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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 18:15:00 -
[1] - Quote
Am I reading the Balance Hotfix Spreadsheet correctly? All dropsuits will now have built in armor repair?
It looks like some will have reps as good as a Gallente. What happened to Gal being rep king?
I think this will have a major effect on the game. It will free up a low slot used by many players for reps on non gal suits. You can expect more armor tanking as result.
AKA - StarVenger
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Arkena Wyrnspire
Fatal Absolution
18492
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Posted - 2014.10.27 18:15:00 -
[2] - Quote
Fear not Gallenteans, you have an entire 0.5 HP/s more than the others!
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2360
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Posted - 2014.10.27 18:22:00 -
[3] - Quote
Actually, I think you'll see a lot more shield tanking as a result since it will free up a low slot on Cal/ Min suits for Regs, PG/CPU mods, and biotics.
Granted there will probably be an increase in armor taking as well, but honestly they'll still need to fit repair mods since the native boosts are lackluster at best, it will only really just improve on current fittings rather than remove repairs all together.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Aria Gomes
Wirykomi Wolf Pack
638
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Posted - 2014.10.27 18:23:00 -
[4] - Quote
Well that helps Min Scouts a whole bunch.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
782
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Posted - 2014.10.27 18:27:00 -
[5] - Quote
Oh no! An Armor Repair or a Reactive Plate is going to be changed to an....
*gasp*
ARMOR PLATE!!!
The horror! The horror!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 18:28:00 -
[6] - Quote
Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others! Oh joy!
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 18:30:00 -
[7] - Quote
Kaze Eyrou wrote:Oh no! An Armor Repair or a Reactive Plate is going to be changed to an....
*gasp*
ARMOR PLATE!!! Well when a single enhanced plate adds 110 to your ehp, it's a big difference.
AKA - StarVenger
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Joseph Ridgeson
WarRavens Capital Punishment.
2210
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Posted - 2014.10.27 18:32:00 -
[8] - Quote
Vulpes Dolosus wrote:Actually, I think you'll see a lot more shield tanking as a result since it will free up a low slot on Cal/ Min suits for Regs, PG/CPU mods, and biotics.
Granted there will probably be an increase in armor taking as well, but honestly they'll still need to fit repair mods since the native boosts are lackluster at best, it will only really just improve on current fittings rather than remove repairs all together. Ehh, most Caldari suits I have seen have a bunch of armor as well as shields. Plate and a Compact Nanohive has been enough for me for a while. Don't know if I will go for a regulator or keep with a Plate and just have a slow repair.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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The Master Race
Immortal Guides
183
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Posted - 2014.10.27 18:49:00 -
[9] - Quote
Weak... I picked gk for the repair alone despite the weaknesses of the AR man I should have gone ck or mk. So now I am minus a slot... respec! lol!.../tear This is a well needed plus slot for my commando though.. respec! so I can level my commando.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Blueprint For Murder
Immortal Guides
184
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Posted - 2014.10.27 18:49:00 -
[10] - Quote
Weak... I picked gk for the repair alone despite the weaknesses of the AR man I should have gone ck or mk. So now I am minus a slot... respec! lol!.../tear This is a well needed plus slot for my commando though.. respec! so I can level my commando.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Forlorn Destrier
Havok Dynasty
2832
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Posted - 2014.10.27 19:42:00 -
[11] - Quote
Meisterjager Jagermeister wrote:Am I reading the Balance Hotfix Spreadsheet correctly? All dropsuits will now have built in armor repair? It looks like some will have reps as good as a Gallente. What happened to Gal being rep king? I think this will have a major effect on the game. It will free up a low slot used by many players for reps on non gal suits. You can expect more armor tanking as result.
Yes. See here:
https://forums.dust514.com/default.aspx?g=posts&m=2416263#post2416263
In another thread, they said this was the goal - this will allow a more balanced approach to shield tanking by allowing the low slot to be used for shield mods and not armor mods, thereby allowing assualt suits to have a better role.
I am the Forgotten Warhorse, the Lord of Lightning
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
|
Posted - 2014.10.27 19:54:00 -
[12] - Quote
Forlorn Destrier wrote:In another thread, they said this was the goal - this will allow a more balanced approach to shield tanking by allowing the low slot to be used for shield mods and not armor mods, thereby allowing assualt suits to have a better role. But armor mods > shield mods
AKA - StarVenger
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13851
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Posted - 2014.10.27 20:00:00 -
[13] - Quote
Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others!
Well when you are getting a free Standard Armour Repairer.....for doing nothing...... you have no reason to complain.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Arkena Wyrnspire
Fatal Absolution
18496
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Posted - 2014.10.27 20:05:00 -
[14] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others! Well when you are getting a free Standard Armour Repairer.....for doing nothing...... you have no reason to complain. We are? 0.5 HP/s is what a standard armour repper gives now? They must have nerfed it! Disgraceful!
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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RayRay James
Vengeance Unbound RISE of LEGION
583
|
Posted - 2014.10.27 20:11:00 -
[15] - Quote
So, let me get this straight.
CCP is adding native armor reps to all suits and Gallente's BIG BOUNS and whole reason to exist is going to be .5 HP/Sec? Someone needs to get me some of the stuff they're smoking in Iceland/Shanghai.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13851
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Posted - 2014.10.27 20:11:00 -
[16] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others! Well when you are getting a free Standard Armour Repairer.....for doing nothing...... you have no reason to complain. We are? 0.5 HP/s is what a standard armour repper gives now? They must have nerfed it! Disgraceful!
I've made it clear that I am not a fan of native reps at all..... your assault suits get what? 2.5-3.0 total? (Varying between 1.5-3.0 for the others) That's a small repper right?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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postapo wastelander
Wasteland Desert Rangers
396
|
Posted - 2014.10.27 20:14:00 -
[17] - Quote
Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others!
If gallenteans have this Mataris should be 1.0 hp/s more
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
|
Posted - 2014.10.27 20:18:00 -
[18] - Quote
Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over other suits.
AKA - StarVenger
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Joel II X
Molon Labe. General Tso's Alliance
4091
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Posted - 2014.10.27 20:18:00 -
[19] - Quote
Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others! I'm still pretty bothered about that. |
Arkena Wyrnspire
Fatal Absolution
18497
|
Posted - 2014.10.27 20:23:00 -
[20] - Quote
Joel II X wrote:Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others! I'm still pretty bothered about that. DW, if you convert to Amarr you can have 30 extra armour HP instead. Also a good assault bonus.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
335
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Posted - 2014.10.27 20:45:00 -
[21] - Quote
So im fitting a basic kincat on my standard min assault. (kincat is replacing my usual reactive plate) This will be awesome!
People were brick-tanking anyway. If a merc wants to fit nothing but armor plates and completely forgo an armor repair for a compact or some triage hive.....they do it now....they can still do it then.(still need to anyway)
The commandos could use them..Im thinking of new ways to fit my min commando now. Speed tanked min commando????
Every-time i see an armor tanked caldari....they're an automatic tryhard/superscrub. This will just showcase how many there who secretly wanted to but didn't want to labeled as such. An obvious scrub is obvious.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Doyle Reese
OSG Planetary Operations Covert Intervention
518
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Posted - 2014.10.27 20:58:00 -
[22] - Quote
hey at least your suit didn't get a 50% nerf to it's armor reps |
Dreis Shadowweaver
Storm Wind Strikeforce Caldari State
486
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Posted - 2014.10.27 21:02:00 -
[23] - Quote
I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage.
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Forlorn Destrier
Havok Dynasty
2833
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Posted - 2014.10.27 21:08:00 -
[24] - Quote
Meisterjager Jagermeister wrote:Forlorn Destrier wrote:In another thread, they said this was the goal - this will allow a more balanced approach to shield tanking by allowing the low slot to be used for shield mods and not armor mods, thereby allowing assualt suits to have a better role. But armor mods > shield mods
Not if you are shield tanking. Freeing up a low slot (the one used for armor repairer by every shield tanker out there that cares about the extra buffer) so that we can use regulators instead is a big thing to make shield tanking more viable.
As a shield tanker, I hate giving up that low slow to ensure my armor regens.
I am the Forgotten Warhorse, the Lord of Lightning
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Blueprint For Murder
Immortal Guides
185
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Posted - 2014.10.27 21:09:00 -
[25] - Quote
Bro we are penalized pick up an AR lol. Other classes have other things though to like ak armor/mk speed/ck shield regain.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
186
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Posted - 2014.10.27 21:09:00 -
[26] - Quote
Bro we are penalized pick up an AR lol. Other classes have other things though to like ak armor/mk speed/ck shield regain. This change would increase our deficiency... why ccp why do you hate the gk. so much your racists.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Leadfoot10
Molon Labe. General Tso's Alliance
1847
|
Posted - 2014.10.27 21:12:00 -
[27] - Quote
I don't really see how such a small amount of armor repping will make any difference in gameplay. |
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
|
Posted - 2014.10.27 21:13:00 -
[28] - Quote
Forlorn Destrier wrote:Not if you are shield tanking. Freeing up a low slot (the one used for armor repairer by every shield tanker out there that cares about the extra buffer) so that we can use regulators instead is a big thing to make shield tanking more viable. As a shield tanker, I hate giving up that low slow to ensure my armor regens.
Yes, I understand, this is a good point. But what feel may happen, when put into practice an enhanced plate will outperform a shield regulator; faster shield regen wont help if you can't survive the encounter.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
|
Posted - 2014.10.27 21:17:00 -
[29] - Quote
Leadfoot10 wrote:I don't really see how such a small amount of armor repping will make any difference in gameplay. Suddenly those dropsuits I wouldn't spec because I had to forfeit a low slot for regen (I'm not the best player, I need me some regen) are now looking viable.
So it already as affected my game and it hasn't even dropped yet. I'm sure other players, especially the vets, will find all sorts of new fits they hadn't considered before.
Take the cal scout for instance.....
AKA - StarVenger
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One Eyed King
Land of the BIind
5064
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Posted - 2014.10.27 21:19:00 -
[30] - Quote
Leadfoot10 wrote:I don't really see how such a small amount of armor repping will make any difference in gameplay. It might not.
Then again, I didn't think the PG reduction on Knives would be that significant either (it was just a 1 PG drop), yet it proved to be hugely significant to my fittings.
Sometimes small changes can have big effects. We just won't know until we see it in action.
You can always tell a Millford Minja
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7078
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Posted - 2014.10.27 21:28:00 -
[31] - Quote
Meisterjager Jagermeister wrote:Forlorn Destrier wrote:In another thread, they said this was the goal - this will allow a more balanced approach to shield tanking by allowing the low slot to be used for shield mods and not armor mods, thereby allowing assualt suits to have a better role. But armor mods > shield mods
Not if you run 2x regulators.
A fully maxed shield suit is actually pretty incredible at burst tanking. Deal some damage, sit behind cover and you can destroy slow-rep suits easily.
My Min Assault runs about 480 shields with pretty insane shield recovery and regen, AND it sprints at 8.77 m/s.
Take THAT you stupid Amarr Assaults (Except for your QQ Scramblers >_>)
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Blueprint For Murder
Immortal Guides
185
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Posted - 2014.10.27 21:34:00 -
[32] - Quote
I still don't like how gk bonus is now vastly inferior.. it was already a pretty much an ooc (out of combat) bonus. so what are we looking at are rep of .5 more compared to every other suit gaining a slot... jesus and retaining current attribute? 4.5 rep/s? typo?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
186
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Posted - 2014.10.27 21:34:00 -
[33] - Quote
I still don't like how gk bonus is now vastly inferior.. it was already a pretty much an ooc (out of combat) bonus. so what are we looking at are rep of .5 more compared to every other suit gaining a slot... jesus and retaining current attribute? 4 rep/s? typo?
Edit: There must be some info that we don't have that counter balances this.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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postapo wastelander
Wasteland Desert Rangers
398
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Posted - 2014.10.27 21:43:00 -
[34] - Quote
Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage.
And i will be useless like logi
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Arkena Wyrnspire
Fatal Absolution
18500
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Posted - 2014.10.27 22:04:00 -
[35] - Quote
Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage.
All the races have an advantage in some way.
The Amarr get extra armour and stamina. The Caldari get extra shield regen and reduced regen delays. The Minmatar get extra speed and extra stamina regen.
The Gallente previously got a small innate armour repair of 1-3 HP/s (although any repair fitted dropsuit will quickly render that negligible as 2 HP/s in 30 HP/s is practically irrelevant).
Now, the Gallente advantage is 0.5 HP/s.
All of the other races trump this bonus hugely.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
|
Posted - 2014.10.27 22:08:00 -
[36] - Quote
^ This
AKA - StarVenger
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Blueprint For Murder
Immortal Guides
185
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Posted - 2014.10.27 22:11:00 -
[37] - Quote
Arkena Wyrnspire wrote:Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage. All the races have an advantage in some way. The Amarr get extra armour and stamina. The Caldari get extra shield regen and reduced regen delays. The Minmatar get extra speed and extra stamina regen. The Gallente previously got a small innate armour repair of 1-3 HP/s (although any repair fitted dropsuit will quickly render that negligible as 2 HP/s in 30 HP/s is practically irrelevant). Now, the Gallente advantage is 0.5 HP/s. All of the other races trump this bonus hugely.
And our assault have enate range limitations.... I think I am having a heart attack lol
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
186
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Posted - 2014.10.27 22:11:00 -
[38] - Quote
Arkena Wyrnspire wrote:Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage. All the races have an advantage in some way. The Amarr get extra armour and stamina. The Caldari get extra shield regen and reduced regen delays. The Minmatar get extra speed and extra stamina regen. The Gallente previously got a small innate armour repair of 1-3 HP/s (although any repair fitted dropsuit will quickly render that negligible as 2 HP/s in 30 HP/s is practically irrelevant). Now, the Gallente advantage is 0.5 HP/s. All of the other races trump this bonus hugely.
And our assault have enate range limitations.... I think I am having a heart attack lol
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13859
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Posted - 2014.10.27 22:12:00 -
[39] - Quote
Arkena Wyrnspire wrote:Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage. All the races have an advantage in some way. The Amarr get extra armour and stamina. The Caldari get extra shield regen and reduced regen delays. The Minmatar get extra speed and extra stamina regen. The Gallente previously got a small innate armour repair of 1-3 HP/s (although any repair fitted dropsuit will quickly render that negligible as 2 HP/s in 30 HP/s is practically irrelevant). Now, the Gallente advantage is 0.5 HP/s. All of the other races trump this bonus hugely.
Personally I am all for you Gallente being the Rep kings. In my mind that's great but your bonus, should significantly impact your selection of modules, increasing your rep rates more and more as you stack reppers while minimising stacking penalties.
IMO if these passive reps are to occur they should only rep to the suits unmodified base armour value.
E.G- Gallente 275 (343 with skills) Caldari 155 (1194 with skills) Amarr 315 (394 with skills) Minmatar 190 (237 with skills)
Then cap off. This gives the Shield suits the greatest benefits of the native reps as is CCP Rattati's intention but does not make armour suits significantly better, only receiving (or boosting if you will) to increase repairs until their drop suits armour values have repaired.
Further more it does not deviate from established armour mechanics any more than necessary.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Arkena Wyrnspire
Fatal Absolution
18501
|
Posted - 2014.10.27 22:13:00 -
[40] - Quote
Blueprint For Murder wrote: And our assault have enate range limitations already.
Alternatively you could bypass this issue entirely by using a rail rifle. It's not like the Galassault bonus makes the AR worth using over it.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Blueprint For Murder
Immortal Guides
185
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Posted - 2014.10.27 22:14:00 -
[41] - Quote
I have play with the synergy I am ocd like that.
CCP you could have at least lubed the nerfbat after you beat us down with it.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
186
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Posted - 2014.10.27 22:14:00 -
[42] - Quote
I have play with the synergy I am ocd like that.
CCP you could have at least lubed the nerfbat after you beat us down with it.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Thor Odinson42
Molon Labe. General Tso's Alliance
5114
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Posted - 2014.10.27 22:34:00 -
[43] - Quote
Vulpes Dolosus wrote:Actually, I think you'll see a lot more shield tanking as a result since it will free up a low slot on Cal/ Min suits for Regs, PG/CPU mods, and biotics.
Granted there will probably be an increase in armor taking as well, but honestly they'll still need to fit repair mods since the native boosts are lackluster at best, it will only really just improve on current fittings rather than remove repairs all together.
I would most certainly utilize more regulators if given some passive armor repair.
I wish my avatar was Minmatar.
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Sequal Rise
Les Desanusseurs
132
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Posted - 2014.10.27 22:47:00 -
[44] - Quote
The native rep they'll give to everybody won't change anything about our current fittings.. Why do you even cry? Do you really think I'll stop using a 9.38HP/s armor rep because I have a 2hp/s native one? No, it will just give a very (very very) small buff to suits, but wont change the way we build them.
Sorry for my bad english.
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Nestil
Mikramurka Shock Troop Minmatar Republic
153
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Posted - 2014.10.27 22:50:00 -
[45] - Quote
wohooo looks like they're nerfing the gal scouts passive armor regen by half...hope it's some kind of typo. :/ |
Arkena Wyrnspire
Fatal Absolution
18510
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Posted - 2014.10.27 23:00:00 -
[46] - Quote
Nestil wrote:wohooo looks like they're nerfing the gal scouts passive armor regen by half...hope it's some kind of typo. :/ Not a typo.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Henrietta Unknown
Nox Lupos
420
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Posted - 2014.10.27 23:37:00 -
[47] - Quote
I do just fine in a Gallente Assault G-1. Similar to the OP Gal Scout, but you know, is actually made for assaulting?
BTW, AR is still beastly.
Why not a buff to the other races. I know that the Cal Sentinel could use an innate repper so it can still employ a regulator effectively.
Give the Magsex some love.
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Ace Boone
Capital Acquisitions LLC General Tso's Alliance
301
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Posted - 2014.10.27 23:45:00 -
[48] - Quote
This has literally saved Min Scouts. erhmagawd
Only loyal to the republic.
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CCP Rattati
C C P C C P Alliance
9352
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Posted - 2014.10.28 00:03:00 -
[49] - Quote
We may add more reps to Gallente next time around, no worries
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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sabre prime
Crux Special Tasks Group Gallente Federation
682
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Posted - 2014.10.28 00:09:00 -
[50] - Quote
I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer?
It's just not cricket.
The slow blade penetrates the shield.
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5640
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Posted - 2014.10.28 00:17:00 -
[51] - Quote
CCP Rattati wrote:We may add more reps to Gallente next time around, no worries How about lower the reps of the other 3.
EVE 21 Day Trial
Selling Templar BPO's
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Vell0cet
Vengeance Unbound RISE of LEGION
2426
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Posted - 2014.10.28 00:49:00 -
[52] - Quote
sabre prime wrote:I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer?
It's just not cricket. The main advantage is that it frees up suits for more creative fits, especially on the low end, and on shield suits, with limited low slots.
Best PvE idea ever!
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zzZaXxx
Vengeance Unbound
613
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Posted - 2014.10.28 01:00:00 -
[53] - Quote
1 is a lot more than 0. |
Blueprint For Murder
Immortal Guides
186
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Posted - 2014.10.28 02:10:00 -
[54] - Quote
sabre prime wrote:I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer?
It's just not cricket.
I think it is to increase up time of all the suits, but specifically commando and reduce everyone's abuse of supply stations. Is there a fix for supply stations in the mix or in the future?... lets hope.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
186
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Posted - 2014.10.28 02:10:00 -
[55] - Quote
sabre prime wrote:I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer?
It's just not cricket.
I think it is to increase up time of all the suits, but specifically commando and reduce everyone's abuse of supply stations. Is there a fix for supply stations in the mix or in the future?... lets hope.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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howard sanchez
984
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Posted - 2014.10.28 02:19:00 -
[56] - Quote
sabre prime wrote:I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer?
It's just not cricket. Honestly it changes a lot - it could break up the fitting meta in a lot of ways. Because the change isn't just a buff or nerf but will have an impact on what modules are needed it could make many alterations viable than we see today.
Change is good. Get ahead of the new curve.
Show off your Quafe
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The Master Race
Immortal Guides
186
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Posted - 2014.10.28 05:56:00 -
[57] - Quote
Are there complete notes anywhere?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Blueprint For Murder
Immortal Guides
186
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Posted - 2014.10.28 05:56:00 -
[58] - Quote
Are there complete notes anywhere?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Son-Of A-Gun
Onslaught Inc RISE of LEGION
1352
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Posted - 2014.10.28 07:15:00 -
[59] - Quote
CCP Rattati wrote:We may add more reps to Gallente next time around, no worries
Does that ("next time around") mean that we would have to wait until the next balancing pass, after this one, in order to get the buff to the Gal rep rate? Or will this buff be happening during this balancing pass?
If the later, then I am ok with the changes.
If the former, I am extremely upset, and feel like grabbing who ever thought that this was a good idea by the shoulders, shaking them violently, then screaming, "for god's sake man snap out of it", in their face.
This is bad mojo more really bad. Your about to make ever suit I have nothing but a mediocre piece of crap.
{:)}{3GÇó>
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
377
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Posted - 2014.10.29 14:46:00 -
[60] - Quote
CCP Rattati wrote:We will add more reps to Gallente next time around, no worries Fixed that for you.
AKA - StarVenger
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Commander Noctus
Gallente Loyalist
92
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Posted - 2014.10.29 15:07:00 -
[61] - Quote
CCP Rattati wrote:We may add more reps to Gallente next time around, no worries
Yes, please consider doing so. All suits do need some sort of armor reps, so don't remove their reps. But as the race that is best at repping, Gallente should have just a liiiittle bit more.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Jack McReady
Dust University Ivy League
1543
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Posted - 2014.10.29 15:15:00 -
[62] - Quote
wont make any difference at all. if you want to wait ages to regain your armor, well go for it.
dont be bad and fit some repairs, or carry a triage hive. |
Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1314
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Posted - 2014.10.29 15:40:00 -
[63] - Quote
postapo wastelander wrote:Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage. And i will be useless like logi How ? There are always things that Logi's can do like scan giving intel , laying hives for support , reaping because now it won't be so hard and locked on each individual and this will help cover your flank and get the troops back into the fight faster ... I don't think that Logi's will suffer , if anything this gives them more " wiggle room " .
Don't forget those precious spawns .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Blueprint For Murder
Immortal Guides
193
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Posted - 2014.10.29 15:42:00 -
[64] - Quote
4.5hp a second assault 5.5 hps commando?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
193
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Posted - 2014.10.29 15:42:00 -
[65] - Quote
4.5hp a second assault 5.5 hps commando?
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1314
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Posted - 2014.10.29 15:43:00 -
[66] - Quote
Vell0cet wrote:sabre prime wrote:I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer?
It's just not cricket. The main advantage is that it frees up suits for more creative fits, especially on the low end, and on shield suits, with limited low slots. And that was one of my biggest complaints .
Change the Caldari Sentinel shield resistance bonuses to laser and projectile and I would begin to think that CCP liked me .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1314
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Posted - 2014.10.29 15:48:00 -
[67] - Quote
Henrietta Unknown wrote:I know that the Cal Sentinel could use an innate repper so it can still employ a regulator effectively. But you had so many that were against that and I just didn't understand that one at all .
I like competition and if all suits are viable , that makes for a better game with great combat .
Now no one can complain about dying easily , if you get killed now .. you just got bested and nothing more , can't blame lack luster suits ( well I can still complain about Cal Sent bonuses , it should be laser and projectile ) or OP weapons anymore .
This game is going to be great and I can't wait to see those numbers climb .
It's bound to happen .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Leadfoot10
Molon Labe. General Tso's Alliance
1874
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Posted - 2014.10.29 15:52:00 -
[68] - Quote
Armor repping from 0.5 to 3 hp/s?
I guess the armor reps are nice, but they are at such a slow rate that I doubt they will have any substantive effect on gameplay...other than reactive plate sales will likely take a dip resulting in even more armor stacked on the battlefield and further contributing to armor tanking's apparent dominance. |
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
381
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Posted - 2014.10.29 16:07:00 -
[69] - Quote
Actually, I've replaced some reps with reactives. I get roughly the same reps as before and now a little boost to armor.
AKA - StarVenger
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
163
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Posted - 2014.10.29 16:59:00 -
[70] - Quote
Arkena Wyrnspire wrote:Dreis Shadowweaver wrote:I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being penalised in other areas for it, giving them an unfair advantage. All the races have an advantage in some way. The Amarr get extra armour and stamina. The Caldari get extra shield regen and reduced regen delays. The Minmatar get extra speed and extra stamina regen. The Gallente previously got a small innate armour repair of 1-3 HP/s (although any repair fitted dropsuit will quickly render that negligible as 2 HP/s in 30 HP/s is practically irrelevant). Now, the Gallente advantage is 0.5 HP/s. All of the other races trump this bonus hugely.
dont they have that ewar bonus too
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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Fox Gaden
Immortal Guides
4777
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Posted - 2014.10.29 17:34:00 -
[71] - Quote
Native suit reps will be useless on a suite stacking Plate, as they will not rep fast enough, so you will likely only see Shield suits dropping the Armor Repair mod. It makes Shield Regulators a lot more viable, and Kin Cats.
Not to mention the Standard Caldari SentinelGǪ which has NO LOW SLOT! This was very much needed for Cal Sent.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4777
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Posted - 2014.10.29 17:39:00 -
[72] - Quote
Blueprint For Murder wrote:Weak... I picked gk for the repair alone despite the weaknesses of the AR man I should have gone ck or mk. So now I am minus a slot... respec! lol!.../tear This is a well needed plus slot for my commando though.. respec! so I can level my commando. With 1.9 you can pay AUR to respecGǪ or you can wait a month for them to add more native armor repair to the Gallente suits.
CCP is going to make a lot of money off the overly excitable Chicken Little types.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4777
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Posted - 2014.10.29 17:43:00 -
[73] - Quote
Meisterjager Jagermeister wrote:Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over commandos. Commandos have more native armor hit points than Assaults. If they had the same rep rate the Commandos would take longer to get back to full health.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cyzad4
Blackfish Corp.
437
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Posted - 2014.10.29 17:53:00 -
[74] - Quote
Wow with the new rep tweaks and awesome assault bonus we Gal are going to be unstoppable...
...
... wait...
...****
Look on my works, ye mighty, and despair.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
382
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Posted - 2014.10.29 18:15:00 -
[75] - Quote
Fox Gaden wrote:Meisterjager Jagermeister wrote:Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over commandos. Commandos have more native armor hit points than Assaults. If they had the same rep rate the Commandos would take longer to get back to full health. The way I see it, commandos had no reps before (save Galcom) so whatever reps they have now, even if they swapped rates with assaults, it's a bonus. Commandos get the damage boost, assaults get the reps. Assaults need it more as they have less ehp and weaker skill bonuses.....unless Mr Rattati has something up his sleeve.
AKA - StarVenger
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Blueprint For Murder
Immortal Guides
193
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Posted - 2014.10.29 18:24:00 -
[76] - Quote
assaults also have speed and smaller hb though.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Bradric Banewolf
D3ATH CARD RUST415
431
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Posted - 2014.10.29 21:43:00 -
[77] - Quote
CCP Rattati wrote:We may add more reps to Gallente next time around, no worries
Need that asap!
"Anybody order chaos?"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6822
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Posted - 2014.10.29 21:53:00 -
[78] - Quote
Just spit-balling an idea while the next match loads up.
How's about a 0.5 armor repair per second for each level of Dropsuit Upgrades? I mean, it's a useless skill that has absolutely no bonus right now and it wouldn't directly interfere with the Gallente's rep-king potential. If anything, it'd be an SP sink as well, even though it's very small.
Important Links:
An Argument for Legion Transparency
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Devadander
Woodgrain Atari
153
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Posted - 2014.10.29 22:09:00 -
[79] - Quote
Being a cal who rarely plates, I LOVE the native reps.
How many times have I had 63 of my 200 armor remaining and watched a rep tool run by stuck to a full heavy with no fire on him... Too **** many...
Thanks CCP
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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