Alex-ZX
Valor Coalition Red Whines.
30
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Posted - 2014.11.12 06:19:00 -
[1] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Game modes You actually know hoe long we have played ambush, dom and skirm. we deserve something new and exiting (bring skirmish 1.0 also)
PVE!!! add pve for many reasons 1.- new players: they will enjoy the game by having fun with their friends, this is important if you want to attract more attention and also to keep new gamers increasing their SP, ISK and train, so they can get a good idea of how to play the game and not having to experience those frecking games against "pros" where they always finish 0/10 and things like that. 2.- Have fun killing drones 3.-reduce the intrigue that CCP gave me when i saw in EVE those installations of drone hives lvl 1, 2, 3, 4 drone hmg, adv drone hmg, pro drone hmg 4.-add something like a little but good history to new players in pve, so they can understand what is DUST 514, EVE etc. 5.-another way to make isk 6.- Being able to practice a certain kind of suit in 1 environment "controllable" 7.-To kill Destiny :) 8.- agents that show the new players the way of the heavy, scout, assault etc, moduls, vehicles, variations 9.-cool levels to clean areas from drones, this with agents like in EVE lvl 1, 2, 3, 4, 5, (6) options to play solo or having to move a full squad to clean special spawns lvl 10
Factional warfare 1.-Some things that you can introduce in FW is a better rate for officer weapons, for example. in pubs let's say that you have a probability to get an officer weapon with a rate of 1/100, in factional warfare you can increase that drop rate by increasing your standings lvl 1 = 1/100 lvl 2 = 1/50 lvl 3 = 3/100 this until lvl 5 or 6 so you can heavenly increase that drop rate, this to attract more attention with fw games (maybe depending on the faction you can slightly increase the drop rate for their weapons, for example gallente with PLC, Shotgun, AR, etc) 2.-also you can introduce GK1, AK1, MK1 etc like used to be in the beta, for example (vk1 and vk0) 1 idea that had ccp for the caldari sentinel was 3 high slots 2 low slots, for gallente sentinel 1 high slot 4 low slots, with the suits that you believe that can have a second variation 3.-Specialist side arms 4.-some special goodies like the apex suits, but way better.
Weapons This is mainly to make a full variation in models, heavy gallente and amarr weapons, maybe some kind of SMG that deals damage on shields (instead just armor like right now) variations of breach tactical and things like that
Vehicles We have seen long time fights between gallente and caldari, for tank, DS, lav, it would be nice to have the old vehicles back, surya, kubera, sagaris, chacram etc... balanced of course good difference between enforcers and marauders, maybe longer range for enforcers, more damage to marauders. also minmatar and amarr vehicles of all kinds with their respective turrets, and balance like assault dropsuits, minmatar with projectiles and artillery amarr with lasers, etc.. add specific bonuses.
Visual customization It would be nice if u add something like a painter or something like that to make our own designs in color for dropsuits, maybe something basic like 3 or 2 colors changeable in the suits and weapons ( this 1 isn't that important but it would be a nice detail to run the colors that you like )
mainly i would say add PVE, believe me that would radically change this game becoming it more fun for new players and also for vet players, also is a good way to keep new players interested with dust 514 and if they want to play in a future with more isk and sp (when they feel better) they can jump to PVP, FW, etc
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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