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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1287
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Posted - 2014.12.04 21:09:00 -
[1] - Quote
Minmatar, and especially Amarr weapons are extremely lacking in variety. We need to inject some versatility and different playstyles into their rifles. Rifles specifically, because it seems like a relatively easy thing to do, that will be greatly appreciated by the community.
Here are my ideas, but they are just that. My ideas. You can do whatever you like, but I would greatly appreciate it if the Breach Scrambler was a weapon like that.
GÇóBreach Combat RifleGÇó Fires in heavy, 2 round bursts. Boom boom.
GÇóDamage:64 GÇóRoF: 525 GÇóMax bursts per second: 4.365 GÇóMax DPS:558.72 GÇóMagazine Size: 24 (30 with Minassault) GÇóTotal Carried Ammo: 144 rounds. (5+1 Magazines) GÇóDamage per Mag: 1536 (1920 with Minassault) GÇóTotal Carried Damage: 9216 GÇóReload Speed: Same as CR. GÇóRange: Identical to CR. GÇóKick and Recoil: Higher than CR. GÇóCPU: Same as CR. GÇóPG: Same as CR.
GÇóBreach Scrambler RifleGÇó Semiautomatic. Does not overheat. Strong Headshots. Strongly rewards Precision, Accuracy, and Patience.
GÇóDamage: 80 GÇóHeadshot Multiplier: 350% GÇóRoF: 425 GÇóMax DPS: 566.67 GÇóMagazine Size: 12 GÇóTotal Carried Ammo: 96 (7+1 Magazines) GÇóDamage per Mag: 960 GÇóTotal Carried Damage: 7680 GÇóReload Speed: Same as ScR. GÇóRange: Same as ScR GÇóRecoil: Higher than ScR GÇóCPU: Same as ScR GÇóPG: Same as ScR
GÇóTactical Combat RifleGÇó Feels like a Scout Rifle or Hand Cannon in Destiny. Lots of Alpha, and it feels really powerful. Rewards patience and good accuracy.
GÇóDamage: 205.5 GÇóRoF: 200 GÇóDPS: 685 GÇóMagazine size: 5 (6 with Minassault) GÇóTotal Carried Ammo: 40 (7+1 Magazines) GÇóDamage per Mag: 1027.5 (1233 with Minassault) GÇóTotal Carried Damage: 8220 GÇóReload Speed: Same. GÇóRange: In between ScR and TacAR. GÇóRecoil: Very High. The barrel should visibly rise an 3-4cm for every shot. GÇóCPU: Same. GÇóPG: Same.
GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1287
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Posted - 2014.12.04 21:24:00 -
[2] - Quote
Stupid F0ckin Scrub wrote:THis just seems super op. IS the combat rifle 60dam per burst or shot? If so, regular CR is ~90dam per burst. The version you suggested would be 120dam. Its the same for all the ones you suggested. I like the ideas but the stats need major tweaking. It fires slower. The DPS it roughly the same.
In fact, every weapon I suggested has lower DPS than the variants that already exist. Except the TacCR, but I just mad it so it has about the same DPS as the ScR and TacAR.
Do you understand math?
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1288
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Posted - 2014.12.05 01:09:00 -
[3] - Quote
Victor Moody Stahl wrote:Fizzer XCIV wrote:GÇóBurst Scrambler RifleGÇó Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62 GÇóRoF: 1680 GÇóCharge Time: 0.75 seconds. GÇóBurst Length: 0.25 Seconds. GÇóBursts per second: 1 GÇóMax DPS: 434 GÇóMagazine Size: 28 (4 bursts) GÇóTotal Carried Ammo: 168 (5+1 Magazines) GÇóDamage per Magazine: 1736 GÇóTotal Carried Damage: 10416 GÇóHeat buildup per burst: 30 GÇóOverheat threshold: 100 GÇóOverheat Damage: 120 GÇóReload Speed: Same GÇóRange: A few meters longer than CR. GÇóRecoil: Low recoil per shot, but it adds up in the overall burst. GÇóCPU: Same GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR. So basically it's the Fusion Rifle from Destiny? That's cool I guess. I'd rather have an Amarrian laser shotgun based on the Fusion Rifle from Destiny, personally. Mostly because then there would be more than three Amarr guns in the entire game. But yeah, more variants sounds cool too I guess. Exactly what I was going for. For all the flak the Fusion Rifles receive, they really are pretty unique weapons. In Destiny they are balanced in the low TTK environment by being a weapon you can't miss with at the beginning of the engagement. Because Dust is a long TTK game, and this is an Amarrian weapon, it seems fitting to balance it with overheat instead, since it would simply be imbalanced to allow such a weapon to kill in one burst against all but the weakest of suits.
I feel like a weapon similar to them would be good addition to Dust, and they would fit right into the lore and combat mantras.
I have a completely different idea for what the Amarr Shotgun should be, if there ever is one. If you have ever played Warframe, there is a weapon called the "Phage". Google that thing, and witness one of the coolest weapon mechanics I've ever seen.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1289
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Posted - 2014.12.05 02:42:00 -
[4] - Quote
Victor Moody Stahl wrote:I'm not disagreeing that the Fusion Rifle isn't cool (it's pretty chill, IMO), rather I think that the Fusion Rifle's mechanics are more suited to a shotgun weapon.
And while I did Google the "Phage" weapon in Warframe... it is cool for sure, but I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition. Well obviously it shouldn't start so widely dispersed in Dust.
Actually, I have ideas for both the Amarr and Minmatar Shotguns. I'll just say them.
GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
GÇóAmarr ShotgunGÇó Fires 6 beams on a hexagonal pattern, with one beam in the center, for a total of 7 beams. The beams focus towards a single point, as the heat rises. It is important that the focusing of the beams is tied to the heat of the weapon, and not their own timer! The outer Hexagon of beams could rotate, if that would be possible. It would be cool. A really complicated weapon, overall.
GÇóDamage per "shot": 30.03 GÇóDamage per beam: 4.29 GÇóRoF: 1000 (to get nice smooth beams) GÇóDPS: 500.5 GÇóMagazine Size: 70 (lasts a total of 4.2 seconds per magazine) GÇóTotal Ammo: 420(5+1 mags) GÇóDamage per Mag: 2102.1 GÇóTotal Damage: 12612.6 GÇóReload Speed: 2.75 seconds GÇóHeat per second: 35 GÇóOverheat threshold: 100 GÇóFeedback Damage: 150 GÇóCooldown time: 3.5 seconds GÇóAccuracy: At the lowest focus, it should be a little more accurate than the Gallente Shotgun. At the highest focus, it should be pinpoint accurate. It should achieve maximum accuracy at 66.6 heat, which is halfway to overheating, and will take 1.88 seconds of firing to get to. GÇóBeam Rotation Speed: 120-¦ per second counter clockwise. GÇóRecoil and Kick: None. GÇóRange: 13m optimal, 18m effective, 35m absolute.
I've also got ideas for an Amarr SMG, and Amarr Grenade.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1289
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Posted - 2014.12.05 02:49:00 -
[5] - Quote
Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1290
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Posted - 2014.12.05 03:28:00 -
[6] - Quote
Jacques Cayton wrote: No no no no your stats are to op
Honestly, I blatantly disagree. I'll I'm hearing is "Waah, I don't want people to have weapons that will compete with mine!", until/unless you tell me why you think they are OP. I've put a lot of thought into these weapons, and I tailored each on to have a specific drawback built into the stats, that the user must overcome in order to use them to their fullest extent. Some of them once downright UP overall stats, but a niche that they would excel in.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1290
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Posted - 2014.12.05 03:49:00 -
[7] - Quote
Joel II X wrote:Fizzer XCIV wrote:Joel II X wrote:Your Tactical Combat Rifle seems a little too, how do I put this...
horribly thought out? Uh, care to elaborate? I'd prefer it if you pointed out something I might have missed, so I can correct it. Right on, I thought it would be pretty obvious, though. I apologize. Anywho, as you may have noticed, when it comes to projectile weapons, the Minmatar are bullet hoses. The Tactical version of weapons trade clip size for more damage and precise shots. However, the damage is insane, and same with the clip size. The AR goes from 60 to 18 (?) So, the CR would go from... forgot the numbers, but let's say 20. The Tactical version should still be a burst, but with an enforced slow burst rate and pause, I guess. The pause being Burst AR levels, and firing a bit slower within the Burst AR RoF, but deal more damage at further ranges (and increased zoom, of course. The recoil may be too high, but I suppose that since it keeps the Burst quality as well, it should rise like the Burst AR, but maybe a bit more. Just my opinion. Anywho, more clip size, lower damage, and clip than what you were suggesting. Ah, I see. You just think it should be completely different. While I do subsribe to the idea of each race following a general mantra, I think a little bit of diversity would be better. The weapon you described sounds a little too much like the regular CR, and it would heavily cut into the diversity of the CR class if there was no semiautomatic weapons in it. And while Minmatar weapons are generally fast firing, you really have to look at how each race would approach the question of "how are we going to fill this weapon role?". The answer I came up with for a " hit and run semiautomatic than needs to be effective at range"? That thing. It has high alpha, so that you can peekaboo heavy armor tankers before taking cover and firing from a different position. It does break the stereotypical dakkadakka, but I feel that it is how the Minnie's would fill the role.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1297
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Posted - 2014.12.05 15:54:00 -
[8] - Quote
STABBEY wrote:You own a modded controller dont you? No. And I wouldn't need a modded controller to make the most of any of those weapons. None of them have a refire rate of above ~525.
Also, if you seriously think modded controllers are still a problem in this game, or ever really were, you're just a little *****. You can't stand the fact that someone can shoot faster than you. The idea that anyone can do anything better than you pisses you off, because it justifies all your scrub deaths. So instead, you have to tell yourself that they were cheaters, to protect your fragile ego.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1299
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Posted - 2014.12.05 21:01:00 -
[9] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote: GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast? Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits.
I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1306
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Posted - 2014.12.06 18:02:00 -
[10] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote: GÇóMinmatar ShotgunGÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases solid uranium.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 2.25 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype on will fire at 39600 RpM, or 660 rounds per second.
I like this idea for the most part, though I have some reservations about it. It makes me think "blunderbuss that fires uranium gravel". This makes me think that rather than 600 rps, it should be 600 pellets, it also makes me think that you're vastly underestimating the reload time. I do really like the idea otherwise though. Do you think it reloads to fast? Hmm. I suppose that with Minassault, and that fast of a reload, it would be a little too good at killing Heavy frame suits. I'll bump it up to 3.5 seconds. It would make sense anyway, since the entire barrel is being replaced every time you reload, since the idea is for it to be a stackfire gun. Ok, so I had started to respond to this yesterday, got distracted and pulled AFK and then forgot to finish it before I shutdown my computer so here goes round two. First off, please define "stackfire gun" since that determines if I think you really are underestimating the reload time (since I am thinking "How long would it take to reload a blunderbuss that fires uranium gravel") Secondly, I like the idea of replacing the entire barrel when you reload, it makes me think of the gun as the "Universe's Deadliest Party Popper" Lastly, a string triggered metal party popper that fires a mix of uranium gravel and tritanium filiment streamers strikes me as a very MacGuyver/Sebiestor thing to throw together (little bit of this, little bit of that, piece them together like this and then lets go kill some slavers!!). If you can't tell, I really like this idea.
Jeez. Stackfire guns. Alright.
Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels.
And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier.
Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane.
Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1306
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Posted - 2014.12.06 18:32:00 -
[11] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like it really...
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1308
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Posted - 2014.12.07 07:16:00 -
[12] - Quote
Alaika Arbosa wrote:Fizzer XCIV wrote:Alaika Arbosa wrote:Fizzer XCIV wrote:Jeez. Stackfire guns. Alright. Imagine a lot of barrels. Its more than 1 barrel. Like 20-30 barrels. And here's the distinctive part. They are not magazine fed, at all. The bullets are already inside the barrels when you reload. Hundreds of them. Dozens in each barrel.Just stacked in there, specially, with caseless ammunition. The bullets are sort of integrated into the barrel, its all very strange. Anyhow, these bullets aren't ignited in the typical hammer and primer way that most bullets are. They are ignited electronically. And as you can imagine, when you combine literally lightning fast ingnition, multiple barrels, and cut out any rechambering time, the bullets come out at a very fast rate. Its kind of like a bunch of roman candles. Except faster, and deadlier. Nearly 10 years ago today even, there were prototypes that could fire 1,000,000 4mm case less rounds per minute. There are even ones that can fire 30,000 40mm grenades per minute. Its quite insane. Here's a few things so you can sort of get a decent idea of these weapons. www.youtube.com/watch?v=d8hlj4EbdsE The real Metal Storm prototype. Probably the best video that shows these weapons in action. www.youtube.com/watch?v=iflmHVj1dzU. This is the "Typhoon" seen in Crysis 3. While it is a videogame, they did a very good job of making a realistic representation of one. Its worth showing. I like this idea even more now. I figured you would after I explained it a little. Its hard not to like like the idea of a weapon that fires that fast really... It isn't even that though, it is the fact that it shoots all the bullets at once. Not some of them, all of them, it seems like it'd be the most badass shotgun ever. Especially if you consider the thought that in order for there to be 600 barrels on a handheld weapon, they're going to essentially be firing tiny flechette which will shred anything they hit with a slightly longer range than typical buckshot (at least I would assume since the flechette could even have tiny stabilizers). It seems like it'd be a ******* awesome gun. There would actually be only 20 barrels. Each barrel would have probably 60 rounds, for a total of 1200 rounds every reload. It just fires the barrels in a sequence. And of course they would be tiny tiny bullets. Probably 3 or 4mm rounds.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1368
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Posted - 2014.12.16 03:05:00 -
[13] - Quote
KLAATU! BARADA! NIKTO!
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1383
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Posted - 2014.12.16 20:13:00 -
[14] - Quote
...
Please, make my Opus pretty...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
1986
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Posted - 2014.12.16 21:34:00 -
[15] - Quote
Alright... I suppose I'll jot down what I would like to see out of an Amarrian Grenade and Amarrian SMG.
GÇóFlash GrenadeGÇó A grenade that emits a flash of light so bright that it burns out the optical sensors of any dropsuit or even vehicle that is facing it. Of course the nanite repair system that is buillt into every dropsuit and vehicle will repair the sensors after a few seconds, but being blind is hardly good in a combat scenario. The grenade will have two AoE bubbles. One very small one that causes a novel amount of laser damage, so that the grenade has minor anti-equipment usage if needed; and one much larger one that causes a blindness debuff to anyone looking at it. The blindness debuff should look like an error screen that says something along the lines of "visual data not received" The further away from the grenade you are, the shorter the blindness debuff becomes, so at the edge of the radius, the blindness will only last a fraction of a second. I feel like such a strong effect is balanced because of how the line of sight and player orientation has to be correct for the effect to apply. I welcome any more imaginative names you fine folks might want to suggest, because Flash Grenade just sounds far too bland...
(AOE1) GÇóSplash Damage: 100 GÇóSplash Radius: 3m (AOE2) GÇóBlindness Duration at Point Blank: 3.75 seconds. GÇóDuration falloff per meter: 0.25 seconds GÇóMax effect range: 15m
GÇóAmarr SMGGÇó Long story cut short, this thing is pretty much a miniaturized AScR, with a damage climb that coincides with heat. It will have overall pretty mediocre stats, with nothing really too crazy, besides the heat and damage ramp. At nearly maximum heat, it will producing about 20% more damage.
GÇóDamage: 24.75 GÇóRoF: 800 GÇóInitial DPS: 330 GÇóMax DPS: 396 GÇóMagazine Size: 60 GÇóTotal Carried Ammo: 360 (5+1 Magazines) GÇóDamage per Mag: 1485 GÇóTotal Carried Damage: 8910 GÇóReload Speed: 3 seconds GÇóRange: Optimal 30m/Effective 55m/Absolute 150m GÇóRecoil: Much like the AScR, the recoil is nonexistent. GÇóHeat Threshold: 100 GÇóHeat per Second: 27.75 GÇóFeedback Damage: 50 GÇóCooldown Time: 8 seconds. GÇó+Damage% per Heat: 0.2
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
1986
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Posted - 2015.01.04 18:12:00 -
[16] - Quote
Bump.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2010
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Posted - 2015.01.05 13:46:00 -
[17] - Quote
Boot Booter wrote:Hey great ideas all around. Things that might be lacking are range and accuracy. I made a post a long time ago about introducing the rifle variants but only focused on dps and range. You should check it out as the dps and range values are derived from the current rifle balancing system (perhaps a few numbers are outdated though). It may help adjust and balance the ideas that you have put down. I even got Rattati to comment on it. Rifle tuning and more Thank you. I'll be sure to take a look. I might update the OP with some rough accuracy ideas. I'd like to get exact angles and bloom rates and dispersions, but I don't know how to measure that or the stats of the current weapons, so I'll just have to settle with comparisons to existing weapons. "More than x" "Less than y weapon" kind of stuff.
Generally I worked off of the assumption the Breach variants will have roughly the same range as the assault variant or base variant, give or take a few meters, depending on what one felt right. That seems to be the pattern with breach weapon ranges so far.
For Burst Weapons I just figured that their range should be roughly in between their corresponding Assault and Tactical variants.
I think the TacCR should have a range in between the TacAR and ScR.
To be honest, I'm not sure how I decided on the Shotgun ranges. I guess I just did it by feel. They might be a bit long in hindsight, but I'm not sure what the exact ranges of the Gallente Shotgun are.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2019
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Posted - 2015.01.05 16:59:00 -
[18] - Quote
-Updated OP. GÇóAdded Hipfire and ADS related stats. GÇóCleaned up clutter. GÇóFixed spelling and a few math errors. GÇóNamed Shotguns. Stormgun and Focus Carbine.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2019
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Posted - 2015.01.05 17:04:00 -
[19] - Quote
-Tactical Mass Driver incoming-
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2019
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Posted - 2015.01.05 17:05:00 -
[20] - Quote
-Tactical, Assault and Breach Plasma Cannons incoming-
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2034
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Posted - 2015.01.06 13:50:00 -
[21] - Quote
-Better MinSMGs incoming-
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2034
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Posted - 2015.01.06 13:51:00 -
[22] - Quote
-Tactical Rail Rifles incoming-
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2044
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Posted - 2015.01.06 19:32:00 -
[23] - Quote
Lahut K'mar wrote:Not too fond of the Amarr shotgun idea. Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles? I like the breach scrambler though. Give it an overheat thing and hipfire like a regular scrambler and I'll be happy.
What about flamethrowers? The rustlords have no doubt cooked up some thermite mixtures that can be sqirted from a supersoaker.
Eh. The shotgun is a little weird, but I like it. In the end, its just what I would like to see. I can only hope that CCP will take a glance at this thread.
The rounds wouldnt be powder. They would probably be 3mm or 4mm rounds. I based the weapon off of the real life gun called Metal Storm, which shoots 9mm case less ammunition at a much faster rate. And it wouldn't be all that hard to make sure it doesn't cause lag with a few tricks and smoke and mirrors. Take the HMG for example.
The Breach Scrambler is based off of the old Scrambler Pistol, so I left the overheat out. Besides, there should be a Scrambler Rifle that doesn't need Amassault to function at 100%. The hipfire is sensible. Breach weapons consistenly have a tighter hipfire.
Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2045
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Posted - 2015.01.06 19:52:00 -
[24] - Quote
Lahut K'mar wrote:Fizzer XCIV wrote:Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one. >:D
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2124
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Posted - 2015.01.10 19:51:00 -
[25] - Quote
Alaika Arbosa wrote:Precision Rifle should be a DMR. I get the feeling that they are going to make the Precision Rifle like the Tactical Sniper Rifle but faster firing and with more damage. Possibly a 6x scope.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
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Posted - 2015.01.16 19:18:00 -
[26] - Quote
Bump.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2372
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Posted - 2015.02.08 05:39:00 -
[27] - Quote
tritan abbattere wrote:Fizzer XCIV wrote:
GÇóStormgun(Minmatar Shotgun)GÇó Fires an insanely fast stream spray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases hundreds of depleted uranium pellets per second.
GÇóDamage per bullet: 1. Yep. GÇóRoF: 36000. Yep again. 600 glorious rounds per second. GÇóDPS: 600 GÇóMagazine:1200 (1500 with Minassault) GÇóDamage per Mag: 1200... GÇóTotal Carried Ammo: 9600(7+1 mags) GÇóTotal Carried Damage: 9600... GÇóReload: 3.5 seconds. GÇóRange: ~7-8m optimal, 15m effective, 25m absolute. GÇóRecoil: Absolutely none. GÇóAccuracy: Wretty wide. About like the HMG. GÇóHipfire bloom: None. Solid reticle. GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype one will fire at 39600 RpM, or 660 rounds per second.
Just saying this would kill any game if it where to shoot 600 bullets per second. especially on a PS3. maybe they could do a Invisible Cone Entity detector and just do damage(calulating distance and such) with lots of sparks spraying out for effect? Still i bet it is laggy doing that. Yeah, there would have to be some smoke and mirrors to make it not melt the PS3s. But they have the Typhoon in Crysis 3, which works on PS3. So I'm sure they could figure it out.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2560
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Posted - 2015.03.11 05:32:00 -
[28] - Quote
Bump for hope!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2561
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Posted - 2015.03.11 06:25:00 -
[29] - Quote
For Organizational Porpoises:
-BETTER MINMATAR SMGs-
1.) Remove Assault SMG. Its a completely pointless weapon, as the Base Variant is also by all rights an Assault Variant. There are essentially two Assault Variants, and thus causes the issue of them both being almost entirely the same weapon. 2.) Add Burst and Tactical SMGs. This way, a full lineup of Assault, Breach, Burst and Tactical SMG are present.
GÇóBurst SMGGÇó Like a mini Combat Rifle. Fires in 3 round bursts.
GÇóDamage: 27 GÇóRoF: 1000 GÇóBurst Delay: 0.180 seconds GÇóMax bursts per second: 5.555 GÇóMax DPS: 450 GÇóMag Size: 48 (60 with Minassault) GÇóDamage per Mag: 1296 (1620 with Minassault) GÇóReload Speed: Same. GÇóTotal Carried Ammo: 288 (5+1 Magazines) GÇóTotal Carried Damage: 7776 GÇóRange: ?? GÇóRecoil and Kick: Identical to CR. GÇóHipfire Accuracy: Slightly less accurate than the CR. GÇóHipfire Bloom: Slighly less than the CR. GÇóADS Accuracy: Same as CR. GÇóADS Zoom: Same as SMG. GÇóCPU: Same as SMG GÇóPG: Same as SMG
GÇóTactical SMGGÇó A pistol, really.
GÇóDamage: 50 GÇóRoF: 450 GÇóMax DPS: 375 GÇóMagazine Size: 18 (22 with Minassault) GÇóDamage per Mag: 900 (1200 with Minassault) GÇóReload Speed: Same as SMG. GÇóTotal Carried Ammo: 108 (5+1 Mags) GÇóTotal Carried Damage: 5400 GÇóHipfire Accuracy:vv GÇóHipfire Bloom: I don't really know what to day other than to make them more "pistoley"... GÇóADS Accuracy:^^ GÇóADS Zoom: Same as SMG. GÇóCPU: Same as SMG. GÇóPG: Same as SMG.
-PLERSMER CERNENS!-
GÇóTactical Plasma CannonGÇó Nearly hit scan Plasma Cannon with much less damage. One focused on speed and range rather than direct damage or splash. DPS is much lower. Anti infantry capabilities different. Not worse. Better at killing lighter suits, but not as good at Commando or Sentinel killing. More like an anti-tank gun or anti-materiel rifle than the Plasma Cannon we know.
GÇóDamage: 775 GÇóProjectile Speed: 800 m/s GÇóProjectile Drop: 8 m/s-¦ (this means it will have dropped about 2.0-2.5m by the time it reaches its 300m absolute range) GÇóSplash Damage: 110 GÇóSplash Radius: 1.0m GÇóAutodetonation Range: 300m GÇóReload Speed: Same GÇóSpool Time: 0.6 seconds (Same)
GÇóAssault Plasma CannonGÇó Multishot Plasma Cannon that is more similar to the Mass Driver. More splash and the like, but with drastically reduced damage per shot. The end result is sort of like a Bolt Pistol with projectile drop/speed and a huge splash. Huh.
GÇóDamage: 200 GÇóMax RoF: 100 GÇóDirect DPS: 333.33 GÇóSplash Damage: 133.33 GÇóSplash Radius: 5.0m GÇóSplash DPS: 222.22 GÇóSpool Time: 0.6s per shot GÇóMag Size: 4 GÇóDamage Per Mag: 800 (533.33 Splash) GÇóReload Speed: Same GÇóAccuracy and Projectile Speed/Drop is identical to base Plasma Cannon. GÇóCPU: Same. GÇóPG: Same.
GÇóBreach Plasma CannonGÇó Essentially the old Plasma Cannon, but without the bugs, and a lot more damage per shot. For those of us that miss the old Plasma Cannon, but still like the performance of the current one.
GÇóDamage: 2105 GÇóSpool Time: 0.6s GÇóReload Speed: Same GÇóProjectile Speed and Drop Speed is reverted to the old stats, whatever those may be. GÇóCPU: Same GÇóPG: Same
-TACMD AKA FLAYLOCK RIFLE-
GÇóTactical Mass DriverGÇó A few people have asked for a "Flaylock Rifle", but I don't really see the need to make a whole new weapon model for this when we already have the perfect weapon model. The Mass Driver model is perfect. Essentially, an 8 shot Flaylock with longer range before auto-detonation and a bit less DPS overall. Much more direct hit based. Fully automatic, as well, so that's fun.
GÇóDirect Damage: 170 GÇóRoF: 120 GÇóSplash Radius: 1.2m GÇóSplash Damage: 100 GÇóDirect DPS: 340 GÇóSplash DPS: 180 GÇóVehicle Efficacy: 50% GÇóMagazine Size: 8 GÇóReload Speed: Same GÇóDamage per Mag: 1600 (800 Splash) GÇóTotal carried Ammo: 40 GÇóHipfire Accuracy: Perfect. Like the Flaylock. GÇóADS Accuracy: Same as MD. Perfect. GÇóADS Zoom: Same as MD. GÇóDetonation Range: 100m GÇóProjectile Speed: Same as Flaylock. GÇóCPU: Same as MD GÇóPG: Same as MD.
-TACTICOOL AND BURST RAIL RIFLES- An upscaled bolt pistol, basically. Something of an in-between of Bolt Pistols and Sniper Rifles. Its full auto, in the sense that Bolt Pistols are full auto, where there is a charge between every shot. A little faster than both, though, and without the headshot bonus...
GÇóTactical Rail RifleGÇó
GÇóDamage: 110 GÇóRoF: 200 GÇóSpool Time: 0.3s GÇóDPS: 366.7 GÇóMagazine: 12 GÇóReload Speed: Same GÇóTotal Ammo: 72 GÇóDamage per Mag: 1320 GÇóTotal Carried Damage: 7920 GÇóOptimal Range: 80m GÇóEffective Range: 105m GÇóAbsolute Range: 250m GÇóKick: Less than a Bolt Pistol, but more than a RR. GÇóADS Accuracy: Very high. Uses ACOG sight seen on Standard RR. GÇóHipfire Accuracy: Very Low. Wider than even the Standard RR. CPU: same as standard RRs PG: same as standard RRs
GÇóBurst Rail RifleGÇó As per the usual for burst weapons, this rifle is somewhere in between Tactical and Assault... A charge before each burst, but other than that, pretty straight forward. 4 round bursts.
GÇóDamage: 52 GÇóRoF: 800 GÇóSpool Time: 0.2s GÇóReal RoF: 480 GÇóDPS: 416 GÇóMagazine: 28 GÇóReload Speed: Same GÇóTotal Ammo: 168 GÇóDamage per Mag: 1456 GÇóTotal Carried Damage: 8732 GÇóOptimal Range: 72m GÇóEffective Range: 97m GÇóAbsolute Range: 250m GÇóKick: About the same as the ARR, overall. GÇóADS Accuracy: Very high. Uses ACOG sight seen on Standard RR. GÇóHipfire Accuracy: Same as the ARR. CPU: same as ARRs PG: same as ARRs
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