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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14987
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Posted - 2014.11.24 10:40:00 -
[1] - Quote
Blueprint For Murder wrote:Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the proposed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the balance will look like DS.<.DS.>>.Tank>.Tank.>>.infantry.>.AVx2.<.<.DS
I personally dread the thought of a few pilots being able to completely control the field because AV is still so ineffective that we already see it.
AV itself is no more of less effective and its damn punchy already I think we can all roughly agree.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15010
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Posted - 2014.11.25 00:13:00 -
[2] - Quote
Isa Lucifer wrote:Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match. Isnt that good?
It is. No vehicle be it tank or dropship should find themselves in a match with players would cannot use AV against them.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15012
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Posted - 2014.11.25 00:34:00 -
[3] - Quote
TEBOW BAGGINS wrote:Sir Snugglz wrote:Isa Lucifer wrote:Swarms are fine, in my opinion.
AV vs Vehicules is good. Here's the thing... Swarms and forges got better.. but now everyone has one. The buff needed to come back in the day when nobody was fully AV. But the fact that they waited so long, there is guarenteed to be atleast one swarmer and forger in every match. they need to unerf our reps and/or hardeners, those were nerfed before AV was buffed in an attempt to remedy weaker AV vs ADS.. then they nerfed those and that plus the 1.9 SL was an overkill for many pilots.. tho i dont cry much about current hard mode, i kinda like it sometimes when you do tank a crap ton of AV and still pull off a good flight it feels good to know you did it in 1.9
Active reps mate. We need those back. Powerful reps for crisis management.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15016
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Posted - 2014.11.25 02:43:00 -
[4] - Quote
Ace Boone wrote:ADS pilots have already been crippled enough.
Unkillable installations, swarm buffs and nerfs to missiles are enough. Let them breathe, holy sh*t. Tanks are already ruined, let's not kill ADS too.
Lol those Turret EHP buffs really ruined tanking for me a little bit.
Takes 2x Missile Volleys to clear one, a full Rail Rifle Chambering, and don't even bother with blasters (takes far too long especially if they are captured) I literally spend too much time, if not the first 5-7 minutes of the game having to move around destroying turrets that infantry demanded made more survivable but don't even bother to protect.......
All because even when unmanned they arbitrarily deny me access to much of the map, not that I can access much of it anymore thanks to the new crates Rattati put on line harvest and Manus peak. What should have been glaring weaknesses to a position were reduced to unassailable fortressed for vehicles because infantry couldn't ******* hack it.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15038
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Posted - 2014.11.25 19:40:00 -
[5] - Quote
Riptalis wrote:ImIvan wrote:ADS is fine, a Python with a hardener and shield extender can take on 2 swarmers easy. 1 yes, but 2 is already a maybe and I wouldn't want to stay for long because anything else can take me out. Standard and MLT swarms I can take ADV and above I'm out. Would rather swoop in like a hawk and claw them up little by little.
Python fits do have roughly 5500EHP vs Explosive AV options which is very respectable....but yeah you won't be able to take 2 swarmers for any real duration of time.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15038
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Posted - 2014.11.25 20:37:00 -
[6] - Quote
Mobius Wyvern wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. Okay, SOMEONE in this thread is intelligent. I was starting to think this was some kind of moron circlejerk. I mean, have any of you saying that you can't fight Dropships actually tried flying one? Even with the reductions to Swarm turning speed, the high rate of fire and reload speed means that there can be enough Swarms in the air to kill me before I can even react. Apothecary Za'ki wrote: the only decent AV is minmando L5 and proto swarms with 2x dmg moduals.. but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Also, 80% resists with 10 second cooldown? Are you nuts? The Complex Hardener has a cooldown of 60 seconds, and with max skills you can only bring that down to 45 seconds. Also, there's a stacking penalty on shield hardeners, so running 2 at the same time does NOT give you 80% resistance. The Myron and Grimsnes are rendered unusable by current Swarm stats. I can get away from a single Swarm Launcher with a bit of armor damage on my Python, but with a Myron even if I turn on my afterburner I'll likely have 4-5 volleys in the air from just one guy before I can even get away. If it's two or more people, I might as well just jump out the moment they start shooting. Before anyone tries to talk ****, that's a Myron with 3500 shield HP.
Oddly enough people don't seem to realise the Minmatar Commando Suit is not actually than much better with swarms than any other dropsuit.
It's bonus offers 10% to explosive weapons.....Swarm Launchers apply their damage per missile and at PRO tier deal something along the lines of 312 damage per missile for 4 missiles. That's and increase of 31.2 unmodified damage per rocket for a grand apocalyptic total of maybe 120 ish damage all up........
As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80%
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15042
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Posted - 2014.11.25 21:20:00 -
[7] - Quote
Kallas Hallytyr wrote:True Adamance wrote:As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80% My previous post including a link to the actual maths for explosive profile, hardener and double hardener and how they interact with Swarm damage. 80% is a ridiculous figure, even for the old 60%, and Za'ki has repeatedly stated 95% for double hardening. I too would like to know how Za'ki (and anyone else spouting nonsense numbers) reaches these idiotic figures. Double hardened vs swarms reduces total Swarm damage by 68.5%. A Wiyrkomi does 393.12 per volley under that before any damage mods or Commando bonus With full damage potential (MinCom 5, 2x Complex Damage Mods) you get 311.46 per missile, or 1245.84 per volley (no reduction) Vs shields: 996.67 per volley (20% reduction) Vs one shield hardener: 747.52 per volley (52% total reduction: 40% reduction of the 80% left after the profile reduction) Vs two shield hardeners: 490.36 per volley (68.5% total reduction: 34.4% reduction of the 48% left after the first hardener) Happy maths everyone.
You work it around the other way to find modified damages....which is probably more relvant than my attempts to work out total EHP
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15046
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Posted - 2014.11.25 22:55:00 -
[8] - Quote
Riptalis wrote:Mobius Wyvern wrote:Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly! The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank. I listen to music while playing most of the time so I can't really hear them, I need to depend on visuals but I can't do that either because of invisible swarms. Basically, I can't get into my jam...
That's kind of your problem......and not a good reason for mechanical changes.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15048
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Posted - 2014.11.25 23:36:00 -
[9] - Quote
Blueprint For Murder wrote:I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
That is debatable Blueprint.
Certainly it is not optimal to engage an enemy without a Primary Light Weapon but it does not mean the suit itself is useless in combat.
Side arms themselves are very valuable tools in the right hands despite having short ranges are personal defence weapons that certainly have the ability to kill aggressors. Moreover the Plasma Cannon itself is a very viable anti infantry weapon and two of the most commonly used AV dropsuits also allow for light weapons.
However I can see the issue regarding the HMG Sentinel deployment from vehicles and this affects vehicle users just as much if not more so in many instances (AV grenades or Assault Forge Guns) and certainly should be addressed. Though whether that be by introducing Pilot suits required to pilot specific kinds of vehicles or via delayed entry and exit timers requires more discussion.
Vehicle pilots using designated AV turrets also face the same issues on the field though we are constantly visible all the time. They can adequately engage one single target (more efficient at vehicle sized units less so at infantry units) however when multiple units engage that tank they are typically unfit to counter and must fall back. That's simply the nature of the role for us.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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