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Thread Statistics | Show CCP posts - 0 post(s) |
Blueprint For Murder
Immortal Guides
379
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Posted - 2014.11.21 14:56:00 -
[1] - Quote
Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS=DS>>>>Tank=Tank>infantry>AV>DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
379
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Posted - 2014.11.21 15:12:00 -
[2] - Quote
I can't remember what the thread name was, but they will divide the missile turrets into AV and AI. AI increased radius possible range decrease and AV high damage reduced range. I can't really remember, but I think the damages were 300-400 for AI and 500 for AV, but I could be wrong. They also mentioned a change to the rof bonus I think it was restoring it?. I will look for it and replace this when I find it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
390
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Posted - 2014.11.21 18:28:00 -
[3] - Quote
Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 07:05:00 -
[4] - Quote
Dauth Jenkins wrote:Blueprint For Murder wrote:Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give some room for a second lock and to prevent people from running directly into avers and ohking them. I mean with a FG you can direct the shot to direct the ds away or into a building, but It isn't only ads, have you tried to take down a well fit tank lately it is pointless it takes more AVers then you are going to get. More knockback? Are you crazy? Ive already been killed many times when my myron takes 1 set of swarms to the wrong area and it throws me into the ground, killing me. And thats with a Myron!
I am a pilot as much as I am an AVer or more and go through at least 1 dropship a match Uplinks/AV>Sent/Mobile Turret>Assassin=Assault.
I don't feel any knock back when I am hit by swarms a forge gun on the other hand is quite a danger.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 09:52:00 -
[5] - Quote
Lol what reason would I possibly have to lie?
There is one possible reason you didn't think of m8: - You freak out when engaged and crash
As for AZ she prolly didn't realize there was a hardener nerf. and that it is - 60% now I did not realize it myself until a week ago.
Kallas your assumptions and arguments make you look like a fool this is just a discussion it is 0 sum there is no reason to be foul, maybe you should grow up.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 10:14:00 -
[6] - Quote
You might actually serve discussions if you read them.
You are really telling me you don't see a problem with being able to put every missile you have into a tank and it just heal through it, tanks speed with no mount time so they can instantly fight primary weapon vs side arm against you, or ads being able to easily ohk you or just rotate out if they miss.... really? These are not even considering the other dangers like insta pinging infantry lol and you don't think there is issue with the risk/reward in these scenarios?
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
401
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Posted - 2014.11.24 11:14:00 -
[7] - Quote
Lol so your sp choice and isk investment should allow obvious imbalances in the game because it is better for it gtfo are you for real bro.
The other reasons are bad input and don't nerf me bro in a obviously imbalanced game, so imbalanced it is called a sandbox game.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:21:00 -
[8] - Quote
I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:50:00 -
[9] - Quote
I felt the same way I put my sensitivity all the way up and seemed to fix it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 00:40:00 -
[10] - Quote
Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 10:37:00 -
[11] - Quote
Juno Tristan wrote:Blueprint For Murder wrote:Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal. Blueprint, I was in a skirmish with you other day where you went 1/7 flying around in a DS dropping links. Didn't seem too invincible...
If it was this evening I was trying light dropships in different scenarios to see what I could live through and what I could not. I don't normally use boosters, hardeners, or light ships so I lost quite a few ships learning when I should hit my hardeners and how soft I had to land... trial and error m8.
The Impossible Dream-Wizard Talk @MMoMerc
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