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Zatara Rought
Fatal Absolution General Tso's Alliance
4552
|
Posted - 2014.11.17 01:54:00 -
[1] - Quote
What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Thumb Green
Raymond James Corp
1754
|
Posted - 2014.11.17 02:15:00 -
[2] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
For starters, I'd make them customizable so people could set them how they like instead of being stuck with what I like.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2484
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Posted - 2014.11.17 02:54:00 -
[3] - Quote
Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them.
Granted I would like the grenade key to change for instance but the next player might not like the key I select. I might want it mapped to a side mouse button, where as someone else might want the G key or something. We already run into this problem with the first button.
So yea fully customisable is really the only way to go.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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bolsh lee
Ahrendee Mercenaries
1019
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Posted - 2014.11.17 03:22:00 -
[4] - Quote
First off the sensitivity needs fixed badly... 1-1 preferably, obviously no aim-assist, DS3 can have full on Auto-aim if KB&M was actually functional.. IDGAF...
If they aren't able to be fully customizable here is my setup and suggestions outside of the obvious WASD for movement..
One of the biggest problems I've had with this setup posted above is R2 is middle mouse this makes it super easy to hold down to change weapons but not so convenient to drive a vehicle.. If somehow mouse controls could change to W for acceleration when entering a vehicle this would be ideal but im sure the coding behind that isn't easy or logical ? I'm guessing here as im not a programer by any means..
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MrShooter01
Storm Wind Strikeforce Caldari State
1057
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Posted - 2014.11.17 03:28:00 -
[5] - Quote
^ like they said, enabling custom key config will solve a lot of problems
But if you want here's my wishlist:
- Make the top number row select weapons if possible (1-2-3 for weapon slots, 4567 for equipment
- Move the grenade key ANYWHERE else, like keys F or G. it is impossible to cook a grenade and move around at the same time when its on X or Z or wherever it is
- More dropship control options. I don't know if there's anyone out there who likes the... madness that is the current aircraft control layout for the keyboard, but to avoid stepping on their toes by setting it on fire like it deserves, just adding another option would be nice. Good starting point would be controlling tilt with WASD keys (WS=pitch forward/back, AD roll left/right) and rotation/camera angle with mouse
Now let me talk about the mouse control for a minute. I realize you were asking for keybindings but in the state the mouse control is in I'd choose the DS3 over a fully customizable keyboard layout every time.
For vehicles, turret control is absolutely painful. The only vehicle that is tolerable, even enjoyable, to drive with kb/m is a LAV. A tank pretty much can't look around or aim without turning the tank itself.
Several games that I cant remember the names of have mouse based tank turret control where the camera angle can be moved freely, and the turret/crosshair itself would slowly catch up to it. This allows you to look around the tank and keep the gameplay balance of slow turret rotation without giving yourself repetitive strain injury picking up and dropping the mouse a dozen times to turn 90 degrees.
For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it. |
Victor Moody Stahl
Amarr Templars Amarr Empire
120
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Posted - 2014.11.17 03:29:00 -
[6] - Quote
I personally don't want any keybind on capslock until they make the in-match killboard pop up and back down again very quickly- it's far too easy to accidentally pull up the scoreboard when trying to use capslock to swap weapons.
Or so I've heard, as I never use capslock anyways. I'd also second that a fully-editable control scheme is really the best option. As far as sensitivity goes, I actually have mine set just where I want it.
If there was only one change that I'd make... it'd probably be to include an option to switch between "hold-to-aim" and "toggle-aim" for the right mouse button. It's very annoying to have to hold down the mouse button when using a sniper rifle, but it's not a big deal with most other weapons. I do think that if I made more use of the scrambler rifle's charge shot, I'd probably want a toggle for that too...
That and I just like aim toggle better. Hold-to-aim works better with a controller, but it doesn't really mesh well with the mouse IMO.
EDIT: Just wanted to add my agreement that the derpship KB/M control scheme needs to die in a fire, KB/M-user hitreg needs to be buffed since it's pretty bad, and turret controls in general (LAV/installation turrets have the same problem as tank turrets are described as having) need to be fixed.
Also, further seconding the use of the row of number keys for weapon/equipment select.
Buff Logis | Nerf Scouts
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Krightun
Sanmatar Kelkoons Minmatar Republic
39
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Posted - 2014.11.17 03:48:00 -
[7] - Quote
Zatara, I put a link in my OP to this page, if that's alright.
'To: mouse users. simple question' |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4949
|
Posted - 2014.11.17 04:01:00 -
[8] - Quote
I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance.
It's my fault FA exists. Direct your rage to me.
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KA24DERT
TeamPlayers Negative-Feedback
734
|
Posted - 2014.11.17 04:21:00 -
[9] - Quote
MrShooter01 wrote:
...
For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it.
You know, this sounded like an extreme proposal the first time I read it.
But thinking about how broken hit detection is, and how inconsistent the mouse is, I have to agree.
Even if the mouse was perfect, we'd still have to deal with the hit registration issues, while DS3 users get a full aim assist package that aids the player's aim, partially circumvents dispersion, and totally circumvents hit detection.
If the mouse is to remain broken, it needs bullet-magnetism (but not the rest of the aim assist package). |
Krightun
Sanmatar Kelkoons Minmatar Republic
39
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Posted - 2014.11.17 04:24:00 -
[10] - Quote
Zatara, I posted on the Legion forums also, hoping there's some people like me .. waiting... but who also crave dust sometimes. Maybe we can get a bunch of kb/m users to give some input on this thread/topic. |
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bolsh lee
Ahrendee Mercenaries
1023
|
Posted - 2014.11.17 04:31:00 -
[11] - Quote
KA24DERT wrote:MrShooter01 wrote:
...
For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it.
You know, this sounded like an extreme proposal the first time I read it. But thinking about how broken hit detection is, and how inconsistent the mouse is, I have to agree. Even if the mouse was perfect, we'd still have to deal with the hit registration issues, while DS3 users get a full aim assist package that aids the player's aim, partially circumvents dispersion, and totally circumvents hit detection. If the mouse is to remain broken, it needs bullet-magnetism (but not the rest of the aim assist package).
I'm pretty sure that's why the mouse sensitivity felt "ok" in chromosome because if you remember they had that half ass aim assist on the mouse as well.. |
bolsh lee
Ahrendee Mercenaries
1023
|
Posted - 2014.11.17 04:44:00 -
[12] - Quote
Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance.
I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key.. |
DarthPlagueis TheWise
412
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Posted - 2014.11.17 05:16:00 -
[13] - Quote
Remove them from the game.
Sincerely, every DS3 user.
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4599
|
Posted - 2014.11.17 05:18:00 -
[14] - Quote
CommanderBolt wrote:Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them.
Granted I would like the grenade key to change for instance but the next player might not like the key I select. I might want it mapped to a side mouse button, where as someone else might want the G key or something. We already run into this problem with the first button.
So yea fully customisable is really the only way to go.
p.s - appreciate that this is even being consider by CPM. Also selecting spawn location with KB/M in battle is a really nasty piece of work.
I totally get that being able to completely re-map **** is the way to go.
For you though (or anyone else reading this)
I'm also just curious what exactly your ideal remap would be.
What buttons would you change to make it most comfortable/fluid for you?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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GLOBAL fils'de RAGE
Consolidated Dust
47
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Posted - 2014.11.17 06:04:00 -
[15] - Quote
DarthPlagueis TheWise wrote:Remove them from the game.
Sincerely, every DS3 user.
move this to the legion section, and remove kbm from DUST514- a spun-off non-EVE PS3 game...2014 FF
I would like to add that cleaning your mice is important, because everyone knows that if it's DUSTy there is no laser focus. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
44
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Posted - 2014.11.17 07:22:00 -
[16] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level.
I can live with everything else. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4604
|
Posted - 2014.11.17 07:42:00 -
[17] - Quote
Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else.
LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse.
I'm not even having this debate here.
If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully.
It's like trying to debate evolution.
AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this.
I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons.
Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. Link
PLEASE peeps.
Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes.
But it's not.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2488
|
Posted - 2014.11.17 08:06:00 -
[18] - Quote
Zatara Rought wrote:CommanderBolt wrote:Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them.
Granted I would like the grenade key to change for instance but the next player might not like the key I select. I might want it mapped to a side mouse button, where as someone else might want the G key or something. We already run into this problem with the first button.
So yea fully customisable is really the only way to go.
p.s - appreciate that this is even being consider by CPM. Also selecting spawn location with KB/M in battle is a really nasty piece of work. I totally get that being able to completely re-map **** is the way to go. For you though (or anyone else reading this) I'm also just curious what exactly your ideal remap would be. What buttons would you change to make it most comfortable/fluid for you?
Ideally how I have my controls on Battlefield 4, BF3, Skyrim etc....
Similar to how they are now, Grenade button changed to 'G'. Able to press the number keys for specific weapons / equipment (i.e 1 + 2 for weapons, 3, 4 ,5 ,6 for equipment) Would also be cool if this worked for squad leader orders seeing as they are in the same ' slots ' on the command rose / menu thing.
There are probably others that I am forgetting. But seriously I can't stress enough how valuable being able to bind our own keys would be.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Jebus McKing
Tribal Ground Forces
989
|
Posted - 2014.11.17 08:36:00 -
[19] - Quote
It's been a while since I switched to DS3 from M/KB, and for me there is one thing that if not fixed renders all other changes pointless:
Input delay.
I know that after a while of using M/KB in Dust you get used to it to a certain degree, but this input delay is unacceptable to me.
I think the delay isn't much, maybe one frame, but combined with the unstable frame rate of Dust it gets worse the lower the frame rate is.
---
Then also there is pixel skipping. It's less noticeable in most situations but makes aiming over long distances even less precise than using a DS3 at the moment.
---
The next thing that needs a fix is hit detection.
AFAIK it never really got fixed, and AA (or whatever the system is called that lets you get hits even when not on target with a DS3) serves as a bandaid. Though it is a bad bandaid that makes you miss 50% of your shots even when on target and hit 50% even if not on target. (Simplified, maybe exaggerated, but that's how it feels.)
When playing with M/KB you see how bad hit detection really still is without AA.
---
So, from my perspective talking about any changes without fixing these technical issues first is rather pointless.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5065
|
Posted - 2014.11.17 08:44:00 -
[20] - Quote
Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience.
I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still horrendous, albeit in a different way. It highlighted the fact tgat if the KB/M controls are addressed then the DS3 / DS4 support need to be upgraded as well.
Currently ALL of the control schemes suffer from lack of sensitivity, lack of fine control and make the game experience feel cataclysmically bad.
This discussion needs to expand to all control schemes simply because they all suck.
As stated above pixel skipping is a major problem.
Also when using the KB/M you do get a full view of just how bad hit detection is. Aim assist seems to correct a lot of hit detection artifacting but even with the xim 4 and aim assist hitting a strafer in an assault or scout suit ( back and forth strafe not orbital strafe) aim assist only corrects the hit detection issues slightly.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1344
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Posted - 2014.11.17 08:45:00 -
[21] - Quote
I will need to be able to bind keys the way I want it to. Quick select weapon/slots via eg 1-9
I'd like to be able to use the mouse to point on menus and such. Controls for dropships needs to be reworked because they are impossible right now (I always have to switch to the DS3 when flying a DS).
Improved PTT and general voice, I can't seem to talk when not in a match for example because it simply won't activate PTT so I have to put on always on in order to use it.
DUSTBoard
DUST Server Status
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1124
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Posted - 2014.11.17 09:06:00 -
[22] - Quote
While I really do not support KB/M in Dust I still have to say that I have seen very few PC games that do not allow for custom mapping. |
Kuruld Sengar
Crux Special Tasks Group Gallente Federation
43
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Posted - 2014.11.17 09:27:00 -
[23] - Quote
My mouse has several buttons hat serve no purpose but as remap hotkeys. I would ideally like custom remaping as I could use them for grenades, weapon swapping, push to talk, and potentially toggling through and selecting the radial menus? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5066
|
Posted - 2014.11.17 09:31:00 -
[24] - Quote
Im also going to add that both control schemes are too jerky as well as sluggish
Smooth motion transitions don't happen which leads to a lot of overcorrection.
As I said before
DS3/4 has to be addressed as we address KB/M
Both controls are equally bad in their own way
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
51
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Posted - 2014.11.17 10:25:00 -
[25] - Quote
exiting vehicles with e, which needs to be Changed, so many times i have fallen out of my ds.. oh and better hitdetection, and less negative acceleration |
bolsh lee
Ahrendee Mercenaries
1024
|
Posted - 2014.11.17 11:05:00 -
[26] - Quote
Breakin Stuff wrote:Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience.
I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still horrendous, albeit in a different way. It highlighted the fact tgat if the KB/M controls are addressed then the DS3 / DS4 support need to be upgraded as well.
Currently ALL of the control schemes suffer from lack of sensitivity, lack of fine control and make the game experience feel cataclysmically bad.
This discussion needs to expand to all control schemes simply because they all suck.
As stated above pixel skipping is a major problem.
Also when using the KB/M you do get a full view of just how bad hit detection is. Aim assist seems to correct a lot of hit detection artifacting but even with the xim 4 and aim assist hitting a strafer in an assault or scout suit ( back and forth strafe not orbital strafe) aim assist only corrects the hit detection issues slightly.
+1
I have a Xim4, and using it in Destiny or any other title outside of Dust it feels like flawless integration and sensitivity feels like I'm playing on PC. I agree Dust on the other hand needs it's sensitivity revamped for DS3 and KB&M because regardless of how good Xim4s translation is it can't compensate for how bad the core control scheme is I don't know WTF was changed after Chromosome but controls weren't this janky till then... There has got to be PC gamers at shanghai just plug in a god dam mouse and feel for yourself CCP... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5069
|
Posted - 2014.11.17 11:07:00 -
[27] - Quote
bolsh lee wrote:Breakin Stuff wrote:Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience.
I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still horrendous, albeit in a different way. It highlighted the fact tgat if the KB/M controls are addressed then the DS3 / DS4 support need to be upgraded as well.
Currently ALL of the control schemes suffer from lack of sensitivity, lack of fine control and make the game experience feel cataclysmically bad.
This discussion needs to expand to all control schemes simply because they all suck.
As stated above pixel skipping is a major problem.
Also when using the KB/M you do get a full view of just how bad hit detection is. Aim assist seems to correct a lot of hit detection artifacting but even with the xim 4 and aim assist hitting a strafer in an assault or scout suit ( back and forth strafe not orbital strafe) aim assist only corrects the hit detection issues slightly. +1 I have a Xim4, and using it in Destiny or any other title outside of Dust it feels like flawless integration and sensitivity feels like I'm playing on PC. I agree Dust on the other hand needs it's sensitivity revamped for DS3 and KB&M because regardless of how good Xim4s translation is it can't compensate for how bad the core control scheme is I don't know WTF was changed after Chromosome but controls weren't this janky till then... There has got to be PC gamers at shanghai just plug in a god dam mouse and feel for yourself CCP...
Let's keep this discussion objective please. We are far more likely to be taken seriously if we keep the accusatives out of the conversation.
We need tp present our arguments and evidence, NOTHING MORE.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spectral Clone
Abandoned Privilege Top Men.
3133
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Posted - 2014.11.17 11:15:00 -
[28] - Quote
I was thinking: Perhaps mouse emulation is bad because it is emulated movement on a dual shock 3 controller? What would happen if you use the dual shock 4 code in the PS3 framework to implement mouse emulation? DS4 seems to be a better controller over all.
I have contacted the guys over at the GIMX forum to see if this is possible.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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bolsh lee
Ahrendee Mercenaries
1024
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Posted - 2014.11.17 11:16:00 -
[29] - Quote
Zatara Rought wrote:Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else. LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse. I'm not even having this debate here. If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully. It's like trying to debate evolution. AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this. I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons. Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. LinkPLEASE peeps. Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes. But it's not.
I would agree with everything you said here if KB&M in Dust was true KB&M.. But it's not.. It's some emulated bull **** with really bad delay and dead zones so it's actually easier to aim with the controller in Dust.. I switched to a DS3 after Chromosome because I had to, to stay competitive and I grew up on KB&M shooters.... I don't want to debate Aim - assist but I will debate this myth that KB&M is easier to aim with "In Dust" it's just not true in KB&M current state.. So have CCP fix KB&M (or sensitivity/movement in general) and DS3 can have all the aim - assist they want..
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Joseph Ridgeson
WarRavens Capital Punishment.
2606
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Posted - 2014.11.17 12:52:00 -
[30] - Quote
Sensitivity with the mouse is ridiculous. It is either really fast or incredibly slow. Given that there is no Aim Assist, it is ridiculously easy to be off my mere pixels and the gun do nothing. Fine control is the big one.
Some type of Aim Assist would be quite useful, even if it were far, far less than that of DS3. As others have said, DUST has pretty horrendous hit detection but Aim Assist hides a lot of it. Using a mouse for the first time will make you wonder if it is plugged in correctly.
The module wheel is a bloody disaster with mouse. On DS3, I have easily pick out my equipment when using a Logistics or even my Scout. On the mouse, trying to choose between Cloak and Uplink is really finicky. Was an utter nightmare back when Madrugars ran 3 hardeners because you were VERY likely to choose the wrong module because the slightest tap sent the highlighted section flying everywhere.
Keyboard layout is rough. Tab and Caps Lock is my biggest concern though. There is also E and R for "jump out of vehicle you are trying reload." Happens to the old man all the time; "goddamn it! I meant to reload!" as I drive off down the road in my Tank.
Input for keyboard seems to work decently. The mouse is the biggest concern to me.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5071
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Posted - 2014.11.17 12:58:00 -
[31] - Quote
Now run KBM and try to pick the spawn point you actually WANT.
I just grab the DS3.
Orbital strike calls as well.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.17 13:34:00 -
[32] - Quote
Vehicle Controls. Just give 'War Thunder' and hour or two, the vehicle controls for mouse and keyboard are quite decent in that game :) |
Ku Shala
The Generals
1016
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Posted - 2014.11.17 15:16:00 -
[33] - Quote
It is near impossible to give squad orders or use equipment with mouse,
mouse is unstable ( cyborg rat 3 and 7) jumps while aiming (aa is off).
sensitivity is lacking at the top end of the settings Ie. low settings are useless needs more on the top end of the scale (100%).
all controllers need full customisation ( I play controller mouse and lose buttons with the current setup)
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
81
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Posted - 2014.11.17 15:53:00 -
[34] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
well i am unsure but i'd like it not to be z / x for push to talk / grenade who's bright idea was that |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
81
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Posted - 2014.11.17 15:59:00 -
[35] - Quote
bolsh lee wrote:Zatara Rought wrote:Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else. LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse. I'm not even having this debate here. If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully. It's like trying to debate evolution. AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this. I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons. Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. LinkPLEASE peeps. Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes. But it's not. I would agree with everything you said here if KB&M in Dust was true KB&M.. But it's not.. It's some emulated bull **** with really bad delay and dead zones so it's actually easier to aim with the controller in Dust.. I switched to a DS3 after Chromosome because I had to, to stay competitive and I grew up on KB&M shooters.... I don't want to debate Aim - assist but I will debate this myth that KB&M is easier to aim with "In Dust" it's just not true in KB&M current state.. So have CCP fix KB&M (or sensitivity/movement in general) and DS3 can have all the aim - assist they want..
so so true, it's all wonky and unrepeatable, doesn't help that i am 90% sure your aim moves FASTER when you aim at an enemy (especially at close-ish range) because your fps drops by a couple, so small corrections are made harder as moves are AMPLIFIED, it is just a mess....
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5088
|
Posted - 2014.11.17 20:42:00 -
[36] - Quote
tenbux says codebloat in the controls.
Unnecessary crap that causes them to get all sluggish and such.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4632
|
Posted - 2014.11.17 22:59:00 -
[37] - Quote
Hey Bolsh can you explain XIM4?
Is it like using...a titan one? or GIMX?
Just wondering what your experience was.
Why XIM4?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Leadfoot10
Molon Labe. General Tso's Alliance
2191
|
Posted - 2014.11.17 23:21:00 -
[38] - Quote
Long time MKB/pc gamer here....
The keys need to be completely mappable, but at a minimum move the scoreboard from the "tab of death" key.
The 2nd change I would make is to the weapon/equipment/squadorder selection wheel. Works OK on DS3, but is an abomination on MKB -- mapping these to the number keys would be an easy BF-style fix.
But really, I'd much prefer a more responsive MKB interface. I feel like I'm running in sand with the MKB and had to replace the entire setup with a Aimon in order to become competitive. I know only one good MKB player and he is forced to use the Mass Driver. These are not unrelated observations. |
KA24DERT
TeamPlayers Negative-Feedback
740
|
Posted - 2014.11.19 01:28:00 -
[39] - Quote
My preferred key setup (mouse is a Revolution MX):
S=Forward X=Back A=Strafe Left D=Strafe Right
Shift=Toggle Sprint
MouseAux4(zoom)=Grenade MouseAux1(thumb)=Melee MouseForward=Interact MouseBack=Push to Talk
1-5=Weapons (modifier key for crazy fits with more than that) 6-0=Equipment (modifier key yada yada)
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SponkSponkSponk
WarRavens Capital Punishment.
1106
|
Posted - 2014.11.19 07:23:00 -
[40] - Quote
Posting in a MKB thread to state that due to the horrendous mouse problems, I basically gave up and use mass drivers on any suit that expects to get within 80m of a hostile.
Dust/Eve transfers
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5148
|
Posted - 2014.11.19 12:53:00 -
[41] - Quote
Zatara Rought wrote:Hey Bolsh can you explain XIM4?
Is it like using...a titan one? or GIMX?
Just wondering what your experience was.
Why XIM4?
Xim 4 is a KBM emulator that uses the existing DS3/DS4 support to play games without KBM support like Destiny.
What it does in DUST is highlight just how horrific the controls on the DS3 are instead of allowing you to use a familiar interface.
Functionally straight KBM and Xim4 overall perform exactly the same, just in different ways. In neither case is it really fluid, smooth or fun to use. Same with a DS3, the interfaces barely do the job.
Using a Xim4 expecting actual improvement is hilarious because since it emulates a DS3/DS4 it showcases how clunky everything is. So rather like players expect the Xim4 to be a magic win butan in Destiny (it's about the same as a DS4 honestly as far as ease of use) it really provides very little advantage other than the ability to map keys.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2515
|
Posted - 2014.11.19 13:06:00 -
[42] - Quote
Breakin Stuff wrote:Now run KBM and try to pick the spawn point you actually WANT.
I just grab the DS3.
Orbital strike calls as well.
This this this.....so much this! Picking spawnpoints is sometimes literally impossible.
Well I have learnt to do the orbitals well. You need to drag he screen 'past' where you are actually orbital-ing so that the very centre of the screen lines up nicely over the area you need to drop on. Then it works nice.
They changed that particular feature after we left chromosome to be given uprising 1.0. Back in chrome it went exactly where it was pointed without the need to drag the centre of the screen like we do now.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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bolsh lee
Ahrendee Mercenaries
1044
|
Posted - 2014.11.19 15:06:00 -
[43] - Quote
Breakin Stuff wrote:Zatara Rought wrote:Hey Bolsh can you explain XIM4?
Is it like using...a titan one? or GIMX?
Just wondering what your experience was.
Why XIM4? Xim 4 is a KBM emulator that uses the existing DS3/DS4 support to play games without KBM support like Destiny. What it does in DUST is highlight just how horrific the controls on the DS3 are instead of allowing you to use a familiar interface. Functionally straight KBM and Xim4 overall perform exactly the same, just in different ways. In neither case is it really fluid, smooth or fun to use. Same with a DS3, the interfaces barely do the job. Using a Xim4 expecting actual improvement is hilarious because since it emulates a DS3/DS4 it showcases how clunky everything is. So rather like players expect the Xim4 to be a magic win butan in Destiny (it's about the same as a DS4 honestly as far as ease of use) it really provides very little advantage other than the ability to map keys.
Sorry haven't been on the forums in a few days. I personally like the Xim4 over the competitors out there because the Xim4 seems to have the best translator. Unfortunately like Breakin said, CCP's over all sensitivity and configuration of the DS3 is so unbelievably clunky as far as dead zone acceleration etc is so horrendous not even the Xim4 programing can help it..
Really not sure what the difference is between Destiny, Battlefield and Dust but the Xim4 converts DS3 to kb/m flawlessly in Destiny and BF, feels exactly like you're playing on a PC.. Dust on the other hand continues to feel like you're aiming underwater while you have multiple different forces pulling the opposite way that you are aiming..
How I've explained it to people before who haven't used the KB/M in Dust is. 'Take your DS3 join a game and play the entire match aiming by using the palm of your hand, that is exactly how using a mouse feels in Dust' Even with the Xim4 translation software and hardware hard at work.. Not to mention each profile on the Xim4 can be edited on the fly using your phone and Bluetooth..
Here is a little quote on the Xim4 Smart Translator
Quote:Through Smart Translators XIM4 is able to provide unparalleled mouse precision unachievable by any other gaming adapter available. The problem is simple: when the mouse moves, equivalent reticle movement on the screen should occur (i.e. 1 to 1 movement). This is the obvious result that all PC gamers expect. But, before the creation of Smart Translators, was not possible on consoles. Every console shooter has its own unique aiming system that governs how the game controls and feels to the gamer. Every game is different as they all have different stick dead zones and geometries, variable sensitivity and acceleration regions, asymmetric sensitivity, nonlinear movement, and more. XIM4GÇÖs Smart Translators is the only comprehensive solution for the entire look mechanic problem. |
Jathniel
G I A N T
1275
|
Posted - 2014.11.19 15:15:00 -
[44] - Quote
I have seen this as well.
When people feel that they have to resort to expensive niche peripherals like XIM and EagleEye (which for all intents and purposes could be considered cheating), and it STILL doesn't work. That really does mean that the controls for kb/m are in VERY bad shape.
When Aim Assist was introduced back in... was it 1.5(?) I think it was helping out all control schemes.
At some point, AA was removed from KB/M which is fair. But no caveat was given. After AA was taken away from KB/M, there was no sensitivity increase and no acceleration was introduced. This killed it, for anything within long-range combat.
As it stands, KB/M is only good if you're using a Rail Rifle or Sniper Rifle. CQC is suicide vs. the DS3's AA.
If you want KB/M to be less fugged up, you need custom keybinds, and you NEED increased sensitivity and proper acceleration. Keyword: acceleration.
Wasting time "fixing" any other thing but that, is beating around the bush.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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bolsh lee
Ahrendee Mercenaries
1044
|
Posted - 2014.11.19 15:29:00 -
[45] - Quote
Jathniel wrote:I have seen this as well.
When people feel that they have to resort to expensive niche peripherals like XIM and EagleEye (which for all intents and purposes could be considered cheating), and it STILL doesn't work. That really does mean that the controls for kb/m are in VERY bad shape.
When Aim Assist was introduced back in... was it 1.5(?) I think it was helping out all control schemes.
At some point, AA was removed from KB/M which is fair. But no caveat was given. After AA was taken away from KB/M, there was no sensitivity increase and no acceleration was introduced. This killed it, for anything within long-range combat.
As it stands, KB/M is only good if you're using a Rail Rifle or Sniper Rifle. CQC is suicide vs. the DS3's AA.
If you want KB/M to be less fugged up, you need custom keybinds, and you NEED increased sensitivity and proper acceleration. Keyword: acceleration.
Wasting time "fixing" any other thing but that, is beating around the bush.
Exactly! The sad thing is when "Aim-assist was removed and no caveat was given" the anti-keyboard and mouse players spammed the forums saying good KB/M didn't need it (This is true if it was proper kb/m) But then the kb/m users set quietly thinking that if they spoke up about aim-assist for kb/m they would be ridiculed. So CCP and the DS3 community went on this crusade for Pro-DS3 aim-assist that they absolutely needed aim-assist and more of it to "Balance against KB/M" Which is complete bullshit.. I'd be all for that campaign, right along side my DS3 buddies, Guy Fawkes mask and all, that is if KB/M actually worked.... FFS!!
When is CCP going to live up to their HTFU motto and just implement the damn thing Its not going to push players away its only going to bring more in as the KB/M community is one of the oldest and tightest nit communities around.. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4994
|
Posted - 2014.11.19 15:51:00 -
[46] - Quote
bolsh lee wrote:Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance. I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key..
That IS the question, isnt it?
My personal controls involve using a side button on my mouse, though not every mouse has them.... though every mouse SHOULD...
It's my fault FA exists. Direct your rage to me.
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bolsh lee
Ahrendee Mercenaries
1044
|
Posted - 2014.11.19 15:59:00 -
[47] - Quote
Himiko Kuronaga wrote:bolsh lee wrote:Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance. I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key.. That IS the question, isnt it? My personal controls involve using a side button on my mouse, though not every mouse has them.... though every mouse SHOULD...
Yeah unless they could make it Lshift and give it a toggle when anything but A and D are pressed.. Wild idea but not sure what else would work.. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2519
|
Posted - 2014.11.19 16:03:00 -
[48] - Quote
bolsh lee wrote:Himiko Kuronaga wrote:bolsh lee wrote:Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance. I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key.. That IS the question, isnt it? My personal controls involve using a side button on my mouse, though not every mouse has them.... though every mouse SHOULD... Edit:
I for one cannot imagine sprint being anything other than left shift. This really is why its custom keybinds or bust I feel. There's going to be a lot of angry players if keys start getting switched around here, there and everywhere.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Krightun
Sanmatar Kelkoons Minmatar Republic
41
|
Posted - 2014.11.20 06:08:00 -
[49] - Quote
can this thread stay near the top it's like an official 'requesting help' thread for kb/m. - Zatara Rought, are there plans for changes to the kb/m and aiming in general? ..or is it too early to ask about this. *Keep this thread at top please* - I'm Still hopeful.. |
KEROSIINI-TERO
The Rainbow Effect
1539
|
Posted - 2014.11.20 10:48:00 -
[50] - Quote
Grenade away from X.
Was pain until I remapped my mouse to mimic the x-button.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
600
|
Posted - 2014.11.20 11:15:00 -
[51] - Quote
Let's talk about kb/m dropship. The yaw needs to be unbound from the mouse and to a key. Camera sensitivity is far to high, and needs to be given an adjustable number in the control scheme. The ability to flip the vertical camera movement with the mouse is also a must.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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ScI-Iurk
Carbon 7 Iron Oxide.
15
|
Posted - 2014.11.20 15:24:00 -
[52] - Quote
I would like to be able to select weapons and equipment with the number keys. It would also be great if we could select menus like the equipment and squad orders like that.
Would it be possible to make a mouse cursor able to select things if you have a menu up. Like in any typical OS. That would make a lot of sense in selecting spawn points. Also i wouldn't need to keep my DS3 next to my setup for quick browsing in menus.
And I play a lot of shooters and dust is the only one were I have trouble aiming. So if there are improvement that are feasible that would be great. Just saying. |
Ku Shala
The Generals
1020
|
Posted - 2014.11.20 17:16:00 -
[53] - Quote
if the keys are fully customisable a find key option would be nice
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Myron Kundera
The Generals
108
|
Posted - 2014.11.20 17:23:00 -
[54] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Put the "Aimbot" on letter (s) and "Matrix" strafing on letters (a) and (d)?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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ScI-Iurk
Carbon 7 Iron Oxide.
20
|
Posted - 2014.12.06 16:31:00 -
[55] - Quote
Zatara Rought wrote:Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else. LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse. I'm not even having this debate here. If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully. It's like trying to debate evolution. AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this. I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons. Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. LinkPLEASE peeps. Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes. But it's not.
I don't think AA should be removed from the DS3 players. I play with kb/m and have been so since the start. There is a serious problem in balancing the two in this game though.
I just played a round of battlefield bad company 2 (for the first time in 1 year). In BC2 I immediatly get a positive k/d ratio. Even though this game get mostly played by a veteran crowd nowadays. Aiming and shooting feels super reactive and I generally kill who I aim at. Now back to Dust. I engage someone up close and its hardly possible to track them while they can quite easily dispose of me while running in circles. Then if i engage someone on a distance it feels like my mouse is a few milliseconds behind all the time making it super hard to hit a moving target.
Generally I'm quite adapt at FPS games. Dust often makes me feel like running around with a serious gungame handicap that I have to compensate by playing extra smart. It would be great if the dev's could look at kb/m controlls again to see if improvements could be made.
Best layout of keys: Move Forward [W] Move Backward [S] Strafe Left [A] Strafe Right [D] Sprint [Left Shift] Jump [Space] Interact [E] Reload [R] Change Stance [Left CTRL] Throw Grenade [F] Zoom [Right Mouse Button] Fire/Use Equipment [Left Mouse Button] Melee [C] Weapon Switch [Caps Lock] Communication [T] Overview Map [M] Push To Talk [Alt] Vehicle Deployment [V] Player List [Tab] Neocom [Enter] |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
829
|
Posted - 2014.12.07 00:12:00 -
[56] - Quote
DarthPlagueis TheWise wrote:Remove them from the game.
Sincerely, every DS3 user. Agreed.
I really don't like the idea of kb/m and ds3 both being used in the same game, because we all know that kb/m is better for fps. I know that kb/m is terrible in Dust atm, but tbh I don't want it fixed. CCP made this game on console, so only ds3 should be used. It's simply because kb/m users would have an advantage. You'd start hearing of kb/m stomping, and you'd need to use kb/m to be competitive in PC. Even with aim assist, input thingamabobs, etc., kb/m would still have an advantage. omg just thinking about everyone doing that kb/m strafe... just no.
By all means, fix kb/m for Legion, but please keep it out of Dust, a console game.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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bolsh lee
Ahrendee Mercenaries
1092
|
Posted - 2014.12.07 01:05:00 -
[57] - Quote
Dreis Shadowweaver wrote:DarthPlagueis TheWise wrote:Remove them from the game.
Sincerely, every DS3 user. Agreed. I really don't like the idea of kb/m and ds3 both being used in the same game, because we all know that kb/m is better for fps. I know that kb/m is terrible in Dust atm, but tbh I don't want it fixed. CCP made this game on console, so only ds3 should be used. It's simply because kb/m users would have an advantage. You'd start hearing of kb/m stomping, and you'd need to use kb/m to be competitive in PC. Even with aim assist, input thingamabobs, etc., kb/m would still have an advantage. omg just thinking about everyone doing that kb/m strafe... just no. By all means, fix kb/m for Legion, but please keep it out of Dust, a console game.
Not to be snide but you are aware of devices such as the Xim or Gimx, right ? Which actually allow aim assist to be used with keyboard and mouse on any console.. CCP has already pushed people to use such devices because of the gimped kb/m support. If CCP would just "HTFU" and implement it fully we wouldn't have aim assist and I guarantee you the gap between skilled DS3 users and skilled kb/m users won't be as big as certain people have claimed on these forums...
Some of us have actually witnessed kb/m at damn near 1 to 1 ratio during the golden years of chromosome.. Guess what ? Those skilled DS3 users weren't the ones complaining it was the majority of scrubs who are going to get worked regardless if kb/m is here or not and when they did you can guarantee they claimed the only reason they are no good is because CCP let's people use kb/m..
For example look around the forums kb/m is absolutely trash right now but people are still claiming it's the dominant tool used against them....
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
829
|
Posted - 2014.12.07 02:22:00 -
[58] - Quote
@Lee - yeah, I know it's bad now, but surely you agree that kb/m is better for FPS, and as such, if kb/m was fixed, the kb/m users would have an inherent advantage over ds3 users?
And yes, I was aware of those devices.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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bolsh lee
Ahrendee Mercenaries
1094
|
Posted - 2014.12.07 03:26:00 -
[59] - Quote
Dreis Shadowweaver wrote:@Lee - yeah, I know it's bad now, but surely you agree that kb/m is better for FPS, and as such, if kb/m was fixed, the kb/m users would have an inherent advantage over ds3 users?
And yes, I was aware of those devices.
Sort of.. I have mixed feelings on this debate, only because I'm partially biased and also because I've seen competitive controller users go up against competitive kb/m users before and have very little problems... Before I give my theory I'd like to TLDR with "If you're good you're good no matter the input"
Will KB/M users have the inherent advantage ? Of course in certain situations.. (But so will aim assist) Will it really turn the tables on a PC match against two top competitive teams.. I really don't think so..
In a perfect world where both inputs are performing correctly, which isn't currently happening in Dust for either party..
Competitive controller user (With aim assist, since that's the industry standard) should be able to hold their own against a competitive KB/M user (Obviously with out aim assist) each one having their advantages. Controller's obvious advantage is aim assist, KB/M's obvious advantage is flick of the wrist 1-1 sensitivity.. We could go on and on about how kb/m has it easier to aim with and can land shots quicker especially long range sniper, rail etc.. But I find this hard to believe because there are some controller users that make my jaw drop on how quick and accurate they are at no-scoping or spinning head shots.. Don't believe me YouTube some MLG LAN competitions, and regardless what anyone says a mouse is not a insta win button..
The rest of the community is as follows and you'll see where I think the majority of the problem lies..
Competitive DS3 user > average controller user (The majority thinks they're getting killed by keyboard and mouse)
Competitive KB/M user > average controller user (The majority thinks they're getting killed by keyboard and mouse)
The Competitive player will beat the average player every time regardless of the input of choice, the input doesn't factor in experience, technique or just thinking ahead of your competition which is a skill learned with experience..
Now when you put an average KB/M user up against an average controller user with aim assist Its really anyone's game but ideally the controller user should win every time because their cross hair is being pulled towards the target "assisted" in landing more rounds then that guy that just plugged in his mouse the "Infamous "I win button" that he keeps reading about on the forums..
Average KB/M user Gëñ Average DS3 user
Average KB/M user GëÑ Average DS3 user
Could go either way, but I'd put my money on either one of those casual guys getting murdered in a way that made them feel inferior they will likely point the blame at gear, lag, or kb/m... |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
831
|
Posted - 2014.12.07 03:32:00 -
[60] - Quote
Can't quote, too long.
Ok, but what about when kb/m users use those 'devices' you mentioned earlier. DS3 users will surely get their asses handed to them. That matrix strafe, strafe sprinting, button mapping and aim assist = dead DS3 user...
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
|
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bolsh lee
Ahrendee Mercenaries
1095
|
Posted - 2014.12.07 03:40:00 -
[61] - Quote
Dreis Shadowweaver wrote:Can't quote, too long.
Ok, but what about when kb/m users use those 'devices' you mentioned earlier. DS3 users will surely get their asses handed to them. That matrix strafe, strafe sprinting, button mapping and aim assist = dead DS3 user...
I fully agree, and this is why CCP needs to embrace the KB/M and get both controller and kb/m functioning to their fullest capability that's including aim-assist for controllers and 1-1 sensitivity non emulated for kb/m and "let the chips fall where they may."
CCP has always loved data and charts this could provide some awesome data, and **** for good measure while they're adding loyalty to the kill screen they can add kb/m or ds3...
(Just for funzies what CCP has done to kb/m is similar to prohibition and the current drug war, it just creates worse crimes and less revenue)
EDIT: Why would someone stop using one of those devices, once CCP actually fixed mouse and kb/m ? Because all those devices do is emulate the DS3 into a KB/M they just do it a tad bit better then what CCP is currently providing.. So any self respecting competitive KB/M player will junk that device for true 1-1 performance.. |
Meeko Fent
Kirkinen Risk Control Caldari State
2223
|
Posted - 2014.12.07 05:32:00 -
[62] - Quote
Damn PeeShee Gaemers, playin arrr gaems...
You guys def need new controls.
I Live for Tears
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Jotun Izalaru
Goonfeet
236
|
Posted - 2014.12.07 06:16:00 -
[63] - Quote
You can safely ignore requests for 1:1 mouse control, i think.
unless you also want to start entertaining requests for some kind of Dust 'easy mode'. Even pure KB:M shooters shouldn't have 1:1, and now FPS gamers are spoiled by ease-of-use and games lacking the need for skill-based input.
on that note, the input delay is really clumsy even if 1:1 isn't the answer. I can't think of a better way off-hand, maybe decentering the mouse from the center of the screen so sensitivity and turn speed roughly matches controller output. I know PC games have done this to criticism, but again, just because it's criticized doesn't mean it's bad.
or something else i dunno, there's not a lot of explored alternatives. |
KA24DERT
TeamPlayers Negative-Feedback
904
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Posted - 2014.12.07 10:38:00 -
[64] - Quote
Jotun Izalaru wrote:You can safely ignore requests for 1:1 mouse control, i think.
unless you also want to start entertaining requests for some kind of Dust 'easy mode'. Even pure KB:M shooters shouldn't have 1:1, and now FPS gamers are spoiled by ease-of-use and games lacking the need for skill-based input.
on that note, the input delay is really clumsy even if 1:1 isn't the answer. I can't think of a better way off-hand, maybe decentering the mouse from the center of the screen so sensitivity and turn speed roughly matches controller output. I know PC games have done this to criticism, but again, just because it's criticized doesn't mean it's bad.
or something else i dunno, there's not a lot of explored alternatives. So are you going to post your Keyboard config or what?
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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ScI-Iurk
Carbon 7 Iron Oxide.
22
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Posted - 2014.12.07 11:01:00 -
[65] - Quote
Dreis Shadowweaver wrote:Can't quote, too long.
Ok, but what about when kb/m users use those 'devices' you mentioned earlier. DS3 users will surely get their asses handed to them. That matrix strafe, strafe sprinting, button mapping and aim assist = dead DS3 user...
This has nothing to do with improving kb/m input. This is a hardware exploit that is activelly used by a small part of the community. The crappier the kb/m input is the more people will be tempted to buy one of those devices. |
Jotun Izalaru
Goonfeet
237
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Posted - 2014.12.08 08:25:00 -
[66] - Quote
KA24DERT wrote:So are you going to post your Keyboard config or what?
no, you'll need to actually address my avenue of discussion, or someone else's instead. (you'll follow through with your fallacy anyway)
i wouldn't play Dust with a keyboard unless at gunpoint, anyway. no custom mapped controls no sale. |
Spectral Clone
Abandoned Privilege Top Men.
3259
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Posted - 2014.12.08 09:01:00 -
[67] - Quote
The grenade button really needs to be changed to some other button then 'X'.
Something needs to be done about the squad order wheel. The mechanic where you need to hold down the 'Q' button (I think it is) while selecting commands is not working out great for kbm. Perhaps make the Q' button toggle the wheel instead of requiring to hold down the button.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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