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Clone D
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Posted - 2014.12.04 03:41:00 -
[1] - Quote
Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise.
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Clone D
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Posted - 2014.12.04 03:54:00 -
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Atiim wrote:You should be assigned to the team you decide to deploy with.
It would be cool if we had CAPTAINS that would choose from the available searching players, like CAPTAINS choosing dodgeball teams in gym class.
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Posted - 2014.12.04 03:56:00 -
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TYCHUS MAXWELL wrote:I thought the algorithm was that there isn't an algorithm. We don't have enough players for any algorithm to actually work... I thought they trashed all that back in 1.6 when pub matches were taking 5 minutes to start and would often start with only 1-4 players on each team...
I just can't explain my FW team losses probabilistically. It is confounding me. There has to be some finicky CCP algorithm driving this sadistic match making process.
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Clone D
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Posted - 2014.12.04 04:30:00 -
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Ghosts Chance wrote:first yyour odds are only 50% if its a damn coin flip, but its not its a game where you have to doo something to win so nope no 50% odds for you.
there is NO matchmaking in faction warfare, NONE, its bring a whole team with you or lose.
speaking of wich your losing becuase your not bringing at the very least a full squad, theres usually on in squad finder to join for any givin faction.
your losing because the other team is que sinqing and your running around solo with an inability to do math or realise the enamy team always seems to have 12 of the same people on it every game.
If the enemy team is queue synching, then shouldn't matchmaking put squads of equal sizes on opposite teams? If squads are divvied out equally per team, then it essentially becomes a coin flip with a 50% chance of being assigned to the team with the advantage.
If queue synched squads end up on the same team and the opposing team doesn't have any squads, isn't that a huge flaw with match making?
I want the algorithm on how match making is handled so that I can do everything in my power to change my odds of ending up on the losing team.
Thanks.
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Clone D
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Posted - 2014.12.04 04:34:00 -
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Meeko Fent wrote:I think that all the Matchmaking works off Mu.
It's basically a W/L counter, ala chess.
I'm certain that Pubs run that, but I'm not so certain about FW. It could just be a first come first serve basis in FW.
I understand mu, but go into detail when you say that you "think it works off mu.". Are you saying that my mu is so terribly high that it offsets the rest of my team so that I end up with a pile of worthless losers who don't know how to keep the pressure on? And that somehow balances the lower average mu on the other team?
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Clone D
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Posted - 2014.12.04 04:38:00 -
[6] - Quote
Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question.
If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate?
I want to know how the teams are constructed, weighted or not.
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Clone D
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Posted - 2014.12.04 04:48:00 -
[7] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not. a 50% sucess rate only applys to a RANDOM outcome. as if win and lose were binary. winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided. setup one build amaar team from first 16 people in line... squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it. if it has less than 16 then it add the next person (or squad) in line if it has more than 16 people then it removes the last thing it added if it has exactly 16 peopel then it starts the match FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team.
You seem a little bit emotional in your response.
It is a 50% probability.
50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage.
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Clone D
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Posted - 2014.12.04 04:58:00 -
[8] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not. a 50% sucess rate only applys to a RANDOM outcome. as if win and lose were binary. winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided. setup one build amaar team from first 16 people in line... squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it. if it has less than 16 then it add the next person (or squad) in line if it has more than 16 people then it removes the last thing it added if it has exactly 16 peopel then it starts the match FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team. You seem a little bit emotional in your response. It is a 50% probability. 50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage. nope where are you getting 50% from? becuase from my perspective 5% chance of you buildinng your team in a way that gives you an advantage 95% chance of me building MY team in a way that gives me an advantage i noow have a 95% chance to win in faction war YOU BUILD YOUR OWN TEAM, sure you can rely on random to do it, but the enamy team doesnt as they can get 16 people into the same game at will and all be communicating with each other. its not random in the slightest, i can pick and choose all 16 members of my team if i wish, meaning im building that dvantage into my team on purpose whereas your waiting for that advantagee to be randomly handed to you, lowing your odds of winning below 50% IT IS NOT RANDOM! you lose becuasse im hand picking my entire team and you are choseing to take the first 15 other people that want to play
There is an equal chance that the team that I will be assigned to has organized squads, as the opposing team having organized squads.
It is random and by chance I should at least end up on a team with the advantage 50% of the time. That is not happening.
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Clone D
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Posted - 2014.12.04 05:43:00 -
[9] - Quote
MINA Longstrike wrote:Clone D wrote:It is a 50% probability.
50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage.
No, it isn't a 50% probability. 'Matchmaking' in faction warfare is not set up to generate matches where people have roughly a 50% chance of winning or losing as there is no 'true matchmaking' for faction warfare. Also, all the logical fallacies, especially ones like gamblers fallacy.
I am one of 16 on a team.
There are 15 slots left on the team.
There is an equal chance that my team will have organized squads in the remaining 15/16 as the opposing team has a chance of having organized squads in those 15/16 slots.
The remaining 1 slot on the opposing team can consist of a squadded member or a solo player. It matters not.
The chance of my team being built with an advantage is equal to the chance of the opposing team being built with an advantage.
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Clone D
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Posted - 2014.12.04 05:59:00 -
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MINA Longstrike wrote:^You only perceive it to be this way because you do not understand the way that faction warfare works. There is no equal chance that your team will have organized squads. In fact if you are running solo it is LESS likely that your team will have organized squads and MORE likely that you'll get randoms.
Lets use what we know to be true. 1) You have already picked your side for faction warfare 2) There is no 'true' matchmaking, it is first come first serve aside from where it ineracts with 3) Faction warfare prefers to grab squads as opposed to individuals.
So building a theoretical pool of players for Cal vs Gal, and starting out at 'zero' time.
1) First check Gal queue: 8 unsquadded players Cal queue: 3 unsquadded. Result : Not enough to generate match
2)Second check 1 second later Gal queue: 6man squad enters queue, 8 unsquadded players Cal queue: 1x 5man enters queue, 3 more unsquadded. Result: Still not enough to generate match.
3)Third check 1 second later Gal queue: +1 6man and +1 4man squads enter queue, bringing us to 16 squadded (6, 6, 4) and 8 unsquadded Cal Queue: 5man squad + 3 unsquadded. Result: Still not enough to generate match.
4)Fourth check 1 second later Gal : More squads enter queue bringing it to 6 6 6 6 4 & 8 unsquadded Cal: 6 man + 5man enter queue alongside the existing 5 man, 3 unsquadded still in queue. Result: Takes the full caldari and gallente squads and matches them up based on order of entry. 6 6 & 8 unsquadded still in gallente, 3 unsquadded still in caldari. more people still sitting in queue.
Etc etc etc etc.
You didn't enumerate all of the scenarios. This explains nothing.
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Clone D
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Posted - 2014.12.04 06:04:00 -
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MINA Longstrike wrote:^Extrapolate from what other people have told you.
Faction warfare prefers squads. There is no checks for 'balance' in its 'matchmaking'. Mu cannot be used to balance as you have already determined which team you want to play for.
You do not have a 50:50 chance of winning a faction warfare chance ever. Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system.
There is an equal chance that someone on either side is doing this ^^^^^^^^
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Posted - 2014.12.04 06:12:00 -
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MINA Longstrike wrote:Clone D wrote:MINA Longstrike wrote:^Extrapolate from what other people have told you.
Faction warfare prefers squads. There is no checks for 'balance' in its 'matchmaking'. Mu cannot be used to balance as you have already determined which team you want to play for.
You do not have a 50:50 chance of winning a faction warfare chance ever. Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system. There is an equal chance that someone on either side is doing this ^^^^^^^^ No, there isn't. That is a logical fallacy. Even if there was it grabs the first people who were in the queue, so you could have 10 million unsquadded badasses queue up for the caldari behind the 16 cacti and it would still be the unsquadded cacti playing the unsquadded gallente badasses. Essentially by your logic you are attributing that there is a 50/50 chance that ANYTHING will or wont happen, when that is not the case at all. Life must be a magical place for idiots, it's a never ending sequence of things that seemingly happen by complete magic.
Your arguments are not convincing or even mathematical. I showed you the 15/16 = 15/16 chance for each side. Because there are only 2 teams and 1 will win, there is a 50% chance that I will be assigned to the team that will win.
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Clone D
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Posted - 2014.12.04 06:17:00 -
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Ghosts Chance wrote:Clone D wrote:
There is an equal chance that the team that I will be assigned to has organized squads, as the opposing team having organized squads.
It is random and by chance I should at least end up on a team with the advantage 50% of the time. That is not happening.
THERE IS NOT AN EQUAL CHANCE by not bringing your own team and going tolo into FW you lower the chance of your team being organised making it no longer equal. you CHOSE weather or not your bringing organised squad, it isnt random its literally your choice by your account of how probability works nobody in the game should have a win/loss ratio over 1/1 but thats not true we have people with winn lose ratios of over 1 and well under 1 now if you average EVERY player on BOTH teams then the average is 1, but if you only average one team (say amaar fac war only) then the math no longer works. bionary desisions like that dont work. look at this this way, tommorow one of two things could happen to you, you could either live through the day, or die before the day is done. that DOES NOT mean you have a 50% chance of dieing tommorow. MATH DOES NOT WORK LIKE THAT
It is guaranteed that 1 team WILL win and 1 team WILL lose. I will be on ONE of the TWO teams and therefore have a 50% chance of being assigned to the WINNING team.
It is not guaranteed that I WILL live tomorrow or I WILL die tomorrow.
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Clone D
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Posted - 2014.12.04 06:21:00 -
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MINA Longstrike wrote:You're stupid aren't you? Or you didn't get through math or probability in grade 7.
I have displayed the probability above. You have displayed nothing of quantitative significance.
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Clone D
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Posted - 2014.12.04 06:35:00 -
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MINA Longstrike wrote:Clone D wrote:MINA Longstrike wrote:You're stupid aren't you? Or you didn't get through math or probability in grade 7. I have displayed the probability above. You have displayed nothing of quantitative significance. No, you have actually brought nothing quantative to the table. Nothing you've said is substantiated. I could go back to the discussions about mu matchmaking and reference that stuff. Your numbers are pulled out of nowhere. If you won't accept what the majority of people who do understand this are telling you there's no point in continuing this conversation.
There is information conformity and normative conformity. You have not convinced me of anything by the "information" that you have shared. I will not accept what the majority of people think, because the majority of people are usually not thinking clearly.
I don't have the actual data on CCPs servers, so I can't tell you what percentage of the time each faction wins, and therefore I can't investigate the behaviors that contribute to the statistical evidence, so we have to work with theory here. The theory has been stated above, and we can drill into it further if you need to.
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Posted - 2014.12.04 06:38:00 -
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Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:Clone D wrote:
There is an equal chance that the team that I will be assigned to has organized squads, as the opposing team having organized squads.
It is random and by chance I should at least end up on a team with the advantage 50% of the time. That is not happening.
THERE IS NOT AN EQUAL CHANCE by not bringing your own team and going tolo into FW you lower the chance of your team being organised making it no longer equal. you CHOSE weather or not your bringing organised squad, it isnt random its literally your choice by your account of how probability works nobody in the game should have a win/loss ratio over 1/1 but thats not true we have people with winn lose ratios of over 1 and well under 1 now if you average EVERY player on BOTH teams then the average is 1, but if you only average one team (say amaar fac war only) then the math no longer works. bionary desisions like that dont work. look at this this way, tommorow one of two things could happen to you, you could either live through the day, or die before the day is done. that DOES NOT mean you have a 50% chance of dieing tommorow. MATH DOES NOT WORK LIKE THAT It is guaranteed that 1 team WILL win and 1 team WILL lose. I will be on ONE of the TWO teams and therefore have a 50% chance of being assigned to the WINNING team. It is not guaranteed that I WILL live tomorrow or I WILL die tomorrow. you do NOT have a 50% chance of being assigned to the winning team that 50% number assumes ALL things are equal, and they arnt. for instance, your not organising a squad and almost everyone elsee is, so technically your going to have a higher chance of being on the unorganised team simply by being unorganised. thats not how statistics, probability and math work. bionary options are NEVER 50/50 not even a coin flip due to the entropy principal
This ^^^^^^^^^^^^^^^^^^
If "almost everyone else is" organizing a squad, then the other 15 members on my team would basically be organized into squads, or at least have the same chance as 15 members on the opposing team being organized into squads.
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Clone D
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Posted - 2014.12.04 06:42:00 -
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Ghosts Chance wrote:bionary options are NEVER 50/50 not even a coin flip due to the entropy principal
functions may draw close to an asymptote, and we use the normal line as a description of the value that the function is approaching. No, it's not exactly 50/50, but I don't have the data to be more precise. It is good enough to say that it is theoretically close to 50/50.
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Clone D
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Posted - 2014.12.04 06:47:00 -
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Ghosts Chance wrote:they do not have the same chance because YOU BEING THERE lowers the chancee of your team being organised becuas eyour chosing to be disorganised lowering your teams odds of sucess.
this game isnt bassed on luck its bassed in skill. your actions directly contribute to winning or losing and therefore yoru actions determin weather you win or lose... your losing becuase your assuming other people will carry you, but by having to carry you your team has a higher chance of losing.
its not 50% it would onlly be 50% if EVERY action in the game was determined by a coin flip, and even then deviation would occur becuase there is no such thing as random.
You're not using the information provided. I already said that I'm finishing top 3. I am a key contributor to the team.
I said 15/16 because that removes me from the equation. Take me away and take away one player from the other team, and you have an equal chance of either team having organized squads.
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Clone D
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Posted - 2014.12.04 06:48:00 -
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Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:bionary options are NEVER 50/50 not even a coin flip due to the entropy principal functions may draw close to an asymptote, and we use the normal line as a description of the value that the function is approaching. No, it's not exactly 50/50, but I don't have the data to be more precise. It is good enough to say that it is theoretically close to 50/50. no you do not have a 50% chance of dieing tommorow just because the only two options are live and die, therefore you dont have a 50% chance of winning your next match based on the same math. you really arnt understanding the core reason why your math is broken...
Show me by means of syllogism or mathematical proof where my logic is broken. Until then, I will assume that it is fine.
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Clone D
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Posted - 2014.12.04 06:51:00 -
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MINA Longstrike wrote:Clone D wrote:MINA Longstrike wrote:Clone D wrote:MINA Longstrike wrote:You're stupid aren't you? Or you didn't get through math or probability in grade 7. I have displayed the probability above. You have displayed nothing of quantitative significance. No, you have actually brought nothing quantative to the table. Nothing you've said is substantiated. I could go back to the discussions about mu matchmaking and reference that stuff. Your numbers are pulled out of nowhere. If you won't accept what the majority of people who do understand this are telling you there's no point in continuing this conversation. There is information conformity and normative conformity. You have not convinced me of anything by the "information" that you have shared. I will not accept what the majority of people think, because the majority of people are usually not thinking clearly. I don't have the actual data on CCPs servers, so I can't tell you what percentage of the time each faction wins, and therefore I can't investigate the behaviors that contribute to the statistical evidence, so we have to work with theory here. The theory has been stated above, and we can drill into it further if you need to. Feel free to persist in being wrong if you want to. Normally people who come up with a hypothesis on how something works and see it demonstrated to be wrong re-evaluate their hypothesis. Facts are your 'belief' on how it should work isn't matching the data you've witnessed. Your belief is empirically wrong.
That's why I would like complete transparency on how the FW team building algorithm works from the DEVS. If I had that, then I could better model the situation and develop more informed decisions. As far as I know, your responses are mere speculation.
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Clone D
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Posted - 2014.12.04 06:54:00 -
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MINA Longstrike wrote:Clone D wrote:Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:bionary options are NEVER 50/50 not even a coin flip due to the entropy principal functions may draw close to an asymptote, and we use the normal line as a description of the value that the function is approaching. No, it's not exactly 50/50, but I don't have the data to be more precise. It is good enough to say that it is theoretically close to 50/50. no you do not have a 50% chance of dieing tommorow just because the only two options are live and die, therefore you dont have a 50% chance of winning your next match based on the same math. you really arnt understanding the core reason why your math is broken... Show me by means of syllogism or mathematical proof where my logic is broken. Until then, I will assume that it is fine. Oh, we have a misunderstanding of the burden of proof here. It's up to you to provide reasonable grounds for belief that your information is correct before we have to attempt to disprove it. No one gets to say "THERE'S A TEACUP ORBITING THE SUN RIGHT NOW, PROVE ME WRONG ****ERS! OH WAIT YOU CANT" because they need to provide reasonable grounds to others for them to believe that there might actually be a teacup orbiting the sun. You're not debating in good faith and are instead descending to even lower and lower depths of insane troll 'logic'.
I couldn't care less what you believe. If you look at my post, it says "@Devs". I want a description of their algorithm from them. I really don't care what your comprehension level is.
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Clone D
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Posted - 2014.12.04 07:07:00 -
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MINA Longstrike wrote:Clone D wrote:I couldn't care less what you believe. If you look at my post, it says "@Devs". I want a description of their algorithm from them. I really don't care what your comprehension level is. "waaah only devs can tell me I'm wrong, despite the collective observations of many others and myself!". Revising 'stupid' to 'incredibly ****ing dumb' with demonstrably zero understanding of probability. As I asked earlier, please provide reasons for why you think there's a 50/50 chance for either team to have organized squads or not.
Because I don't have the data, I will generate a hypothetical situation.
Here's a simple one for you.
Assume 66% of all FW players squad up and that this percentage is distributed equally between the four factions.
66% of Amarr FW players squad up 66% of Minmatar FW players squad up 66% of Gallente FW players squad up 66% of Caldari FW players squad up
If Team A is Amarr and Team B is Minmatar then they both share the same chance of 15/16 players on their team being squadded up:
66% * 15 Players = 10 Squadded players on Team A 66% * 15 Players = 10 Squadded players on Team B
That leaves 1 player left on each team: 1 is me, the other can be a squadded or solo player on the other team.
Your argument is that organized teams win. As long as there is an equal distribution of percentage of players who squad up in each faction, then there is an equal chance of either side having organized players. The fact that I play solo is only a minor discrepancy in the exact 50/50 ratio in this hypothetical example.
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Posted - 2014.12.04 07:16:00 -
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MINA Longstrike wrote:^Do not misrepresent my position to try and further your point.
You are not accounting for enough variables, or the factors that people have told you about.
If you are unsquadded it does not select an unsquadded individual for the other side to 'balance' things out, so your '15/16' for the other side is outright wrong. You are making a metric ton of errors, assumptions and fallacies.
okay. There is room in the world for you to do math your way, and for me to do math my way. I am satisfied with the results I'm getting, and I find my techniques useful for forecasting and prediction, which is what ultimately helps us to alter our behavior in a beneficial and well adjusted way.
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Posted - 2014.12.04 07:20:00 -
[24] - Quote
Arkena Wyrnspire wrote:Factions do not have equal player resources. Why is this so difficult to comprehend? Numerous people have told you this over the pages of your thread and you are still making assumptions like '66% of players squad up, this is true for every faction'. This is not true. If 80% of people on the Gallente side squad up and 20% of people on the Caldari side squad up, there is not going to be a 50% chance of victory for either side. Quote: Your argument is that organized teams win. As long as there is an equal distribution of percentage of players who squad up in each faction, then there is an equal chance of either side having organized players.
The arguments of Ghosts and MINA are absolutely correct. There is not an equal distribution of players who squad up in each faction. Thus, there is not an equal chance of either side having organised players. Clone D wrote:MINA Longstrike wrote:^Do not misrepresent my position to try and further your point.
You are not accounting for enough variables, or the factors that people have told you about.
If you are unsquadded it does not select an unsquadded individual for the other side to 'balance' things out, so your '15/16' for the other side is outright wrong. You are making a metric ton of errors, assumptions and fallacies. okay. There is room in the world for you to do math your way, and for me to do math my way. I am satisfied with the results I'm getting, and I find my techniques useful for forecasting and prediction, which is what ultimately helps us to alter our behavior in a beneficial and well adjusted way. I should hope you're not at all happy with the results you're getting, given that they're wildly inaccurate. Accurate forecasting and prediction is only doable when you aren't starting from wildly inaccurate predictions.
Thanks for contributing. I did prefix my hypothetical example by saying that I don't have the actual data. If there is a strong level of deviation of players who squad up between the factions, then you are correct. That would significantly effect the outcomes of the various permutations of matches.
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Posted - 2014.12.04 07:23:00 -
[25] - Quote
Arkena Wyrnspire wrote:I should hope you're not at all happy with the results you're getting, given that they're wildly inaccurate. Accurate forecasting and prediction is only doable when you aren't starting from wildly inaccurate predictions.
Why would you hope for someone's misfortune and unhappiness. You must be a terribly bitter person and I feel sorry for you.
I hope that you get the data you need to achieve the things you want to in life. I hope you can reciprocate that sentiment toward me some day.
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Posted - 2014.12.04 07:31:00 -
[26] - Quote
Ghosts Chance wrote:math can only be done one way, thats why its a universal language, it only has one right answer.
your techniques obviously ARNT usefull for forcasting and prediction becuas eyou cant figure out why your not getting the results your math is telling you that you should get.
by chosing to no squad up you lower the chance of you being on an organiseed team by 3-7% rright off the bat (changes bassed on average people chosinng squad)
becuase you chosing not to squad lowers your teams overall average of people willing to squad up.
so your starting at a 43.75% chance of being on the oraganised team (assuming your 50% number is correct wich it isnt)
The simulations that I have written have demonstrated a high level of accuracy, reflecting positively upon my ability to forecast and predict. I am very confident in my competence level at this stage in my life.
The information I am missing is data that resides in databases on CCPs servers, and algorithms that reside in code in CCPs source control system.
The examples provided in this thread have been hypothetical. The title of the thread which includes the word "Theoretical" suggests this.
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Posted - 2014.12.04 07:45:00 -
[27] - Quote
Kain Spero wrote:If you are solo you will likely lose more than 50% of the time. FW gives priority to squads in matchmaking and places them together. Solo players are more likely to end up with other solo players. If a cluster of solo players goes against a group of squads they are then much more likely to lose.
The solution is to join one of the many FW channels and find a squad. You will get into FW faster and you will be more likely to win as well.
This is exactly what I want to see ^^^^^^^^^^^^^^^^. the team building algorithm that causes this clumping behavior.
Additionally, it would be nice to see data describing the percentage of players in each faction that run in squads when taking FW contracts.
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Posted - 2014.12.04 07:59:00 -
[28] - Quote
Ghosts Chance wrote:your premise is essentially dust is a game of chance, and can be calculated llike a game of chance, but its not a game of chance, it doesnt follow any of the rules that dominate chanced based events. and your applying chanced bassed logic on something that iisnt chance based.
We differ on this fundamental perspective.
I don't choose who, of all of the people in the world, plays dust. I am subject to choose squad mates from the existing player base.
I don't choose the schedules and frequencies by which my Dust acquaintances play.
I don't choose the network performance, nor my playstation performance, having optimized every system setting and hardware feature that I can.
I don't choose the blueberries on my team.
I don't choose how the game is altered by developers.
I am subject to many variables, variables whose values are probabilistic, and can vary each passing millisecond.
I am well aware of choice and chance, and I am responsible for convincing myself of facts and fallacies, and I most often justify my decisions informationally and by the likelihood of outcomes.
This thread was to beckon Devs for information that I could potentially use to help determine how I can alter my behavior to result in more favorable outcomes. That is all.
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Posted - 2014.12.04 08:07:00 -
[29] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:your premise is essentially dust is a game of chance, and can be calculated llike a game of chance, but its not a game of chance, it doesnt follow any of the rules that dominate chanced based events. and your applying chanced bassed logic on something that iisnt chance based. We differ on this fundamental perspective. I don't choose who, of all of the people in the world, plays dust. I am subject to choose squad mates from the existing player base. I don't choose the schedules and frequencies by which my Dust acquaintances play. I don't choose the network performance, nor my playstation performance, having optimized every system setting and hardware feature that I can. I don't choose the blueberries on my team. I don't choose how the game is altered by developers. I am subject to many variables, variables whose values are probabilistic, and can vary each passing millisecond. I am well aware of choice and chance, and I am responsible for convincing myself of facts and fallacies, and I most often justify my decisions informationally and by the likelihood of outcomes. This thread was to beckon Devs for information that I could potentially use to help determine how I can alter my behavior to result in more favorable outcomes. That is all. the answer is join a squad.... doesnt require devs sir
Great people find answers where others have not dared to look.
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Posted - 2014.12.04 08:10:00 -
[30] - Quote
Thaddeus Reynolds wrote:Clone D...your logic makes sense assuming spherical mercs in a vacuum. The fact of the matter is that there are too many variables currently unknown to make an assertion of a 50/50 chance...while I agree matchmaking should endeavor to do this in general, it is difficult when you consider the voluntary nature of the different factions.
Agreed. All examples in this thread are hypothetical because I don't have CCPs data.
What I do have is my data showing a 5% win ratio of the faction that I played for 20 matches.
If that is a normal rate of winning, then I'd like to examine why that faction does so terribly.
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Posted - 2014.12.04 08:19:00 -
[31] - Quote
Ghosts Chance wrote:Clone D wrote:Thaddeus Reynolds wrote:Clone D...your logic makes sense assuming spherical mercs in a vacuum. The fact of the matter is that there are too many variables currently unknown to make an assertion of a 50/50 chance...while I agree matchmaking should endeavor to do this in general, it is difficult when you consider the voluntary nature of the different factions. Agreed. All examples in this thread are hypothetical because I don't have CCPs data. What I do have is my data showing a 5% win ratio of the faction that I played for 20 matches. If that is a normal rate of winning, then I'd like to examine why that faction does so terribly. you need psychology and sociology rather than statistics for that sir
All measurable things can be boiled down to data and statistics, including your memory and how many times I must repeat something in order for you to believe it.
You don't need to contradict me for the sake of contradiction. You don't need to contradict me for the sake of contradiction. You don't need to contradict me for the sake of contradiction.
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Posted - 2014.12.04 08:35:00 -
[32] - Quote
Ghosts Chance wrote:MINA Longstrike wrote:^statistics can represent it, provided you're not using a flawed premise and flawed numbers from the start pretty much. its much better to start with observable statistics such as "i only seem to win 5% oof my games" and ask why is that? then it is to start with "i shoul dbe winning 50% of my games why arnt i?" doesnt sound like much of a difference but it is. then you make calculated assumptions like "better players seem to play on the other team" and add observations "the other team hass more squads" and comme to rational conclusions like "better and more organised players play on that side" then notice other factors like "people would ratherr win than lose so they switch to the percieved winning side of the war" and theres your massive win loss advantage.
Asking yourself why something sucks so bad always begins with an internal impression of a difference between what happened and what you imagined could or would probably happen.
If I were to see the data, then I could easily determine whether or not a particular faction were devoid of high mu players.
Starting from an unbiased template, I began this theoretical discussion using a generic percentage. In a hypothetical well-balanced FW system, the 50% mark seemed like a good pivot from which to work.
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Posted - 2014.12.04 08:41:00 -
[33] - Quote
Ghosts Chance wrote:memory cant actually be boiled down to data and statistics, we dont even know how it works.
data and statistics arnt the answer, they are the question.
data and statistics are how we translate what we know iinto a mathmatical equasion, its a tool and as a tool the power isnt in the numbers its how you use them that makes them useful.
its our interpretation of that data that makes them useful, and inturpretation is subject to human error.
Because interpretation can be dangerously biased or nescient, pursue an objective description of what is exactly happening.
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Posted - 2014.12.04 08:44:00 -
[34] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:MINA Longstrike wrote:^statistics can represent it, provided you're not using a flawed premise and flawed numbers from the start pretty much. its much better to start with observable statistics such as "i only seem to win 5% oof my games" and ask why is that? then it is to start with "i shoul dbe winning 50% of my games why arnt i?" doesnt sound like much of a difference but it is. then you make calculated assumptions like "better players seem to play on the other team" and add observations "the other team hass more squads" and comme to rational conclusions like "better and more organised players play on that side" then notice other factors like "people would ratherr win than lose so they switch to the percieved winning side of the war" and theres your massive win loss advantage. Asking yourself why something sucks so bad always begins with an internal impression of a difference between what happened and what you imagined could or would probably happen. If I were to see the data, then I could easily determine whether or not a particular faction were devoid of high mu players. Starting from an unbiased template, I began this theoretical discussion using a generic percentage. In a hypothetical well-balanced FW system, the 50% mark seemed like a good pivot from which to work. except you keep ignoring that Mu isnt used in faction warfare and there is no matchmaking there....
That doesn't mean that high mu players wouldn't magnetize toward or away from a particular faction. You said it yourself "better and more organised players play on that side".
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Posted - 2014.12.04 22:43:00 -
[35] - Quote
deezy dabest wrote:TYCHUS MAXWELL wrote:deezy dabest wrote:Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority.
6 man squad searches 6 man squad searches 3 man squad searches 7 randoms search
The squads and the first random that hit search go in while the rest of the randoms keep searching. This is why Q syncs work so well and why solo searching yields incredibly long wait time. I don't think you understand what the term "No matchmaking" means. What you just described is a matchmaking system that as you even state gives priority to squads. That's not random. Placing whoever hits search first into a battle while moving certain people ahead of the line does not constitute matchmaking. Also I never said it was random , I said there is no matchmaking.
Call it match making; call it team placement; semantics. What matters is that they have a process for assigning players to the teams and I want a detailed description of that process so that I can determine all of my options for improving my chances of being assigned to a team that has a clue.
Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Thanks.
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Posted - 2014.12.04 22:47:00 -
[36] - Quote
Arkena Wyrnspire wrote:Clone D wrote: Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Play well. If you want to be 'assigned to a winning team', then squad up.
You keep repeating obvious information.
I am asking for additional detail from developers who could shed light on what is happening technically, not the common knowledge of the community.
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Posted - 2014.12.04 23:56:00 -
[37] - Quote
Arkena Wyrnspire wrote:A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a request to be carried all the time, how exactly do you propose this be accomplished? You press X on the queue, and then get thrown into the first match available. How is this conducive to a dev comment helping you get on a team to carry you?
These are all your opinions.
Why are you insisting that I want the team to carry me? Did you not read the original post? I am an exceptional player who has been assigned to poor teams in FW.
Today, I squadded all day long and experienced the same results. I finished top 3 and the teams that I was assigned to lost every single match all day long.
I would like to know what is going on behind the scenes, since the FW outcomes are significantly different from pub.
What is wrong with asking how something works? What is wrong with asking for data to better understand a problem?
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Posted - 2014.12.05 00:09:00 -
[38] - Quote
True Adamance wrote:Clone D wrote:Arkena Wyrnspire wrote:A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a request to be carried all the time, how exactly do you propose this be accomplished? You press X on the queue, and then get thrown into the first match available. How is this conducive to a dev comment helping you get on a team to carry you? These are all your opinions. Why are you insisting that I want the team to carry me? Did you not read the original post? I am an exceptional player who has been assigned to poor teams in FW. Today, I squadded all day long and experienced the same results. I finished top 3 and the teams that I was assigned to lost every single match all day long. I would like to know what is going on behind the scenes, since the FW outcomes are significantly different from pub. What is wrong with asking how something works? What is wrong with asking for data to better understand a problem? Any player that actually says they are an exceptional player instantly inspires doubt in my mind. Likely than not you are just like me. An average, perhaps even sub average depending on who you ask (Arkena and Lorhak), and can roll newbies and players not putting up concerted resistance.
I can't argue with your opinions.
But I will tell you this, after my FW experience, I cry sometimes when I'm lying in bed just to get it all out what's in my head.
Today, I even screamed at the top of my lungs, "What's going on?"
How can my team possibly be that bad? OMG
I know sabotage and spying happens in FW, which I have witnessed, but come on, there is such a high rate of team-level failure, it inspires curiosity.
The obvious answer is queue synching, but I don't want to spend 20 minutes waiting for squads to finally be ready and such, so I'm looking for an alternative. If there is none, then so be it.
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Posted - 2014.12.05 00:13:00 -
[39] - Quote
True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk.
That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather.
Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do.
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Posted - 2014.12.05 00:16:00 -
[40] - Quote
Arkena Wyrnspire wrote:Clone D wrote:True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk. That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather. Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do. Then it is quite simple - do not play a gamemode with a greater emphasis on organisation and teamwork if you want to just play solo.
I agree, but I was trying out the mode because of the FW event. Is that okay with you?
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Posted - 2014.12.05 00:20:00 -
[41] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:Clone D wrote:True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk. That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather. Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do. Then it is quite simple - do not play a gamemode with a greater emphasis on organisation and teamwork if you want to just play solo. Indeed. You are taking up a spot on a team that would be better suited for a squadded player.
It's Dust guys. I can do anything I want to all day long. I can request things from Devs. I can sabotage teams. I can send you 500 million ISK. I can do anything I want to all day long. I could join the winning FW factions. I could wait to queue synch. I could run solo. I can do anything I want to all day long.
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Posted - 2014.12.05 00:23:00 -
[42] - Quote
Arkena Wyrnspire wrote:Clone D wrote: I agree, but I was trying out the mode because of the FW event. Is that okay with you?
Of course. But it is unreasonable to try it, lose a few matches, and then declare that there must be a problem with the matchmaking and obstinately insist on it despite the reasons behind the uneven teams being repeatedly explained.
You certainly have a way of exagerating things and adding emotional weight to everything you say. Try being objective. You might make a friend instead of sounding like a royal highness, princess.
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