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Blueprint For Murder
Immortal Guides
379
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Posted - 2014.11.21 14:56:00 -
[1] - Quote
Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS=DS>>>>Tank=Tank>infantry>AV>DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
379
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Posted - 2014.11.21 14:56:00 -
[2] - Quote
Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
The Impossible Dream-Wizard Talk @MMoMerc
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DUST Fiend
Onslaught Inc RISE of LEGION
15154
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Posted - 2014.11.21 14:59:00 -
[3] - Quote
Link to planned missile changes?
Bitter Vet extraordinaire, vehicle specialist, DUST Pariah
Flight Academy coming soon(tm) to my Youtube channel
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Apothecary Za'ki
Biomass Positive
2046
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Posted - 2014.11.21 15:00:00 -
[4] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS=DS>>>>Tank=Tank>>infantry>AV>DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it. the only decent AV is minmando L5 and proto swarms with 2x dmg moduals.. but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Ripley Riley
Incorruptibles
5013
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Posted - 2014.11.21 15:00:00 -
[5] - Quote
I routinely scare off ADS pilots with my standard swarm launcher on an Amarr assault fitting (one light weapon damage mod). I rarely land a killshot, but that isn't the point, I'm just trying to get them off my ass for a minute.
I shudder to think how things would pan out for the pilot if I was a Minmatar commando with proto swarms.
Where are these planned missile turret changes?
My advice to you, playa...
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RayRay James
Vengeance Unbound RISE of LEGION
747
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Posted - 2014.11.21 15:02:00 -
[6] - Quote
Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. |
Blueprint For Murder
Immortal Guides
379
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Posted - 2014.11.21 15:12:00 -
[7] - Quote
I can't remember what the thread name was, but they will divide the missile turrets into AV and AI. AI increased radius possible range decrease and AV high damage reduced range. I can't really remember, but I think the damages were 300-400 for AI and 500 for AV, but I could be wrong. They also mentioned a change to the rof bonus I think it was restoring it?. I will look for it and replace this when I find it.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
379
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Posted - 2014.11.21 15:12:00 -
[8] - Quote
I was mistaken about the changes for now I thought rattati had posted it and not commented, but whateves you can read about the proposed changes here: https://forums.dust514.com/default.aspx?g=postmessage&t=179191&f=730&q=2449805
The Impossible Dream-Wizard Talk @MMoMerc
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Derrith Erador
Fatal Absolution
3038
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Posted - 2014.11.21 15:13:00 -
[9] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it. ............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
R&B gets more kinky with every album Still rocking ADS
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Spkr4theDead
Red Star. EoN.
2395
|
Posted - 2014.11.21 15:17:00 -
[10] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it. What missile turret changes?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Nothing Certain
Bioshock Rejects
1303
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Posted - 2014.11.21 15:38:00 -
[11] - Quote
Haven't heard of any turret changes and AV is fine now.
I got a respec on an alt. and went full ADS to see how the other half lives. ADS deaths might rise enough to get them a buff as a result.
Because, that's why.
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Dauth Jenkins
Tankers United Covert Intervention
565
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Posted - 2014.11.21 15:41:00 -
[12] - Quote
Apothecary Za'ki wrote:Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS=DS>>>>Tank=Tank>>infantry>AV>DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it. the only decent AV is minmando L5 and proto swarms with 2x dmg moduals.. but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that. AV should be capable of butt humping ADS.. ADS should be a nice hard counter for HAV ADS needs its damage per level changing to be vs vehicle only and slightly higher.. 5% instead of 3%.. lower splash but keep splash on missiles. gallente ADS bonus needs a % resist to heat to make useing a blaster as the main gun more viable for air vs air and air vs ground at close range as it is too prone to overheating. as for HAV VS AV it is getting there.. tho the anti shield AV weapony (PLC) is lacking compaired to anti armor weaponry (swarm) but it could be like.. PLC+packed AV nades.. or Flux+swarm for "balanced" anti vehicle where as PLC+flux dosnt work that well compared to swarm+packed AV for anti armor.. tho swarm+av means they dont do too much against shield tanked HAVs its all about the fit i guess. id also like to see HAVs buffed against anti personel in the form of allowing us to put a small turret on the large hardpoint so we can roll around with 3x small turrets.. drawback is small sucks vs other tanks where as its better vs inf.
10 second down time? Tell me where I can get 80% resists to explosives with a 10 second down time. To even approach that level of resist, you need at least 1 prototype hardener, if not 2. And even with 2, it's going to be tough to get that kind of Down time. Also, if your running 2 prototype hardeners, your ADS is probably going to be very expensive, so you should be able to survive a match or 2 without losing a Dropship.
-Sincerely
--The Dual Swarm Commando
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
488
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Posted - 2014.11.21 15:57:00 -
[13] - Quote
While I'm not a huge fan of vehicles, I firmly believe if you have 20mil SP spent on ADS or Tanks, you should be just as capable on the battlefield as a Infantry guy with 20mil sp. Whatever needs to be done to make this happen, needs to be done. |
Dust User
KILL-EM-QUICK RISE of LEGION
1087
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Posted - 2014.11.21 15:59:00 -
[14] - Quote
Apothecary Za'ki wrote: the only decent AV is minmando L5 and proto swarms with 2x dmg moduals..
Maybe for someone who can't aim a forge gun. |
DUST Fiend
Onslaught Inc RISE of LEGION
15154
|
Posted - 2014.11.21 16:09:00 -
[15] - Quote
Za'ki doesn't quite understand vehicles and very often lists things off that are blatantly untrue. And lol @ dual swarms being the only effective AV. Forges are so good, we just rarely complain about them because they actually take skill to use
0 SP Damage stacked Rail Sicas are disgustingly effective still too
Bitter Vet extraordinaire, vehicle specialist, DUST Pariah
Flight Academy coming soon(tm) to my Youtube channel
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Sir Snugglz
Red Star. EoN.
895
|
Posted - 2014.11.21 16:09:00 -
[16] - Quote
Apothecary Za'ki wrote:
but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Fun fact, aside from the ONE XT-1 Missile Turret and ONE Complex PG Module, the rest of the modules are a mixer of basic and enhanced stuff. Not because i dont want all proto stuff, but because there is not enough PG/CPU to fit all that fun stuff. Secondly, I dont use hardeners so no 80% resistances.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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DUST Fiend
Onslaught Inc RISE of LEGION
15154
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Posted - 2014.11.21 16:22:00 -
[17] - Quote
Sir Snugglz wrote:Apothecary Za'ki wrote:
but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Fun fact, aside from the ONE XT-1 Missile Turret and ONE Complex PG Module, the rest of the modules are a mixer of basic and enhanced stuff. Not because i dont want all proto stuff, but because there is not enough PG/CPU to fit all that fun stuff. Secondly, I dont use hardeners so no 80% resistances. You only run one PG? What do you run in the second slot?
Bitter Vet extraordinaire, vehicle specialist, DUST Pariah
Flight Academy coming soon(tm) to my Youtube channel
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Sir Snugglz
Red Star. EoN.
897
|
Posted - 2014.11.21 16:24:00 -
[18] - Quote
DUST Fiend wrote:Sir Snugglz wrote:Apothecary Za'ki wrote:
but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Fun fact, aside from the ONE XT-1 Missile Turret and ONE Complex PG Module, the rest of the modules are a mixer of basic and enhanced stuff. Not because i dont want all proto stuff, but because there is not enough PG/CPU to fit all that fun stuff. Secondly, I dont use hardeners so no 80% resistances. You only run one PG? What do you run in the second slot?
oh, make that 2. First some reason i thought right side was only one slot. but still. the left isn't
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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DUST Fiend
Onslaught Inc RISE of LEGION
15154
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Posted - 2014.11.21 16:27:00 -
[19] - Quote
Sir Snugglz wrote:DUST Fiend wrote:Sir Snugglz wrote:Apothecary Za'ki wrote:
but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Fun fact, aside from the ONE XT-1 Missile Turret and ONE Complex PG Module, the rest of the modules are a mixer of basic and enhanced stuff. Not because i dont want all proto stuff, but because there is not enough PG/CPU to fit all that fun stuff. Secondly, I dont use hardeners so no 80% resistances. You only run one PG? What do you run in the second slot? oh, make that 2. First some reason i thought right side was only one slot. but still. the left isn't ok lol, was gonna say
They really ruined fit diversity for vehicles when they removed the skills that gives you extra PG and CPU (at least, I think that used to be a skill)
Bitter Vet extraordinaire, vehicle specialist, DUST Pariah
Flight Academy coming soon(tm) to my Youtube channel
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Riptalis
Horizons' Edge Proficiency V.
98
|
Posted - 2014.11.21 17:59:00 -
[20] - Quote
Touch my Python again and I will unleash XT-1 rain on every single one of you!
Python pilot
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Atiim
Heaven's Lost Property Negative-Feedback
13861
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Posted - 2014.11.21 18:13:00 -
[21] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it. I'm willing to bet that you lost to an ADS Pilot a few times and automatically came to the conclusion that ADSs were somewhat overpowered.
No, I haven't seen the proposed missile changes. As it stands however, no I don't think there should be a buff to AV as a whole, just to certain variants that are underperforming (NFG, SSL, ASL, SAG, etc).
The 1st Matari Commando
-HAND
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2597
|
Posted - 2014.11.21 18:27:00 -
[22] - Quote
The "proposed missile changes" OP is referring to is the thread I made suggesting changes to the missiles and ADS bonuses that Rattati commented on.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Blueprint For Murder
Immortal Guides
390
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Posted - 2014.11.21 18:28:00 -
[23] - Quote
Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
401
|
Posted - 2014.11.21 18:28:00 -
[24] - Quote
Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers and ohking them. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless.
The Impossible Dream-Wizard Talk @MMoMerc
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Sir Snugglz
Red Star. EoN.
899
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Posted - 2014.11.22 21:41:00 -
[25] - Quote
DUST Fiend wrote:Sir Snugglz wrote:Apothecary Za'ki wrote:
but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Fun fact, aside from the ONE XT-1 Missile Turret and ONE Complex PG Module, the rest of the modules are a mixer of basic and enhanced stuff. Not because i dont want all proto stuff, but because there is not enough PG/CPU to fit all that fun stuff. Secondly, I dont use hardeners so no 80% resistances. You only run one PG? What do you run in the second slot?
I just checked. there aint no second slot fool
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Sir Dukey
Murphys-Law General Tso's Alliance
1097
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Posted - 2014.11.22 21:50:00 -
[26] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
I heaven't been killed by an ADS in over a month.
Chocolate Juice
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
229
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Posted - 2014.11.22 22:22:00 -
[27] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
"AV is still so ineffective that we already see it"
You've been living under a rock, patrick.
Vehicles have been used to farm WP, because AV is far stronger than them.
Only those that really skilled into the vehicle tree survive.
Same case for ADS.
Gets 1-2 hit by missile turrets from tanks, and rail gun turrets Rendering issues with forgegun projectiles, and missiles from swarms make them invisible, causing ADS pilots to be shot at random by invisible shots.
Players that rooftopcamp will immediately bring out AV to make a battle one sided, and if you take out your ADS to stop them, another will take their ADS, sneak up on you, and kill you.
Same for tanks. It's sad to know that a particle cannon equipped tank can just go up and easily shoot the ass off your tank without you knowing.... In CQC, even if you're trying to do something GOOD.
Months of AV and scout abuse, still nothing being done about it.
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Dauth Jenkins
Heaven's Lost Property Negative-Feedback
566
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Posted - 2014.11.24 06:53:00 -
[28] - Quote
Blueprint For Murder wrote:Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers and ohking them. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless.
More knockback? Are you crazy? Ive already been killed many times when my myron takes 1 set of swarms to the wrong area and it throws me into the ground, killing me. And thats with a Myron!
-Sincerely
--The Dual Swarm Commando
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 07:05:00 -
[29] - Quote
Dauth Jenkins wrote:Blueprint For Murder wrote:Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers and ohking them. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless it takes more AVers then you are going to get. More knockback? Are you crazy? Ive already been killed many times when my myron takes 1 set of swarms to the wrong area and it throws me into the ground, killing me. And thats with a Myron!
I am a pilot as much as I am an AVer or more and go through at least 1 dropship a match Uplinks/AV>Sent/Mobile Turret>Assassin=Assault.
I don't feel any knock back when I am hit by swarms a forge gun on the other hand is quite a danger.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
401
|
Posted - 2014.11.24 07:05:00 -
[30] - Quote
Dauth Jenkins wrote:Blueprint For Murder wrote:Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers and ohking them. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless it takes more AVers then you are going to get. More knockback? Are you crazy? Ive already been killed many times when my myron takes 1 set of swarms to the wrong area and it throws me into the ground, killing me. And thats with a Myron!
I am a pilot as much as I am an AVer or more and go through at least 1 dropship a match Uplinks/AV>Sent/Mobile Turret>Assassin=Assault.
I don't feel any knock back when I am hit by swarms a forge gun on the other hand is quite a danger.
The Impossible Dream-Wizard Talk @MMoMerc
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Kallas Hallytyr
Skullbreakers
998
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Posted - 2014.11.24 09:27:00 -
[31] - Quote
Apothecary Za'ki wrote:but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that. Would you please stop spouting nonsense.
This is how hardeners work. You do not add the percentages together, they apply to the remaining amount from the previous reduction, meaning even with infinite hardeners (and because of stacking penalties) you can never get immunity to damage.
Also bear in mind that Swarms are explosive (-20/+20) and so against hardened shields they should be ineffective... Yet unless you're double hardener they're still a big threat.
Blueprint For Murder wrote:I am a pilot as much as I am an AVer [...] I don't feel any knock back when I am hit by swarms There are three possible reasons for the above statement: - you are lying, or - you are not a pilot like you think you are (ie, you don't actually fight in one), or - you are playing an entirely different game altogether.
Swarms do have ridiculous impulse effects and it can be from one missile alone or combined by others in a volley, but even ADSs have difficulty in righting themselves when flipped unless flying high/out of reasonable engagement range. If you are not experiencing impulse effects from enemy Swarms, you need to mount up, go find some and actually experience the same game we are.
Alt of Halla Murr. Sentinel.
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The Master Race
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 09:52:00 -
[32] - Quote
Lol what reason would I possibly have to lie?
There is one possible reason you didn't think of m8: - You freak out when engaged and crash
As for AZ she prolly didn't realize there was a hardener nerf. and that it is - 60% now I did not realize it myself until a week ago.
Kallas your assumptions and arguments make you look like a fool this is just a discussion it is 0 sum there is no reason to be foul, maybe you should grow up.
The Impossible Dream-Wizard Talk @MMoMerc
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1466
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Posted - 2014.11.24 09:52:00 -
[33] - Quote
I knew somebody would start talking about AV needing a buff but at least it wouldn't happen until the next tier of vehicles were released .
Get ready people because you will see multiple post like this one then .
AV needs NO BUFF .
Vehicles need no buff .
So what missile changes , it still won't throw anything off and if so Rattatti will be right on it changing and fixing the problem because the community is in paranoia mode , much like yourself OP ... 24 / 7 .
I AV EVERY MATCH and I would be the first asking for a buff if it was necessary .
I fly EVERY MATCH and a missile change is needed about as much as a small blaster change to help those turrets become relevant but that doesn't mean that now AV will be underpowered .
AV more then you will see what your doing wrong and like someone else said , " Quit complaining that you can't OKH vehicles with a militia swarm . "
Doubts are like flies and should be treated as such and crushed .
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 09:52:00 -
[34] - Quote
Lol what reason would I possibly have to lie?
There is one possible reason you didn't think of m8: - You freak out when engaged and crash
As for AZ she prolly didn't realize there was a hardener nerf. and that it is - 60% now I did not realize it myself until a week ago.
Kallas your assumptions and arguments make you look like a fool this is just a discussion it is 0 sum there is no reason to be foul, maybe you should grow up.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 10:14:00 -
[35] - Quote
You might actually serve discussions if you read them.
You are really telling me you don't see a problem with being able to put every missile you have into a tank and it just heal through it, tanks speed with no mount time so they can instantly fight primary weapon vs side arm against you, or ads being able to easily ohk you or just rotate out if they miss.... really? These are not even considering the other dangers like insta pinging infantry lol and you don't think there is issue with the risk/reward in these scenarios?
The Impossible Dream-Wizard Talk @MMoMerc
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TheD1CK
Dead Man's Game RUST415
1511
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Posted - 2014.11.24 10:21:00 -
[36] - Quote
Currently maxing out my Python skills - Gotta Catch Dat FOTM Yo
My biggest complaints are...... - Rail Turrets - Installation // HAV - Forges (The point and blap skill weapon) damn they hurt, and most FG'ers are very accurate - When the enemy team take 2+ Swarms at once.
Other than that, I'm having a lot of fun, Infantry fights are tough and Proto AV is common I rarely go a game in an ads without seeing a Ishukone Assault Forge // Wk.Swarms - Pilots leaving vehicles.. Tankers have created a great counter to ADS.. drive while using AFG//SL (I'd love to see this removed)
As for an ADS being to powerful... 2/3 shots from a skilled AV weapon is enough to kill/scare an ADS Enough for them to need another 40-50 secs to retreat, recharge and then come back for round 2 |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14987
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Posted - 2014.11.24 10:40:00 -
[37] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
AV itself is no more of less effective and its damn punchy already I think we can all roughly agree.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1466
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Posted - 2014.11.24 10:41:00 -
[38] - Quote
Blueprint For Murder wrote:You might actually serve discussions if you read them.
You are really telling me you don't see a problem with being able to put every missile you have into a tank and it just heal through it, tanks speed with no mount time so they can instantly fight primary weapon vs side arm against you, or ads being able to easily ohk you or just rotate out if they miss.... really? These are not even considering the other dangers like insta pinging infantry lol and you don't think there is issue with the risk/reward in these scenarios? That's what you skill into the SP tree for , just like infantry and the ability to run faster and heal stamina quicker and have better endurance or e-war so you can see , not be seen and have the range TO see or weapons , to max out one for BETTER performance , now you can do all these things as well and they HELP the role or your role in it's performance .
Same with the vehicle skill tree and rightfully so because it HELPS out a roles as well and those who use and play as infantry AND use vehicles are paying TWICE and sometimes 4 times the price in turrets , weapons , infantry skill tree and vehicle as well , all WITH mods , so how is this not working as intended ?
Sometimes you people can be so shortsighted and only seeing things YOUR way and not for the betterment of all .
There all cogs in the same machine , there what's making the machine work and they work all together .
One of the reasons I play because of the complexity .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1466
|
Posted - 2014.11.24 10:43:00 -
[39] - Quote
Part of the reason why this game suffers from nerf and buff syndrome .
Doubts are like flies and should be treated as such and crushed .
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
|
Posted - 2014.11.24 11:14:00 -
[40] - Quote
Lol so your sp choice and isk investment should allow obvious imbalances in the game because it is better for it gtfo are you for real bro.
The other reasons are bad input and don't nerf me bro in a obviously imbalanced game, so imbalanced it is called a sandbox game.
The Impossible Dream-Wizard Talk @MMoMerc
|
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General Mosquito
Kinsho Swords Caldari State
19
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Posted - 2014.11.24 11:21:00 -
[41] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
If railguns hadn't been nerfed into the ground, then maybe dropships wouldn't be such a pain in the ass.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Kinsho Swords Caldari State
19
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Posted - 2014.11.24 11:22:00 -
[42] - Quote
Blueprint For Murder wrote:You might actually serve discussions if you read them.
You are really telling me you don't see a problem with being able to put every missile you have into a tank and it just heal through it, tanks speed with no mount time so they can instantly fight primary weapon vs side arm against you, or ads being able to easily ohk you or just rotate out if they miss.... really? These are not even considering the other dangers like insta pinging infantry lol and you don't think there is issue with the risk/reward in these scenarios?
I've never seen you play, but from the way you whine, no doubt you are terrible.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Nirwanda Vaughns
971
|
Posted - 2014.11.24 11:35:00 -
[43] - Quote
AV vs Armour = OP AV vs Shield = Pathetic
something needs doing about the damage profile for the primary AV (forge and swarms) until at least racial AV is introduced. tactics vs gunloggi's arn't too bad, you can have a cloaked scout run up and flux/PLC one as a forge gunner hits it, with shield based DS/ADS though current AV is pretty poor against them, not the easiest thing to hit a DS with a PLC.
the reason there are so many shield vehicles is because everyone knows AV sucks vs them, there isn't any benefit to using a maddy over a gunloggi, its slower and av does +35% damage to its armour. there needs to be more balance between the AV and Vehicles themselves so there is a real choice between the two
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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DUST Fiend
Onslaught Inc RISE of LEGION
15184
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Posted - 2014.11.24 14:04:00 -
[44] - Quote
General Mosquito wrote:Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it. If railguns hadn't been nerfed into the ground, then maybe dropships wouldn't be such a pain in the ass. Damage stacked rails still two shot just about every single dropship fit......
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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DUST Fiend
Onslaught Inc RISE of LEGION
15184
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Posted - 2014.11.24 14:11:00 -
[45] - Quote
Sir Snugglz wrote:DUST Fiend wrote:Sir Snugglz wrote:Apothecary Za'ki wrote:
but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Fun fact, aside from the ONE XT-1 Missile Turret and ONE Complex PG Module, the rest of the modules are a mixer of basic and enhanced stuff. Not because i dont want all proto stuff, but because there is not enough PG/CPU to fit all that fun stuff. Secondly, I dont use hardeners so no 80% resistances. You only run one PG? What do you run in the second slot? I just checked. there aint no second slot fool Oh yea haha they went 3/1
Its been a while since ive paid enough attention haha. God I miss when we had more than 3 fits for vehicles
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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Kallas Hallytyr
Skullbreakers
1003
|
Posted - 2014.11.24 15:20:00 -
[46] - Quote
Blueprint For Murder wrote:There is one possible reason you didn't think of m8: - You freak out when engaged and crash
I've not crashed because of user error more than a couple of times since I became competent at flying. There have been plenty of times when swarms have flipped my ship by more than 90 degrees on a particular axis, causing me to lose control for too long/not have enough time to upright my ship.
Your statement that because you don't notice swarm impulse effects is as anecdotal as anyone's counter point: the difference is that every pilot I speak to - and that I know fly, and I have flown with many, still do - report crazy impulse effects.
Blueprint For Murder wrote:As for AZ she prolly didn't realize there was a hardener nerf. and that it is - 60% now I did not realize it myself until a week ago. Well, Za'ki has been corrected before (see the link) and still spouts rubbish. The hardeners changed quite a long time ago and if you're going to try and advocate balance you should know enough about what you're talking about to be taken seriously. Even with 60% hardeners, double hardening would give 73.1% total resistance, which is a pretty far cry from the 95% Za'ki has repeatedly stated.
Blueprint For Murder wrote:Kallas your assumptions and arguments make you look like a fool this is just a discussion it is 0 sum there is no reason to be foul, maybe you should grow up. My assumptions were somewhat exaggerated for effect, but not unfair to state. Your feelings on this matter are dichotomous compared to most pilots I've spoken to. And at no point did I disparage your character, only the representation of your experience, since it so wildly fails to match the 1.5 years of my experience and of the many hours flying my fellow pilots have accrued.
Flying an ADS is the role I enjoy the most: to me it represent some of the best elements of this game and without the dropships I would leave this pretty lacklustre lobby shooter. I fly, I gun, I act as a transport and I drop as a shock trooper: I love flying and will see to it that it remains a relevant part of the game. Previously I have advocated AV buffs (most notably during the 1.7 horror show) but I cannot abide by people who misrepresent something, whether deliberately or unintentionally.
That is my motivation: in answer to your OP question, I feel ADSs are rarer than any time after 1.6; because AV, or rather swarms, is so prolific and effective that the inability to fight back against one is removing the purpose of the ADS. NDSs are serving far better as taxis and while the NDS has slightly less firepower, the trade off for resilience is generally superior.
Alt of Halla Murr. Sentinel.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
103
|
Posted - 2014.11.24 19:04:00 -
[47] - Quote
Swarms are fine, in my opinion.
AV vs Vehicules is good.
Amarr Victor
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Sir Snugglz
Red Star. EoN.
909
|
Posted - 2014.11.24 19:20:00 -
[48] - Quote
Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good.
Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
103
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Posted - 2014.11.25 00:06:00 -
[49] - Quote
Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match.
Isnt that good?
Amarr Victor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15010
|
Posted - 2014.11.25 00:13:00 -
[50] - Quote
Isa Lucifer wrote:Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match. Isnt that good?
It is. No vehicle be it tank or dropship should find themselves in a match with players would cannot use AV against them.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1357
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Posted - 2014.11.25 00:27:00 -
[51] - Quote
Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match.
they need to unerf our reps and/or hardeners, those were nerfed before AV was buffed in an attempt to remedy weaker AV vs ADS.. then they nerfed those and that plus the 1.9 SL was an overkill for many pilots.. tho i dont cry much about current hard mode, i kinda like it sometimes when you do tank a crap ton of AV and still pull off a good flight it feels good to know you did it in 1.9
AKA Zirzo Valcyn
AFKing since 2012
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15012
|
Posted - 2014.11.25 00:34:00 -
[52] - Quote
TEBOW BAGGINS wrote:Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match. they need to unerf our reps and/or hardeners, those were nerfed before AV was buffed in an attempt to remedy weaker AV vs ADS.. then they nerfed those and that plus the 1.9 SL was an overkill for many pilots.. tho i dont cry much about current hard mode, i kinda like it sometimes when you do tank a crap ton of AV and still pull off a good flight it feels good to know you did it in 1.9
Active reps mate. We need those back. Powerful reps for crisis management.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1357
|
Posted - 2014.11.25 00:53:00 -
[53] - Quote
True Adamance wrote:TEBOW BAGGINS wrote:Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match. they need to unerf our reps and/or hardeners, those were nerfed before AV was buffed in an attempt to remedy weaker AV vs ADS.. then they nerfed those and that plus the 1.9 SL was an overkill for many pilots.. tho i dont cry much about current hard mode, i kinda like it sometimes when you do tank a crap ton of AV and still pull off a good flight it feels good to know you did it in 1.9 Active reps mate. We need those back. Powerful reps for crisis management.
yea when reps went passive is when i went gallente.. i still do decent running dual reps like 187 per cycle.. iirc i can have 187 rep with a 4100 armor on my grimness but only 3700 armor/150 rep on an incubus.. not sure why these fits are so unpopular..
AKA Zirzo Valcyn
AFKing since 2012
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Ace Boone
Capital Acquisitions LLC
410
|
Posted - 2014.11.25 01:08:00 -
[54] - Quote
ADS pilots have already been crippled enough.
Unkillable installations, swarm buffs and nerfs to missiles are enough. Let them breathe, holy sh*t. Tanks are already ruined, let's not kill ADS too.
Only loyal to the republic.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15016
|
Posted - 2014.11.25 02:43:00 -
[55] - Quote
Ace Boone wrote:ADS pilots have already been crippled enough.
Unkillable installations, swarm buffs and nerfs to missiles are enough. Let them breathe, holy sh*t. Tanks are already ruined, let's not kill ADS too.
Lol those Turret EHP buffs really ruined tanking for me a little bit.
Takes 2x Missile Volleys to clear one, a full Rail Rifle Chambering, and don't even bother with blasters (takes far too long especially if they are captured) I literally spend too much time, if not the first 5-7 minutes of the game having to move around destroying turrets that infantry demanded made more survivable but don't even bother to protect.......
All because even when unmanned they arbitrarily deny me access to much of the map, not that I can access much of it anymore thanks to the new crates Rattati put on line harvest and Manus peak. What should have been glaring weaknesses to a position were reduced to unassailable fortressed for vehicles because infantry couldn't ******* hack it.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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ImIvan
52
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Posted - 2014.11.25 03:15:00 -
[56] - Quote
ADS is fine, a Python with a hardener and shield extender can take on 2 swarmers easy.
Why must you use prototypes?
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Riptalis
Horizons' Edge Proficiency V.
99
|
Posted - 2014.11.25 17:57:00 -
[57] - Quote
ImIvan wrote:ADS is fine, a Python with a hardener and shield extender can take on 2 swarmers easy. 1 yes, but 2 is already a maybe and I wouldn't want to stay for long because anything else can take me out. Standard and MLT swarms I can take ADV and above I'm out. Would rather swoop in like a hawk and claw them up little by little.
Python pilot
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Henrietta Unknown
Kirjuun Heiian
536
|
Posted - 2014.11.25 18:06:00 -
[58] - Quote
Running Incubus, and I can't get one shot off before diving away again because of one swarm.
When running a Grimsnes, that sent me barreling into the ground. Half the cost of an ADS gone.
Give the Magsex some love.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15038
|
Posted - 2014.11.25 19:40:00 -
[59] - Quote
Riptalis wrote:ImIvan wrote:ADS is fine, a Python with a hardener and shield extender can take on 2 swarmers easy. 1 yes, but 2 is already a maybe and I wouldn't want to stay for long because anything else can take me out. Standard and MLT swarms I can take ADV and above I'm out. Would rather swoop in like a hawk and claw them up little by little.
Python fits do have roughly 5500EHP vs Explosive AV options which is very respectable....but yeah you won't be able to take 2 swarmers for any real duration of time.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5451
|
Posted - 2014.11.25 20:14:00 -
[60] - Quote
RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. Okay, SOMEONE in this thread is intelligent. I was starting to think this was some kind of moron circlejerk.
I mean, have any of you saying that you can't fight Dropships actually tried flying one? Even with the reductions to Swarm turning speed, the high rate of fire and reload speed means that there can be enough Swarms in the air to kill me before I can even react.
Apothecary Za'ki wrote: the only decent AV is minmando L5 and proto swarms with 2x dmg moduals.. but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Also, 80% resists with 10 second cooldown? Are you nuts? The Complex Hardener has a cooldown of 60 seconds, and with max skills you can only bring that down to 45 seconds. Also, there's a stacking penalty on shield hardeners, so running 2 at the same time does NOT give you 80% resistance.
The Myron and Grimsnes are rendered unusable by current Swarm stats. I can get away from a single Swarm Launcher with a bit of armor damage on my Python, but with a Myron even if I turn on my afterburner I'll likely have 4-5 volleys in the air from just one guy before I can even get away. If it's two or more people, I might as well just jump out the moment they start shooting.
Before anyone tries to talk ****, that's a Myron with 3500 shield HP.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15038
|
Posted - 2014.11.25 20:37:00 -
[61] - Quote
Mobius Wyvern wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. Okay, SOMEONE in this thread is intelligent. I was starting to think this was some kind of moron circlejerk. I mean, have any of you saying that you can't fight Dropships actually tried flying one? Even with the reductions to Swarm turning speed, the high rate of fire and reload speed means that there can be enough Swarms in the air to kill me before I can even react. Apothecary Za'ki wrote: the only decent AV is minmando L5 and proto swarms with 2x dmg moduals.. but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Also, 80% resists with 10 second cooldown? Are you nuts? The Complex Hardener has a cooldown of 60 seconds, and with max skills you can only bring that down to 45 seconds. Also, there's a stacking penalty on shield hardeners, so running 2 at the same time does NOT give you 80% resistance. The Myron and Grimsnes are rendered unusable by current Swarm stats. I can get away from a single Swarm Launcher with a bit of armor damage on my Python, but with a Myron even if I turn on my afterburner I'll likely have 4-5 volleys in the air from just one guy before I can even get away. If it's two or more people, I might as well just jump out the moment they start shooting. Before anyone tries to talk ****, that's a Myron with 3500 shield HP.
Oddly enough people don't seem to realise the Minmatar Commando Suit is not actually than much better with swarms than any other dropsuit.
It's bonus offers 10% to explosive weapons.....Swarm Launchers apply their damage per missile and at PRO tier deal something along the lines of 312 damage per missile for 4 missiles. That's and increase of 31.2 unmodified damage per rocket for a grand apocalyptic total of maybe 120 ish damage all up........
As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80%
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Kallas Hallytyr
Skullbreakers
1013
|
Posted - 2014.11.25 21:14:00 -
[62] - Quote
True Adamance wrote:As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80% My previous post including a link to the actual maths for explosive profile, hardener and double hardener and how they interact with Swarm damage.
80% is a ridiculous figure, even for the old 60%, and Za'ki has repeatedly stated 95% for double hardening. I too would like to know how Za'ki (and anyone else spouting nonsense numbers) reaches these idiotic figures.
Double hardened vs swarms reduces total Swarm damage by 68.5%. A Wiyrkomi does 393.12 per volley under that before any damage mods or Commando bonus
With full damage potential (MinCom 5, 2x Complex Damage Mods) you get 311.46 per missile, or 1245.84 per volley (no reduction) Vs shields: 996.67 per volley (20% reduction) Vs one shield hardener: 747.52 per volley (52% total reduction: 40% reduction of the 80% left after the profile reduction) Vs two shield hardeners: 490.36 per volley (68.5% total reduction: 34.4% reduction of the 48% left after the first hardener)
Happy maths everyone.
Alt of Halla Murr. Sentinel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15042
|
Posted - 2014.11.25 21:20:00 -
[63] - Quote
Kallas Hallytyr wrote:True Adamance wrote:As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80% My previous post including a link to the actual maths for explosive profile, hardener and double hardener and how they interact with Swarm damage. 80% is a ridiculous figure, even for the old 60%, and Za'ki has repeatedly stated 95% for double hardening. I too would like to know how Za'ki (and anyone else spouting nonsense numbers) reaches these idiotic figures. Double hardened vs swarms reduces total Swarm damage by 68.5%. A Wiyrkomi does 393.12 per volley under that before any damage mods or Commando bonus With full damage potential (MinCom 5, 2x Complex Damage Mods) you get 311.46 per missile, or 1245.84 per volley (no reduction) Vs shields: 996.67 per volley (20% reduction) Vs one shield hardener: 747.52 per volley (52% total reduction: 40% reduction of the 80% left after the profile reduction) Vs two shield hardeners: 490.36 per volley (68.5% total reduction: 34.4% reduction of the 48% left after the first hardener) Happy maths everyone.
You work it around the other way to find modified damages....which is probably more relvant than my attempts to work out total EHP
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Kuruld Sengar
WarRavens Capital Punishment.
50
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Posted - 2014.11.25 21:22:00 -
[64] - Quote
RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. |
Mobius Wyvern
Onslaught Inc RISE of LEGION
5452
|
Posted - 2014.11.25 22:06:00 -
[65] - Quote
Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly!
The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Riptalis
Horizons' Edge Proficiency V.
100
|
Posted - 2014.11.25 22:25:00 -
[66] - Quote
Mobius Wyvern wrote:Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly! The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank. I listen to music while playing most of the time so I can't really hear them, I need to depend on visuals but I can't do that either because of invisible swarms. Basically, I can't get into my jam...
Python pilot
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15046
|
Posted - 2014.11.25 22:55:00 -
[67] - Quote
Riptalis wrote:Mobius Wyvern wrote:Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly! The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank. I listen to music while playing most of the time so I can't really hear them, I need to depend on visuals but I can't do that either because of invisible swarms. Basically, I can't get into my jam...
That's kind of your problem......and not a good reason for mechanical changes.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
|
Posted - 2014.11.25 23:21:00 -
[68] - Quote
I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:21:00 -
[69] - Quote
I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
The Impossible Dream-Wizard Talk @MMoMerc
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15048
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Posted - 2014.11.25 23:36:00 -
[70] - Quote
Blueprint For Murder wrote:I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
That is debatable Blueprint.
Certainly it is not optimal to engage an enemy without a Primary Light Weapon but it does not mean the suit itself is useless in combat.
Side arms themselves are very valuable tools in the right hands despite having short ranges are personal defence weapons that certainly have the ability to kill aggressors. Moreover the Plasma Cannon itself is a very viable anti infantry weapon and two of the most commonly used AV dropsuits also allow for light weapons.
However I can see the issue regarding the HMG Sentinel deployment from vehicles and this affects vehicle users just as much if not more so in many instances (AV grenades or Assault Forge Guns) and certainly should be addressed. Though whether that be by introducing Pilot suits required to pilot specific kinds of vehicles or via delayed entry and exit timers requires more discussion.
Vehicle pilots using designated AV turrets also face the same issues on the field though we are constantly visible all the time. They can adequately engage one single target (more efficient at vehicle sized units less so at infantry units) however when multiple units engage that tank they are typically unfit to counter and must fall back. That's simply the nature of the role for us.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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SgtMajSquish MLBJ
Consolidated Dust
225
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Posted - 2014.11.25 23:38:00 -
[71] - Quote
??? AV needs buff??? not when my dropships thrusters are busted. Last couple days I feel like the mobility of my dropship is half of what it should be
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
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The Master Race
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:50:00 -
[72] - Quote
I felt the same way I put my sensitivity all the way up and seemed to fix it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:50:00 -
[73] - Quote
I felt the same way I put my sensitivity all the way up and seemed to fix it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 00:40:00 -
[74] - Quote
Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 00:40:00 -
[75] - Quote
Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal.
The Impossible Dream-Wizard Talk @MMoMerc
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Kallas Hallytyr
Skullbreakers
1014
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Posted - 2014.11.26 03:16:00 -
[76] - Quote
Blueprint, your talk of invincibility in the face of not only one Swarmer, but multiple AV together is frankly ridiculous. I also pilot a Grimsnes with hardeners and I am far from invincible, even against a single Swarmer. Again, I seriously question the reality of your game time.
Alt of Halla Murr. Sentinel.
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DUST Fiend
Onslaught Inc RISE of LEGION
15202
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Posted - 2014.11.26 03:50:00 -
[77] - Quote
Kallas Hallytyr wrote:Blueprint, your talk of invincibility in the face of not only one Swarmer, but multiple AV together is frankly ridiculous. I also pilot a Grimsnes with hardeners and I am far from invincible, even against a single Swarmer. Again, I seriously question the reality of your game time. I dont know you at all, but your math is sound and your in game experience lines up well enough with mine and the other noteable pilots ive heard from. I definitely agree that posts like his and others sound like pure conjecture at best.
I say upload some game play and lets see the reality for ourselves. Show us the grievous error of our way
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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Juno Tristan
Obscure Reference
188
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Posted - 2014.11.26 04:28:00 -
[78] - Quote
Blueprint For Murder wrote:Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal.
Blueprint, I was in a skirmish with you other day where you went 1/7 flying around in a DS dropping links. Didn't seem too invincible... |
Nothing Certain
Bioshock Rejects
1314
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Posted - 2014.11.26 05:21:00 -
[79] - Quote
Swarms certainly don't need a buff, nor do I think they need a nerf. Regular dropships need a buff, damage profiles may need some tweaking, turrets need tweaking, collision damage for Pythons need fixing, and prices for turrets need to be reduced. I would also like the ability to change suits at a supply depot removed. If you want to play AV you have to play AV. The popping in and out of vehicles should be eliminated. AV/HAV/ADS balance is almost there.
Blueprint, your game experience is so much different than what I see as an AV'er that I think rather than supporting our position you discredit it. We need there to be vehicles on the field, I want the role to be viable and fun. I think it is still viable but we are obviously passing the edge of fun.
Because, that's why.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 10:37:00 -
[80] - Quote
Juno Tristan wrote:Blueprint For Murder wrote:Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal. Blueprint, I was in a skirmish with you other day where you went 1/7 flying around in a DS dropping links. Didn't seem too invincible...
If it was this evening I was trying light dropships in different scenarios to see what I could live through and what I could not. I don't normally use boosters, hardeners, or light ships so I lost quite a few ships learning when I should hit my hardeners and how soft I had to land... trial and error m8.
The Impossible Dream-Wizard Talk @MMoMerc
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