| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  KA24DERT
 TeamPlayers
 Negative-Feedback
 
 734
 
 
      | Posted - 2014.11.17 04:21:00 -
          [1] - Quote 
 
 MrShooter01 wrote:
 ...
 
 For infantry, hit detection with virtually every weapon remains terrible with the mouse, and the 'pixel skipping' makes it infuriatingly difficult to center a crosshair on someone. If this is still technically impossible to fix, and mouse users will have to deal with the bizarre sensitivity, at least give us aim assist. That might let us survive a single CQC battle. Yes, aim assist.On a mouse. I said it.
 
 You know, this sounded like an extreme proposal the first time I read it.
 
 But thinking about how broken hit detection is, and how inconsistent the mouse is, I have to agree.
 
 Even if the mouse was perfect, we'd still have to deal with the hit registration issues, while DS3 users get a full aim assist package that aids the player's aim, partially circumvents dispersion, and totally circumvents hit detection.
 
 If the mouse is to remain broken, it needs bullet-magnetism (but not the rest of the aim assist package).
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        |  KA24DERT
 TeamPlayers
 Negative-Feedback
 
 740
 
 
      | Posted - 2014.11.19 01:28:00 -
          [2] - Quote 
 My preferred key setup (mouse is a Revolution MX):
 
 S=Forward
 X=Back
 A=Strafe Left
 D=Strafe Right
 
 Shift=Toggle Sprint
 
 MouseAux4(zoom)=Grenade
 MouseAux1(thumb)=Melee
 MouseForward=Interact
 MouseBack=Push to Talk
 
 1-5=Weapons (modifier key for crazy fits with more than that)
 6-0=Equipment (modifier key yada yada)
 
 
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        |  KA24DERT
 TeamPlayers
 Negative-Feedback
 
 904
 
 
      | Posted - 2014.12.07 10:38:00 -
          [3] - Quote 
 
 Jotun Izalaru wrote:You can safely ignore requests for 1:1 mouse control, i think.
 unless you also want to start entertaining requests for some kind of Dust 'easy mode'. Even pure KB:M shooters shouldn't have 1:1, and now FPS gamers are spoiled by ease-of-use and games lacking the need for skill-based input.
 
 on that note, the input delay is really clumsy even if 1:1 isn't the answer. I can't think of a better way off-hand, maybe decentering the mouse from the center of the screen so sensitivity and turn speed roughly matches controller output. I know PC games have done this to criticism, but again, just because it's criticized doesn't mean it's bad.
 
 or something else i dunno, there's not a lot of explored alternatives.
 So are you going to post your Keyboard config or what?
 
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