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Zatara Rought
Fatal Absolution General Tso's Alliance
4380
|
Posted - 2014.11.12 04:24:00 -
[1] - Quote
What are the things that are the most important to you?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
208
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Posted - 2014.11.12 04:26:00 -
[2] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
free trips to china
Highest plasma cannon kill: 132 metres
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Zatara Rought
Fatal Absolution General Tso's Alliance
4380
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Posted - 2014.11.12 04:27:00 -
[3] - Quote
xavier zor wrote:
free trips to china
a¦á_a¦á
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1159
|
Posted - 2014.11.12 04:29:00 -
[4] - Quote
visual customization, and by that i mean making our own camos that dont like clown outfits like the apex suits do.
more game modes. more weapons.
eve parity with suits for all the eve roles and all the eve modules were missing right now.
proper bonuses for suits. 2 for standard suits and 4+rolebonus for tech 2 suits like assault and logistics.
a new control scheme for vehicles. with dedicated break and reverse buttons. the analog throttle scheme has this weird middleground when your trying to turn left or right and you kinda just wiggle back and forth.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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DarthMcFizzle
D3ATH C4RD
153
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Posted - 2014.11.12 04:29:00 -
[5] - Quote
Getting everything into the loyalty store. It's missing a whole lot. |
xavier zor
G0DS AM0NG MEN General Tso's Alliance
208
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Posted - 2014.11.12 04:30:00 -
[6] - Quote
Zatara Rought wrote:xavier zor wrote:
free trips to china
a¦á_a¦á
ok serious answer
Useless prototype BPO's, unbalanced matchmaking, awesome new maps and reduced weapon prices!
Highest plasma cannon kill: 132 metres
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Arirana
Ancient Exiles.
749
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Posted - 2014.11.12 04:31:00 -
[7] - Quote
Open market, PC 2.0, performance improvements, better graphics
Dinosaurs
Jumping Modules. Please. Please |
postapo wastelander
Wasteland Desert Rangers
617
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Posted - 2014.11.12 04:33:00 -
[8] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Full racial TECH (vehicles, weapons, modules, gadgets) parity
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Spkr4theDead
Red Star. EoN.
2362
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Posted - 2014.11.12 04:41:00 -
[9] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Reintroduction of vehicle stuff.
I'll give up all my infantry stuff for more vehicle stuff. Racial hulls and turrets, reintroduction of old specialized tank hulls and modules.
And as for infantry, well, we're talking level 5 into shotguns, AR, HMG and SMG, along with Amarr sentinel, and Gallente assault and scout. I'd put another $20 in if there's enough new vehicle stuff.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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A-P-P-Baby
KILL-EM-QUICK RISE of LEGION
187
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Posted - 2014.11.12 04:41:00 -
[10] - Quote
PC 2.0 fo sho
They call me "Mr. Vacation"...
I used to be relevant, but I learned to delegate so I could island hop
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Imp Smash
Molon Labe. General Tso's Alliance
357
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Posted - 2014.11.12 04:51:00 -
[11] - Quote
postapo wastelander wrote:Zatara Rought wrote:What are the things that are the most important to you?
Full racial TECH (vehicles, weapons, modules, gadgets) parity
Heavy Laser WANT |
Aeon Amadi
Fatal Absolution General Tso's Alliance
7186
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Posted - 2014.11.12 04:54:00 -
[12] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Legion transparency, some sign that CCP is thinking beyond just hotfixes for Dust 514, proper Assault suit balance that doesn't revolve around turning them into Scouts-Lite.
Long-Term Roadmap
This Player is Against Proto BPOs
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SagaB
Krusual Covert Operators Minmatar Republic
49
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Posted - 2014.11.12 04:55:00 -
[13] - Quote
Arirana wrote:Open market, PC 2.0, performance improvements, better graphics DinosaursJumping Modules. Please. Please
This guy right here. He gets it.
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NextDark Knight
Molon Labe. General Tso's Alliance
577
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Posted - 2014.11.12 05:01:00 -
[14] - Quote
Viewing the over head map from Eve Side...
Allowing Highsec connecting to districts to overwatch battle and provide support.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Meeko Fent
Kirkinen Risk Control Caldari State
2073
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Posted - 2014.11.12 05:04:00 -
[15] - Quote
Matchmaking.
This has been REALLY high on my list for a LONG, LONG time now. Nothing RUINS my day, and makes me happy to know I have Just Cause 2 in the tray then when I walk into a stomp.
Its just terrible. I made a post a day or two ago about it. Here:https://forums.dust514.com/default.aspx?g=posts&m=2452016#post2452016
Its flawed in that I keeps squads out of each other, but it also lets me and my 700HP Standard Suit go and pummel the poor senseless Newberries, and with my 1000 HP PRotobear fit if I wanted to.
The post outlines how I feel it can be fixed best
Aim Assist.
I really don't know about this. It seems just, off. Like when I wiggle the sticks, IT clicks off, even though when I'm aiming at a scout, it needs to be one for that help that it was there to supply.
Corp "Hanger"
It would be really nice if the corp could make its own fits that it could supply to their guys when in the field. A HAV fit that they think is good, but economical to buy. OR, to have a bit of a Trade Club going on, where people put money in and then take a rare item out.
Kinda like Player Sponsored Starter Fits.
Opinions.
Because you wanted to be something you're not.
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Vell0cet
Vengeance Unbound RISE of LEGION
2507
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Posted - 2014.11.12 05:08:00 -
[16] - Quote
Number 1 want is racial parity with vehicles, turrets and heavy weapons.
ISK efficiency stat on the end of match leaderboards and also the global leaderboards. For this you can use the ISK value on AUR and BPO items. If people have issues with logis being shortchanged here, you could always add the value of suits killed by someone they're repping (i.e. guardian kills).
Assists added to the end of match leaderboards. Kills/Deaths/Assists. This should be easy and helps new players who may get more kills than assists have something to show for their efforts.
A second-tier optional academy mode for players under 5 mill SP. So new players can learn the maps, master the mechanics, make friends, find corps, learn weapon ranges, etc. free from stomping.
Capacitors for vehicles and suits that would limit remote reps, active scanners, cloaks, etc on suits and things like armor hardeners, afterburners, etc on vehicles. No managing multiple cooldowns, just one cap pool. This is simpler, straightforward and opens the door for more types of EWAR down the road.
Best PvE idea ever!
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Fizzer XCIV
Heaven's Lost Property
1014
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Posted - 2014.11.12 05:10:00 -
[17] - Quote
If 1.10 could only have 3 things in it, and I got to choose them?
1.)Amarr Grenade. Personally, I want a Flash Grenade. 2.)Breach Scrambler Rifle. 3.)Heavy Weapon Parity.
Swag-suit4lyfe!
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1339
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Posted - 2014.11.12 05:13:00 -
[18] - Quote
xavier zor wrote:Zatara Rought wrote:What are the things that are the most important to you?
free trips to china
china will grow larger
AKA Zirzo Valcyn
AFKing since 2012
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Yelhsa Jin-Mao
New 'Recruits' Get Paid ISK - Ask For Details
389
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Posted - 2014.11.12 05:22:00 -
[19] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
1. Tiercide.
2. Fix the Recruitment programme - Allow us to recruit people who are in/just graduated academy and have under 100,000WP.
3. Give me my Quafe LAV BPO
4. Tiercide
5. Give me my sidearm Event SP
6. New Gamemodes -Skirmish 1.0 -CTF -Capture and Hold (each checkpoint will activate randomly for a certain period of time, then switch.)
7. Private player-player trading. Forget open market, just let us have private trading at least
8. Tiercide
9. Paint Bucket BPOs
10. Racial HUDS.
And no, you CANT have my ISK!!!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1165
|
Posted - 2014.11.12 05:25:00 -
[20] - Quote
Vell0cet wrote:Number 1 want is racial parity with vehicles, turrets and heavy weapons. ISK efficiency stat ((enemy ISK destroyed - ISK lost) / deaths) on the end of match leaderboards and also the global leaderboards. For this you can use the ISK value on AUR and BPO items. If people have issues with logis being shortchanged here, you could always add the value of suits killed by someone they're repping (i.e. guardian kills). Assists added to the end of match leaderboards. Kills/Deaths/Assists. This should be easy and helps new players who may get more kills than assists have something to show for their efforts. A second-tier optional academy mode for players under 5 mill SP. So new players can learn the maps, master the mechanics, make friends, find corps, learn weapon ranges, etc. free from stomping. More on this here. Capacitors for vehicles and suits that would limit remote reps, active scanners, cloaks, etc on suits and things like armor hardeners, afterburners, etc on vehicles. No managing multiple cooldowns, just one cap pool. This is simpler, straightforward and opens the door for more types of EWAR down the road. Reverse engineer the controls from Destiny. In that game you can have very fine precision and fast turn speed with a smooth transition between the two. It's a non-linear relationship between the stick deflection and the cursor movement. This could be done by hiring an intern to record with a capture card 360 rotations of a character while ADSing in Destiny using a rig that limits the stick movement to specific intervals 1%, 5%, 10%, 20% etc. Figure out what those values are for the various stick movements and then apply that curve to DUST. Do all of this and DUST would probably be worthy of some small-scale marketing. Maybe reaching out to try to get new reviews, or hitting up reviewers like Angry Joe to try to bring a bit more attention to the game.
im always a supporter or capacitors. ive been so since day 1. listen to this guy also.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1165
|
Posted - 2014.11.12 05:28:00 -
[21] - Quote
Fizzer XCIV wrote:If 1.10 could only have 3 things in it, and I got to choose them?
1.)Amarr Grenade. Personally, I want a Flash Grenade. 2.)Breach Scrambler Rifle. 3.)Heavy Weapon Parity.
for an amarr flash grenade can i make a suggestion? instead of being a bright light. it statics your screen since were using visors and it snows out and has to reboot with a little loading bar and then your hud comes back and your screen clears up the static. not like slight static. but full on old tv snow where its going SHHIRRRPPPSSSHSSHSHSHSHSHHSHSHSH and you had to adjust the antenna to get the picture back. that kind of static.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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LAVALLOIS Nash
QcGOLD
282
|
Posted - 2014.11.12 05:29:00 -
[22] - Quote
Completing the FW store highest request. Thats means all racial turrets and vehicles added. I know its probably the longest running request, but for me it remains an beyond essential part. The biggest is game balance; People choose a faction based on the store availability. The fact that Gallente and Caldari have vehicles provides too much of an incentive for people to stick with them even if their racial leaning doesnt match up.
Its also a question of atmosphere. When Im in a intense FW, and both the Caldari and Galltente are running their racial vehicles, it feels like you are in the middle of a pan galactic conflict between star spanning empires. But when everyone is using a whole mismatch of things, it feels less like a glorious fight between monoliths, and more like a ragtag confrontation between disheveled characters using hand me down gear.
The whole idea that you are fighting for the glory of an empire is the appeal of FW to me. You take away the glory part and the empire sourced equipment, and it loses all meaning. It just becomes another version of public contracts that pays me in 4 different currencies. Atleast as a Galltente, I get to see the best Galltente creations take ruin to the "best" Caldari ones. Yet this is something Amarr and Minmatar players can forget about experiencing.
I know that its probably going to be passed over in the name of some new gun or some kind of other new trinket. But really, if there is any new content to be added, it needs to be this. It will make the game feel more complete than it ever has. And im not a significant vehicle user either. CCP wants people to be able to choose any race and have equal fun. At this point, 50% of the races cant fly, drive or tank the vehicles of their empires. Thats a glaring omission into any kind of balance scheme or racial parity attempts. |
Vicious Minotaur
1299
|
Posted - 2014.11.12 05:31:00 -
[23] - Quote
Let's see, what's I want, eh? Whelp:
1. Racial Parity 2. Real visual customization that adheres to the actual definition of "customization" 3. Racial Parity 4. Improved match maker/balancer/whatever 5. Domination maps that don't suck 6. Racial Parity
Oh, and did I mention RACIAL PARITY? 'Cause I be wantin' that thar thing.
I am a minotaur.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1165
|
Posted - 2014.11.12 05:34:00 -
[24] - Quote
LAVALLOIS Nash wrote:Completing the FW store highest request. Thats means all racial turrets and vehicles added. I know its probably the longest running request, but for me it remains an beyond essential part. The biggest is game balance; People choose a faction based on the store availability. The fact that Gallente and Caldari have vehicles provides too much of an incentive for people to stick with them even if their racial leaning doesnt match up.
Its also a question of atmosphere. When Im in a intense FW, and both the Caldari and Galltente are running their racial vehicles, it feels like you are in the middle of a pan galactic conflict between star spanning empires. But when everyone is using a whole mismatch of things, it feels less like a glorious fight between monoliths, and more like a ragtag confrontation between disheveled characters using hand me down gear.
The whole idea that you are fighting for the glory of an empire is the appeal of FW to me. You take away the glory part and the empire sourced equipment, and it loses all meaning. It just becomes another version of public contracts that pays me in 4 different currencies. Atleast as a Galltente, I get to see the best Galltente creations take ruin to the "best" Caldari ones. Yet this is something Amarr and Minmatar players can forget about experiencing.
I know that its probably going to be passed over in the name of some new gun or some kind of other new trinket. But really, if there is any new content to be added, it needs to be this. It will make the game feel more complete than it ever has. And im not a significant vehicle user either. CCP wants people to be able to choose any race and have equal fun. At this point, 50% of the races cant fly, drive or tank the vehicles of their empires. Thats a glaring omission into any kind of balance scheme or racial parity attempts.
personally faction warfare should mean faction only gear once faction parity exists. no using caldari or gal equipment if your playing amarr factional. your fighting for the empire your using only empire approved gear. all scramblers/lasers/ and gold tanks everywhere
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Prinny Waters
Immortal Guides
27
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Posted - 2014.11.12 05:35:00 -
[25] - Quote
I would like it if vehicles were cheaper but had less health regen. I'm fine with the number of hits it take to kill them now but it feels like any vehicle I don't kill outright is just going to hide behind a rock for ten seconds and come back at me full force... And they don't even lose anything from running away due to their ridiculous range...
Makes me regret ranking AV as the pilot has to be genuinely terrible for me to do anything 1v1, even bad pilots just outrun me.
Vanity thing; If it were somehow feasible to add non-BPO Quafe suits at an exorbitant ISK price I would be pleased as punch. If that isn't possible I understand, I just really like the idea of Quafe suits.
When the next comedic dropsuit/weapon comes out can it be based on KFC? (Kentucky Fried Chicken for those of you whom live in countries without them)
We should totally get a Quafe soda mascot hologram.
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Fizzer XCIV
Heaven's Lost Property
1016
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Posted - 2014.11.12 05:35:00 -
[26] - Quote
Auris Lionesse wrote:Fizzer XCIV wrote:If 1.10 could only have 3 things in it, and I got to choose them?
1.)Amarr Grenade. Personally, I want a Flash Grenade. 2.)Breach Scrambler Rifle. 3.)Heavy Weapon Parity. for an amarr flash grenade can i make a suggestion? instead of being a bright light. it statics your screen since were using visors and it snows out and has to reboot with a little loading bar and then your hud comes back and your screen clears up the static. not like slight static. but full on old tv snow where its going SHHIRRRPPPSSSHSSHSHSHSHSHHSHSHSH and you had to adjust the antenna to get the picture back. that kind of static.
I was actually thinking of something like a flash grenade on steroids.
A flash of light so bright, that it burns out the optical lenses of any Dropsuits looking at it, completely cutting visual feed. Only for a few seconds, until nanites repair the lenses. Really ******* bright, like the surface of a white dwarf.
And because this flash is so bright, it would even do a bit of damage at close range. Just enought to destroy any equipment within 2-3 meters.
100 Damage at 2.5m? Laser Profile of course.
Swag-suit4lyfe!
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Imp Smash
Molon Labe. General Tso's Alliance
357
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Posted - 2014.11.12 05:35:00 -
[27] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
1: Heavy weapons for all players
2: Hit detection/network code improvements
3: Changes to shield tanking |
Fizzer XCIV
Heaven's Lost Property
1016
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Posted - 2014.11.12 05:40:00 -
[28] - Quote
Imp Smash wrote: 3: Changes to shield tanking
Explain. What changes need to be made?
Swag-suit4lyfe!
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
205
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Posted - 2014.11.12 05:43:00 -
[29] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Read sig.
Vehicles exist to povide extensive tactical support, not to be WP farms for infantry. And vehicles like tanks in here wasn't really a stellar idea because the game doesn't truly capture a warfare setting(many issues preventing that) because one thing the vehicles need is proper roles.
Besides that, I don't really see any way scouts can actually work as scouts here, way too many issues.(same for other suits but not as bad)
I'd actually consider converting the current scout suit into the pilot suit(Because truly stealth never belongs in a FPS, but this game goes the wrong way be extensively allowing stealth, which is why scouts are overpowered in the first place. Mostly uncombatible stealth, no role binding them to teams or squads, superior regen, and the ability to do nearly everything just by using stealth) I'd do so because trying to get scout suits to not ruin the gameplay may actually have us to resort to making it useless, or breaking it.
But besides that the thing I worry the most about is the people using scout suits, as most of them may likely find other things to exploit.
Even with this, it may be best to at least accomplish making scouts suits too hard to use for extensive killing of players
There will literally be no hope for this game if AV/specialised vehicles/scouts aren't changed for the better.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1167
|
Posted - 2014.11.12 05:43:00 -
[30] - Quote
Fizzer XCIV wrote:Imp Smash wrote: 3: Changes to shield tanking
Explain. What changes need to be made?
praying for passive regen and a capacitor, regulator bonuses. and shield resistance modules
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Ace Boone
Capital Acquisitions LLC
371
|
Posted - 2014.11.12 05:45:00 -
[31] - Quote
Another new map
PC 2.0
New maps implemented into PC
Another improvement onto matchmaking
Fixing the lag on Gallente Research Facility
Maybe adding another weapon if possible, preferably heavy.
Give a buff to the commando and assault class, not HP buffs, but perhaps an extra equipment slot or a buff to eWar.
Buff ADS, the nerf was too harsh paired with installations being God now.
Give tanks a more useful role, make the blaster a threat again. Missing shots from a scout right in front of you is ridiculous.
Reduce headshot damage on sniper rifles (c'mon now, it's really bad), fix reticle (I liked the old, old one better)
I tried to be realistic and I think all of these are doable, the new weapon + map may be a stretch, but hopefully we can pull it off.
Only loyal to the republic.
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Chimichanga66605
Vader's Taco Shack
209
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Posted - 2014.11.12 05:46:00 -
[32] - Quote
I just want my Eryx back.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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DDx77
The Exemplars Top Men.
24
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Posted - 2014.11.12 05:46:00 -
[33] - Quote
A better bonus for the Caldari Assault Like how about a major reduction to hipfire kick like the gallente get on their suit. Increased reload speed is a joke
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Protocake JR
USA Caucasians
1590
|
Posted - 2014.11.12 05:46:00 -
[34] - Quote
More frames per second improvements and player animation improvements. Watching players choppy movements can get old. |
Yelhsa Jin-Mao
New 'Recruits' Get Paid ISK - Ask For Details
389
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Posted - 2014.11.12 05:53:00 -
[35] - Quote
Ace Boone wrote:
Reduce headshot damage on sniper rifles (c'mon now, it's really bad), fix reticle (I liked the old, old one better)
Kill Yourself.
And no, you CANT have my ISK!!!
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Tesfa Alem
Death by Disassociation
347
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Posted - 2014.11.12 06:05:00 -
[36] - Quote
Personally, i think the vehicles need some serious love.
1) Fixing the ADS: this entails improving surviability vs Swarms, fixing the ROF issue, adjusting turrets, and fixing a 2.4 million (4.8 mil for those who specialzed in both ships) SP bonus that 0 bonus in an incubus is nearly identical to a level 5 python and vice versa.
2) Fixing supply depot locations: As anybody who tanks know, having inacessible supply depots on top of sockets is pretty useless.
3) Fixing location inaccessible: This has gotten extremely large on some maps, especially on Fracture road. Running pretty far in line of sight of AV to call in a tank or dropship, or even an lav. Tone it down
4) Fixing the redline on Impact Ridge. Sorry but currently its just completely stupid. Sorry if any devs take offense but theres no other way to describe it. Putting the redline withing 100 m of an domination objective, meaning that a sniper/ redline rail tank can shoot from one redline into the other and still be 150 - 200 m away from any sort of retaliation. Or heaven forbid you try to attack that rail tank, he can roll back another 400 meters...WTF. Hey, i would like to intercept enemy ships before they land on the rooftops, sorry i have less than 100m to shootdown a dropship moving roughly 50m/s. Kill it dead and bring back the old redline.
Game Priorities:
1) Matchmaking. Sorry but though the MU ratings improved the mixup somewhat, most games are still 1 sided stompfests
2) Content, and not AUR content. I mean racial vehicles and pilots suits. Took no time to render in a stripper vendor, and the racial vehicles are going to be built for legion anyway. Even placeholders, pilot suit should be a scout suit with 1 equipment slot and side arm only. Reskin the vehicles and give them Minmatar and Amarr based slot layouts.
3) Scouts/Shotguns: I have no idea why these twohasn't been fixed yet. Why is the creodorn proto shotgun 29K? Why do militia weapons 3 shot a heavy, and one shot most medium frames? Hit detection on cal scouts is still buggy, i have a basic cal light frame and there have been times where i damn near stood still and toe to toe killed a heavy with an hmg. Situations where i would have died every other time i survived in cal scout. Something is up.
4) Bolt pistol: Standard does more base damage than an ADV sniper rifle. If no scoping bad for the game, then why can i do better than the equivalent circle strafing with the bolt pistol?
5) Ewar: Rattatis ideas to make more suits harder to detect after people said scouts are too hard to detect, and to nueter the gal logi scans and all active scanners because team vision which he re-introduced are counter productive IMO. However, there does need to be an ewar shakeup, by making detection not so sacrificial to medium frames.
Redline for Thee, but no Redline for Me.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7617
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Posted - 2014.11.12 06:05:00 -
[37] - Quote
WARNING: WALL OF TEXT INBOUND
Scouts to have a role that isn't killing.
I didn't sign up to be a walking death machine, that kinda just happened. I want a tangible eWAR role for all scouts, and a combat side that they excel in.
For example: Lets say that the new "Motion Detector" equip idea goes through.
Min Scouts would have a bonus to this Detectors Precision, profile dampening, and a NK bonus. This makes them good at detecting targets, staying hidden, and assassination. By using their speed and passive dampening, they can get behind lines, plop down a detector and assassinate targets behind enemy lines, even if they are dampened.
Gal Scouts would have a bonus to this detectors Range, profile dampening, and Codebreakers. This makes them effective at infiltration with dampening and codebreakers to quickly flip enemy munitions and objectives. The range boost helps those links keep targets lit up for the team.
Amarr scouts would have a bonus to detectors Range, scan precision, and Armor Repair. Excellent at point defense due to their higher average HP, a detector has extended range for med frames and good precision for detection of damped units getting close to the objective. Armor repair helps them maintain combat effectiveness, as their large (comparatively) armor tank can take awhile to regen.
Caldari Scouts would have a bonus to detectors precision, scan range, and scan precision. The eWAR specialists, they are best suited to maintaining high fidelity scans all around them, with decent range to boot. However, they are easier to detect when compared to other scouts, and rely on their shielding and eWAR to help them survive.
These aren't concrete examples, but they give you an idea of what I want. Each has a definitive role as you can see: which can be summarized as follows:
NOTE: These roles are defined towards med frames. Scout v Scout combat is still very much a "fight in the dark" if both sides are fitted properly. This is necessary to prevent any one of the scouts from being able to scan and trump the others, like we had way back in Caldari Scout514
Minmatar: Hunters Gallente: Infiltrators Amarr: Defenders Caldari: Detectors
I also tried to throw in some limiting factors.
Gallente and Minmatar are strongest when their equipment is deployed. The Minmatar's and Gallente's equipment precision/range lets them detect their targets and assassinate them. Without it, they are blind essentially, due to lack of eWAR modules and their cloak field. For them to succeed, they need to be able to infiltrate an area and lay down their equipment, and are kinda limited to that area. The Minmatar is confined to a small, but precise area, being able to detect lone enemies when they pass though, or bail if they see a full squad. Or even set up a deadly trap with remote explosives (This is how I've always imagined the Minmatar, but we have terrible eWAR. I've always wanted that changed)
The Gallente has a much larger area to work with, but is susceptible to a scout or heavily damped unit coming into their area. To counter this, the Gallente are also heavily damped, and sport a decent armor tank. They can easily run into a person and win due to their armor and high damage plasma weaponry. Hack mods are use dt
Amarr and Caldari have strong eWAR on their own, and benefit the team when their equipment is deployed. For example: The Cal scout really doesn't even need the equipment himself. His own passive eWAR is strong enough. His strength is by being able to effectively cover two area's at once, since he can plop down his detector and put himself elsewhere. For example, he can put a motion detector into a high traffic area and sit back at range with a RR, lighting people up as they walk in. If someone comes to kill him, he uses his passive eWAR to detect them, cloak and avoid. If they have good precision and keep stalking you, you can slowly pull them toward other team-mates, setting up an ambush.
The Amarr also has high fidelity scans, and has the low slots to fit range extenders. He helps his team by placing himself on the point and his equipment in an area where it can cover the most ground. With his high stamina, defense and hack speed, he is perfect for roaming the city, looking for targets (Such as that pesky minmatar scout or gallente) and then being able to make it back to an objective and counter hack when he gets there (Being able to detect the lone soldier that did it and eliminate him).
Get the picture?
All these stats being said: I also want to get rid of tons of HP on scouts.
I never EVER want to see a scout with more HP than this in their main tank (Shields or Armor)
Minmatar: 270 (2 Complex Shields) Caldari: 308 (2 Complex Shields) Gallente: 327 (2 Complex Ferroscales) Amarr: 377 (2 Complex Ferroscales)
Hopefully with the way the bonuses play out and other mods are encouraged, this will be the ideal amount of health a scout will run with.
Optimal fits I see with the above:
Minmatar: 2x Shields, 1x Precision (or sidearm damage) 2x Damp 1x Speed (2 damps are needed to counter the profile penalty from shields)
Gallente: 1x Shield, 1x Precision 2x Damp (Shield would add profile) 1x Ferro 1x Repair (Decent spread of speed, stealth, and regen, all needed for an infiltrator)
Amarr: 2x Precision, 2x Ferro 1x Repair 1x Damp
Caldari: 2x Shields 2x Precision 1x Damp 1x Range
I tried to separate them into "Offensive oriented scouts" and "Defense oriented scouts", with both having good bonuses for eWAR in both situations and still maintain combat effectiveness. Hell, I even gave away my favorite bonus in the game (Hack Speed) to the Amarr because it just made more sense to me from the new role perspective I gave.
As I said, It's not perfect, and there are probably a few flaws in here, but this is the kind of interaction I want.
I also ran out of room, and hit the character limit. Damn.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Alex-ZX
Valor Coalition Red Whines.
30
|
Posted - 2014.11.12 06:19:00 -
[38] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Game modes You actually know hoe long we have played ambush, dom and skirm. we deserve something new and exiting (bring skirmish 1.0 also)
PVE!!! add pve for many reasons 1.- new players: they will enjoy the game by having fun with their friends, this is important if you want to attract more attention and also to keep new gamers increasing their SP, ISK and train, so they can get a good idea of how to play the game and not having to experience those frecking games against "pros" where they always finish 0/10 and things like that. 2.- Have fun killing drones 3.-reduce the intrigue that CCP gave me when i saw in EVE those installations of drone hives lvl 1, 2, 3, 4 drone hmg, adv drone hmg, pro drone hmg 4.-add something like a little but good history to new players in pve, so they can understand what is DUST 514, EVE etc. 5.-another way to make isk 6.- Being able to practice a certain kind of suit in 1 environment "controllable" 7.-To kill Destiny :) 8.- agents that show the new players the way of the heavy, scout, assault etc, moduls, vehicles, variations 9.-cool levels to clean areas from drones, this with agents like in EVE lvl 1, 2, 3, 4, 5, (6) options to play solo or having to move a full squad to clean special spawns lvl 10
Factional warfare 1.-Some things that you can introduce in FW is a better rate for officer weapons, for example. in pubs let's say that you have a probability to get an officer weapon with a rate of 1/100, in factional warfare you can increase that drop rate by increasing your standings lvl 1 = 1/100 lvl 2 = 1/50 lvl 3 = 3/100 this until lvl 5 or 6 so you can heavenly increase that drop rate, this to attract more attention with fw games (maybe depending on the faction you can slightly increase the drop rate for their weapons, for example gallente with PLC, Shotgun, AR, etc) 2.-also you can introduce GK1, AK1, MK1 etc like used to be in the beta, for example (vk1 and vk0) 1 idea that had ccp for the caldari sentinel was 3 high slots 2 low slots, for gallente sentinel 1 high slot 4 low slots, with the suits that you believe that can have a second variation 3.-Specialist side arms 4.-some special goodies like the apex suits, but way better.
Weapons This is mainly to make a full variation in models, heavy gallente and amarr weapons, maybe some kind of SMG that deals damage on shields (instead just armor like right now) variations of breach tactical and things like that
Vehicles We have seen long time fights between gallente and caldari, for tank, DS, lav, it would be nice to have the old vehicles back, surya, kubera, sagaris, chacram etc... balanced of course good difference between enforcers and marauders, maybe longer range for enforcers, more damage to marauders. also minmatar and amarr vehicles of all kinds with their respective turrets, and balance like assault dropsuits, minmatar with projectiles and artillery amarr with lasers, etc.. add specific bonuses.
Visual customization It would be nice if u add something like a painter or something like that to make our own designs in color for dropsuits, maybe something basic like 3 or 2 colors changeable in the suits and weapons ( this 1 isn't that important but it would be a nice detail to run the colors that you like )
mainly i would say add PVE, believe me that would radically change this game becoming it more fun for new players and also for vet players, also is a good way to keep new players interested with dust 514 and if they want to play in a future with more isk and sp (when they feel better) they can jump to PVP, FW, etc
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
sir RAVEN WING
Horizons' Edge Proficiency V.
177
|
Posted - 2014.11.12 06:31:00 -
[39] - Quote
Racial parity New maps (Yes, I am a Greedy Bastard ) A gamemode that is more vehicle based (LAV based) More EVE/DUST connection (ISK trading from EVE to Dust ect.) The ability to join an alliance from Dust (I'm sorry if this is already in dust) Make Dropships useful (I want a way for dropships to be relied on to carry soldiers around, not get to the highest point and spam uplinks) Max height for uplinks to be deployed Ability to customize dropsuits for ISK/LP (1M isk or 10k LP?)
"For The State! That is the only three words I will ever need to know." - Sir Raven wing
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DarthPlagueis TheWise
371
|
Posted - 2014.11.12 06:53:00 -
[40] - Quote
******* putting a leash on the pay to win bullshit
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
|
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sir RAVEN WING
Horizons' Edge Proficiency V.
177
|
Posted - 2014.11.12 06:59:00 -
[41] - Quote
DarthPlagueis TheWise wrote:******* putting a leash on the pay to win bullshit P2W? I think you are mistaken Dust is not pay to win, it's pay to have a nice looking BPO. You can easily do everything without spending a dime...
"For The State! That is the only three words I will ever need to know." - Sir Raven wing
|
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
296
|
Posted - 2014.11.12 07:00:00 -
[42] - Quote
1. Dust being transferred over to the PlayStation 4
2.More improvements to the games netcode
3.The return of the old AR scope(you can save the scope we have now for the Gallente SMG)
4. Full racial parity on SMGs
5. This as an official map for the game along with that map that was used in the 2009 demonstration.
9.Tighter and more responsive controls
10. Rifles that move just like the rifles shown in Dust's E3'2011 trailer when your just strolling along the battlefield.
11.To be able to sit on the couch in my damn merc quarters!!
12. Fully rebindable control layouts for both KB&M and DualShock users
PRAISE THE SUN!! \ |Gö¼|' /
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NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
296
|
Posted - 2014.11.12 07:10:00 -
[43] - Quote
Also bump.
PRAISE THE SUN!! \ |Gö¼|' /
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Jathniel
G I A N T
1256
|
Posted - 2014.11.12 07:24:00 -
[44] - Quote
Seriously...?
SERIOUSLY?
I read this whole thread, and NO ONE mentions custom weapon scopes and sights, except this one person?
NoExsplosionsMgee wrote: 3.The return of the old AR scope(you can save the scope we have now for the Gallente SMG)
For real?
>.>
1. I want the old sniper scope back on my TAR!
2. I want the BP sight attached to my Magsec!
3. I want the SMG sight on my Assault CR!
4. I want iron sights AND a variable zoom scope for my sniper rifle!
2 years ago, we had a community, that had more realistic expectations, like interchangeable weapon sights. But I'm seeing requests like 'give me pve!'and 'give me better frame rate!' and all these tall orders! lol
If I can just get some interchangeable/custom sights and scopes... I'll be content for a very long time. You won't hear a peep out of me unless it's glitched.
5. Oh and I would also like spotting binoculars equipment. Non-lethal, something with variable zoom, to see enemy positions and movement at long range. With party scan capability.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Spankdamonke
ScReWeD uP InC
41
|
Posted - 2014.11.12 07:37:00 -
[45] - Quote
1) Racial Parity *cough* Heavy Weapons.... 2) Player Market 3) Return of Skirmish 1.0 or a new game mode 4) Fun
|
Imp Smash
Molon Labe. General Tso's Alliance
359
|
Posted - 2014.11.12 07:40:00 -
[46] - Quote
Fizzer XCIV wrote:Imp Smash wrote: 3: Changes to shield tanking
Explain. What changes need to be made?
Well, basically I think Shields are not quite as good as armor. They both have different strengths and weaknesses they complement each other I think well. However, over all, I kind of think armor has the advantage.
Rattati, himself, mentioned not too long ago that the dev team was looking at improving shield tanking. I am not looking to make any suggestions myself (especially here) as it would require some serious indepth conversation that this thread isn't meant for. Also, I want to see what CCP is thinking at the moment so I can start putting down ideas and feedback to fit the vein of what they are trying to go for from a design standpoint.
And changes to armor and shield tanking will have huge effect on all the guns in the game which I think is a delicate issue. Hence making any off the hip suggestions seems somewhat deterimental.
So, just want to see some changes they are thinking of. That's all. |
TRULY ELITE
WarRavens Capital Punishment.
154
|
Posted - 2014.11.12 07:51:00 -
[47] - Quote
SagaB wrote:Arirana wrote:Open market, PC 2.0, performance improvements, better graphics DinosaursJumping Modules. Please. Please This guy right here. He gets it. This would be to fun. A high slot module please :) |
KingBabar
The Rainbow Effect
2668
|
Posted - 2014.11.12 08:30:00 -
[48] - Quote
A new game mode, anything really, though something progressive would be best.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Indy Strizer
Osmon Surveillance Caldari State
176
|
Posted - 2014.11.12 08:44:00 -
[49] - Quote
WARNING : PIE IN THE SKY **** INCOMING
I'd like to see Faction Warfare go through some changes that actually enables people to organize on a scale bigger than merely Q-syncing, something that feels more like it matters, make it more social, I want to be able to play in factional campaigns with multiple teams, not just battles with squads, right now it's just pubs that aren't called pubs that pay LP where squads q-sync and stomp.
I'd like new game modes. I'd like something where you have to attack and defend- a mode that involves more than just hacking things and having as many things hacked as possible. I want game modes that lend themselves more to organized play- stop letting people spawn on objectives and cut back on uplink spam.
One game mode could have an objective that wasn't stationary like a convoy game mode- defending a shipment of merchandise and such.
Then of course, then there's Skirmish 1.0...
Another cool game mode would be if the retrievable flag's location was unknown and people had to use e-war to search for it and retrieve it while trying to contest another known objective. Think Domination with a flag on the side that spawns randomly.
I want to play lower-tier battles like the earlier days of beta. I want militia only servers with passive skills disabled. It gives the game a "back to the basics" flavor. I really don't care if the rewards are lower.
I want MAV's in the game. I want vehicles to be indespensable and versatile. Put tough defensive, yet destructable gates at entry points with installations for tanks to destroy, although RE's will work too if scouts can get close. Multiple objectives that suddenly change spots, or objectives separated by inconvenient terrain would necessitate dropships and LAVs, I'd think. Give logistics vehicles a natural supply-depot-emulating ability or a module that lets passengers change their fit on the go.
New weapons and gear is always welcome, I've always wanted a "poison gas grenade" that slowly drains HP. There's always a deployable turret or deployable bubble shield.
This stuff is impossible, I know, but it doesn't have to be any of that really.
Basically, I'd appreciate anything that allows me to ask myself more than "Hmm... Should I play Skirmish in Skirmish or Skirmish in Faction Warfare? Or should I just play Dom?" whenever I start the game. I also appreciate any change that lets me have multiple ways to do things, I don't want to just spam heavies against heavies anymore.
EDIT: Oh, and dem Spurs. :cool: |
Vell0cet
Vengeance Unbound RISE of LEGION
2511
|
Posted - 2014.11.12 08:54:00 -
[50] - Quote
I forgot to mention this earlier, although it might be more like a 1.11 feature.
We should have a test mode where you can deploy to a map (optionally with a squad, with team killing on). In this mode, all weapons, suits, vehicles, modules, etc. are free. You have infinite SP and can reset as much as you want. None of the kills/deaths etc. affect your stats, there is no ISK or SP payouts. It's a free-for-all where you can play with different fits, weapons, learn to fly a dropship unmolested (or molested if your friends are shooting you). You can use it to live theorycraft, test things, make decisions to see if a certain weapon is worth investing the SP to buy. This would be especially helpful to new players.
It's not as good as a real, full-blown test server, but it's a decent substitute that is reasonably easy to code and would have a big impact on the game.
I'm not sure how possible this would be, but it would also be great if the map was seeded with static NPC suits and vehicles to shoot at. Ideally you could approach an NPC and customize its skills, and fit (in the same way you can adjust your own). It would also be great if you could approach them and select a few different behaviors for them such as 1. Stationary, 2. Circle (where they run in a circle), 3. Evasive (where they bunny hop, strafe erratically in a small area), 4. Follow (they'll follow right behind so you could reposition them if you needed to), and 5. Aggressive (where they start shooing you after some reasonable delay).
The AI for this can be terrible. It's not meant to be a polished PvE experience, but merely sufficient for testing out stuff.
Another possibility with this is CCP Rattati can push database changes to this mode a week earlier than they go live for everything else. We can mess with the stuff with the future changes to see what's broken to help QA stuff before release.
Best PvE idea ever!
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2014.11.12 09:00:00 -
[51] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
game performance my man forget all the other fluff. fix the core of this game like aiming mechanics, hit detection, lag, glitched uplinks. i was playing a little BF4 today and just wished dust as a FPS would run and feel smooth and not so herky jerky.
|
Jack McReady
DUST University Ivy League
1622
|
Posted - 2014.11.12 09:09:00 -
[52] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
racial parity
starting with weapons
|
Wilhelm Klingspor
DUST University Ivy League
292
|
Posted - 2014.11.12 09:19:00 -
[53] - Quote
/realism mode off
GÇó Minmatar cargo hub?
GÇó Heavy weapon parity. or one new one.
GÇó Vehicle parity. or one new one.
GÇó An amarr outpost?
GÇó Player trading
GÇó Isolation deathmatch
GÇó Tour mode
GÇó map preview while queuing
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
hold that
Krusual Covert Operators Minmatar Republic
368
|
Posted - 2014.11.12 09:42:00 -
[54] - Quote
i would like the ability to force people out of my dropship/vehicle. maybe it could be a module that has a 2 to 3 minute cool down. that mean i would have to sacrifice DS/vehicle survivability to do it.
i would like cloaks to decloak once damaged. |
Reign Omega
T.H.I.R.D R.O.C.K
993
|
Posted - 2014.11.12 09:52:00 -
[55] - Quote
Racial vehicles and turrets.
Racial heavy weapons.
Mark a$$ tricks, and bags of dicks....
|
saxonmish
T.H.I.R.D R.O.C.K
698
|
Posted - 2014.11.12 10:19:00 -
[56] - Quote
I want to put SAXON on the shoulderblades of my favourite suit, pleeeaaaasssseeeee.
SAXON ON A MISH - My Youtube Channel :)
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Reign Omega
T.H.I.R.D R.O.C.K
994
|
Posted - 2014.11.12 10:22:00 -
[57] - Quote
Giant third rock emblem on the hood of my murder taxi! Muahahaha
Mark a$$ tricks, and bags of dicks....
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shaman oga
The Dunwich Horror
3116
|
Posted - 2014.11.12 10:36:00 -
[58] - Quote
Tac RR 2 meters splash on large rail, 100 damage, just for equipments.
Join channel: FW Kickstarter
More people in = more FW matches
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1172
|
Posted - 2014.11.12 10:54:00 -
[59] - Quote
Reign Omega wrote:Giant third rock emblem on the hood of my murder taxi! Muahahaha
oh that reminds me i should have said a new corp logo creator in my post. i cant stand the logo maker now. thanks for reminding me.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1114
|
Posted - 2014.11.12 11:10:00 -
[60] - Quote
In order of importance.
Heavy weapon parity
LP Store parity (all suits / all specialist weapons)
EXTREME changes to PC
Player trading. (This should be ranked first but I feel like there is too many security implications that go along with this)
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Shadow of War88
0uter.Heaven
468
|
Posted - 2014.11.12 11:12:00 -
[61] - Quote
vehicles...since we only have like standard variants and stuff.......
t(O.O)t CCP
& justice for all
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501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
710
|
Posted - 2014.11.12 11:36:00 -
[62] - Quote
Well CPM that depends on what's do-able. If it was a perfect world?
1. Racial Parity for Heavy Weapons 2. The new Obs Rattati Thought of 3. FW LP Store completely filled along with my BPOS and Faction Suits (I really like suits...) 4. Reintroduction of Old vehicles so we can properly balance all the AV once the vehicles are all in here 5. Mobile Phone App allowing you to customize fits, view PC timers, etc 6. Skirmish 1.0 that integrates in all the new sockets. Perhaps it could be for FW only to boost interest? As you take each object, and possibly cap the whole other team, a new mega portion of the map opens up with more points. Probably wouldn't do to well with only 16 players...
If a discussion starts on this definitely once some choices have been made, post the link here :) 07 Thanks for asking us
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1046
|
Posted - 2014.11.12 11:58:00 -
[63] - Quote
Jetpacks.
http://www.combatreform.org/thunderball-jetpack-walt-howarth.jpg
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Mex-0
Molon Labe. General Tso's Alliance
145
|
Posted - 2014.11.12 12:27:00 -
[64] - Quote
I just want a paint bucket option so I can make my basic scout look like a proto... Then I can go around trolling...
I used the bolt pistol before it was (OP) cool.
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Derrith Erador
Fatal Absolution
2981
|
Posted - 2014.11.12 12:31:00 -
[65] - Quote
my python bonus to not be such a **** poor waste of my SP.
Also racial vehicles and turrets. And more airships. Can't go wrong with airships.
R&B gets more kinky with every album Still rocking ADS
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NextDark Knight
Molon Labe. General Tso's Alliance
580
|
Posted - 2014.11.12 12:59:00 -
[66] - Quote
Purchasing dance moves for aur. Or just any kind of vanity action.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Ripley Riley
Incorruptibles
4729
|
Posted - 2014.11.12 13:10:00 -
[67] - Quote
Zatara Rought wrote:What are the things that are the most important to you? Four things I would love to see...
- "Stock To:" restocking reintroduced
- Player asset trading
- Heavy weapon parity
- Further improvement to matchmaking/ team building in public contracts
Seven things that would be nice. In no particular order...
- Scout balancing pass
- New variants of existing weapons/ modules/ equipment
- Logistic balancing pass
- New map
- Racial vehicle parity
- Reintroduction of turret and vehicle module variants
- Team q-sync for FW
My advice to you, playa...
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Kain Spero
Goonfeet
3773
|
Posted - 2014.11.12 13:11:00 -
[68] - Quote
Address Uplink Spam especially up high.
Add team deploy to Faction Warfare.
Add at least one more heavy weapon to the mix.
Create open OB support for PC (not tied to corp or alliance) and make PC Off Map Support the same as Faction Warfare.
Create parity in faction stores especially in the area of vehicles.
Potentially Remove or Lower ISK Cost.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Apothecary Za'ki
Biomass Positive
1818
|
Posted - 2014.11.12 13:13:00 -
[69] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
importance would be its name/designation would be "2.0"
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Reign Omega
T.H.I.R.D R.O.C.K
998
|
Posted - 2014.11.12 13:23:00 -
[70] - Quote
Oh yeah. Corp Battles!
Mark a$$ tricks, and bags of dicks....
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RayRay James
Vengeance Unbound RISE of LEGION
723
|
Posted - 2014.11.12 14:03:00 -
[71] - Quote
I'd like it if the table in the MCC actually showed the map you were deploying on. Bonus points if squad leaders can show where they want their team to spawn and where to head on deployment
Racial Parity across suits, weapons, and vehicles.
More roles for vehicles. I'd really love the LDS back, never got to fly it before it was taken out. |
Kevall Longstride
DUST University Ivy League
1992
|
Posted - 2014.11.12 14:59:00 -
[72] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
World Peace and Gillian Anderson's phone number.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
298
|
Posted - 2014.11.13 04:16:00 -
[73] - Quote
Necro bump
PRAISE THE SUN!! \ |Gö¼|' /
|
hfderrtgvcd
1147
|
Posted - 2014.11.13 05:14:00 -
[74] - Quote
new game mode heavy weapons vehicle parity and reintroduction of old vehicels and modules
You can't fight in here! This is the war room.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5430
|
Posted - 2014.11.13 05:41:00 -
[75] - Quote
Full asset parity.
Whatever happens with this game and Legion, Dust 514 should at least have a full set of assets for each race before it ends, if Legion gets picked up.
Right behind that would be PC 2.0 with more incentives for EVE players to get involved. CCP needs to realize that the link to EVE Online was one of the biggest draws for this game and they need to capitalize on that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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XxWarlordxX97
BurgezzE.T.F
4395
|
Posted - 2014.11.13 05:54:00 -
[76] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
ISK!
I don't rage,I get even
Send isk please
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Ydubbs81 RND
Ahrendee Mercenaries
3431
|
Posted - 2014.11.13 06:07:00 -
[77] - Quote
nerfing the cloak...sometimes you are having a fun match with capping and holding objectives. Gun fights are great but you know what ALWAYS ruins it?
> Check RND out here
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Mex-0
Molon Labe. General Tso's Alliance
149
|
Posted - 2014.11.13 12:16:00 -
[78] - Quote
That awkward moment when you realize that 1.9 = 1.90 and 1.90 > 1.10 . Maths.
I used the bolt pistol before it was (OP) cool.
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Sequal Rise
Les Desanusseurs
262
|
Posted - 2014.11.13 13:20:00 -
[79] - Quote
1. New game modes
2. Racial parity : Amarr SMG throwing thin laser shots dealing quite the same damage as the Min SMG with slower ROF and better range :D
3. Fix all explosives bugs : grenade/plasma cannon shots/mass driver shots not dealing damage when supposed to
4. Fix collision problems : I'm tired of getting stuck on invisible walls, missing grenade throw because it touched an invisible wall (and sometimes suicide because of this -_-) and other bugs that we got used to.
And 5, the most important one. Change EU server to reduce the lags. Create a new server "Worldwild" where people from different server would fight together, but take out the ability to chose another server than yours otherwise.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5255
|
Posted - 2014.11.13 13:36:00 -
[80] - Quote
Team Deploy UI for FW and PC
I wish my avatar was Minmatar.
|
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Thor Odinson42
Molon Labe. General Tso's Alliance
5257
|
Posted - 2014.11.13 13:37:00 -
[81] - Quote
Ydubbs81 RND wrote:nerfing the cloak...sometimes you are having a fun match with capping and holding objectives. Gun fights are great but you know what ALWAYS ruins it?
If you really wanted to get down to it, deleting scouts from the game would make the game instantly more fun.
I wish my avatar was Minmatar.
|
Danny Daymond
Molon Labe. General Tso's Alliance
4
|
Posted - 2014.11.13 14:13:00 -
[82] - Quote
can u have like a week when u remove all pro to then see how well people do cause its not fare
|
TooMany Names AlreadyTaken
Going for the gold
290
|
Posted - 2014.11.13 14:43:00 -
[83] - Quote
Thor Odinson42 wrote:Ydubbs81 RND wrote:nerfing the cloak...sometimes you are having a fun match with capping and holding objectives. Gun fights are great but you know what ALWAYS ruins it? If you really wanted to get down to it, deleting scouts from the game would make the game instantly more fun. Why don't we all just become scouts? I have lots of fun in those fast little suits of doom...
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
|
Pushing Charlie
Elite Intergalactic Mercenaries
404
|
Posted - 2014.11.13 15:36:00 -
[84] - Quote
PS4 compatibility, open player market where players can buy and sell using both AUR and ISK.
Knight Soiaire
I BELIEVE!
|
Immortal John Ripper
25590
|
Posted - 2014.11.13 16:30:00 -
[85] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Alot of things are important to me. Tacos. Boobs. $$$. New maps, perhaps a series of smaller close combat maps? Granny Ripper for bringing me a big plate of turkey this morning. <3
For every like I receive, a starving minmatar child is denied a taco.
|
General John Ripper
25604
|
Posted - 2014.11.13 16:30:00 -
[86] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Alot of things are important to me. Tacos. Boobs. $$$. New maps, perhaps a series of smaller close combat maps? Granny Ripper for bringing me a big plate of turkey this morning. <3
It's now my B-day. Time for tacos, beer, and bitches
Like my post is my sig is not BIG enough
|
The-Errorist
SVER True Blood
880
|
Posted - 2014.11.13 17:45:00 -
[87] - Quote
[Small stuff]: Show commas when displaying amount of ISK to be transferred Make the icon for equipment deployed by squad members green Make passenger circles for those in your squad green Rebalancing 60mm compared to 120mm armor plates speed penalties Rebalance 60mm armor plate HP, so that it has a consitent HP increase
[Not so small stuff]: Pilot suits and modules that effect vehicles to fit on that suit, such as overdrives, ammo expansion units, heat sinks, and modules that reduce recharge delays of shields. The rest of the racial variants for light rifles such as the burst rail rifle and breach combat rifle. Variants of vehicles More vehicle modules
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
289
|
Posted - 2014.11.13 18:06:00 -
[88] - Quote
Play station/pc port Heavy aerial vehicles. New heavy weapons Stronger eve connection Player versus entity oPen market commander mode
D.U.S.T. Don't Underestimate Stupid Tryhards...
|
The-Errorist
SVER True Blood
880
|
Posted - 2014.11.13 18:15:00 -
[89] - Quote
Almost forgot, Skirmish 3.0.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
919
|
Posted - 2014.11.13 18:47:00 -
[90] - Quote
Skirmish 1.0
I never got to experience it and it looked and sounds really cool.
I believe CCP turned it off due to back data from back then and I think if we turned it on, the community could give some really good input (*crosses fingers*) to fix whatever it was CCP saw then and/or improve upon it.
EDIT:
The-Errorist wrote:Almost forgot, Skirmish 3.0. Or that?
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
|
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
174
|
Posted - 2014.11.13 19:00:00 -
[91] - Quote
Fixing it so scouts with shotguns/cloaks/damps (and to a lesser extent scouts in general) are not basically an exploit that is better than everything else. Fix should ideally include a fix to how EWAR works so that dampeners arent insanely dominant for scouts and totally worthless for any other suit type (in other words: its kind of lame that scouts are immune to scans but every other suit has to deal with perma scan).
Also fixing vehicle vs. AV balance so that it isnt "AV doesnt get to ever win but its ok because you make it a little boring for the vehicle while his stuff cools down assuming he cant just slaughter infantry somewhere where you dont happen to currently be" |
The-Errorist
SVER True Blood
889
|
Posted - 2014.11.14 16:39:00 -
[92] - Quote
Kaze Eyrou wrote:Skirmish 1.0 I never got to experience it and it looked and sounds really cool. I believe CCP turned it off due to back data from back then and I think if we turned it on, the community could give some really good input (*crosses fingers*) to fix whatever it was CCP saw then and/or improve upon it.
EDIT: The-Errorist wrote:Almost forgot, Skirmish 3.0. Or that? It was taken out because of imbalances between the attacking and the defending teams, and mostly because it didn't support the socket rotation system and some other reason related to that.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
116
|
Posted - 2014.11.14 16:42:00 -
[93] - Quote
Good Comms, Good people and lots of BullS.......ing and beer.
The rest is just gravy. |
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
298
|
Posted - 2014.11.15 20:50:00 -
[94] - Quote
bump
PRAISE THE SUN!! \ |Gö¼|' /
|
GuyWhoGonT33chUL33son ossim possim
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2014.11.15 22:40:00 -
[95] - Quote
I think that CCP should make a Free-for-All gametype. I think that it would make the players more balanced, and with the RR and cloak fixes, it could be very good. Also, heavies won't be as notorious without their logies and teammates helping them out. But, CCP would have to put some restrictions: 1. No vehicles. A tank just driving around with a blaster turret with no resistance against it due to having no teams would be beyond OP 2. No squads. People will be able to talk and start teaming up on the others 3. No supply depots, no CRUs, etc. It would just be weird to have an installation for only one person. Now that's what I would call a good game type. If any of you guys have any other stuff to add, I would like to hear about it.
Ayo how's it poppin'?
|
Jebus McKing
Tribal Ground Forces
959
|
Posted - 2014.11.15 23:44:00 -
[96] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
- EWAR REWORK
- Proper hit detection. This has never really been fixed and this bandaid just makes it feel inconsistent.
- Proper terrain where you don't get stuck on tiny bumps.
- Proper and stable 30 frames per second all the time. Performance has improved but it is still nowhere near acceptable.
- Proper controls. DS3 still feels sluggish and is nowhere near as precise when compared to other games. M/KB needs a lot of improvement. A LOT.
- Redlines being pushed back a lot on all maps.
- Vehicle lock. Blueberries still stealing my stuff.
- Corp battles.
- Team deploy for FW.
- Pirate suits (with different skins and bonuses)
That is all. For now. Thanks.
Assault / Logi / Scout / Sentinel // @JebusMcKing
|
John ShepardIII
Capital Acquisitions LLC
1070
|
Posted - 2014.11.15 23:52:00 -
[97] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Fixing the lil annoying things like hit detection, glitching as you go up a hill, a python blowing up for barely hitting a wall, tanks falling through maps, and etc...
The True Shepard
Lvl 1 Forum Warrior
|
Hynox Xitio
0uter.Heaven
1755
|
Posted - 2014.11.15 23:57:00 -
[98] - Quote
I need to find the pan.
I won't scatter your sorrow to the heartless fogwogglers.
( -íº -£-û -íº) /)
|
Kuruld Sengar
Bloodline Rebellion Capital Punishment.
42
|
Posted - 2014.11.15 23:57:00 -
[99] - Quote
1. Optional field of view adjustment. We don't need quake pro, but 180 degree view would feel more natural and alot less frustrating. 2. Racial parity - Vehicles 3. Hill walk glitching |
Hynox Xitio
0uter.Heaven
1755
|
Posted - 2014.11.16 00:03:00 -
[100] - Quote
Can we have a map shaped like a tesseract?
I won't scatter your sorrow to the heartless fogwogglers.
( -íº -£-û -íº) /)
|
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darkeye bloodwing
Tal-Romon Legion Amarr Empire
5
|
Posted - 2014.11.16 00:11:00 -
[101] - Quote
1, The fell and died glitch that happens when you activate the Inertia dampeners before your 5in from the ground 2, The ridicule turning red over cloaked scouts is a problem, you shouldn't be able to see cloaked scouts due to a dot if you can see them with you eyes 3, The suicide MCC glitch, you must commit suicide to spawn again if you spawn in MCC due to MCC having sex with a tower. 4, WTF losses, while clearly winning this glitch will sometimes happen slightly before the enemy MCC goes boom, it will make your MCC randomly combust and causes your team to lose 5, there needs to be a ""aftermath"" for dom, skirm, and FW where after your MCC is gone your team must either A) Take out enemy Clone reserves or B) hold the objectives long enough to destroy the hostile MCC ending the game in a tie where in FW there is no loss or gain by either side on the district.
for Ikhnitiast resa zakhn iekhi ejed.Dei chavn vaplatset, ta for Shaife jarru khaies dechjret.Platsen vaplatset ta ijed
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Kayla Michael
Tactical Logistics and Cargo Northern Associates.
15
|
Posted - 2014.11.16 00:13:00 -
[102] - Quote
Minmatar structures more crashed EVE ships.. uuuuuh *goes dumb* |
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
18
|
Posted - 2014.11.16 00:16:00 -
[103] - Quote
I would like to see T2, or dropsuits that fill a niche in some way. overpowered in one area, but bad in others.
yes or no?
DUST 514/LEGION
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1199
|
Posted - 2014.11.16 00:21:00 -
[104] - Quote
MetalWolf-Cell wrote:I would like to see T2, or dropsuits that fill a niche in some way. overpowered in one area, but bad in others. yes or no?
thats what scouts, logis, assaults, commandos, and sentinels are.
theyre just not balanced very well.
tech 1 is your standard light medium and heavy, and tech 3 the customizable suits dont exist.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Zindorak
Capital Acquisitions LLC General Tso's Alliance
1289
|
Posted - 2014.11.16 00:35:00 -
[105] - Quote
1.10 *facepalm* Anyway id like to see some PvE
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Apothecary Za'ki
Biomass Positive
1893
|
Posted - 2014.11.16 01:16:00 -
[106] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
no more Qsyncing
vehicle parity
a whole swath of logi buffs related to suit/ehp and equipment.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
Jebus McKing
Tribal Ground Forces
962
|
Posted - 2014.11.16 11:42:00 -
[107] - Quote
Also, player trading would be nice to have.
Assault / Logi / Scout / Sentinel // @JebusMcKing
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5050
|
Posted - 2014.11.16 12:04:00 -
[108] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Inertia to dropsuits.
Control schemes (seriously they're badly implemented)
More fun stuff added.
Did I mention more fun stuff added?
Oh yeah. more stuff.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Haerr
Dead Man's Game RUST415
1910
|
Posted - 2014.11.16 12:19:00 -
[109] - Quote
M&Kb vehicle controls improvementsHaerr wrote:Turrets need to have War Thunder like mouse controls, meaning that you have a crosshair where the Turret is aiming that chases after where you put your mouse cursor, that way you can have turning limits on turrets feel ok while using mouse and keyboard.
Would be awesome to actually be able to use Dropships and Tanks while using mouse and keyboard... Victor Moody Stahl wrote:As far as tanks, if the mouse worked as you described it does in War Thunder, then that would be an enormous boon to KB/M users, and would really only put us on par with the DS3.
For dropships, I think building the control scheme to work more like aircraft in UT3 did would be a pretty good start on refining it to the peculiarities of the DUSTy derpship.
Side note: War Thunder isn't the only game that supports that style of mouse control. Seems like it's a common thing in a number of flight-sim style games... I wonder why /DUN DUN DUN Guristas Pilot Dropsuit Guristas ADS Guristas Marauder Tank
ISK destroyed ISK lost ISK efficiency ISK gained ISK lost ISK nett |
Jebus McKing
Tribal Ground Forces
988
|
Posted - 2014.11.16 22:42:00 -
[110] - Quote
Oh my gawd.
I forgot to mention redline changes!
This is of utmost importance!
Push them back! A lot.
Assault / Logi / Scout / Sentinel // @JebusMcKing
|
|
D4GG3R
Fatal Absolution
514
|
Posted - 2014.11.16 22:56:00 -
[111] - Quote
I want you to fix the fact that I have to uncloak twice to actually uncloak half the time
I'm pretty plain.
I watch anime for the boobs
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4946
|
Posted - 2014.11.16 23:01:00 -
[112] - Quote
The two unreleased heavy weapons. I don't think that's an entirely unreasonable request. CCP has to finish them for Legion anyway, there is no reason they can't be ported over and tested here first.
Haerr wrote:
ISK destroyed ISK lost ISK efficiency ISK gained ISK lost ISK nett
Also this. |
Kaze Eyrou
Molon Labe. General Tso's Alliance
967
|
Posted - 2014.11.19 01:54:00 -
[113] - Quote
Oh wow. This is the information I've been looking for. Thank you very much!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14797
|
Posted - 2014.11.19 02:18:00 -
[114] - Quote
This is split into two very different Camps. One camp I like to consider Camp Realistic, the other is Camp I'manidiotforgettingmyhopesupbutstilldoanywayeverytime (aka Camp Unrealistic).
In Camp Realistic
- Corporation Management and in game Channe UI updates - Forum Profiles attached to our Dust 514 Accounts like EVE - More Chronicles that relate to Dust 514 - Breaking's Forgegun Rebalance
-Rattati's Lore Appropriate BPO's
- Possible Dev-Player Interaction and Discussion for Vehicle AV balance - Less focus on push pull infantry balance
In Camp Unrealistic
- Return of old Vehicle Modules (rebalanced for current meta) - Discussion with Devs regarding Marauders (and Enforcer, Logi DS, and Logi/Scout LAV) - Discussion with Devs regarding Vehicle Racial Parity (even just theory crafting) - Some sort of Address about Content Disparities between Amar/Minmatar and the Gallente/Caldari (Why?)
- Skybox Variants for each mood maybe just to look up and say "wow"
- A lore driven event
- Concept Art Dump?
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
|
Midas Fool
Prophets of the Velocirapture
530
|
Posted - 2014.11.19 07:31:00 -
[115] - Quote
Loyalty store suit parity!!!
Custom fittings increased to 50.
Gallente/Amarr Heavy weapons.
Amarr Grenades.
Logistics vehicles re-implemented.
Vehicle/turret parity would be nice.
[Ironically generic forum signature here]
|
sir RAVEN WING
Horizons' Edge Proficiency V.
341
|
Posted - 2014.11.19 08:05:00 -
[116] - Quote
True Adamance wrote: - Skybox Variants for each mood maybe just to look up and say "wow"
- A lore driven event
These are the things Dust truly needs That and my golden Amarr LAV. Please none of the buttery corn colors.
"There is only one thing I regret, that is only giving one life to my state." - Viktor Revon
|
ReGnYuM
Bloodline Rebellion Capital Punishment.
3318
|
Posted - 2014.11.19 08:07:00 -
[117] - Quote
1.PU$$Y 2.GAINZ and 3.)INSTAGRAMFOLLOWERS |
Nothing Certain
Bioshock Rejects
1298
|
Posted - 2014.11.19 09:24:00 -
[118] - Quote
Dear Santa,
I promise to be a good boy if you will just stop those ******* ***** candy ass tankers from hopping out of their goddamn death machines every time it gets hot in there.
Thank you and tell Rudolph hello.
Because, that's why.
|
Cass Caul
1615
|
Posted - 2014.11.19 09:25:00 -
[119] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Original Sniper Rifle reticule returned to all sniper rifles Original Sniper Rifle Range Original Charge Sniper Rifle clip size Improved Sniper Rifle hit-detection
I don't really give a **** about the rest. I'd like to incentivize my friend to come back to DUST but he basically said, "well if they don't want to listen to the guy that got the most kills with a weapon in a single day on balance I really don't care to play anymore."
That's not true, there are plenty of things I care about but none so as pertinent as creatings a Sniper Rifle that is actually a viable weapon in Planetary Conquest matches, because a weapon that you equip for less than 3 minutes of a 15 minute match isn't a viable role. Having a match with 2-3 players that always use a sniper rifle in their light-weapon slot is a viable weapon.
On Hiatus.
This is my smartphone alt
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1225
|
Posted - 2014.11.19 10:34:00 -
[120] - Quote
sniping has always been broken though. sure id like to see it fixed and be as rewarding and fun as it is in bf.
but hey if i want to snipe i just go play battlefield. dust just isnt made for snipers. idk why anyone even uses the things to be honest. theres no sniping in dust. i made my peace with that.
that said i still want variable zoom scopes, a silenced sniper rifle or a passive sniper cloak for when your crouched out in the open or at least some sort of adaptive camo that helps you blend in with your background so you dont stick out.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2888
|
Posted - 2014.11.19 12:17:00 -
[121] - Quote
1. Paintjobs
2. New weapons: Heavy: Scrambler Lance, Plasma Mortar Light: Shot Rifle (min SG), Precision Rifle (min sniper), Breach Laser Rifle for AV, Bolt Cannon(Caldari SG), Ion Rifle (Gallente Sniper) Sidearm: All 3 missing racial knives, Scrambler SMG, Blaster SMG
3. Variants for all these weapons.
4. Cloak de-castration.
5. Full LP store.
6. Balance
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1228
|
Posted - 2014.11.19 14:30:00 -
[122] - Quote
i still dont get why its called a mortar.
mortars were useless in bf3 and banned 24/7
mortars are min style weapons anyway because a mortar is artillery.
what is the mortar supposed to function as. if its a mortar they need to scrap the idea. and make a real gun.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Sergamon Draco
Rautaleijona
534
|
Posted - 2014.11.19 15:09:00 -
[123] - Quote
Neckshot to all protostompers
Fck the kdr,i`m going in
|
Jammeh McJam
F0RSAKEN EMPIRE.
134
|
Posted - 2014.11.19 15:53:00 -
[124] - Quote
All i care about is the paint bucket, more people in matches and for the vehicles to be returned to their original state before they were dumbed down. All logi, scout, marauder and enforcer vehicles had better come back whether they have a defined purpose or not, i just want my yellow DS :(
PLEAAAAAAAASSEEEE MAKE THIS POSSIBLE
ty
EDIT: almost forgot...
please add the remainder of the racial dropsuits and weapons to the loyalty store, and for the sake of the amarr and minmatar ppl... see what you can do with adding the am + min vehicles
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
|
DJlNN SouI
9
|
Posted - 2014.11.19 16:31:00 -
[125] - Quote
Fix my Duvolle Tacs hit detection. She's my baby :) And just a thought reduce the kick just slightly. I've posted this before just want to make sure it gets seen |
Grease Spillett
Bloodline Rebellion Capital Punishment.
588
|
Posted - 2014.11.19 16:33:00 -
[126] - Quote
I wish to ride in proto tanks or dropships again. I'm good at not dying in those.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
John ShepardIII
Capital Acquisitions LLC
1076
|
Posted - 2014.11.19 17:42:00 -
[127] - Quote
DJlNN SouI wrote:Fix my Duvolle Tacs hit detection. She's my baby :) And just a thought reduce the kick just slightly. I've posted this before just want to make sure it gets seen Yes I agree it's awesome gun
The True Shepard
Lvl 1 Forum Warrior
|
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
25
|
Posted - 2014.11.19 19:55:00 -
[128] - Quote
A game mode in which only militia and standard equipment can be used...
You can call it "Training" or "Bootcamp" or whatever...
And the ability to fight inside EVE ships... If not inside real peoples' ships, a map that is situated inside a spaceship... |
BLACK MASK D
The Exemplars Top Men.
39
|
Posted - 2014.11.19 21:58:00 -
[129] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
SORRY FOR THE WALL OF TEXT
Weapon customization, full arsenals for every race (vehicles, weapons, even map sockets) better EVE to DUST communicate so we can build a better community between the two games. maybe some kind of test environment to test things before they hit the game ( just to make sure that new weapons aren't OP on day one and new maps or game modes aren't to difficult, would also be a good way to test the idea for PVE and see how everyone likes it). larger maps or if CCP could just make the maps we already have a better bigger and better for vehicles. Also for CCP to keep coming up with new map ideas because the past few have been awesome.
sorry for the wall of text again sorry im saying sorry so much im Canadian sorry about that i didn't mean to offended anyone but saying that i know your all awesome people and are very kind and well mannered in your own way, even if you might be a troll (sorry trolls) |
BLACK MASK D
The Exemplars Top Men.
39
|
Posted - 2014.11.19 22:01:00 -
[130] - Quote
oh also if you guys could take a look at some of the breach weapons that would be nice |
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
798
|
Posted - 2014.11.19 23:02:00 -
[131] - Quote
DUST 2.0! Sandbox areas. |
BONERBOMB TIGBITTIES
THE BONERBOMBS
47
|
Posted - 2014.11.19 23:10:00 -
[132] - Quote
FIX THE GOD DAMN ISK PAYOUTS. 45/3 WITH GAL ASSAULT AND I GET 200K ISK. 15/0 TANKING AND ITS 550K?
I enjoy beverage
I manage beverage
But mostly enjoy beverage
|
Quasar Storm
0uter.Heaven
300
|
Posted - 2014.11.20 02:13:00 -
[133] - Quote
I want my Sagaris. However as I told you before, Z, LRG Turrets these days won't really be effective against Marauders or Enforcers if used on STD or MLT hulls. Too many nerfs. But what do I know? I'm just a Vet Pilot.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14866
|
Posted - 2014.11.20 02:25:00 -
[134] - Quote
Quasar Storm wrote:I want my Sagaris. However as I told you before, Z, LRG Turrets these days won't really be effective against Marauders or Enforcers if used on STD or MLT hulls. Too many nerfs. But what do I know? I'm just a Vet Pilot.
Bro I think you underestimate what a complete stranger to HAV combat and the role is able to tell you about tank balance.... if anything we should really be listening to the unqualified players.
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
|
Xocoyol Zaraoul
Superior Genetics
2760
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Posted - 2014.11.20 02:27:00 -
[135] - Quote
Maybe make Marauders have slower speed but a significant bonus to the duration bonus of active modules? This would in a sense make them "tougher" but not to the point of my old Sagaris with over 20K EHP.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14867
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Posted - 2014.11.20 02:31:00 -
[136] - Quote
Xocoyol Zaraoul wrote:Maybe make Marauders have slower speed but a significant bonus to the duration bonus of active modules? This would in a sense make them "tougher" but not to the point of my old Sagaris with over 20K EHP.
You could have Sagarai with 20K EHP? I doubt that.
6.5K base HP *1.3 = 8450
Assuming you used another one
8450 * 1.3 = 10985 plus whatever Armour HP you fit likely not a great amount.
You probably had all of 12-15K EHP........
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Bremen van Equis
Mannar Focused Warfare Gallente Federation
13
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Posted - 2014.11.20 02:50:00 -
[137] - Quote
Scoutapults. |
Xocoyol Zaraoul
Superior Genetics
2760
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Posted - 2014.11.20 03:14:00 -
[138] - Quote
True Adamance wrote:Xocoyol Zaraoul wrote:Maybe make Marauders have slower speed but a significant bonus to the duration bonus of active modules? This would in a sense make them "tougher" but not to the point of my old Sagaris with over 20K EHP. You could have Sagarai with 20K EHP? I doubt that. 6.5K base HP *1.3 = 8450 Assuming you used another one 8450 * 1.3 = 10985 plus whatever Armour HP you fit likely not a great amount. You probably had all of 12-15K EHP........
Marauder had innate resistances, plus the 25% or 30% shield resist you could fit, plus the Damage Control Unit which added yet another (small) shield and armor resist.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
302
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Posted - 2014.11.23 03:13:00 -
[139] - Quote
Also why not add a Moonbase Alpha styled Text to Speech chat channel for the lolz. :P
PRAISE THE SUN!! \ |Gö¼|' /
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