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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1287
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Posted - 2014.12.04 21:09:00 -
[1] - Quote
Minmatar, and especially Amarr weapons are extremely lacking in variety. We need to inject some versatility and different playstyles into their rifles. Rifles specifically, because it seems like a relatively easy thing to do, that will be greatly appreciated by the community.
Here are my ideas, but they are just that. My ideas. You can do whatever you like, but I would greatly appreciate it if the Breach Scrambler was a weapon like that.
GÇóBreach Combat RifleGÇó Fires in heavy, 2 round bursts. Boom boom.
GÇóDamage:64 GÇóRoF: 525 GÇóMax bursts per second: 4.365 GÇóMax DPS:558.72 GÇóMagazine Size: 24 (30 with Minassault) GÇóTotal Carried Ammo: 144 rounds. (5+1 Magazines) GÇóDamage per Mag: 1536 (1920 with Minassault) GÇóTotal Carried Damage: 9216 GÇóReload Speed: Same as CR. GÇóRange: Identical to CR. GÇóKick and Recoil: Higher than CR. GÇóCPU: Same as CR. GÇóPG: Same as CR.
GÇóBreach Scrambler RifleGÇó Semiautomatic. Does not overheat. Strong Headshots. Strongly rewards Precision, Accuracy, and Patience.
GÇóDamage: 80 GÇóHeadshot Multiplier: 350% GÇóRoF: 425 GÇóMax DPS: 566.67 GÇóMagazine Size: 12 GÇóTotal Carried Ammo: 96 (7+1 Magazines) GÇóDamage per Mag: 960 GÇóTotal Carried Damage: 7680 GÇóReload Speed: Same as ScR. GÇóRange: Same as ScR GÇóRecoil: Higher than ScR GÇóCPU: Same as ScR GÇóPG: Same as ScR
GÇóTactical Combat RifleGÇó Feels like a Scout Rifle or Hand Cannon in Destiny. Lots of Alpha, and it feels really powerful. Rewards patience and good accuracy.
GÇóDamage: 205.5 GÇóRoF: 200 GÇóDPS: 685 GÇóMagazine size: 5 (6 with Minassault) GÇóTotal Carried Ammo: 40 (7+1 Magazines) GÇóDamage per Mag: 1027.5 (1233 with Minassault) GÇóTotal Carried Damage: 8220 GÇóReload Speed: Same. GÇóRange: In between ScR and TacAR. GÇóRecoil: Very High. The barrel should visibly rise an 3-4cm for every shot. GÇóCPU: Same. GÇóPG: Same.
GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
Please, make my Opus pretty...
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Stupid F0ckin Scrub
Eternal Beings Dark Taboo
2
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Posted - 2014.12.04 21:21:00 -
[2] - Quote
THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1287
|
Posted - 2014.12.04 21:24:00 -
[3] - Quote
Stupid F0ckin Scrub wrote:THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking. It fires slower. The DPS it roughly the same.
In fact, every weapon I suggested has lower DPS than the variants that already exist. Except the TacCR, but I just mad it so it has about the same DPS as the ScR and TacAR.
Do you understand math?
Please, make my Opus pretty...
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Stupid F0ckin Scrub
Eternal Beings Dark Taboo
3
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Posted - 2014.12.04 21:33:00 -
[4] - Quote
Fizzer XCIV wrote:Stupid F0ckin Scrub wrote:THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking. It fires slower. The DPS it roughly the same. In fact, every weapon I suggested has lower DPS than the variants that already exist. Except the TacCR, but I just mad it so it has about the same DPS as the ScR and TacAR. Do you understand math?
Ok, I reread your post in greater depth. Mainly, I did skip over your DPS. I withdraw My statement. My bad. Actually yes, I do think its a good idea. ALthough I am in favor of a tactical CR firing faster with less damage. It just seems like the minmatar way, High RoF, Low dam. Maybe 60dam at 600rpm |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1294
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Posted - 2014.12.04 23:02:00 -
[5] - Quote
7 round bursts? lulwut?
in that case can i have the 2100rpm burst railrifle ive been talking about like the hk g11
http://youtu.be/E_didDgUjn0 thing sounds too awesome it should sooooo be the burst rail for caldari and gallente.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Victor Moody Stahl
Amarr Templars Amarr Empire
194
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Posted - 2014.12.05 00:53:00 -
[6] - Quote
Fizzer XCIV wrote:GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
So basically it's the Fusion Rifle from Destiny? That's cool I guess.
I'd rather have an Amarrian laser shotgun based on the Fusion Rifle from Destiny, personally. Mostly because then there would be more than three Amarr guns in the entire game.
But yeah, more variants sounds cool too I guess.
Buff Logis | Nerf Scouts
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1288
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Posted - 2014.12.05 01:09:00 -
[7] - Quote
Victor Moody Stahl wrote:Fizzer XCIV wrote:GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR. So basically it's the Fusion Rifle from Destiny? That's cool I guess. I'd rather have an Amarrian laser shotgun based on the Fusion Rifle from Destiny, personally. Mostly because then there would be more than three Amarr guns in the entire game. But yeah, more variants sounds cool too I guess. Exactly what I was going for. For all the flak the Fusion Rifles receive, they really are pretty unique weapons. In Destiny they are balanced in the low TTK environment by being a weapon you can't miss with at the beginning of the engagement. Because Dust is a long TTK game, and this is an Amarrian weapon, it seems fitting to balance it with overheat instead, since it would simply be imbalanced to allow such a weapon to kill in one burst against all but the weakest of suits.
I feel like a weapon similar to them would be good addition to Dust, and they would fit right into the lore and combat mantras.
I have a completely different idea for what the Amarr Shotgun should be, if there ever is one. If you have ever played Warframe, there is a weapon called the "Phage". Google that thing, and witness one of the coolest weapon mechanics I've ever seen.
Please, make my Opus pretty...
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Victor Moody Stahl
Amarr Templars Amarr Empire
195
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Posted - 2014.12.05 01:22:00 -
[8] - Quote
I'm not disagreeing that the Fusion Rifle isn't cool (it's pretty chill, IMO), rather I think that the Fusion Rifle's mechanics are more suited to a shotgun weapon.
And while I did Google the "Phage" weapon in Warframe... it is cool for sure, but I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition.
Buff Logis | Nerf Scouts
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1289
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Posted - 2014.12.05 02:42:00 -
[9] - Quote
Victor Moody Stahl wrote:I'm not disagreeing that the Fusion Rifle isn't cool (it's pretty chill, IMO), rather I think that the Fusion Rifle's mechanics are more suited to a shotgun weapon.
And while I did Google the "Phage" weapon in Warframe... it is cool for sure, but I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition. Well obviously it shouldn't start so widely dispersed in Dust.
Actually, I have ideas for both the Amarr and Minmatar Shotguns. I'll just say them.
GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
GÇóAmarr ShotgunGÇó Fires 6 beams on a hexagonal pattern, with one beam in the center, for a total of 7 beams. The beams focus towards a single point, as the heat rises. It is important that the focusing of the beams is tied to the heat of the weapon, and not their own timer! The outer Hexagon of beams could rotate, if that would be possible. It would be cool. A really complicated weapon, overall.
GÇóDamage per "shot": 30.03 GÇóDamage per beam: 4.29 GÇóRoF: 1000 (to get nice smooth beams) GÇóDPS: 500.5 GÇóMagazine Size: 70 (lasts a total of 4.2 seconds per magazine) GÇóTotal Ammo: 420(5+1 mags) GÇóDamage per Mag: 2102.1 GÇóTotal Damage: 12612.6 GÇóReload Speed: 2.75 seconds GÇóHeat per second: 35 GÇóOverheat threshold: 100 GÇóFeedback Damage: 150 GÇóCooldown time: 3.5 seconds GÇóAccuracy: At the lowest focus, it should be a little more accurate than the Gallente Shotgun. At the highest focus, it should be pinpoint accurate. It should achieve maximum accuracy at 66.6 heat, which is halfway to overheating, and will take 1.88 seconds of firing to get to. GÇóBeam Rotation Speed: 120-¦ per second counter clockwise. GÇóRecoil and Kick: None. GÇóRange: 13m optimal, 18m effective, 35m absolute.
I've also got ideas for an Amarr SMG, and Amarr Grenade.
Please, make my Opus pretty...
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Joel II X
Bacon with a bottle of Quafe
4883
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Posted - 2014.12.05 02:45:00 -
[10] - Quote
Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? |
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1289
|
Posted - 2014.12.05 02:49:00 -
[11] - Quote
Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it.
Please, make my Opus pretty...
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Jacques Cayton II
Titans of Phoenix
1200
|
Posted - 2014.12.05 03:02:00 -
[12] - Quote
Fizzer XCIV wrote:Minmatar, and especially Amarr weapons are extremely lacking in variety. We need to inject some versatility and different playstyles into their rifles. Rifles specifically, because it seems like a relatively easy thing to do, that will be greatly appreciated by the community.
Here are my ideas, but they are just that. My ideas. You can do whatever you like, but I would greatly appreciate it if the Breach Scrambler was a weapon like that. I think these weapons would add more variety to the rifles in Dust. Something that is kind of lacking. Right now, the only Rifles that are quirky are the ScR and RR. All the other weapons are sort of stagnant.
GÇóBreach Combat RifleGÇó Fires in heavy, 2 round bursts. Boom boom.
GÇóDamage:64 GÇóRoF: 525 GÇóMax bursts per second: 4.365 GÇóMax DPS:558.72 GÇóMagazine Size: 24 (30 with Minassault) GÇóTotal Carried Ammo: 144 rounds. (5+1 Magazines) GÇóDamage per Mag: 1536 (1920 with Minassault) GÇóTotal Carried Damage: 9216 GÇóReload Speed: Same as CR. GÇóRange: Identical to CR. GÇóKick and Recoil: Higher than CR. GÇóCPU: Same as CR. GÇóPG: Same as CR.
GÇóBreach Scrambler RifleGÇó Semiautomatic. Does not overheat. Strong Headshots. Strongly rewards Precision, Accuracy, and Patience.
GÇóDamage: 80 GÇóHeadshot Multiplier: 350% GÇóRoF: 425 GÇóMax DPS: 566.67 GÇóMagazine Size: 12 GÇóTotal Carried Ammo: 96 (7+1 Magazines) GÇóDamage per Mag: 960 GÇóTotal Carried Damage: 7680 GÇóReload Speed: Same as ScR. GÇóRange: Same as ScR GÇóRecoil: Higher than ScR GÇóCPU: Same as ScR GÇóPG: Same as ScR
GÇóTactical Combat RifleGÇó Feels like a Scout Rifle or Hand Cannon in Destiny. Lots of Alpha, and it feels really powerful. Rewards patience and good accuracy.
GÇóDamage: 205.5 GÇóRoF: 200 GÇóDPS: 685 GÇóMagazine size: 5 (6 with Minassault) GÇóTotal Carried Ammo: 40 (7+1 Magazines) GÇóDamage per Mag: 1027.5 (1233 with Minassault) GÇóTotal Carried Damage: 8220 GÇóReload Speed: Same. GÇóRange: In between ScR and TacAR. GÇóRecoil: Very High. The barrel should visibly rise an 3-4cm for every shot. GÇóCPU: Same. GÇóPG: Same.
GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR. No no no no your stats are to op
We fight for the future of the State not our
personal goals
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Joel II X
Bacon with a bottle of Quafe
4884
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Posted - 2014.12.05 03:26:00 -
[13] - Quote
Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize.
Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20.
The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course.
The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more.
Just my opinion.
Anywho, more clip size, lower damage, and clip than what you were suggesting. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1290
|
Posted - 2014.12.05 03:28:00 -
[14] - Quote
Jacques Cayton wrote: No no no no your stats are to op
Honestly, I blatantly disagree. I'll I'm hearing is "Waah, I don't want people to have weapons that will compete with mine!", until/unless you tell me why you think they are OP. I've put a lot of thought into these weapons, and I tailored each on to have a specific drawback built into the stats, that the user must overcome in order to use them to their fullest extent. Some of them once downright UP overall stats, but a niche that they would excel in.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1290
|
Posted - 2014.12.05 03:49:00 -
[15] - Quote
Joel II X wrote:Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize. Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20. The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course. The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more. Just my opinion. Anywho, more clip size, lower damage, and clip than what you were suggesting. Ah, I see. You just think it should be completely different. While I do subsribe to the idea of each race following a general mantra, I think a little bit of diversity would be better. The weapon you described sounds a little too much like the regular CR, and it would heavily cut into the diversity of the CR class if there was no semiautomatic weapons in it. And while Minmatar weapons are generally fast firing, you really have to look at how each race would approach the question of "how are we going to fill this weapon role?". The answer I came up with for a " hit and run semiautomatic than needs to be effective at range"? That thing. It has high alpha, so that you can peekaboo heavy armor tankers before taking cover and firing from a different position. It does break the stereotypical dakkadakka, but I feel that it is how the Minnie's would fill the role.
Please, make my Opus pretty...
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
14
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Posted - 2014.12.05 04:01:00 -
[16] - Quote
Fizzer XCIV wrote: GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
I'm All For this **** !!! |
KEROSIINI-TERO
The Rainbow Effect
1560
|
Posted - 2014.12.05 11:28:00 -
[17] - Quote
Nah, no need to rush things. Plenty of toys already. Better improve other areas of game.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Spectral Clone
Abandoned Privilege Top Men.
3244
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Posted - 2014.12.05 12:37:00 -
[18] - Quote
Tactical CR should be a hand held artillery cannon with similar range as RR. It is a full auto with very low ROF and poor hipfire.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Sequal Rise
Les Desanusseurs
380
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Posted - 2014.12.05 13:00:00 -
[19] - Quote
Love both shotguns and rifles proposals! Mostly burst ScR and minmatar shotgun. You should add these two to the OP ^^ |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2290
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Posted - 2014.12.05 13:36:00 -
[20] - Quote
Fizzer XCIV wrote: GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
I like this idea for the most part, though I have some reservations about it.
It makes me think "blunderbuss that fires uranium gravel".
This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time.
I do really like the idea otherwise though.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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STABBEY
Molon Labe. General Tso's Alliance
539
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Posted - 2014.12.05 15:32:00 -
[21] - Quote
You own a modded controller dont you?
Gÿú GÖ¦ Gÿñ Gäó © sç+(¬GÇ+¬)sç+ (-éGîú¦Ç_Gîú¦ü)ßòñ
Gû¼Gû¼+¦GòÉGòÉGòÉGòÉGòÉGòÉGòÉ-Vet-GòÉGòÉGòÉGòÉGòÉGòÉGòÉ+¦Gû¼Gû¼
+¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1297
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Posted - 2014.12.05 15:54:00 -
[22] - Quote
STABBEY wrote:You own a modded controller dont you? No. And I wouldn't need a modded controller to make the most of any of those weapons. None of them have a refire rate of above ~525.
Also, if you seriously think modded controllers are still a problem in this game, or ever really were, you're just a little *****. You can't stand the fact that someone can shoot faster than you. The idea that anyone can do anything better than you pisses you off, because it justifies all your scrub deaths. So instead, you have to tell yourself that they were cheaters, to protect your fragile ego.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1299
|
Posted - 2014.12.05 21:01:00 -
[23] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote: GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast? Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits.
I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun.
Please, make my Opus pretty...
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Joel II X
Bacon with a bottle of Quafe
4909
|
Posted - 2014.12.06 07:30:00 -
[24] - Quote
Fizzer XCIV wrote:Joel II X wrote:Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize. Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20. The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course. The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more. Just my opinion. Anywho, more clip size, lower damage, and clip than what you were suggesting. Ah, I see. You just think it should be completely different. While I do subsribe to the idea of each race following a general mantra, I think a little bit of diversity would be better. The weapon you described sounds a little too much like the regular CR, and it would heavily cut into the diversity of the CR class if there was no semiautomatic weapons in it. And while Minmatar weapons are generally fast firing, you really have to look at how each race would approach the question of "how are we going to fill this weapon role?". The answer I came up with for a " hit and run semiautomatic than needs to be effective at range"? That thing. It has high alpha, so that you can peekaboo heavy armor tankers before taking cover and firing from a different position. It does break the stereotypical dakkadakka, but I feel that it is how the Minnie's would fill the role. That and I've noticed that there is no semiautomatic or alpha damage armor rifle. This is the perfect opportunity to fill those shoes. Fair enough.
Either way, though, the damage and clip size is off, in my opinion. That's my main concern. |
TRULY ELITE
Titans of Phoenix
205
|
Posted - 2014.12.06 08:49:00 -
[25] - Quote
CCP please sticky this :) I don't care if I have to wait for 2.0 in February just sticky it!
Born Amarr, Pure Minmatar.
Commando, Logistics, Sentinel, Scout mk.o
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2297
|
Posted - 2014.12.06 16:03:00 -
[26] - Quote
Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote: GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast? Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits. I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun. Ok, so I had started to respond to this yesterday, got distracted and pulled AFK and then forgot to finish it before I shutdown my computer so here goes round two.
First off, please define "stackfire gun" since that determines if I think you really are underestimating the reload time (since I am thinking "How long would it take to reload a blunderbuss that fires uranium gravel")
Secondly, I like the idea of replacing the entire barrel when you reload, it makes me think of the gun as the "Universe's Deadliest Party Popper"
Lastly, a string triggered metal party popper that fires a mix of uranium gravel and tritanium filiment streamers strikes me as a very MacGuyver/Sebiestor thing to throw together (little bit of this, little bit of that, piece them together like this and then lets go kill some slavers!!).
If you can't tell, I really like this idea.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1306
|
Posted - 2014.12.06 18:02:00 -
[27] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote: GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast? Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits. I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun. Ok, so I had started to respond to this yesterday, got distracted and pulled AFK and then forgot to finish it before I shutdown my computer so here goes round two. First off, please define "stackfire gun" since that determines if I think you really are underestimating the reload time (since I am thinking "How long would it take to reload a blunderbuss that fires uranium gravel") Secondly, I like the idea of replacing the entire barrel when you reload, it makes me think of the gun as the "Universe's Deadliest Party Popper" Lastly, a string triggered metal party popper that fires a mix of uranium gravel and tritanium filiment streamers strikes me as a very MacGuyver/Sebiestor thing to throw together (little bit of this, little bit of that, piece them together like this and then lets go kill some slavers!!). If you can't tell, I really like this idea.
Jeez. Stackfire guns. Alright.
Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels.
And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier.
Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane.
Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing.
Please, make my Opus pretty...
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2297
|
Posted - 2014.12.06 18:09:00 -
[28] - Quote
Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1306
|
Posted - 2014.12.06 18:32:00 -
[29] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like it really...
Please, make my Opus pretty...
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2300
|
Posted - 2014.12.07 04:20:00 -
[30] - Quote
Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like like the idea of a weapon that fires that fast really... It isn't even that though, it is the fact that it shoots all the bullets at once.
Not some of them, all of them, it seems like it'd be the most badass shotgun ever.
Especially if you consider the thought that in order for there to be 600 barrels on a handheld weapon, they're going to essentially be firing tiny flechette which will shred anything they hit with a slightly longer range than typical buckshot (at least I would assume since the flechette could even have tiny stabilizers). It seems like it'd be a ******* awesome gun.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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