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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15038
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Posted - 2014.11.25 20:37:00 -
[61] - Quote
Mobius Wyvern wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. Okay, SOMEONE in this thread is intelligent. I was starting to think this was some kind of moron circlejerk. I mean, have any of you saying that you can't fight Dropships actually tried flying one? Even with the reductions to Swarm turning speed, the high rate of fire and reload speed means that there can be enough Swarms in the air to kill me before I can even react. Apothecary Za'ki wrote: the only decent AV is minmando L5 and proto swarms with 2x dmg moduals.. but that dosnt help much when against high SP ADS pilots with full proto mods getting 80% resist to explosive with maybe 10 second downtime on that.
Also, 80% resists with 10 second cooldown? Are you nuts? The Complex Hardener has a cooldown of 60 seconds, and with max skills you can only bring that down to 45 seconds. Also, there's a stacking penalty on shield hardeners, so running 2 at the same time does NOT give you 80% resistance. The Myron and Grimsnes are rendered unusable by current Swarm stats. I can get away from a single Swarm Launcher with a bit of armor damage on my Python, but with a Myron even if I turn on my afterburner I'll likely have 4-5 volleys in the air from just one guy before I can even get away. If it's two or more people, I might as well just jump out the moment they start shooting. Before anyone tries to talk ****, that's a Myron with 3500 shield HP.
Oddly enough people don't seem to realise the Minmatar Commando Suit is not actually than much better with swarms than any other dropsuit.
It's bonus offers 10% to explosive weapons.....Swarm Launchers apply their damage per missile and at PRO tier deal something along the lines of 312 damage per missile for 4 missiles. That's and increase of 31.2 unmodified damage per rocket for a grand apocalyptic total of maybe 120 ish damage all up........
As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80%
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Kallas Hallytyr
Skullbreakers
1013
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Posted - 2014.11.25 21:14:00 -
[62] - Quote
True Adamance wrote:As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80% My previous post including a link to the actual maths for explosive profile, hardener and double hardener and how they interact with Swarm damage.
80% is a ridiculous figure, even for the old 60%, and Za'ki has repeatedly stated 95% for double hardening. I too would like to know how Za'ki (and anyone else spouting nonsense numbers) reaches these idiotic figures.
Double hardened vs swarms reduces total Swarm damage by 68.5%. A Wiyrkomi does 393.12 per volley under that before any damage mods or Commando bonus
With full damage potential (MinCom 5, 2x Complex Damage Mods) you get 311.46 per missile, or 1245.84 per volley (no reduction) Vs shields: 996.67 per volley (20% reduction) Vs one shield hardener: 747.52 per volley (52% total reduction: 40% reduction of the 80% left after the profile reduction) Vs two shield hardeners: 490.36 per volley (68.5% total reduction: 34.4% reduction of the 48% left after the first hardener)
Happy maths everyone.
Alt of Halla Murr. Sentinel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15042
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Posted - 2014.11.25 21:20:00 -
[63] - Quote
Kallas Hallytyr wrote:True Adamance wrote:As for the 80% resists could Za'ki please break that down into maths and show us how he reached that conclusion. As far as I knowaby Shield vehicle using a hardeners has roughly 60% more EHP vs explosive AV options but not 80% My previous post including a link to the actual maths for explosive profile, hardener and double hardener and how they interact with Swarm damage. 80% is a ridiculous figure, even for the old 60%, and Za'ki has repeatedly stated 95% for double hardening. I too would like to know how Za'ki (and anyone else spouting nonsense numbers) reaches these idiotic figures. Double hardened vs swarms reduces total Swarm damage by 68.5%. A Wiyrkomi does 393.12 per volley under that before any damage mods or Commando bonus With full damage potential (MinCom 5, 2x Complex Damage Mods) you get 311.46 per missile, or 1245.84 per volley (no reduction) Vs shields: 996.67 per volley (20% reduction) Vs one shield hardener: 747.52 per volley (52% total reduction: 40% reduction of the 80% left after the profile reduction) Vs two shield hardeners: 490.36 per volley (68.5% total reduction: 34.4% reduction of the 48% left after the first hardener) Happy maths everyone.
You work it around the other way to find modified damages....which is probably more relvant than my attempts to work out total EHP
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Kuruld Sengar
WarRavens Capital Punishment.
50
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Posted - 2014.11.25 21:22:00 -
[64] - Quote
RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. |
Mobius Wyvern
Onslaught Inc RISE of LEGION
5452
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Posted - 2014.11.25 22:06:00 -
[65] - Quote
Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly!
The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Riptalis
Horizons' Edge Proficiency V.
100
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Posted - 2014.11.25 22:25:00 -
[66] - Quote
Mobius Wyvern wrote:Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly! The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank. I listen to music while playing most of the time so I can't really hear them, I need to depend on visuals but I can't do that either because of invisible swarms. Basically, I can't get into my jam...
Python pilot
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15046
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Posted - 2014.11.25 22:55:00 -
[67] - Quote
Riptalis wrote:Mobius Wyvern wrote:Kuruld Sengar wrote:RayRay James wrote:Are you all high?
AV is in a good position vs vehicles at the moment. Quit expecting to OHK an ADS and tank with a militia swarm. I hope your post turns into a beastly like farm. The reason it's so hard to kill the ads is just because we're trying so hard to haul ass out of there as soon as we see swarms. Exactly! The moment I even hear the sound I hit the afterburner and start going evasive, which can lead to some embarrassing moments when it turns out to be one of my squadmates shooting a tank. I listen to music while playing most of the time so I can't really hear them, I need to depend on visuals but I can't do that either because of invisible swarms. Basically, I can't get into my jam...
That's kind of your problem......and not a good reason for mechanical changes.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:21:00 -
[68] - Quote
I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:21:00 -
[69] - Quote
I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
The Impossible Dream-Wizard Talk @MMoMerc
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15048
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Posted - 2014.11.25 23:36:00 -
[70] - Quote
Blueprint For Murder wrote:I didn't do any math for this so feel free to correct me if I am mistaken. It takes 16 + swarms to drop a ds with adv so with the pro 15% + mk. com 10% bonus your are prolly looking at one less shot which is huge.
The reason I suggested AV may need a buff is because the situations in which AVers are exposed are not comparable with the vehicles. When an AVer fires he is a easy kill target on everyones radar including the pilot of the vehicle and the reason the TTK should be shortened or mechanics added to shield them should be instated like: Mount/Dismount Timer for vehicles to stop pilots from dropping out with an hmg, and added knockback to swarms to make it harder for ads to OHK av.
That is debatable Blueprint.
Certainly it is not optimal to engage an enemy without a Primary Light Weapon but it does not mean the suit itself is useless in combat.
Side arms themselves are very valuable tools in the right hands despite having short ranges are personal defence weapons that certainly have the ability to kill aggressors. Moreover the Plasma Cannon itself is a very viable anti infantry weapon and two of the most commonly used AV dropsuits also allow for light weapons.
However I can see the issue regarding the HMG Sentinel deployment from vehicles and this affects vehicle users just as much if not more so in many instances (AV grenades or Assault Forge Guns) and certainly should be addressed. Though whether that be by introducing Pilot suits required to pilot specific kinds of vehicles or via delayed entry and exit timers requires more discussion.
Vehicle pilots using designated AV turrets also face the same issues on the field though we are constantly visible all the time. They can adequately engage one single target (more efficient at vehicle sized units less so at infantry units) however when multiple units engage that tank they are typically unfit to counter and must fall back. That's simply the nature of the role for us.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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SgtMajSquish MLBJ
Consolidated Dust
225
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Posted - 2014.11.25 23:38:00 -
[71] - Quote
??? AV needs buff??? not when my dropships thrusters are busted. Last couple days I feel like the mobility of my dropship is half of what it should be
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
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The Master Race
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:50:00 -
[72] - Quote
I felt the same way I put my sensitivity all the way up and seemed to fix it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.25 23:50:00 -
[73] - Quote
I felt the same way I put my sensitivity all the way up and seemed to fix it.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 00:40:00 -
[74] - Quote
Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 00:40:00 -
[75] - Quote
Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal.
The Impossible Dream-Wizard Talk @MMoMerc
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Kallas Hallytyr
Skullbreakers
1014
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Posted - 2014.11.26 03:16:00 -
[76] - Quote
Blueprint, your talk of invincibility in the face of not only one Swarmer, but multiple AV together is frankly ridiculous. I also pilot a Grimsnes with hardeners and I am far from invincible, even against a single Swarmer. Again, I seriously question the reality of your game time.
Alt of Halla Murr. Sentinel.
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DUST Fiend
Onslaught Inc RISE of LEGION
15202
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Posted - 2014.11.26 03:50:00 -
[77] - Quote
Kallas Hallytyr wrote:Blueprint, your talk of invincibility in the face of not only one Swarmer, but multiple AV together is frankly ridiculous. I also pilot a Grimsnes with hardeners and I am far from invincible, even against a single Swarmer. Again, I seriously question the reality of your game time. I dont know you at all, but your math is sound and your in game experience lines up well enough with mine and the other noteable pilots ive heard from. I definitely agree that posts like his and others sound like pure conjecture at best.
I say upload some game play and lets see the reality for ourselves. Show us the grievous error of our way
Flight Academy coming soon(tm) to my YouTube
Fly Safe
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Juno Tristan
Obscure Reference
188
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Posted - 2014.11.26 04:28:00 -
[78] - Quote
Blueprint For Murder wrote:Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal.
Blueprint, I was in a skirmish with you other day where you went 1/7 flying around in a DS dropping links. Didn't seem too invincible... |
Nothing Certain
Bioshock Rejects
1314
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Posted - 2014.11.26 05:21:00 -
[79] - Quote
Swarms certainly don't need a buff, nor do I think they need a nerf. Regular dropships need a buff, damage profiles may need some tweaking, turrets need tweaking, collision damage for Pythons need fixing, and prices for turrets need to be reduced. I would also like the ability to change suits at a supply depot removed. If you want to play AV you have to play AV. The popping in and out of vehicles should be eliminated. AV/HAV/ADS balance is almost there.
Blueprint, your game experience is so much different than what I see as an AV'er that I think rather than supporting our position you discredit it. We need there to be vehicles on the field, I want the role to be viable and fun. I think it is still viable but we are obviously passing the edge of fun.
Because, that's why.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
408
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Posted - 2014.11.26 10:37:00 -
[80] - Quote
Juno Tristan wrote:Blueprint For Murder wrote:Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24 swarms and left the engagement with full health and just did circles in gk RF right above the pit where there is a ton of stuff to be knocked into. I guess the difference could be you game pad, ps4/kb&m or your sensitivity maxed because in both cases I find my description to remain accurate.
With the hardeners I go where ever I please I don't care what AV they have I literally hovered over a in the new map with all the turret on each side of the vally and took 2 fg shots 4 swarms and I am not sure if the missiles from the turret hit me or not.
In the match after, I landed on a rooftop with avers multiple times just to see if they could kill me I did it 6 times until a tank near my red line killed me as I went to land at supply station to restock and heal. Blueprint, I was in a skirmish with you other day where you went 1/7 flying around in a DS dropping links. Didn't seem too invincible...
If it was this evening I was trying light dropships in different scenarios to see what I could live through and what I could not. I don't normally use boosters, hardeners, or light ships so I lost quite a few ships learning when I should hit my hardeners and how soft I had to land... trial and error m8.
The Impossible Dream-Wizard Talk @MMoMerc
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