Fizzer XCIV wrote:Minmatar, and especially Amarr weapons are extremely lacking in variety. We need to inject some versatility and different playstyles into their rifles. Rifles specifically, because it seems like a relatively easy thing to do, that will be greatly appreciated by the community.
Here are my ideas, but they are just that. My ideas. You can do whatever you like, but I would greatly appreciate it if the Breach Scrambler was a weapon like that.
I think these weapons would add more variety to the rifles in Dust. Something that is kind of lacking. Right now, the only Rifles that are quirky are the ScR and RR. All the other weapons are sort of stagnant.
GÇóBreach Combat RifleGÇó
Fires in heavy, 2 round bursts. Boom boom.
GÇóDamage:64
GÇóRoF: 525
GÇóMax bursts per second: 4.365
GÇóMax DPS:558.72
GÇóMagazine Size: 24 (30 with Minassault)
GÇóTotal Carried Ammo: 144 rounds. (5+1 Magazines)
GÇóDamage per Mag: 1536 (1920 with Minassault)
GÇóTotal Carried Damage: 9216
GÇóReload Speed: Same as CR.
GÇóRange: Identical to CR.
GÇóKick and Recoil: Higher than CR.
GÇóCPU: Same as CR.
GÇóPG: Same as CR.
GÇóBreach Scrambler RifleGÇó
Semiautomatic. Does not overheat. Strong Headshots. Strongly rewards Precision, Accuracy, and Patience.
GÇóDamage: 80
GÇóHeadshot Multiplier: 350%
GÇóRoF: 425
GÇóMax DPS: 566.67
GÇóMagazine Size: 12
GÇóTotal Carried Ammo: 96 (7+1 Magazines)
GÇóDamage per Mag: 960
GÇóTotal Carried Damage: 7680
GÇóReload Speed: Same as ScR.
GÇóRange: Same as ScR
GÇóRecoil: Higher than ScR
GÇóCPU: Same as ScR
GÇóPG: Same as ScR
GÇóTactical Combat RifleGÇó
Feels like a Scout Rifle or Hand Cannon in Destiny. Lots of Alpha, and it feels really powerful. Rewards patience and good accuracy.
GÇóDamage: 205.5
GÇóRoF: 200
GÇóDPS: 685
GÇóMagazine size: 5 (6 with Minassault)
GÇóTotal Carried Ammo: 40 (7+1 Magazines)
GÇóDamage per Mag: 1027.5 (1233 with Minassault)
GÇóTotal Carried Damage: 8220
GÇóReload Speed: Same.
GÇóRange: In between ScR and TacAR.
GÇóRecoil: Very High. The barrel should visibly rise an 3-4cm for every shot.
GÇóCPU: Same.
GÇóPG: Same.
GÇóBurst Scrambler RifleGÇó
Charges, then fires in extremely fast 7 round bursts. The charge cannot be held. Can overheat, but it takes a bit. Has to be fully charged to fire. Amarr Assault will prevent any overheating. I'll give a +1 to whoever can tell me what this weapon is like.
GÇóDamage: 62
GÇóRoF: 1680
GÇóCharge Time: 0.75 seconds.
GÇóBurst Length: 0.25 Seconds.
GÇóBursts per second: 1
GÇóMax DPS: 434
GÇóMagazine Size: 28 (4 bursts)
GÇóTotal Carried Ammo: 168 (5+1 Magazines)
GÇóDamage per Magazine: 1736
GÇóTotal Carried Damage: 10416
GÇóHeat buildup per burst: 30
GÇóOverheat threshold: 100
GÇóOverheat Damage: 120
GÇóReload Speed: Same
GÇóRange: A few meters longer than CR.
GÇóRecoil: Low recoil per shot, but it adds up in the overall burst.
GÇóCPU: Same
GÇóPG: Same
I would do some RR ideas, but to be honest, I really don't care about the RR. I'll let the ones that do care about it propose their own ideas for the Burst RR and TacRR.