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Zatara Rought
Fatal Absolution General Tso's Alliance
4552
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Posted - 2014.11.17 01:54:00 -
[1] - Quote
What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Thumb Green
Raymond James Corp
1754
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Posted - 2014.11.17 02:15:00 -
[2] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
For starters, I'd make them customizable so people could set them how they like instead of being stuck with what I like.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2484
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Posted - 2014.11.17 02:54:00 -
[3] - Quote
Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them.
Granted I would like the grenade key to change for instance but the next player might not like the key I select. I might want it mapped to a side mouse button, where as someone else might want the G key or something. We already run into this problem with the first button.
So yea fully customisable is really the only way to go.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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bolsh lee
Ahrendee Mercenaries
1019
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Posted - 2014.11.17 03:22:00 -
[4] - Quote
First off the sensitivity needs fixed badly... 1-1 preferably, obviously no aim-assist, DS3 can have full on Auto-aim if KB&M was actually functional.. IDGAF...
If they aren't able to be fully customizable here is my setup and suggestions outside of the obvious WASD for movement..
One of the biggest problems I've had with this setup posted above is R2 is middle mouse this makes it super easy to hold down to change weapons but not so convenient to drive a vehicle.. If somehow mouse controls could change to W for acceleration when entering a vehicle this would be ideal but im sure the coding behind that isn't easy or logical ? I'm guessing here as im not a programer by any means..
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MrShooter01
Storm Wind Strikeforce Caldari State
1057
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Posted - 2014.11.17 03:28:00 -
[5] - Quote
^ like they said, enabling custom key config will solve a lot of problems
But if you want here's my wishlist:
- Make the top number row select weapons if possible (1-2-3 for weapon slots, 4567 for equipment
- Move the grenade key ANYWHERE else, like keys F or G. it is impossible to cook a grenade and move around at the same time when its on X or Z or wherever it is
- More dropship control options. I don't know if there's anyone out there who likes the... madness that is the current aircraft control layout for the keyboard, but to avoid stepping on their toes by setting it on fire like it deserves, just adding another option would be nice. Good starting point would be controlling tilt with WASD keys (WS=pitch forward/back, AD roll left/right) and rotation/camera angle with mouse
Now let me talk about the mouse control for a minute. I realize you were asking for keybindings but in the state the mouse control is in I'd choose the DS3 over a fully customizable keyboard layout every time.
For vehicles, turret control is absolutely painful. The only vehicle that is tolerable, even enjoyable, to drive with kb/m is a LAV. A tank pretty much can't look around or aim without turning the tank itself.
Several games that I cant remember the names of have mouse based tank turret control where the camera angle can be moved freely, and the turret/crosshair itself would slowly catch up to it. This allows you to look around the tank and keep the gameplay balance of slow turret rotation without giving yourself repetitive strain injury picking up and dropping the mouse a dozen times to turn 90 degrees.
For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it. |
Victor Moody Stahl
Amarr Templars Amarr Empire
120
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Posted - 2014.11.17 03:29:00 -
[6] - Quote
I personally don't want any keybind on capslock until they make the in-match killboard pop up and back down again very quickly- it's far too easy to accidentally pull up the scoreboard when trying to use capslock to swap weapons.
Or so I've heard, as I never use capslock anyways. I'd also second that a fully-editable control scheme is really the best option. As far as sensitivity goes, I actually have mine set just where I want it.
If there was only one change that I'd make... it'd probably be to include an option to switch between "hold-to-aim" and "toggle-aim" for the right mouse button. It's very annoying to have to hold down the mouse button when using a sniper rifle, but it's not a big deal with most other weapons. I do think that if I made more use of the scrambler rifle's charge shot, I'd probably want a toggle for that too...
That and I just like aim toggle better. Hold-to-aim works better with a controller, but it doesn't really mesh well with the mouse IMO.
EDIT: Just wanted to add my agreement that the derpship KB/M control scheme needs to die in a fire, KB/M-user hitreg needs to be buffed since it's pretty bad, and turret controls in general (LAV/installation turrets have the same problem as tank turrets are described as having) need to be fixed.
Also, further seconding the use of the row of number keys for weapon/equipment select.
Buff Logis | Nerf Scouts
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Krightun
Sanmatar Kelkoons Minmatar Republic
39
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Posted - 2014.11.17 03:48:00 -
[7] - Quote
Zatara, I put a link in my OP to this page, if that's alright.
'To: mouse users. simple question' |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4949
|
Posted - 2014.11.17 04:01:00 -
[8] - Quote
I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance.
It's my fault FA exists. Direct your rage to me.
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KA24DERT
TeamPlayers Negative-Feedback
734
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Posted - 2014.11.17 04:21:00 -
[9] - Quote
MrShooter01 wrote:
...
For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it.
You know, this sounded like an extreme proposal the first time I read it.
But thinking about how broken hit detection is, and how inconsistent the mouse is, I have to agree.
Even if the mouse was perfect, we'd still have to deal with the hit registration issues, while DS3 users get a full aim assist package that aids the player's aim, partially circumvents dispersion, and totally circumvents hit detection.
If the mouse is to remain broken, it needs bullet-magnetism (but not the rest of the aim assist package). |
Krightun
Sanmatar Kelkoons Minmatar Republic
39
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Posted - 2014.11.17 04:24:00 -
[10] - Quote
Zatara, I posted on the Legion forums also, hoping there's some people like me .. waiting... but who also crave dust sometimes. Maybe we can get a bunch of kb/m users to give some input on this thread/topic. |
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bolsh lee
Ahrendee Mercenaries
1023
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Posted - 2014.11.17 04:31:00 -
[11] - Quote
KA24DERT wrote:MrShooter01 wrote:
...
For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it.
You know, this sounded like an extreme proposal the first time I read it. But thinking about how broken hit detection is, and how inconsistent the mouse is, I have to agree. Even if the mouse was perfect, we'd still have to deal with the hit registration issues, while DS3 users get a full aim assist package that aids the player's aim, partially circumvents dispersion, and totally circumvents hit detection. If the mouse is to remain broken, it needs bullet-magnetism (but not the rest of the aim assist package).
I'm pretty sure that's why the mouse sensitivity felt "ok" in chromosome because if you remember they had that half ass aim assist on the mouse as well.. |
bolsh lee
Ahrendee Mercenaries
1023
|
Posted - 2014.11.17 04:44:00 -
[12] - Quote
Himiko Kuronaga wrote:I would also like to point out that having to use L-shift to sprint is actually a fairly bad game choice given that you can strafe sprint in this particular game.
To strafe sprint left, one would have to make use of both their middle, ring, and pinky finger. Making use of your left pinky is actually a fairly annoying task for a lot of people, especially if you have a mechanical keyboard that has legitimate resistance.
I see what you mean but what other button could someone use for sprint? Anything other then lshift would feel foreign with default WASD. Unless CCP can make it customizable there would have to be a default commonly used key.. |
DarthPlagueis TheWise
412
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Posted - 2014.11.17 05:16:00 -
[13] - Quote
Remove them from the game.
Sincerely, every DS3 user.
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4599
|
Posted - 2014.11.17 05:18:00 -
[14] - Quote
CommanderBolt wrote:Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them.
Granted I would like the grenade key to change for instance but the next player might not like the key I select. I might want it mapped to a side mouse button, where as someone else might want the G key or something. We already run into this problem with the first button.
So yea fully customisable is really the only way to go.
p.s - appreciate that this is even being consider by CPM. Also selecting spawn location with KB/M in battle is a really nasty piece of work.
I totally get that being able to completely re-map **** is the way to go.
For you though (or anyone else reading this)
I'm also just curious what exactly your ideal remap would be.
What buttons would you change to make it most comfortable/fluid for you?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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GLOBAL fils'de RAGE
Consolidated Dust
47
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Posted - 2014.11.17 06:04:00 -
[15] - Quote
DarthPlagueis TheWise wrote:Remove them from the game.
Sincerely, every DS3 user.
move this to the legion section, and remove kbm from DUST514- a spun-off non-EVE PS3 game...2014 FF
I would like to add that cleaning your mice is important, because everyone knows that if it's DUSTy there is no laser focus. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
44
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Posted - 2014.11.17 07:22:00 -
[16] - Quote
Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level.
I can live with everything else. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4604
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Posted - 2014.11.17 07:42:00 -
[17] - Quote
Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else.
LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse.
I'm not even having this debate here.
If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully.
It's like trying to debate evolution.
AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this.
I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons.
Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. Link
PLEASE peeps.
Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes.
But it's not.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2488
|
Posted - 2014.11.17 08:06:00 -
[18] - Quote
Zatara Rought wrote:CommanderBolt wrote:Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them.
Granted I would like the grenade key to change for instance but the next player might not like the key I select. I might want it mapped to a side mouse button, where as someone else might want the G key or something. We already run into this problem with the first button.
So yea fully customisable is really the only way to go.
p.s - appreciate that this is even being consider by CPM. Also selecting spawn location with KB/M in battle is a really nasty piece of work. I totally get that being able to completely re-map **** is the way to go. For you though (or anyone else reading this) I'm also just curious what exactly your ideal remap would be. What buttons would you change to make it most comfortable/fluid for you?
Ideally how I have my controls on Battlefield 4, BF3, Skyrim etc....
Similar to how they are now, Grenade button changed to 'G'. Able to press the number keys for specific weapons / equipment (i.e 1 + 2 for weapons, 3, 4 ,5 ,6 for equipment) Would also be cool if this worked for squad leader orders seeing as they are in the same ' slots ' on the command rose / menu thing.
There are probably others that I am forgetting. But seriously I can't stress enough how valuable being able to bind our own keys would be.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Jebus McKing
Tribal Ground Forces
989
|
Posted - 2014.11.17 08:36:00 -
[19] - Quote
It's been a while since I switched to DS3 from M/KB, and for me there is one thing that if not fixed renders all other changes pointless:
Input delay.
I know that after a while of using M/KB in Dust you get used to it to a certain degree, but this input delay is unacceptable to me.
I think the delay isn't much, maybe one frame, but combined with the unstable frame rate of Dust it gets worse the lower the frame rate is.
---
Then also there is pixel skipping. It's less noticeable in most situations but makes aiming over long distances even less precise than using a DS3 at the moment.
---
The next thing that needs a fix is hit detection.
AFAIK it never really got fixed, and AA (or whatever the system is called that lets you get hits even when not on target with a DS3) serves as a bandaid. Though it is a bad bandaid that makes you miss 50% of your shots even when on target and hit 50% even if not on target. (Simplified, maybe exaggerated, but that's how it feels.)
When playing with M/KB you see how bad hit detection really still is without AA.
---
So, from my perspective talking about any changes without fixing these technical issues first is rather pointless.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5065
|
Posted - 2014.11.17 08:44:00 -
[20] - Quote
Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience.
I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still horrendous, albeit in a different way. It highlighted the fact tgat if the KB/M controls are addressed then the DS3 / DS4 support need to be upgraded as well.
Currently ALL of the control schemes suffer from lack of sensitivity, lack of fine control and make the game experience feel cataclysmically bad.
This discussion needs to expand to all control schemes simply because they all suck.
As stated above pixel skipping is a major problem.
Also when using the KB/M you do get a full view of just how bad hit detection is. Aim assist seems to correct a lot of hit detection artifacting but even with the xim 4 and aim assist hitting a strafer in an assault or scout suit ( back and forth strafe not orbital strafe) aim assist only corrects the hit detection issues slightly.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1344
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Posted - 2014.11.17 08:45:00 -
[21] - Quote
I will need to be able to bind keys the way I want it to. Quick select weapon/slots via eg 1-9
I'd like to be able to use the mouse to point on menus and such. Controls for dropships needs to be reworked because they are impossible right now (I always have to switch to the DS3 when flying a DS).
Improved PTT and general voice, I can't seem to talk when not in a match for example because it simply won't activate PTT so I have to put on always on in order to use it.
DUSTBoard
DUST Server Status
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1124
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Posted - 2014.11.17 09:06:00 -
[22] - Quote
While I really do not support KB/M in Dust I still have to say that I have seen very few PC games that do not allow for custom mapping. |
Kuruld Sengar
Crux Special Tasks Group Gallente Federation
43
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Posted - 2014.11.17 09:27:00 -
[23] - Quote
My mouse has several buttons hat serve no purpose but as remap hotkeys. I would ideally like custom remaping as I could use them for grenades, weapon swapping, push to talk, and potentially toggling through and selecting the radial menus? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5066
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Posted - 2014.11.17 09:31:00 -
[24] - Quote
Im also going to add that both control schemes are too jerky as well as sluggish
Smooth motion transitions don't happen which leads to a lot of overcorrection.
As I said before
DS3/4 has to be addressed as we address KB/M
Both controls are equally bad in their own way
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
51
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Posted - 2014.11.17 10:25:00 -
[25] - Quote
exiting vehicles with e, which needs to be Changed, so many times i have fallen out of my ds.. oh and better hitdetection, and less negative acceleration |
bolsh lee
Ahrendee Mercenaries
1024
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Posted - 2014.11.17 11:05:00 -
[26] - Quote
Breakin Stuff wrote:Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience.
I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still horrendous, albeit in a different way. It highlighted the fact tgat if the KB/M controls are addressed then the DS3 / DS4 support need to be upgraded as well.
Currently ALL of the control schemes suffer from lack of sensitivity, lack of fine control and make the game experience feel cataclysmically bad.
This discussion needs to expand to all control schemes simply because they all suck.
As stated above pixel skipping is a major problem.
Also when using the KB/M you do get a full view of just how bad hit detection is. Aim assist seems to correct a lot of hit detection artifacting but even with the xim 4 and aim assist hitting a strafer in an assault or scout suit ( back and forth strafe not orbital strafe) aim assist only corrects the hit detection issues slightly.
+1
I have a Xim4, and using it in Destiny or any other title outside of Dust it feels like flawless integration and sensitivity feels like I'm playing on PC. I agree Dust on the other hand needs it's sensitivity revamped for DS3 and KB&M because regardless of how good Xim4s translation is it can't compensate for how bad the core control scheme is I don't know WTF was changed after Chromosome but controls weren't this janky till then... There has got to be PC gamers at shanghai just plug in a god dam mouse and feel for yourself CCP... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5069
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Posted - 2014.11.17 11:07:00 -
[27] - Quote
bolsh lee wrote:Breakin Stuff wrote:Customization and sensitivity are badly needed. Further , the controls are absolutely sluggish, hard to use and detract from the game play experience.
I actually tried a buddy's Xim 4 emulator to run the KBM and IMHO the performance was still horrendous, albeit in a different way. It highlighted the fact tgat if the KB/M controls are addressed then the DS3 / DS4 support need to be upgraded as well.
Currently ALL of the control schemes suffer from lack of sensitivity, lack of fine control and make the game experience feel cataclysmically bad.
This discussion needs to expand to all control schemes simply because they all suck.
As stated above pixel skipping is a major problem.
Also when using the KB/M you do get a full view of just how bad hit detection is. Aim assist seems to correct a lot of hit detection artifacting but even with the xim 4 and aim assist hitting a strafer in an assault or scout suit ( back and forth strafe not orbital strafe) aim assist only corrects the hit detection issues slightly. +1 I have a Xim4, and using it in Destiny or any other title outside of Dust it feels like flawless integration and sensitivity feels like I'm playing on PC. I agree Dust on the other hand needs it's sensitivity revamped for DS3 and KB&M because regardless of how good Xim4s translation is it can't compensate for how bad the core control scheme is I don't know WTF was changed after Chromosome but controls weren't this janky till then... There has got to be PC gamers at shanghai just plug in a god dam mouse and feel for yourself CCP...
Let's keep this discussion objective please. We are far more likely to be taken seriously if we keep the accusatives out of the conversation.
We need tp present our arguments and evidence, NOTHING MORE.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spectral Clone
Abandoned Privilege Top Men.
3133
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Posted - 2014.11.17 11:15:00 -
[28] - Quote
I was thinking: Perhaps mouse emulation is bad because it is emulated movement on a dual shock 3 controller? What would happen if you use the dual shock 4 code in the PS3 framework to implement mouse emulation? DS4 seems to be a better controller over all.
I have contacted the guys over at the GIMX forum to see if this is possible.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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bolsh lee
Ahrendee Mercenaries
1024
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Posted - 2014.11.17 11:16:00 -
[29] - Quote
Zatara Rought wrote:Nevyn Tazinas wrote:Zatara Rought wrote:What is your ideal remap for dusts controls?
If you were trying to unfug the KBM controls what precisely would you think to change?
Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on the same level. I can live with everything else. LMAO. It is INFINITELY more difficult to aim using thumbsticks than a mouse. I'm not even having this debate here. If you cannot come to an understanding that AA in dust is LAUGHABLE outside of simply reducing the problems of hit detection...and even then it only is helpful in CQC...I don't think we can seriously progress meaningfully. It's like trying to debate evolution. AA for controllers is NECESSARY...not even just because you're balancing against KBM...but also because it's simply WAAAY more difficult to aim for DS3...and you HAVE to balance player skill to power out ratio and aim assist is a very useful way to do this. I don't wanna get into it forever, but AA in Dust is pathetic unless you're in CQC range. and even then it doesn't even help on many weapons. Here's a great article you should read about a developer speaking to Penny Arcade about how he went about balancing his game for KBM vs Gamepad. LinkPLEASE peeps. Please don't get off on all the BS about how AA needs to be removed. If this were all KBM users...I'd say yes. But it's not.
I would agree with everything you said here if KB&M in Dust was true KB&M.. But it's not.. It's some emulated bull **** with really bad delay and dead zones so it's actually easier to aim with the controller in Dust.. I switched to a DS3 after Chromosome because I had to, to stay competitive and I grew up on KB&M shooters.... I don't want to debate Aim - assist but I will debate this myth that KB&M is easier to aim with "In Dust" it's just not true in KB&M current state.. So have CCP fix KB&M (or sensitivity/movement in general) and DS3 can have all the aim - assist they want..
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Joseph Ridgeson
WarRavens Capital Punishment.
2606
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Posted - 2014.11.17 12:52:00 -
[30] - Quote
Sensitivity with the mouse is ridiculous. It is either really fast or incredibly slow. Given that there is no Aim Assist, it is ridiculously easy to be off my mere pixels and the gun do nothing. Fine control is the big one.
Some type of Aim Assist would be quite useful, even if it were far, far less than that of DS3. As others have said, DUST has pretty horrendous hit detection but Aim Assist hides a lot of it. Using a mouse for the first time will make you wonder if it is plugged in correctly.
The module wheel is a bloody disaster with mouse. On DS3, I have easily pick out my equipment when using a Logistics or even my Scout. On the mouse, trying to choose between Cloak and Uplink is really finicky. Was an utter nightmare back when Madrugars ran 3 hardeners because you were VERY likely to choose the wrong module because the slightest tap sent the highlighted section flying everywhere.
Keyboard layout is rough. Tab and Caps Lock is my biggest concern though. There is also E and R for "jump out of vehicle you are trying reload." Happens to the old man all the time; "goddamn it! I meant to reload!" as I drive off down the road in my Tank.
Input for keyboard seems to work decently. The mouse is the biggest concern to me.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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