Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
157
|
Posted - 2014.12.04 09:43:00 -
[91] - Quote
Clone D wrote:Arkena Wyrnspire wrote:I should hope you're not at all happy with the results you're getting, given that they're wildly inaccurate. Accurate forecasting and prediction is only doable when you aren't starting from wildly inaccurate predictions. Why would you hope for someone's misfortune and unhappiness. You must be a terribly bitter person and I feel sorry for you. I hope that you get the data you need to achieve the things you want to in life. I hope you can reciprocate that sentiment toward me some day.
I would be like that if I was talking to a brick wall with ears , no brain, but with a mouth.
Anyway you guys are wasting time obviously you guys aren't going come to a conclusion because well unstoppable force meets immovable object comes to mind . Just accept the fact that something is wrong with fw so a conclusion that anyone should get 50% win rate is wrong , because quite frankly that hardly ever, ever, ever happens with fw and obviously not the case with the OP.
Lastly, matchmaking hardly ever guarantees a 50% win rate to begin with like with any game. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15452
|
Posted - 2014.12.04 09:55:00 -
[92] - Quote
Avinash Decker wrote:Clone D wrote:Arkena Wyrnspire wrote:I should hope you're not at all happy with the results you're getting, given that they're wildly inaccurate. Accurate forecasting and prediction is only doable when you aren't starting from wildly inaccurate predictions. Why would you hope for someone's misfortune and unhappiness. You must be a terribly bitter person and I feel sorry for you. I hope that you get the data you need to achieve the things you want to in life. I hope you can reciprocate that sentiment toward me some day. I would be like that if I was talking to a brick wall with ears , no brain, but with a mouth. Anyway you guys are wasting time obviously you guys aren't going come to a conclusion because well unstoppable force meets immovable object comes to mind . Just accept the fact that something is wrong with fw so a conclusion that anyone should get 50% win rate is wrong , because quite frankly that hardly ever, ever, ever happens with fw and obviously not the case with the OP. Lastly, matchmaking hardly ever guarantees a 50% win rate to begin with like with any game.
Personally I don't see it some much as wrong as not fully fleshed out.
Dedicated players with personal interests in FW should have the opportunity to maximise their effectiveness in the field by squadding up.....but this does not mean we should force X unsquaded and uninvested players into direct confrontation with them.
So how do you let players who just want to farm **** co-exist with players who care?
That depends. If you let specific players who cared chose their battle ground you'd undoubtedly find that other organised players would also step up to oppose them while the remaining population could continue to remain randomly distributed around the FW space or to specific low traffic regions of FW space.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
dzizur
6 dayz
127
|
Posted - 2014.12.04 10:05:00 -
[93] - Quote
hahaha
8/10 for troll topic
and a shiny badge do all those that had the patience to answer all the time :)
@ OP
- There's a chart at the end of match screen that shows the percentage of won/lost fights for that fraction
- There's also a hidden statistic when matchmaking, its called TrollMU. It traces your posts on forum, for every troll post you get 5% more chance of getting someone fresh off the academy in your team.
- If chances of dying are 50-50 everyday, having 7 bilion people it would take one month for everyone to die.
- Play for gallente and minmatar, from my experience they win the most
- There's an event that gives you 50% more LP, so winning teams will probably win even more, and a lot of dudes will just afk in losing teams.
|
Francois Sanchez
Prima Gallicus
175
|
Posted - 2014.12.04 11:01:00 -
[94] - Quote
Clone D, I've won 43 out of 46 FW matches since 1.9 came out, not because I'm an awesome player, but because I squad up. I can also go solo but in that case I try to synchronize with squads.
The chances of winning of a faction should be 50%, it is not 50% because players aren't distributed the same way between factions, but let's assume it is
Anyway here is why YOU win only 5% of your matches.
Let's say there is the same number of squads for each faction (2 squads of 6, one squad of 4), add 16 random players. As the matchmaking gives priority to squads, you're gonna end up with the 15 randoms whereas the 3 squads will be put together. Let's assume you have a 50% chance to win with your crappy team against the other crappy team and that you have no chance of winning against the full squaded one. If the chances are equal to meet both teams, you end up with 25% chance of winning, whereas the other team of your faction has 75% chance of winning.
Now, this thing is well-known, so good players try to squad up because they hate losing and have an objective (getting 100k LP as fast as possible for example). So now, we consider there are 3 teams fully squaded on each side, and one team full of randoms (yours as you're not squading up). You have 75% chance of fighting squaded guys and so losing. The 25% remaining chances are divided in two because you have 50% chances of beating the other random team.
12.5% chances of winning.
Do you understand now why you do not have 50% chance of winning?
And btw, let's keep the wrong idea factions have 50% chances of winning andlet's say we're fighting for the same faction. If I win 43 out of 46 matches, there should be someone in this faction losing 43 out of 46 matches to balance things, you as long you don't squad up. |
Leadfoot10
Molon Labe. General Tso's Alliance
2429
|
Posted - 2014.12.04 13:42:00 -
[95] - Quote
Ghosts Chance wrote:FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
it puts the first 16 people that sign up for amaar against the first 16 people who signed up for minmatar. thats it... you increase your odds by brining 11-15 of your friend innt he game with you by searching for battle at the same time.
if your solo you lose, the only way to increase your oddds of winning is by bringin better people into the game with you
^^^ truth
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2649
|
Posted - 2014.12.04 14:00:00 -
[96] - Quote
Who cares if you win or lose really. I mean of course a win is paying out what like 3-4k LP right now with boosters, real nice.
However I would happily lose game after game and get into game after game than wait 10 - 20 mins + for a single win.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CUSE WarLord
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2014.12.04 14:10:00 -
[97] - Quote
Clone D wrote:MINA Longstrike wrote:Currently the best way to win is to grab up 15 friends, organize them into squads, get them on voice comms and exploit the currently broken by design system. There is an equal chance that someone on either side is doing this ^^^^^^^^ yeah but people on the gallente side and people on the caldari side are not the same kind of warriors.
|
Sgt Kirk
Fatal Absolution
8681
|
Posted - 2014.12.04 14:13:00 -
[98] - Quote
People should stop trying to dumb down Faction Warfare to their level.
Stick to Pub-matches if you don't want to organise and squad up.
CCP holds the Caldari's hand so this doesn't happen again.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1207
|
Posted - 2014.12.04 14:16:00 -
[99] - Quote
Clone D wrote:Statistically, shouldn't I be assigned to the team that will win FW 50% of the time?
While I have finished in the top 3 every FW battle, the teams that I have been assigned to have lost 19 out of 20 battles.
That defies the statistical chance that I should be assigned to the winning team and I suspect something is very fishy about the way we are placed on teams.
@Devs, can you provide some transparency on the exact details of how we are assigned to teams during match making. I need this information in order to alter how I am placed on teams, as your algorithm almost always assigns me to the losing FW team.
@FW teams that I have been assigned to, I hate you. You suck. You suck. Do something useful. Stop waiting out thte match in the redline and go capture an objective. Jeez Louise.
It is very clear how FW works.
THERE IS NO MATCH MAKING. You hit search and get put up against who hit search on the other side. Squads get first priority for filling up a contract.
Stop running FW solo and wasting everyones time as well as giving away districts. Get a squad or move back to scrub contracts.
|
Jathniel
G I A N T
1312
|
Posted - 2014.12.04 14:20:00 -
[100] - Quote
5 pages of intimidating pretentiousness. What a tiring read.
@OP: FW doesn't work with an algorithm other than which individuals/squads are queued first. Period.
Your best bet at influencing a FW battle to your advantage is to organize a squad of good players that want to play for your particular faction.
All other factors (opponents, opponent's motives, opponent's skill level, blueberry competence, etc.), are complete unknowns.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
|
|
TYCHUS MAXWELL
The Fun Police
656
|
Posted - 2014.12.04 16:06:00 -
[101] - Quote
Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:Clone D wrote:Ghosts Chance wrote:
FACTION WARFARE DOES NOT HAVE MATCHMAKING
read
You are wrong because two teams end up playing each other comprised of assorted individuals and squads. That implies some match making process being used to build the teams. Whether or not the algorithm places agents based on some calculated weight is another question. If there is no rhym or reason to the agent placement within a team, then why is my FW experience many standard deviations away from the statistical norm, which would suggest about a 50% success rate? I want to know how the teams are constructed, weighted or not. a 50% sucess rate only applys to a RANDOM outcome. as if win and lose were binary. winning isnt random and therefore you wont win 50% of the time. statistical norms only function in that manner when the outcome is randomly decided. setup one build amaar team from first 16 people in line... squad 3 people solo solo solo squad 6 people squad 5 people (error too many people on team A ) -removes squad 5 people solo solo solo solo there thats how it builds a frigging team. the ONLY thing it conciiders is weather or not the team has exactly 16 people iin it. if it has less than 16 then it add the next person (or squad) in line if it has more than 16 people then it removes the last thing it added if it has exactly 16 peopel then it starts the match FW is for organised teams. your loosing more than 50% of the time becuas your not bringing your own organised team. You seem a little bit emotional in your response. It is a 50% probability. 50% my team will be built in such a way that they have an advantage. 50% the opposing team will be built in such a way that they have an advantage. nope where are you getting 50% from? becuase from my perspective 5% chance of you buildinng your team in a way that gives you an advantage 95% chance of me building MY team in a way that gives me an advantage i noow have a 95% chance to win in faction war YOU BUILD YOUR OWN TEAM, sure you can rely on random to do it, but the enamy team doesnt as they can get 16 people into the same game at will and all be communicating with each other. its not random in the slightest, i can pick and choose all 16 members of my team if i wish, meaning im building that dvantage into my team on purpose whereas your waiting for that advantagee to be randomly handed to you, lowing your odds of winning below 50% IT IS NOT RANDOM! you lose becuasse im hand picking my entire team and you are choseing to take the first 15 other people that want to play
He is talking about possible outcomes IE. probability. Pulling random statistics out of your ass is pointless. Here i'll explain the logic.
He is talking about how matchmaking tends to place 2 squads in one side versus 16 randoms instead of 1 squad on each side.
This means there are two possible outcomes:
A. it places 1 squad in each team. B. It places 2 squads on one team.
That means there is a 50% chance that either will happen.
Now I don't bother much with factional warfare but in pubs if this were true half the time when averaging the a thousand or so games I've played there would be a pretty close 50/50 chance of me being in a game with 1 squad on each side or 2 squads on each side. I can tell though from experience that there seems to be a higher probability of matchmaking squads together which would make sense as the game obviously uses an algorithm when dealing with Solo players vs. squads. Because with a 2-6 squad size potential and a 16 player count squads would take a much longer time to get thrown into games as the game will likely end up filling the queue with solo players faster then obtusely shaped squad numbers Edit: (6 + 6 + 6 = 18 that was a typo I missed the 1 on 18) so obviously there has to be some sort of intelligent system seperating the squad counts or squads would likely have 10 minute wait periods.
With all that said, my guess is that this said intelligent system has a penchant for taking 2 6 mans from the queue and filling the rest up with solo and smaller squads. I'm sure this could be fixed but only CCP would know as they have never revealed to the public how said matchmaking works which prevents the community from proposing any helpful suggestions. Such is life.
I guarantee you FW does not grab the first players it sees from the queue and throw them into matches. If so then as a solo player I'd have a wait time of roughly a few seconds and squads would have to wait several minutes. Right now everyone has to wait several minutes so they are not "Completely Random" as you put it.
TL;DR: Solo players would generally lock squads out of play with the overwhelming number of players that play solo if there was no matchmaking algorithm.
Edit: As to any sort of Mu I believe that was removed back when they first tried it in 1.6 because it was causing crazily imbalanced games of 4 v 10 etc. With squads and SP the way it is I don't think a Mu system could be implemented as statistical ability can vary greatly from game to game based on how invested isk/aur wise a player wishes to become. Better gear generally = better results which would constantly make a Mu system too highly variable. Think of Chess, this is definitely not Chess, there is far too much variability to be on an equal playing field. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1207
|
Posted - 2014.12.04 20:23:00 -
[102] - Quote
Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority.
6 man squad searches 6 man squad searches 3 man squad searches 7 randoms search
The squads and the first random that hit search go in while the rest of the randoms keep searching. This is why Q syncs work so well and why solo searching yields incredibly long wait time. |
TYCHUS MAXWELL
The Fun Police
658
|
Posted - 2014.12.04 21:09:00 -
[103] - Quote
deezy dabest wrote:Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority.
6 man squad searches 6 man squad searches 3 man squad searches 7 randoms search
The squads and the first random that hit search go in while the rest of the randoms keep searching. This is why Q syncs work so well and why solo searching yields incredibly long wait time.
I don't think you understand what the term "No matchmaking" means. What you just described is a matchmaking system that as you even state gives priority to squads. That's not random. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1207
|
Posted - 2014.12.04 22:38:00 -
[104] - Quote
TYCHUS MAXWELL wrote:deezy dabest wrote:Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority.
6 man squad searches 6 man squad searches 3 man squad searches 7 randoms search
The squads and the first random that hit search go in while the rest of the randoms keep searching. This is why Q syncs work so well and why solo searching yields incredibly long wait time. I don't think you understand what the term "No matchmaking" means. What you just described is a matchmaking system that as you even state gives priority to squads. That's not random.
Placing whoever hits search first into a battle while moving certain people ahead of the line does not constitute matchmaking. Also I never said it was random , I said there is no matchmaking.
|
Clone D
Grundstein Automation
947
|
Posted - 2014.12.04 22:43:00 -
[105] - Quote
deezy dabest wrote:TYCHUS MAXWELL wrote:deezy dabest wrote:Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority.
6 man squad searches 6 man squad searches 3 man squad searches 7 randoms search
The squads and the first random that hit search go in while the rest of the randoms keep searching. This is why Q syncs work so well and why solo searching yields incredibly long wait time. I don't think you understand what the term "No matchmaking" means. What you just described is a matchmaking system that as you even state gives priority to squads. That's not random. Placing whoever hits search first into a battle while moving certain people ahead of the line does not constitute matchmaking. Also I never said it was random , I said there is no matchmaking.
Call it match making; call it team placement; semantics. What matters is that they have a process for assigning players to the teams and I want a detailed description of that process so that I can determine all of my options for improving my chances of being assigned to a team that has a clue.
Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Thanks.
ISK Trader
channel: blitz
|
Arkena Wyrnspire
Fatal Absolution
19848
|
Posted - 2014.12.04 22:44:00 -
[106] - Quote
Clone D wrote: Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Play well.
If you want to be 'assigned to a winning team', then squad up.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
Clone D
Grundstein Automation
947
|
Posted - 2014.12.04 22:47:00 -
[107] - Quote
Arkena Wyrnspire wrote:Clone D wrote: Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Play well. If you want to be 'assigned to a winning team', then squad up.
You keep repeating obvious information.
I am asking for additional detail from developers who could shed light on what is happening technically, not the common knowledge of the community.
ISK Trader
channel: blitz
|
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
157
|
Posted - 2014.12.04 23:02:00 -
[108] - Quote
Clone D wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:deezy dabest wrote:Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority.
6 man squad searches 6 man squad searches 3 man squad searches 7 randoms search
The squads and the first random that hit search go in while the rest of the randoms keep searching. This is why Q syncs work so well and why solo searching yields incredibly long wait time. I don't think you understand what the term "No matchmaking" means. What you just described is a matchmaking system that as you even state gives priority to squads. That's not random. Placing whoever hits search first into a battle while moving certain people ahead of the line does not constitute matchmaking. Also I never said it was random , I said there is no matchmaking. Call it match making; call it team placement; semantics. What matters is that they have a process for assigning players to the teams and I want a detailed description of that process so that I can determine all of my options for improving my chances of being assigned to a team that has a clue. Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Thanks.
No there isn't, besides playing on a faction that wins the most. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15469
|
Posted - 2014.12.04 23:19:00 -
[109] - Quote
FW doesn't have a match making process as far as I am aware. It's just the first 16 or so players who Q-Sync and the first opposing groups of players looking for a fight....which is why Q-Syncing is such a powerful strategy.
Nor should FW imo really have anything more than player made match making in the form of specific planets and systems to be targeted..... if any player attempts to deploy to one of these FW zones where organised groups are engaging in region specific fighting they are asking to have their asses handed to them because there are literally 70 other systems they could be fighting in.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Arkena Wyrnspire
Fatal Absolution
19850
|
Posted - 2014.12.04 23:31:00 -
[110] - Quote
Clone D wrote:Arkena Wyrnspire wrote:Clone D wrote: Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning team.
Play well. If you want to be 'assigned to a winning team', then squad up. You keep repeating obvious information. I am asking for additional detail from developers who could shed light on what is happening technically, not the common knowledge of the community.
A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a request to be carried all the time, how exactly do you propose this be accomplished? You press X on the queue, and then get thrown into the first match available. How is this conducive to a dev comment helping you get on a team to carry you?
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
|
Clone D
Grundstein Automation
948
|
Posted - 2014.12.04 23:56:00 -
[111] - Quote
Arkena Wyrnspire wrote:A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a request to be carried all the time, how exactly do you propose this be accomplished? You press X on the queue, and then get thrown into the first match available. How is this conducive to a dev comment helping you get on a team to carry you?
These are all your opinions.
Why are you insisting that I want the team to carry me? Did you not read the original post? I am an exceptional player who has been assigned to poor teams in FW.
Today, I squadded all day long and experienced the same results. I finished top 3 and the teams that I was assigned to lost every single match all day long.
I would like to know what is going on behind the scenes, since the FW outcomes are significantly different from pub.
What is wrong with asking how something works? What is wrong with asking for data to better understand a problem?
ISK Trader
channel: blitz
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15471
|
Posted - 2014.12.05 00:03:00 -
[112] - Quote
Clone D wrote:Arkena Wyrnspire wrote:A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a request to be carried all the time, how exactly do you propose this be accomplished? You press X on the queue, and then get thrown into the first match available. How is this conducive to a dev comment helping you get on a team to carry you? These are all your opinions. Why are you insisting that I want the team to carry me? Did you not read the original post? I am an exceptional player who has been assigned to poor teams in FW. Today, I squadded all day long and experienced the same results. I finished top 3 and the teams that I was assigned to lost every single match all day long. I would like to know what is going on behind the scenes, since the FW outcomes are significantly different from pub. What is wrong with asking how something works? What is wrong with asking for data to better understand a problem?
Any player that actually says they are an exceptional player instantly inspires doubt in my mind. Likely than not you are just like me.
An average, perhaps even sub average depending on who you ask (Arkena and Lorhak), and can roll newbies and players not putting up concerted resistance.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Arkena Wyrnspire
Fatal Absolution
19854
|
Posted - 2014.12.05 00:07:00 -
[113] - Quote
Clone D wrote: I am an exceptional player who has been assigned to poor teams in FW.
No, you're not.
It takes a surprising lack of talent to have a KDR below 1 when you have over 28k kills. A rate of 160 WP/D does not indicate that you are a logi, either, although I suppose it's better than your miserable KDR.
You are average at best. Perhaps you would be better if you displayed an ability to adapt, rather than insisting on going solo into FW and declaring that it's your team's fault.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
Clone D
Grundstein Automation
948
|
Posted - 2014.12.05 00:09:00 -
[114] - Quote
True Adamance wrote:Clone D wrote:Arkena Wyrnspire wrote:A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a request to be carried all the time, how exactly do you propose this be accomplished? You press X on the queue, and then get thrown into the first match available. How is this conducive to a dev comment helping you get on a team to carry you? These are all your opinions. Why are you insisting that I want the team to carry me? Did you not read the original post? I am an exceptional player who has been assigned to poor teams in FW. Today, I squadded all day long and experienced the same results. I finished top 3 and the teams that I was assigned to lost every single match all day long. I would like to know what is going on behind the scenes, since the FW outcomes are significantly different from pub. What is wrong with asking how something works? What is wrong with asking for data to better understand a problem? Any player that actually says they are an exceptional player instantly inspires doubt in my mind. Likely than not you are just like me. An average, perhaps even sub average depending on who you ask (Arkena and Lorhak), and can roll newbies and players not putting up concerted resistance.
I can't argue with your opinions.
But I will tell you this, after my FW experience, I cry sometimes when I'm lying in bed just to get it all out what's in my head.
Today, I even screamed at the top of my lungs, "What's going on?"
How can my team possibly be that bad? OMG
I know sabotage and spying happens in FW, which I have witnessed, but come on, there is such a high rate of team-level failure, it inspires curiosity.
The obvious answer is queue synching, but I don't want to spend 20 minutes waiting for squads to finally be ready and such, so I'm looking for an alternative. If there is none, then so be it.
ISK Trader
channel: blitz
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15473
|
Posted - 2014.12.05 00:10:00 -
[115] - Quote
Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Arkena Wyrnspire
Fatal Absolution
19854
|
Posted - 2014.12.05 00:11:00 -
[116] - Quote
It doesn't take much effort to get into a squad. It has often taken me under 5 minutes to put together a full squad from one of the established FW channels and then go on to win matches all night long, regardless of the side.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
Clone D
Grundstein Automation
948
|
Posted - 2014.12.05 00:13:00 -
[117] - Quote
True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk.
That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather.
Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do.
ISK Trader
channel: blitz
|
Arkena Wyrnspire
Fatal Absolution
19854
|
Posted - 2014.12.05 00:13:00 -
[118] - Quote
Clone D wrote:True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk. That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather. Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do.
Then it is quite simple - do not play a gamemode with a greater emphasis on organisation and teamwork if you want to just play solo.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
Clone D
Grundstein Automation
948
|
Posted - 2014.12.05 00:16:00 -
[119] - Quote
Arkena Wyrnspire wrote:Clone D wrote:True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk. That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather. Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do. Then it is quite simple - do not play a gamemode with a greater emphasis on organisation and teamwork if you want to just play solo.
I agree, but I was trying out the mode because of the FW event. Is that okay with you?
ISK Trader
channel: blitz
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15473
|
Posted - 2014.12.05 00:17:00 -
[120] - Quote
Arkena Wyrnspire wrote:Clone D wrote:True Adamance wrote:Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do.
PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and other junk. That is fine for some. To me it is just a waste of time, so I avoid waiting around on people and listening to the blather. Don't forget, not everyone plays the game for the same reasons, or feels rewarded by the same aspects as you do. Then it is quite simple - do not play a gamemode with a greater emphasis on organisation and teamwork if you want to just play solo.
Indeed. You are taking up a spot on a team that would be better suited for a squadded player.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |