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Clone D
Grundstein Automation
922
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Posted - 2014.12.04 03:41:00 -
[1] - Quote
Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise.
ISK Trader
channel: blitz
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Eruditus 920
Nemo Malus Felix
942
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Posted - 2014.12.04 03:47:00 -
[2] - Quote
Clone D wrote:Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise.
+1 for "Jeez Louise".
Speaking from experience, it can go in cycles.
I have been in a stretch like you are in at the moment.
Then for a while it will seem like you can't lose.
But it is perplexing and can be frustrating.
"Stay gold, Ponyboy..."
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Atiim
Titans of Phoenix
14107
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Posted - 2014.12.04 03:51:00 -
[3] - Quote
You should be assigned to the team you decide to deploy with.
The 1st Matari Commando
-HAND
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TYCHUS MAXWELL
The Fun Police
651
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Posted - 2014.12.04 03:51:00 -
[4] - Quote
Clone D wrote:Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise.
I thought the algorithm was that there isn't an algorithm. We don't have enough players for any algorithm to actually work... I thought they trashed all that back in 1.6 when pub matches were taking 5 minutes to start and would often start with only 1-4 players on each team... |
Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 03:54:00 -
[5] - Quote
Atiim wrote:You should be assigned to the team you decide to deploy with.
It would be cool if we had CAPTAINS that would choose from the available searching players, like CAPTAINS choosing dodgeball teams in gym class.
ISK Trader
channel: blitz
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Clone D
Grundstein Automation
922
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Posted - 2014.12.04 03:56:00 -
[6] - Quote
TYCHUS MAXWELL wrote:I thought the algorithm was that there isn't an algorithm. We don't have enough players for any algorithm to actually work... I thought they trashed all that back in 1.6 when pub matches were taking 5 minutes to start and would often start with only 1-4 players on each team...
I just can't explain my FW team losses probabilistically. It is confounding me. There has to be some finicky CCP algorithm driving this sadistic match making process.
ISK Trader
channel: blitz
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Atiim
Titans of Phoenix
14107
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Posted - 2014.12.04 04:01:00 -
[7] - Quote
Clone D wrote:Atiim wrote:You should be assigned to the team you decide to deploy with. It would be cool if we had CAPTAINS that would choose from the available searching players, like CAPTAINS choosing dodgeball teams in gym class. If you join an FW Channel, you'll notice that there are Field Commanders (FCs) who do exactly what you're referring to.
The 1st Matari Commando
-HAND
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TYCHUS MAXWELL
The Fun Police
652
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Posted - 2014.12.04 04:09:00 -
[8] - Quote
Clone D wrote:TYCHUS MAXWELL wrote:I thought the algorithm was that there isn't an algorithm. We don't have enough players for any algorithm to actually work... I thought they trashed all that back in 1.6 when pub matches were taking 5 minutes to start and would often start with only 1-4 players on each team... I just can't explain my FW team losses probabilistically. It is confounding me. There has to be some finicky CCP algorithm driving this sadistic match making process.
I feel you and I think we all get that. There's the age old gem that a good squad increases your odds but that's easier said then done as players have varying time schedules and what players rarely ever say is that any squad is not a good squad. If you hitch up with guys that go .2 K/DR consistently then they will probably cost every single match due to getting cloned out. When you solo play, it definitely feels like it comes in weird waves. I'll go 5 games on terribad teams that just aren't even worth trying and another 5 games will be complete stomps where I feel bored. Very rarely are the matches close and enjoyable. For the most part I've stopped caring and just made up my own fun ways to pass the time when I'm in bad matches. Typically that involves flying drop ships at high speeds around the map seeing how quickly I can bank and avoid damage if I never stop lol. Or I'll murder taxi or Snipe/Forge spam from my red line if the enemy team pushes hard enough.
I don't think it can really be fixed though aside from finding a couple good players that play when you do. I guess though the most important part of the game is just that it's supposed to be fun. I think people forget about that, it's why I made my corp, to hopefully remind people and myself at times that this is just a video game and if it's too frustrating to play you should probably either tone down how try hardy you are playing or cool off and do something else. It's just not worth fretting over the game. And I say all this knowing full well I get caught up and go tilt into the competitive nature of the game myself. I have an especially sore spot for people sending gloating mails when my team was getting hopelessly destroyed and I'm the only one with a positive K/DR.
As to faction warfare specifically, I'd probably go with what Attim is saying... personally I just don't see the point. I don't like the teamkilling nature of it or the all or nothing attitude where my personal contribution doesn't matter if tweedle dee and tweedle dum don't get their **** together. FW is just designed to frustrate in my opinion. Which is also probably why there are such long wait times for them, because the general consensus is that they are just too frustrating by design. Personally I'd of rather them been more organic mission based game modes with personal and over all goals. But then again, when they said this was a space mercenary game, I thought all game modes would involve varying levels of contractual obligations and bonuses etc. We aren't so much mercenaries as we are Temp workers. |
Ghosts Chance
Inf4m0us
2384
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Posted - 2014.12.04 04:24:00 -
[9] - Quote
first yyour odds are only 50% if its a damn coin flip, but its not its a game where you have to doo something to win so nope no 50% odds for you.
there is NO matchmaking in faction warfare, NONE, its bring a whole team with you or lose.
speaking of wich your losing becuase your not bringing at the very least a full squad, theres usually on in squad finder to join for any givin faction.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Meeko Fent
Kirkinen Risk Control Caldari State
2188
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Posted - 2014.12.04 04:27:00 -
[10] - Quote
I think that all the Matchmaking works off Mu.
It's basically a W/L counter, ala chess.
I'm certain that Pubs run that, but I'm not so certain about FW. It could just be a first come first serve basis in FW.
I Live for Tears
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Clone D
Grundstein Automation
922
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Posted - 2014.12.04 04:30:00 -
[11] - Quote
Ghosts Chance wrote:first yyour odds are only 50% if its a damn coin flip, but its not its a game where you have to doo something to win so nope no 50% odds for you.
there is NO matchmaking in faction warfare, NONE, its bring a whole team with you or lose.
speaking of wich your losing becuase your not bringing at the very least a full squad, theres usually on in squad finder to join for any givin faction.
your losing because the other team is que sinqing and your running around solo with an inability to do math or realise the enamy team always seems to have 12 of the same people on it every game.
If the enemy team is queue synching, then shouldn't matchmaking put squads of equal sizes on opposite teams? If squads are divvied out equally per team, then it essentially becomes a coin flip with a 50% chance of being assigned to the team with the advantage.
If queue synched squads end up on the same team and the opposing team doesn't have any squads, isn't that a huge flaw with match making?
I want the algorithm on how match making is handled so that I can do everything in my power to change my odds of ending up on the losing team.
Thanks.
ISK Trader
channel: blitz
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Ghosts Chance
Inf4m0us
2384
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Posted - 2014.12.04 04:31:00 -
[12] - Quote
Clone D wrote:Ghosts Chance wrote:first yyour odds are only 50% if its a damn coin flip, but its not its a game where you have to doo something to win so nope no 50% odds for you.
there is NO matchmaking in faction warfare, NONE, its bring a whole team with you or lose.
speaking of wich your losing becuase your not bringing at the very least a full squad, theres usually on in squad finder to join for any givin faction.
your losing because the other team is que sinqing and your running around solo with an inability to do math or realise the enamy team always seems to have 12 of the same people on it every game. If the enemy team is queue synching, then shouldn't matchmaking put squads of equal sizes on opposite teams? If squads are divvied out equally per team, then it essentially becomes a coin flip with a 50% chance of being assigned to the team with the advantage. If queue synched squads end up on the same team and the opposing team doesn't have any squads, isn't that a huge flaw with match making? I want the algorithm on how match making is handled so that I can do everything in my power to change my odds of ending up on the losing team. Thanks.
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 04:34:00 -
[13] - Quote
Meeko Fent wrote:I think that all the Matchmaking works off Mu.
It's basically a W/L counter, ala chess.
I'm certain that Pubs run that, but I'm not so certain about FW. It could just be a first come first serve basis in FW.
I understand mu, but go into detail when you say that you "think it works off mu.". Are you saying that my mu is so terribly high that it offsets the rest of my team so that I end up with a pile of worthless losers who don't know how to keep the pressure on? And that somehow balances the lower average mu on the other team?
ISK Trader
channel: blitz
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Atiim
Titans of Phoenix
14112
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Posted - 2014.12.04 04:34:00 -
[14] - Quote
Meeko Fent wrote:I think that all the Matchmaking works off Mu.
It's basically a W/L counter, ala chess.
I'm certain that Pubs run that, but I'm not so certain about FW. It could just be a first come first serve basis in FW. In terms of actual matchmaking, both FW and PUBs are on a first come, first serve basis. Mu is used to re arrange the position of players from Team 1 or Team 2 based on their Mu Score.
And no, it's not a W/L counter as variables such as WP/D and K/D also affect your Mu score. But you are correct, FW is (and should be) unaffected by the Mu.
The 1st Matari Commando
-HAND
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Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 04:38:00 -
[15] - Quote
Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question.
If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate?
I want to know how the teams are constructed, weighted or not.
ISK Trader
channel: blitz
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Ghosts Chance
Inf4m0us
2384
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Posted - 2014.12.04 04:44:00 -
[16] - Quote
Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not.
a 50% sucess rate only applys to a RANDOM outcome.
as if win and lose were binary.
winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided.
setup one build amaar team from first 16 people in line...
squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo
there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it.
if it has less than 16 then it add the next person (or squad) in line
if it has more than 16 people then it removes the last thing it added
if it has exactly 16 peopel then it starts the match
FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 04:48:00 -
[17] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not. a 50% sucess rate only applys to a RANDOM outcome. as if win and lose were binary. winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided. setup one build amaar team from first 16 people in line... squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it. if it has less than 16 then it add the next person (or squad) in line if it has more than 16 people then it removes the last thing it added if it has exactly 16 peopel then it starts the match FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team.
You seem a little bit emotional in your response.
It is a 50% probability.
50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage.
ISK Trader
channel: blitz
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Ghosts Chance
Inf4m0us
2385
|
Posted - 2014.12.04 04:51:00 -
[18] - Quote
Clone D wrote:Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not. a 50% sucess rate only applys to a RANDOM outcome. as if win and lose were binary. winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided. setup one build amaar team from first 16 people in line... squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it. if it has less than 16 then it add the next person (or squad) in line if it has more than 16 people then it removes the last thing it added if it has exactly 16 peopel then it starts the match FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team. You seem a little bit emotional in your response. It is a 50% probability. 50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage.
nope
where are you getting 50% from? becuase from my perspective
5% chance of you buildinng your team in a way that gives you an advantage 95% chance of me building MY team in a way that gives me an advantage
i noow have a 95% chance to win
in faction war YOU BUILD YOUR OWN TEAM, sure you can rely on random to do it, but the enamy team doesnt as they can get 16 people into the same game at will and all be communicating with each other.
its not random in the slightest, i can pick and choose all 16 members of my team if i wish, meaning im building that dvantage into my team on purpose whereas your waiting for that advantagee to be randomly handed to you, lowing your odds of winning below 50%
IT IS NOT RANDOM!
you lose becuasse im hand picking my entire team and you are choseing to take the first 15 other people that want to play
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
129
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Posted - 2014.12.04 04:52:00 -
[19] - Quote
Clone D wrote:Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise. there is no match makeing in FAC WAR. you are responsible for bringing the proper team with you.
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Clone D
Grundstein Automation
923
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Posted - 2014.12.04 04:58:00 -
[20] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not. a 50% sucess rate only applys to a RANDOM outcome. as if win and lose were binary. winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided. setup one build amaar team from first 16 people in line... squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it. if it has less than 16 then it add the next person (or squad) in line if it has more than 16 people then it removes the last thing it added if it has exactly 16 peopel then it starts the match FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team. You seem a little bit emotional in your response. It is a 50% probability. 50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage. nope where are you getting 50% from? becuase from my perspective 5% chance of you buildinng your team in a way that gives you an advantage 95% chance of me building MY team in a way that gives me an advantage i noow have a 95% chance to win in faction war YOU BUILD YOUR OWN TEAM, sure you can rely on random to do it, but the enamy team doesnt as they can get 16 people into the same game at will and all be communicating with each other. its not random in the slightest, i can pick and choose all 16 members of my team if i wish, meaning im building that dvantage into my team on purpose whereas your waiting for that advantagee to be randomly handed to you, lowing your odds of winning below 50% IT IS NOT RANDOM! you lose becuasse im hand picking my entire team and you are choseing to take the first 15 other people that want to play
There is an equal chance that the team that I will be assigned to has organized squads, as the opposing team having organized squads.
It is random and by chance I should at least end up on a team with the advantage 50% of the time. That is not happening.
ISK Trader
channel: blitz
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Joel II X
Bacon with a bottle of Quafe
4875
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Posted - 2014.12.04 05:24:00 -
[21] - Quote
Ghosts Chance wrote:first yyour odds are only 50% if its a damn coin flip, but its not its a game where you have to doo something to win so nope no 50% odds for you.
there is NO matchmaking in faction warfare, NONE, its bring a whole team with you or lose.
speaking of wich your losing becuase your not bringing at the very least a full squad, theres usually on in squad finder to join for any givin faction.
your losing because the other team is que sinqing and your running around solo with an inability to do math or realise the enamy team always seems to have 12 of the same people on it every game. Actually, a 50/50 chance of landing either side on a US coin is a myth. Probably Canadian as well. Not sure about other countries.
You have a better chance of landing a tails with a US Penny, than the OP has of being placed on a winning team. Trust me, the odds are stacked against me as well. |
MINA Longstrike
Kirjuun Heiian
1710
|
Posted - 2014.12.04 05:27:00 -
[22] - Quote
Clone D wrote:Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise.
There isn't any matchmaking for faction warfare, it literally grabs the first 16 people (preferring big squads to unsquadded) and throws them into a match.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1711
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Posted - 2014.12.04 05:38:00 -
[23] - Quote
Clone D wrote:It is a 50% probability.
50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage.
No, it isn't a 50% probability. 'Matchmaking' in faction warfare is not set up to generate matches where people have roughly a 50% chance of winning or losing as there is no 'true matchmaking' for faction warfare. Also, all the logical fallacies, especially ones like gamblers fallacy and prettymuch any fallacy you can think of regarding math and probability.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Clone D
Grundstein Automation
926
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Posted - 2014.12.04 05:43:00 -
[24] - Quote
MINA Longstrike wrote:Clone D wrote:It is a 50% probability.
50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage.
No, it isn't a 50% probability. 'Matchmaking' in faction warfare is not set up to generate matches where people have roughly a 50% chance of winning or losing as there is no 'true matchmaking' for faction warfare. Also, all the logical fallacies, especially ones like gamblers fallacy.
I am one of 16 on a team.
There are 15 slots left on the team.
There is an equal chance that my team will have organized squads in the remaining 15/16 as the opposing team has a chance of having organized squads in those 15/16 slots.
The remaining 1 slot on the opposing team can consist of a squadded member or a solo player. It matters not.
The chance of my team being built with an advantage is equal to the chance of the opposing team being built with an advantage.
ISK Trader
channel: blitz
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MINA Longstrike
Kirjuun Heiian
1711
|
Posted - 2014.12.04 05:57:00 -
[25] - Quote
^You only perceive it to be this way because you do not understand the way that faction warfare works. There is no equal chance that your team will have organized squads. In fact if you are running solo it is LESS likely that your team will have organized squads and MORE likely that you'll get randoms.
Lets use what we know to be true. 1) You have already picked your side for faction warfare 2) There is no 'true' matchmaking, it is first come first serve aside from where it ineracts with 3) Faction warfare prefers to grab squads as opposed to individuals.
So building a theoretical pool of players for Cal vs Gal, and starting out at 'zero' time.
1) First check Gal queue: 8 unsquadded players Cal queue: 3 unsquadded. Result : Not enough to generate match
2)Second check 1 second later Gal queue: 6man squad enters queue, 8 unsquadded players Cal queue: 1x 5man enters queue, 3 more unsquadded. Result: Still not enough to generate match.
3)Third check 1 second later Gal queue: +1 6man and +1 4man squads enter queue, bringing us to 16 squadded (6, 6, 4) and 8 unsquadded Cal Queue: 5man squad + 3 unsquadded. Result: Still not enough to generate match.
4)Fourth check 1 second later Gal : More squads enter queue bringing it to 6 6 6 6 4 & 8 unsquadded Cal: 6 man + 5man enter queue alongside the existing 5 man, 3 unsquadded still in queue. Result: Takes the full caldari and gallente squads and matches them up based on order of entry. 6 6 & 8 unsquadded still in gallente, 3 unsquadded still in caldari. more people still sitting in queue.
Etc etc etc etc.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Clone D
Grundstein Automation
929
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Posted - 2014.12.04 05:59:00 -
[26] - Quote
MINA Longstrike wrote:^You only perceive it to be this way because you do not understand the way that faction warfare works. There is no equal chance that your team will have organized squads. In fact if you are running solo it is LESS likely that your team will have organized squads and MORE likely that you'll get randoms.
Lets use what we know to be true. 1) You have already picked your side for faction warfare 2) There is no 'true' matchmaking, it is first come first serve aside from where it ineracts with 3) Faction warfare prefers to grab squads as opposed to individuals.
So building a theoretical pool of players for Cal vs Gal, and starting out at 'zero' time.
1) First check Gal queue: 8 unsquadded players Cal queue: 3 unsquadded. Result : Not enough to generate match
2)Second check 1 second later Gal queue: 6man squad enters queue, 8 unsquadded players Cal queue: 1x 5man enters queue, 3 more unsquadded. Result: Still not enough to generate match.
3)Third check 1 second later Gal queue: +1 6man and +1 4man squads enter queue, bringing us to 16 squadded (6, 6, 4) and 8 unsquadded Cal Queue: 5man squad + 3 unsquadded. Result: Still not enough to generate match.
4)Fourth check 1 second later Gal : More squads enter queue bringing it to 6 6 6 6 4 & 8 unsquadded Cal: 6 man + 5man enter queue alongside the existing 5 man, 3 unsquadded still in queue. Result: Takes the full caldari and gallente squads and matches them up based on order of entry. 6 6 & 8 unsquadded still in gallente, 3 unsquadded still in caldari. more people still sitting in queue.
Etc etc etc etc.
You didn't enumerate all of the scenarios. This explains nothing.
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MINA Longstrike
Kirjuun Heiian
1712
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Posted - 2014.12.04 06:02:00 -
[27] - Quote
^Extrapolate from what other people have told you.
Faction warfare prefers squads. There is no checks for 'balance' in its 'matchmaking'. Mu cannot be used to balance as you have already determined which team you want to play for.
You do not have a 50:50 chance of winning a faction warfare chance ever - EVEN IF IT WAS 16 unsquadded vs 16 unsquadded as mu cannot be used to 'balance' each team, if you have 16 badasses who decide to solo for gallente and 16 fresh off the boat Mexican ****ing cactuses queue up for gallente it won't 'balance' the teams because they have already decided which sides they play for. Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Clone D
Grundstein Automation
929
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Posted - 2014.12.04 06:04:00 -
[28] - Quote
MINA Longstrike wrote:^Extrapolate from what other people have told you.
Faction warfare prefers squads. There is no checks for 'balance' in its 'matchmaking'. Mu cannot be used to balance as you have already determined which team you want to play for.
You do not have a 50:50 chance of winning a faction warfare chance ever. Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system.
There is an equal chance that someone on either side is doing this ^^^^^^^^
ISK Trader
channel: blitz
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MINA Longstrike
Kirjuun Heiian
1712
|
Posted - 2014.12.04 06:08:00 -
[29] - Quote
Clone D wrote:MINA Longstrike wrote:^Extrapolate from what other people have told you.
Faction warfare prefers squads. There is no checks for 'balance' in its 'matchmaking'. Mu cannot be used to balance as you have already determined which team you want to play for.
You do not have a 50:50 chance of winning a faction warfare chance ever. Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system. There is an equal chance that someone on either side is doing this ^^^^^^^^
No, there isn't. That is a logical fallacy. Even if there was it grabs the first people who were in the queue, so you could have 10 million unsquadded badasses queue up for the caldari behind the 16 cacti and it would still be the unsquadded cacti playing the unsquadded gallente badasses.
Essentially by your logic you are attributing that there is a 50/50 chance that ANYTHING will or wont happen, when that is not the case at all.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Clone D
Grundstein Automation
930
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Posted - 2014.12.04 06:12:00 -
[30] - Quote
MINA Longstrike wrote:Clone D wrote:MINA Longstrike wrote:^Extrapolate from what other people have told you.
Faction warfare prefers squads. There is no checks for 'balance' in its 'matchmaking'. Mu cannot be used to balance as you have already determined which team you want to play for.
You do not have a 50:50 chance of winning a faction warfare chance ever. Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system. There is an equal chance that someone on either side is doing this ^^^^^^^^ No, there isn't. That is a logical fallacy. Even if there was it grabs the first people who were in the queue, so you could have 10 million unsquadded badasses queue up for the caldari behind the 16 cacti and it would still be the unsquadded cacti playing the unsquadded gallente badasses. Essentially by your logic you are attributing that there is a 50/50 chance that ANYTHING will or wont happen, when that is not the case at all. Life must be a magical place for idiots, it's a never ending sequence of things that seemingly happen by complete magic.
Your arguments are not convincing or even mathematical. I showed you the 15/16 = 15/16 chance for each side. Because there are only 2 teams and 1 will win, there is a 50% chance that I will be assigned to the team that will win.
ISK Trader
channel: blitz
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