguns. I'll just say them.
 
 
 GÇóMinmatar ShotgunGÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 2.25 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
 
 
 GÇóAmarr ShotgunGÇó
 Fires 6 beams on a hexagonal pattern, with one beam in the center, for a total of 7 beams. The beams focus towards a single point, as the heat rises. It is important that the focusing of the beams is tied to the heat of the weapon, and not their own timer! The outer Hexagon of beams could rotate, if that would be possible. It would be cool. A really complicated weapon, overall.
 
 GÇóDamage per "shot": 30.03
 GÇóDamage per beam: 4.29
 GÇóRoF: 1000 (to get nice smooth beams)
 GÇóDPS: 500.5
 GÇóMagazine Size: 70 (lasts a total of 4.2 seconds per magazine)
 GÇóTotal Ammo: 420(5+1 mags)
 GÇóDamage per Mag: 2102.1
 GÇóTotal Damage: 12612.6
 GÇóReload Speed: 2.75 seconds
 GÇóHeat per second: 35
 GÇóOverheat threshold: 100
 GÇóFeedback Damage: 150
 GÇóCooldown time: 3.5 seconds
 GÇóAccuracy: At the lowest focus, it should be a little more accurate than the Gallente Shotgun. At the highest focus, it should be pinpoint accurate. It should achieve maximum accuracy at 66.6 heat, which is halfway to overheating, and will take 1.88 seconds of firing to get to.
 GÇóBeam Rotation Speed: 120-¦ per second counter clockwise.
 GÇóRecoil and Kick: None.
 GÇóRange: 13m optimal, 18m effective, 35m absolute.
 
 I've also got ideas for an Amarr SMG, and Amarr Grenade.
 
 Please, make my Opus pretty... | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 4883
 
 
      | Posted - 2014.12.05 02:45:00 -
          [10] - Quote 
 Your Tactical Combat Rifle seems a little too, how do I put this...
 
 horribly thought out?
 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1289
 
 
      | Posted - 2014.12.05 02:49:00 -
          [11] - Quote 
 
 Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
 horribly thought out?
 Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it.
 
 Please, make my Opus pretty... | 
      
      
        |  Jacques Cayton II
 Titans of Phoenix
 
 1200
 
 
      | Posted - 2014.12.05 03:02:00 -
          [12] - Quote 
 
 Fizzer XCIV wrote:Minmatar, and especially Amarr weapons are extremely lacking in variety. We need to inject some versatility and different playstyles into their rifles. Rifles specifically, because it seems like a relatively easy thing to do, that will be greatly appreciated by the community.
 Here are my ideas, but they are just that. My ideas. You can do whatever you like, but I would greatly appreciate it if the Breach Scrambler was a weapon like that.
 I think these weapons would add more variety to the rifles in Dust. Something that is kind of lacking. Right now, the only Rifles that are quirky are the ScR and RR. All the other weapons are sort of stagnant.
 
 GÇóBreach Combat RifleGÇó
 Fires in heavy, 2 round bursts. Boom boom.
 
 GÇóDamage:64
 GÇóRoF: 525
 GÇóMax bursts per second: 4.365
 GÇóMax DPS:558.72
 GÇóMagazine Size: 24 (30 with Minassault)
 GÇóTotal Carried Ammo: 144 rounds. (5+1 Magazines)
 GÇóDamage per Mag: 1536 (1920 with Minassault)
 GÇóTotal Carried Damage: 9216
 GÇóReload Speed: Same as CR.
 GÇóRange: Identical to CR.
 GÇóKick and Recoil: Higher than CR.
 GÇóCPU: Same as CR.
 GÇóPG: Same as CR.
 
 GÇóBreach Scrambler RifleGÇó
 Semiautomatic. Does not overheat. Strong Headshots. Strongly rewards Precision, Accuracy, and Patience.
 
 GÇóDamage: 80
 GÇóHeadshot Multiplier: 350%
 GÇóRoF: 425
 GÇóMax DPS: 566.67
 GÇóMagazine Size: 12
 GÇóTotal Carried Ammo: 96 (7+1 Magazines)
 GÇóDamage per Mag: 960
 GÇóTotal Carried Damage: 7680
 GÇóReload Speed: Same as ScR.
 GÇóRange: Same as ScR
 GÇóRecoil: Higher than ScR
 GÇóCPU: Same as ScR
 GÇóPG: Same as ScR
 
 
 GÇóTactical Combat RifleGÇó
 Feels like a Scout Rifle or Hand Cannon in Destiny. Lots of Alpha, and it feels really powerful. Rewards patience and good accuracy.
 
 GÇóDamage: 205.5
 GÇóRoF: 200
 GÇóDPS: 685
 GÇóMagazine size: 5 (6 with Minassault)
 GÇóTotal Carried Ammo: 40 (7+1 Magazines)
 GÇóDamage per Mag: 1027.5 (1233 with Minassault)
 GÇóTotal Carried Damage: 8220
 GÇóReload Speed: Same.
 GÇóRange: In between ScR and TacAR.
 GÇóRecoil: Very High. The barrel should visibly rise an 3-4cm for every shot.
 GÇóCPU: Same.
 GÇóPG: Same.
 
 
 GÇóBurst Scrambler RifleGÇó
 Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
 
 GÇóDamage: 62
 GÇóRoF: 1680
 GÇóCharge Time: 0.75 seconds.
 GÇóBurst Length: 0.25 Seconds.
 GÇóBursts per second: 1
 GÇóMax DPS: 434
 GÇóMagazine Size: 28 (4 bursts)
 GÇóTotal Carried Ammo: 168 (5+1 Magazines)
 GÇóDamage per Magazine: 1736
 GÇóTotal Carried Damage: 10416
 GÇóHeat buildup per burst: 30
 GÇóOverheat threshold: 100
 GÇóOverheat Damage: 120
 GÇóReload Speed: Same
 GÇóRange: A few meters longer than CR.
 GÇóRecoil: Low recoil per shot, but it adds up in the overall burst.
 GÇóCPU: Same
 GÇóPG: Same
 
 I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
 No no no no your stats are to op
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 4884
 
 
      | Posted - 2014.12.05 03:26:00 -
          [13] - Quote 
 
 Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
 horribly thought out?
 Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize.
 
 Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20.
 
 The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course.
 
 The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more.
 
 Just my opinion.
 
 Anywho, more clip size, lower damage, and clip than what you were suggesting.
 | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1290
 
 
      | Posted - 2014.12.05 03:28:00 -
          [14] - Quote 
 
 Jacques Cayton wrote:No no no no your stats are to op
 Honestly, I blatantly disagree. I'll I'm hearing is "Waah, I don't want people to have weapons that will compete with mine!", until/unless you tell me why you think they are OP.
 I've put a lot of thought into these weapons, and I tailored each on to have a specific drawback built into the stats, that the user must overcome in order to use them to their fullest extent. Some of them once downright UP overall stats, but a niche that they would excel in.
 
 Please, make my Opus pretty... | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1290
 
 
      | Posted - 2014.12.05 03:49:00 -
          [15] - Quote 
 
 Joel II X wrote:Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
 horribly thought out?
 Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize.  Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20.  The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course.  The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more.  Just my opinion.  Anywho, more clip size, lower damage, and clip than what you were suggesting.  Ah, I see. You just think it should be completely different.
 While I do subsribe to the idea of each race following a general mantra, I think a little bit of diversity would be better. The weapon you described sounds a little too much like the regular CR, and it would heavily cut into the diversity of the CR class if there was no semiautomatic weapons in it.
 And while Minmatar weapons are generally fast firing, you really have to look at how each race would approach the question of "how are we going to fill this weapon role?".
 The answer I came up with for a " hit and run semiautomatic than needs to be effective at range"? That thing. It has high alpha, so that you can peekaboo heavy armor tankers before taking cover and firing from a different position.
 It does break the stereotypical dakkadakka, but I feel that it is how the Minnie's would fill the role.
 
 
 Please, make my Opus pretty... | 
      
      
        |  Apocalyptic Destroyerr
 Shining Flame
 Amarr Empire
 
 14
 
 
      | Posted - 2014.12.05 04:01:00 -
          [16] - Quote 
 
 Fizzer XCIV wrote:GÇóBurst Scrambler RifleGÇó
 Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
 
 GÇóDamage: 62
 GÇóRoF: 1680
 GÇóCharge Time: 0.75 seconds.
 GÇóBurst Length: 0.25 Seconds.
 GÇóBursts per second: 1
 GÇóMax DPS: 434
 GÇóMagazine Size: 28 (4 bursts)
 GÇóTotal Carried Ammo: 168 (5+1 Magazines)
 GÇóDamage per Magazine: 1736
 GÇóTotal Carried Damage: 10416
 GÇóHeat buildup per burst: 30
 GÇóOverheat threshold: 100
 GÇóOverheat Damage: 120
 GÇóReload Speed: Same
 GÇóRange: A few meters longer than CR.
 GÇóRecoil: Low recoil per shot, but it adds up in the overall burst.
 GÇóCPU: Same
 GÇóPG: Same
 
 I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
 
 I'm All For this **** !!!
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1560
 
 
      | Posted - 2014.12.05 11:28:00 -
          [17] - Quote 
 Nah, no need to rush things.
 Plenty of toys already.
 Better improve other areas of game.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Spectral Clone
 Abandoned Privilege
 Top Men.
 
 3244
 
 
      | Posted - 2014.12.05 12:37:00 -
          [18] - Quote 
 Tactical CR should be a hand held artillery cannon with similar range as RR. It is a full auto with very low ROF and poor hipfire.
 
 EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet". My PS3: http://imgur.com/a/5O8ok | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 380
 
 
      | Posted - 2014.12.05 13:00:00 -
          [19] - Quote 
 Love both shotguns and rifles proposals! Mostly burst ScR and minmatar shotgun. You should add these two to the OP ^^
 | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2290
 
 
      | Posted - 2014.12.05 13:36:00 -
          [20] - Quote 
 
 Fizzer XCIV wrote:GÇóMinmatar ShotgunGÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 2.25 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
 
 
 
 I like this idea for the most part, though I have some reservations about it.
 
 It makes me think "blunderbuss that fires uranium gravel".
 
 This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time.
 
 I do really like the idea otherwise though.
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  STABBEY
 Molon Labe.
 General Tso's Alliance
 
 539
 
 
      | Posted - 2014.12.05 15:32:00 -
          [21] - Quote 
 You own a modded controller dont you?
 
 Gÿú GÖ¦ Gÿñ Gäó © sç+(¬GÇ+¬)sç+ (-éGîú¦Ç_Gîú¦ü)ßòñ Gû¼Gû¼+¦GòÉGòÉGòÉGòÉGòÉGòÉGòÉ-Vet-GòÉGòÉGòÉGòÉGòÉGòÉGòÉ+¦Gû¼Gû¼ +¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1297
 
 
      | Posted - 2014.12.05 15:54:00 -
          [22] - Quote 
 
 STABBEY wrote:You own a modded controller dont you?  No.
 And I wouldn't need a modded controller to make the most of any of those weapons. None of them have a refire rate of above ~525.
 
 Also, if you seriously think modded controllers are still a problem in this game, or ever really were, you're just a little *****. You can't stand the fact that someone can shoot faster than you. The idea that anyone can do anything better than you pisses you off, because it justifies all your scrub deaths. So instead, you have to tell yourself that they were cheaters, to protect your fragile ego.
 
 Please, make my Opus pretty... | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1299
 
 
      | Posted - 2014.12.05 21:01:00 -
          [23] - Quote 
 
 Alaika Arbosa wrote:Fizzer XCIV wrote:GÇóMinmatar ShotgunGÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 2.25 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
 
 
 I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast?
 Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits.
 
 I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun.
 
 Please, make my Opus pretty... | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 4909
 
 
      | Posted - 2014.12.06 07:30:00 -
          [24] - Quote 
 
 Fizzer XCIV wrote:Joel II X wrote:Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
 horribly thought out?
 Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize.  Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20.  The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course.  The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more.  Just my opinion.  Anywho, more clip size, lower damage, and clip than what you were suggesting.  Ah, I see. You just think it should be completely different. While I do subsribe to the idea of each race following a general mantra, I think a little bit of diversity would be better. The weapon you described sounds a little too much like the regular CR, and it would heavily cut into the diversity of the CR class if there was no semiautomatic weapons in it.  And while Minmatar weapons are generally fast firing, you really have to look at how each race would approach the question of "how are we going to fill this weapon role?".  The answer I came up with for a " hit and run semiautomatic than needs to be effective at range"? That thing. It has high alpha, so that you can peekaboo heavy armor tankers before taking cover and firing from a different position. It does break the stereotypical dakkadakka, but I feel that it is how the Minnie's would fill the role. That and I've noticed that there is no semiautomatic or alpha damage armor rifle. This is the perfect opportunity to fill those shoes. Fair enough.
 
 Either way, though, the damage and clip size is off, in my opinion. That's my main concern.
 | 
      
      
        |  TRULY ELITE
 Titans of Phoenix
 
 205
 
 
      | Posted - 2014.12.06 08:49:00 -
          [25] - Quote 
 CCP please sticky this :) I don't care if I have to wait for 2.0 in February just sticky it!
 
 Born Amarr, Pure Minmatar. Commando, Logistics, Sentinel, Scout mk.o | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2297
 
 
      | Posted - 2014.12.06 16:03:00 -
          [26] - Quote 
 
 Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:GÇóMinmatar ShotgunGÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 2.25 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
 
 
 I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast?  Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits. I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun. Ok, so I had started to respond to this yesterday, got distracted and pulled AFK and then forgot to finish it before I shutdown my computer so here goes round two.
 
 First off, please define "stackfire gun" since that determines if I think you really are underestimating the reload time (since I am thinking "How long would it take to reload a blunderbuss that fires uranium gravel")
 
 Secondly, I like the idea of replacing the entire barrel when you reload, it makes me think of the gun as the "Universe's Deadliest Party Popper"
 
 Lastly, a string triggered metal party popper that fires a mix of uranium gravel and tritanium filiment streamers strikes me as a very MacGuyver/Sebiestor thing to throw together (little bit of this, little bit of that, piece them together like this and then lets go kill some slavers!!).
 
 If you can't tell, I really like this idea.
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1306
 
 
      | Posted - 2014.12.06 18:02:00 -
          [27] - Quote 
 
 Alaika Arbosa wrote:Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:GÇóMinmatar ShotgunGÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 2.25 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
 
 
 I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast?  Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits. I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun. Ok, so I had started to respond to this yesterday, got distracted and pulled AFK and then forgot to finish it before I shutdown my computer so here goes round two. First off, please define "stackfire gun" since that determines if I think you really are underestimating the reload time (since I am thinking "How long would it take to reload a blunderbuss that fires uranium gravel") Secondly, I like the idea of replacing the entire barrel when you reload, it makes me think of the gun as the "Universe's Deadliest Party Popper" Lastly, a string triggered metal party popper that fires a mix of uranium gravel and tritanium filiment streamers strikes me as a very MacGuyver/Sebiestor thing to throw together (little bit of this, little bit of that, piece them together like this and then lets go kill some slavers!!). If you can't tell, I really like this idea. 
 Jeez. Stackfire guns. Alright.
 
 Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels.
 
 And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange.
 Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate.
 Its kind of like a bunch of roman candles. Except faster, and deadlier.
 
 Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute.
 There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane.
 
 Here's a few things so you can sort of get a decent idea of these weapons.
 www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action.
 www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing.
 
 
 
 Please, make my Opus pretty... | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2297
 
 
      | Posted - 2014.12.06 18:09:00 -
          [28] - Quote 
 
 Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons.www.youtube.com/watch?v=d8hlj4EbdsE  The real Metal Storm prototype. Probably the best video that shows these weapons in action.www.youtube.com/watch?v=iflmHVj1dzU . This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now.
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1306
 
 
      | Posted - 2014.12.06 18:32:00 -
          [29] - Quote 
 
 Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons.www.youtube.com/watch?v=d8hlj4EbdsE  The real Metal Storm prototype. Probably the best video that shows these weapons in action.www.youtube.com/watch?v=iflmHVj1dzU . This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like it really...
 
 Please, make my Opus pretty... | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2300
 
 
      | Posted - 2014.12.07 04:20:00 -
          [30] - Quote 
 
 Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons.www.youtube.com/watch?v=d8hlj4EbdsE  The real Metal Storm prototype. Probably the best video that shows these weapons in action.www.youtube.com/watch?v=iflmHVj1dzU . This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like like the idea of a weapon that fires that fast really... It isn't even that though, it is the fact that it shoots all the bullets at once.
 
 Not some of them, all of them, it seems like it'd be the most badass shotgun ever.
 
 Especially if you consider the thought that in order for there to be 600 barrels on a handheld weapon, they're going to essentially be firing tiny flechette which will shred anything they hit with a slightly longer range than typical buckshot (at least I would assume since the flechette could even have tiny stabilizers). It seems like it'd be a ******* awesome gun.
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1308
 
 
      | Posted - 2014.12.07 07:16:00 -
          [31] - Quote 
 
 Alaika Arbosa wrote:Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons.www.youtube.com/watch?v=d8hlj4EbdsE  The real Metal Storm prototype. Probably the best video that shows these weapons in action.www.youtube.com/watch?v=iflmHVj1dzU . This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like like the idea of a weapon that fires that fast really... It isn't even that though, it is the fact that it shoots all the bullets at once. Not some of them, all of them, it seems like it'd be the most badass shotgun ever. Especially if you consider the thought that in order for there to be 600 barrels on a handheld weapon, they're going to essentially be firing tiny flechette which will shred anything they hit with a slightly longer range than typical buckshot (at least I would assume since the flechette could even have tiny stabilizers). It seems like it'd be a ******* awesome gun. There would actually be only 20 barrels. Each barrel would have probably 60 rounds, for a total of 1200 rounds every reload. It just fires the barrels in a sequence.
 And of course they would be tiny tiny bullets. Probably 3 or 4mm rounds.
 
 Please, make my Opus pretty... | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2302
 
 
      | Posted - 2014.12.07 15:41:00 -
          [32] - Quote 
 
 Fizzer XCIV wrote:There would actually be only 20 barrels. Each barrel would have probably 60 rounds, for a total of 1200 rounds every reload. It just fires the barrels in a sequence.
 And of course they would be tiny tiny bullets. Probably 3 or 4mm rounds.
 TBH though, I think that your RoF is what is too low. Especially now that I realize what it would be doing to reload (one barrelset off, new barrelset on).
 
 Now, watching that video you linked, 36000 RPM is still more like a machinegun than a shotgun if you ask me (despite the fact that they show it at 30k and then at 60k, even 60k seems more like a machinegun than a shotgun).
 
 I think that the RoF should be 1000000 RPM.
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2306
 
 
      | Posted - 2014.12.08 20:02:00 -
          [33] - Quote 
 
 TRULY ELITE wrote:CCP please sticky this :) I don't care if I have to wait for 2.0 in February just sticky it! It would be cool if it were to be stickied.
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  KenKaniff69
 Fatal Absolution
 General Tso's Alliance
 
 2539
 
 
      | Posted - 2014.12.09 06:41:00 -
          [34] - Quote 
 Actually, there needs to be a nerf on the optimal of current CR's and the addition of arty CR's which have more range, more alpha, and less DPS.
 
 ScR needs a longer range version aswell with the more range, more alpha, but quicker overheat.
 
 
 
 Winmatar? 4 systems left | 
      
      
        |  Spectral Clone
 Abandoned Privilege
 Top Men.
 
 3280
 
 
      | Posted - 2014.12.09 10:30:00 -
          [35] - Quote 
 
 KenKaniff69 wrote:ScR needs a longer range version aswell with the more range, more alpha, but quicker overheat.
 
 
 Indeed, ScR needs a sniper version (long range, tactical, similar to charged sniper rifle) and a breach CQC version.
 
 EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet". My PS3: http://imgur.com/a/5O8ok | 
      
      
        |  Zindorak
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1392
 
 
      | Posted - 2014.12.09 12:37:00 -
          [36] - Quote 
 +1
 
 Pokemon master and Tekken LordGive me da iskiezGk0 Scout yay :) | 
      
      
        |  Zindorak
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1392
 
 
      | Posted - 2014.12.09 12:37:00 -
          [37] - Quote 
 
 Fizzer XCIV wrote:STABBEY wrote:You own a modded controller dont you?  No.  And I wouldn't need a modded controller to make the most of any of those weapons. None of them have a refire rate of above ~525. Also, if you seriously think modded controllers are still a problem in this game, or ever really were, you're just a little *****. You can't stand the fact that someone can shoot faster than you. The idea that anyone can do anything better than you pisses you off, because it justifies all your scrub deaths. So instead, you have to tell yourself that they were cheaters, to protect your fragile ego. dayum
 
 Pokemon master and Tekken LordGive me da iskiezGk0 Scout yay :) | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1368
 
 
      | Posted - 2014.12.16 03:05:00 -
          [38] - Quote 
 
 KLAATU!BARADA!
 NIKTO!
 
 Please, make my Opus pretty... | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2322
 
 
      | Posted - 2014.12.16 14:14:00 -
          [39] - Quote 
 To Hell with the First Law!!!!!!!
 
 Dust514/Legion should be a(n): [_] Arcade Lobby Shooter [X] Sci-fi Military Sim | 
      
      
        |  Fizzer XCIV
 Heaven's Lost Property
 Negative-Feedback
 
 1383
 
 
      | Posted - 2014.12.16 20:13:00 -
          [40] - Quote 
 ...
 
 Please, make my Opus pretty... | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 1986
 
 
      | Posted - 2014.12.16 21:34:00 -
          [41] - Quote 
 Alright...
 I suppose I'll jot down what I would like to see out of an Amarrian Grenade and Amarrian SMG.
 
 GÇóFlash GrenadeGÇó
 A grenade that emits a flash of light so bright that it burns out the optical sensors of any dropsuit or even vehicle that is facing it. Of course the nanite repair system that is buillt into every dropsuit and vehicle will repair the sensors after a few seconds, but being blind is hardly good in a combat scenario.
 The grenade will have two AoE bubbles. One very small one that causes a novel amount of laser damage, so that the grenade has minor anti-equipment usage if needed; and one much larger one that causes a blindness debuff to anyone looking at it.
 The blindness debuff should look like an error screen that says something along the lines of "visual data not received"
 The further away from the grenade you are, the shorter the blindness debuff becomes, so at the edge of the radius, the blindness will only last a fraction of a second. I feel like such a strong effect is balanced because of how the line of sight and player orientation has to be correct for the effect to apply.
 I welcome any more imaginative names you fine folks might want to suggest, because Flash Grenade just sounds far too bland...
 
 (AOE1)
 GÇóSplash Damage: 100
 GÇóSplash Radius: 3m
 (AOE2)
 GÇóBlindness Duration at Point Blank: 3.75 seconds.
 GÇóDuration falloff per meter: 0.25 seconds
 GÇóMax effect range: 15m
 
 
 GÇóAmarr SMGGÇó
 Long story cut short, this thing is pretty much a miniaturized AScR, with a damage climb that coincides with heat. It will have overall pretty mediocre stats, with nothing really too crazy, besides the heat and damage ramp. At nearly maximum heat, it will producing about 20% more damage.
 
 GÇóDamage: 24.75
 GÇóRoF: 800
 GÇóInitial DPS: 330
 GÇóMax DPS: 396
 GÇóMagazine Size: 60
 GÇóTotal Carried Ammo: 360 (5+1 Magazines)
 GÇóDamage per Mag: 1485
 GÇóTotal Carried Damage: 8910
 GÇóReload Speed: 3 seconds
 GÇóRange: Optimal 30m/Effective 55m/Absolute 150m
 GÇóRecoil: Much like the AScR, the recoil is nonexistent.
 GÇóHeat Threshold: 100
 GÇóHeat per Second: 27.75
 GÇóFeedback Damage: 50
 GÇóCooldown Time: 8 seconds.
 GÇó+Damage% per Heat: 0.2
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 1986
 
 
      | Posted - 2015.01.04 18:12:00 -
          [42] - Quote 
 Bump.
 
 Home at Last <3 | 
      
      
        |  Baal Omniscient
 Qualified Scrub
 
 2102
 
 
      | Posted - 2015.01.04 23:56:00 -
          [43] - Quote 
 I think the Minmatar shotty should be more like a 3 rapid round burst shotty where you have to reload after every shot, forcing you to waste ammo on weaker targets but much better when dealing with clusters of enemies. But all in all not bad ideas Fizz, nice ones.
 
 Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0 I GÖú Puppies (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. | 
      
      
        |  Boot Booter
 Titans of Phoenix
 
 1119
 
 
      | Posted - 2015.01.05 13:33:00 -
          [44] - Quote 
 Hey great ideas all around. Things that might be lacking are range and accuracy. I made a post a long time ago about introducing the rifle variants but only focused on dps and range. You should check it out as the dps and range values are derived from the current rifle balancing system (perhaps a few numbers are outdated though). It may help adjust and balance the ideas that you have put down. I even got Rattati to comment on it.
 
 Rifle tuning and more
 
 | 
      
      
        |  benandjerrys
 NECROM0NGERS
 
 82
 
 
      | Posted - 2015.01.05 13:45:00 -
          [45] - Quote 
 Solid ideas. The burst scr sounds like real life m60 use btw
 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2010
 
 
      | Posted - 2015.01.05 13:46:00 -
          [46] - Quote 
 
 Boot Booter wrote:Hey great ideas all around. Things that might be lacking are range and accuracy. I made a post a long time ago about introducing the rifle variants but only focused on dps and range. You should check it out as the dps and range values are derived from the current rifle balancing system (perhaps a few numbers are outdated though). It may help adjust and balance the ideas that you have put down. I even got Rattati to comment on it. Rifle tuning and more Thank you.
 I'll be sure to take a look.
 I might update the OP with some rough accuracy ideas. I'd like to get exact angles and bloom rates and dispersions, but I don't know how to measure that or the stats of the current weapons, so I'll just have to settle with comparisons to existing weapons.
 "More than x" "Less than y weapon" kind of stuff.
 
 Generally I worked off of the assumption the Breach variants will have roughly the same range as the assault variant or base variant, give or take a few meters, depending on what one felt right. That seems to be the pattern with breach weapon ranges so far.
 
 For Burst Weapons I just figured that their range should be roughly in between their corresponding Assault and Tactical variants.
 
 I think the TacCR should have a range in between the TacAR and ScR.
 
 To be honest, I'm not sure how I decided on the Shotgun ranges. I guess I just did it by feel. They might be a bit long in hindsight, but I'm not sure what the exact ranges of the Gallente Shotgun are.
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2019
 
 
      | Posted - 2015.01.05 16:59:00 -
          [47] - Quote 
 -Updated OP.
 GÇóAdded Hipfire and ADS related stats.
 GÇóCleaned up clutter.
 GÇóFixed spelling and a few math errors.
 GÇóNamed Shotguns. Stormgun and Focus Carbine.
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2019
 
 
      | Posted - 2015.01.05 17:04:00 -
          [48] - Quote 
 -Tactical Mass Driver incoming-
 
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2019
 
 
      | Posted - 2015.01.05 17:05:00 -
          [49] - Quote 
 -Tactical, Assault and Breach Plasma Cannons incoming-
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2034
 
 
      | Posted - 2015.01.06 13:50:00 -
          [50] - Quote 
 -Better MinSMGs incoming-
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2034
 
 
      | Posted - 2015.01.06 13:51:00 -
          [51] - Quote 
 -Tactical Rail Rifles incoming-
 
 Home at Last <3 | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 9
 
 
      | Posted - 2015.01.06 18:43:00 -
          [52] - Quote 
 Not too fond of the Amarr shotgun idea.
 Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles?
 I like the breach scrambler though. Give it an overheat thing and hipfire like a regular scrambler and I'll be happy.
 
 What about flamethrowers? The rustlords have no doubt cooked up some thermite mixtures that can be sqirted from a supersoaker.
 
 Horrifying? That's a strange way to spell "romantic". | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 9
 
 
      | Posted - 2015.01.06 19:09:00 -
          [53] - Quote 
 
 Also, the Amarr need a heavy weapon.
 Judicator Basically a heavy sniper. Has a scope and shoots a beam for about 2 seconds before it explodes and takes out half the planet. Does enough damage to melt all but the most tanked of sentinels. Some AV capabilities, but severely outclassed by forge gun in terms of damage and user-friendliness. However, it is good for dropships that fly out of swarm range. Takes very long to cool down. Like 6 seconds from a 1.999 second pulse. Has sway, but user needs not crouch.
 Output: 700DMG/s
 Feedback damage: Graham's Number
 Heat buildup: 50%/s
 Cooldown: 16.6%/s
 
 Chainfist CHAIN MOTHERF
  CKING FIST!!! Crazy high damage, fast as melee, but obviously sentinels have trouble getting that close. Maybe a sword instead for less stupid range. Maybe have sidearm held in left hand, but can only be hipfired and cant be reloaded until switched to. Great for AV, turbo turtles and areas with lots of corners. Output: 2500
 Stupidity rating: 40000%
 Awesomeness: 40000
 
 Horrifying? That's a strange way to spell "romantic". | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2044
 
 
      | Posted - 2015.01.06 19:32:00 -
          [54] - Quote 
 
 Lahut K'mar wrote:Not too fond of the Amarr shotgun idea.Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles?
 I like the breach scrambler though. Give it an overheat thing and hipfire like a regular scrambler and I'll be happy.
 
 What about flamethrowers? The rustlords have no doubt cooked up some thermite mixtures that can be sqirted from a supersoaker.
 
 Eh. The shotgun is a little weird, but I like it. In the end, its just what I would like to see. I can only hope that CCP will take a glance at this thread.
 
 The rounds wouldnt be powder. They would probably be 3mm or 4mm rounds. I based the weapon off of the real life gun called Metal Storm, which shoots 9mm case less ammunition at a much faster rate.
 And it wouldn't be all that hard to make sure it doesn't cause lag with a few tricks and smoke and mirrors. Take the HMG for example.
 
 The Breach Scrambler is based off of the old Scrambler Pistol, so I left the overheat out. Besides, there should be a Scrambler Rifle that doesn't need Amassault to function at 100%.
 The hipfire is sensible. Breach weapons consistenly have a tighter hipfire.
 
 Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other.
 We could bathe in activated thermite without worry.
 It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
 
 Home at Last <3 | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 9
 
 
      | Posted - 2015.01.06 19:45:00 -
          [55] - Quote 
 
 Fizzer XCIV wrote:Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry.
 It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
 
  
 Horrifying? That's a strange way to spell "romantic". | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2045
 
 
      | Posted - 2015.01.06 19:52:00 -
          [56] - Quote 
 
 Lahut K'mar wrote:Fizzer XCIV wrote:Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry.
 It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
  >:D
 
 Home at Last <3 | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2369
 
 
      | Posted - 2015.01.10 19:49:00 -
          [57] - Quote 
 Precision Rifle should be a DMR.
 
 Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks) ^The reason why CCP is afraid to release them | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2124
 
 
      | Posted - 2015.01.10 19:51:00 -
          [58] - Quote 
 
 Alaika Arbosa wrote:Precision Rifle should be a DMR. I get the feeling that they are going to make the Precision Rifle like the Tactical Sniper Rifle but faster firing and with more damage. Possibly a 6x scope.
 
 Home at Last <3 | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 
 2369
 
 
      | Posted - 2015.01.10 20:26:00 -
          [59] - Quote 
 
 Fizzer XCIV wrote:Alaika Arbosa wrote:Precision Rifle should be a DMR. I get the feeling that they are going to make the Precision Rifle like the Tactical Sniper Rifle but faster firing and with more damage. Possibly a 6x scope. sounds like a DMR to me
 
 Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks) ^The reason why CCP is afraid to release them | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 14
 
 
      | Posted - 2015.01.12 02:18:00 -
          [60] - Quote 
 Actually, now that I think about it, your Amarr shotgun is an alright idea. The spread thing is still silly though.
 
 Consider: After recieving numerous complaints about a lack of CQB weapons available to imperial soldiers, Jamyl Sarum set Carthum to design a weapon capable of this. The designers figured the best method was a very high intensity pulse lazer. However, to reach the desired intensity, the lazer needed to be impractically long and heavy. Instead, they strapped together 7 medium intensity lazers and focused them on a single point 3m away. The result was an extremely powerful, but extremely dangerous weapon. To eliminate the obvious dangers of collateral damage, they replaced the focusing crystals in the 6 peripheral lazers with intentionally crude ones to severely reduce the effective range. As an additional feature, motors were added to splay out the peripherals and move the focal point another 5m forwards, increasing the versatility.
 
 Horrifying? That's a strange way to spell "romantic". FIX THE WHEEL, CCP! | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 14
 
 
      | Posted - 2015.01.12 03:37:00 -
          [61] - Quote 
 Ammo is charged capacitors loaded individually.
 Shots can be charged, however the heat build-up is proportional to output (unlike scramblernades) but charged shots chew through ammo. A fully charged shot used 6 capacitors to deal 3x damage.
 For plebsuits, the heat build-up is slow enough to allow for about 4 shots. That's enough to kill most suits, but not enough for sprees, scrubs or armour tankers without tactics. Amarr assaults, however would be killing machines.
 The peripherals have an effective range of 12m or so, but the central has a much longer one. This is useful for finishing off runners, but the low ammo, damage and ROF leave it insuitable as a battle rifle.
 There is a 1.5-2 times bonus damage for hitting something with the focal point.
 COMPARED TO THE SHOTGUN: more predictable spread, less damage, longer range, chargable, focal point bonus, less desirable damage type. The shotgun is better at shorter range and handles surprises better, while the star is better for more predictable battles.
 
 Horrifying? That's a strange way to spell "romantic". FIX THE WHEEL, CCP! | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 14
 
 
      | Posted - 2015.01.12 03:59:00 -
          [62] - Quote 
 DMG: 40-75 per beam
 AMMO: 6-8
 CHARGE TIME: 3s
 FEEDBACK DMG: Who cares? You're ****** anyway.
 
 Assault variant fires off each beam individually like a minigun with a still barrel but each shot deals very little damage. We've been learning from the slaves.
 
 Also, just to add:
 Dropsuits handle plasma so well because of the heat dispersion systems. We'll still die if the whole system heats faster than it is cooled.
 
 Horrifying? That's a strange way to spell "romantic". FIX THE WHEEL, CCP! | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2261
 
 
      | Posted - 2015.01.16 19:18:00 -
          [63] - Quote 
 Bump.
 
 Home at Last <3 | 
      
      
        |  Finn Colman
 Immortal Guides
 Learning Alliance
 
 122
 
 
      | Posted - 2015.01.16 19:33:00 -
          [64] - Quote 
 I like all of the ideas in the OP here.
 
 PSA: Tell players to terminate in order to access mCRUs. | 
      
      
        |  Imp Smash
 Molon Labe.
 General Tso's Alliance
 
 521
 
 
      | Posted - 2015.01.17 00:00:00 -
          [65] - Quote 
 
 Victor Moody Stahl wrote: I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
 A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition.
 
 
 You mean like the Amarrian Laser Rifle?
 | 
      
      
        |  Alaika Arbosa
 Minmatar Republic
 
 2472
 
 
      | Posted - 2015.02.07 20:23:00 -
          [66] - Quote 
 Do want Breach Combat Rifle.
 
 We the pc players make up a huge majority of active players. --Roman837 ^^ROFLMAO OMG I need to catch my breath now.. | 
      
      
        |  tritan abbattere
 DBAG CORE
 
 25
 
 
      | Posted - 2015.02.08 05:36:00 -
          [67] - Quote 
 
 Fizzer XCIV wrote:
 GÇóStormgun(Minmatar Shotgun)GÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases hundreds of depleted uranium pellets per second.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 3.5 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóHipfire bloom: None. Solid reticle.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype one will fire at 39600 RpM, or 660 rounds per second.
 
 
 
 
 Just saying this would kill any game if it where to shoot 600 bullets per second. especially on a PS3.
 
 maybe they could do a Invisible Cone Entity detector and just do damage(calulating distance and such) with lots of sparks spraying out for effect? Still i bet it is laggy doing that.
 
 I am the all mighty Tritan. Fear me for I am a MassHole | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2372
 
 
      | Posted - 2015.02.08 05:39:00 -
          [68] - Quote 
 
 tritan abbattere wrote:Fizzer XCIV wrote:
 GÇóStormgun(Minmatar Shotgun)GÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases hundreds of depleted uranium pellets per second.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 3.5 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóHipfire bloom: None. Solid reticle.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype one will fire at 39600 RpM, or 660 rounds per second.
 
 
 Just saying this would kill any game if it where to shoot 600 bullets per second. especially on a PS3. maybe they could do a Invisible Cone Entity detector and just do damage(calulating distance and such) with lots of sparks spraying out for effect? Still i bet it is laggy doing that. Yeah, there would have to be some smoke and mirrors to make it not melt the PS3s.
 But they have the Typhoon in Crysis 3, which works on PS3. So I'm sure they could figure it out.
 
 Home at Last <3 | 
      
      
        |  TerranKnight87
 Seituoda Taskforce Command
 Caldari State
 
 143
 
 
      | Posted - 2015.02.08 14:54:00 -
          [69] - Quote 
 Hahahaha yes!.
 
 And gimme dat shotgun blad!.
 
 This is TechMechMeds tanker. Redeployside - You are just in time for minimal immersion edition of ps2. Enjoy. | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2560
 
 
      | Posted - 2015.03.11 05:32:00 -
          [70] - Quote 
 Bump for hope!
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2561
 
 
      | Posted - 2015.03.11 06:25:00 -
          [71] - Quote 
 For Organizational Porpoises:
 
 -BETTER MINMATAR SMGs-
 
 1.) Remove Assault SMG. Its a completely pointless weapon, as the Base Variant is also by all rights an Assault Variant. There are essentially two Assault Variants, and thus causes the issue of them both being almost entirely the same weapon.
 2.) Add Burst and Tactical SMGs. This way, a full lineup of Assault, Breach, Burst and Tactical SMG are present.
 
 GÇóBurst SMGGÇó
 Like a mini Combat Rifle. Fires in 3 round bursts.
 
 GÇóDamage: 27
 GÇóRoF: 1000
 GÇóBurst Delay: 0.180 seconds
 GÇóMax bursts per second: 5.555
 GÇóMax DPS: 450
 GÇóMag Size: 48 (60 with Minassault)
 GÇóDamage per Mag: 1296 (1620 with Minassault)
 GÇóReload Speed: Same.
 GÇóTotal Carried Ammo: 288 (5+1 Magazines)
 GÇóTotal Carried Damage: 7776
 GÇóRange: ??
 GÇóRecoil and Kick: Identical to CR.
 GÇóHipfire Accuracy: Slightly less accurate than the CR.
 GÇóHipfire Bloom: Slighly less than the CR.
 GÇóADS Accuracy: Same as CR.
 GÇóADS Zoom: Same as SMG.
 GÇóCPU: Same as SMG
 GÇóPG: Same as SMG
 
 GÇóTactical SMGGÇó
 A pistol, really.
 
 GÇóDamage: 50
 GÇóRoF: 450
 GÇóMax DPS: 375
 GÇóMagazine Size: 18 (22 with Minassault)
 GÇóDamage per Mag: 900 (1200 with Minassault)
 GÇóReload Speed: Same as SMG.
 GÇóTotal Carried Ammo: 108 (5+1 Mags)
 GÇóTotal Carried Damage: 5400
 GÇóHipfire Accuracy:vv
 GÇóHipfire Bloom: I don't really know what to day other than to make them more "pistoley"...
 GÇóADS Accuracy:^^
 GÇóADS Zoom: Same as SMG.
 GÇóCPU: Same as SMG.
 GÇóPG: Same as SMG.
 
 -PLERSMER CERNENS!-
 
 GÇóTactical Plasma CannonGÇó
 Nearly hit scan Plasma Cannon with much less damage. One focused on speed and range rather than direct damage or splash.
 DPS is much lower.
 Anti infantry capabilities different. Not worse. Better at killing lighter suits, but not as good at Commando or Sentinel killing.
 More like an anti-tank gun or anti-materiel rifle than the Plasma Cannon we know.
 
 GÇóDamage: 775
 GÇóProjectile Speed: 800 m/s
 GÇóProjectile Drop: 8 m/s-¦ (this means it will have dropped about 2.0-2.5m by the time it reaches its 300m absolute range)
 GÇóSplash Damage: 110
 GÇóSplash Radius: 1.0m
 GÇóAutodetonation Range: 300m
 GÇóReload Speed: Same
 GÇóSpool Time: 0.6 seconds (Same)
 
 
 GÇóAssault Plasma CannonGÇó
 Multishot Plasma Cannon that is more similar to the Mass Driver.
 More splash and the like, but with drastically reduced damage per shot.
 The end result is sort of like a Bolt Pistol with projectile drop/speed and a huge splash. Huh.
 
 GÇóDamage: 200
 GÇóMax RoF: 100
 GÇóDirect DPS: 333.33
 GÇóSplash Damage: 133.33
 GÇóSplash Radius: 5.0m
 GÇóSplash DPS: 222.22
 GÇóSpool Time: 0.6s per shot
 GÇóMag Size: 4
 GÇóDamage Per Mag: 800 (533.33 Splash)
 GÇóReload Speed: Same
 GÇóAccuracy and Projectile Speed/Drop is identical to base Plasma Cannon.
 GÇóCPU: Same.
 GÇóPG: Same.
 
 
 GÇóBreach Plasma CannonGÇó
 Essentially the old Plasma Cannon, but without the bugs, and a lot more damage per shot. For those of us that miss the old Plasma Cannon, but still like the performance of the current one.
 
 GÇóDamage: 2105
 GÇóSpool Time: 0.6s
 GÇóReload Speed: Same
 GÇóProjectile Speed and Drop Speed is reverted to the old stats, whatever those may be.
 GÇóCPU: Same
 GÇóPG: Same
 
 -TACMD AKA FLAYLOCK RIFLE-
 
 GÇóTactical Mass DriverGÇó
 A few people have asked for a "Flaylock Rifle", but I don't really see the need to make a whole new weapon model for this when we already have the perfect weapon model. The Mass Driver model is perfect.
 Essentially, an 8 shot Flaylock with longer range before auto-detonation and a bit less DPS overall. Much more direct hit based.
 Fully automatic, as well, so that's fun.
 
 GÇóDirect Damage: 170
 GÇóRoF: 120
 GÇóSplash Radius: 1.2m
 GÇóSplash Damage: 100
 GÇóDirect DPS: 340
 GÇóSplash DPS: 180
 GÇóVehicle Efficacy: 50%
 GÇóMagazine Size: 8
 GÇóReload Speed: Same
 GÇóDamage per Mag: 1600 (800 Splash)
 GÇóTotal carried Ammo: 40
 GÇóHipfire Accuracy: Perfect. Like the Flaylock.
 GÇóADS Accuracy: Same as MD. Perfect.
 GÇóADS Zoom: Same as MD.
 GÇóDetonation Range: 100m
 GÇóProjectile Speed: Same as Flaylock.
 GÇóCPU: Same as MD
 GÇóPG: Same as MD.
 
 -TACTICOOL AND BURST RAIL RIFLES-
 An upscaled bolt pistol, basically. Something of an in-between of Bolt Pistols and Sniper Rifles. Its full auto, in the sense that Bolt Pistols are full auto, where there is a charge between every shot. A little faster than both, though, and without the headshot bonus...
 
 GÇóTactical Rail RifleGÇó
 
 GÇóDamage: 110
 GÇóRoF: 200
 GÇóSpool Time: 0.3s
 GÇóDPS: 366.7
 GÇóMagazine: 12
 GÇóReload Speed: Same
 GÇóTotal Ammo: 72
 GÇóDamage per Mag: 1320
 GÇóTotal Carried Damage: 7920
 GÇóOptimal Range: 80m
 GÇóEffective Range: 105m
 GÇóAbsolute Range: 250m
 GÇóKick: Less than a Bolt Pistol, but more than a RR.
 GÇóADS Accuracy: Very high. Uses ACOG sight seen on Standard RR.
 GÇóHipfire Accuracy: Very Low. Wider than even the Standard RR.
 CPU: same as standard RRs
 PG: same as standard RRs
 
 GÇóBurst Rail RifleGÇó
 As per the usual for burst weapons, this rifle is somewhere in between Tactical and Assault...
 A charge before each burst, but other than that, pretty straight forward. 4 round bursts.
 
 GÇóDamage: 52
 GÇóRoF: 800
 GÇóSpool Time: 0.2s
 GÇóReal RoF: 480
 GÇóDPS: 416
 GÇóMagazine: 28
 GÇóReload Speed: Same
 GÇóTotal Ammo: 168
 GÇóDamage per Mag: 1456
 GÇóTotal Carried Damage: 8732
 GÇóOptimal Range: 72m
 GÇóEffective Range: 97m
 GÇóAbsolute Range: 250m
 GÇóKick: About the same as the ARR, overall.
 GÇóADS Accuracy: Very high. Uses ACOG sight seen on Standard RR.
 GÇóHipfire Accuracy: Same as the ARR.
 CPU: same as ARRs
 PG: same as ARRs
 
 Home at Last <3 | 
      
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