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Thread Statistics | Show CCP posts - 1 post(s) |
Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 18:15:00 -
[1] - Quote
Am I reading the Balance Hotfix Spreadsheet correctly? All dropsuits will now have built in armor repair?
It looks like some will have reps as good as a Gallente. What happened to Gal being rep king?
I think this will have a major effect on the game. It will free up a low slot used by many players for reps on non gal suits. You can expect more armor tanking as result.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 18:28:00 -
[2] - Quote
Arkena Wyrnspire wrote:Fear not Gallenteans, you have an entire 0.5 HP/s more than the others! Oh joy!
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 18:30:00 -
[3] - Quote
Kaze Eyrou wrote:Oh no! An Armor Repair or a Reactive Plate is going to be changed to an....
*gasp*
ARMOR PLATE!!! Well when a single enhanced plate adds 110 to your ehp, it's a big difference.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 19:54:00 -
[4] - Quote
Forlorn Destrier wrote:In another thread, they said this was the goal - this will allow a more balanced approach to shield tanking by allowing the low slot to be used for shield mods and not armor mods, thereby allowing assualt suits to have a better role. But armor mods > shield mods
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 20:18:00 -
[5] - Quote
Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over other suits.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 21:13:00 -
[6] - Quote
Forlorn Destrier wrote:Not if you are shield tanking. Freeing up a low slot (the one used for armor repairer by every shield tanker out there that cares about the extra buffer) so that we can use regulators instead is a big thing to make shield tanking more viable. As a shield tanker, I hate giving up that low slow to ensure my armor regens.
Yes, I understand, this is a good point. But what feel may happen, when put into practice an enhanced plate will outperform a shield regulator; faster shield regen wont help if you can't survive the encounter.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 21:17:00 -
[7] - Quote
Leadfoot10 wrote:I don't really see how such a small amount of armor repping will make any difference in gameplay. Suddenly those dropsuits I wouldn't spec because I had to forfeit a low slot for regen (I'm not the best player, I need me some regen) are now looking viable.
So it already as affected my game and it hasn't even dropped yet. I'm sure other players, especially the vets, will find all sorts of new fits they hadn't considered before.
Take the cal scout for instance.....
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 22:08:00 -
[8] - Quote
^ This
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
377
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Posted - 2014.10.29 14:46:00 -
[9] - Quote
CCP Rattati wrote:We will add more reps to Gallente next time around, no worries Fixed that for you.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
381
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Posted - 2014.10.29 16:07:00 -
[10] - Quote
Actually, I've replaced some reps with reactives. I get roughly the same reps as before and now a little boost to armor.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
382
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Posted - 2014.10.29 18:15:00 -
[11] - Quote
Fox Gaden wrote:Meisterjager Jagermeister wrote:Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over commandos. Commandos have more native armor hit points than Assaults. If they had the same rep rate the Commandos would take longer to get back to full health. The way I see it, commandos had no reps before (save Galcom) so whatever reps they have now, even if they swapped rates with assaults, it's a bonus. Commandos get the damage boost, assaults get the reps. Assaults need it more as they have less ehp and weaker skill bonuses.....unless Mr Rattati has something up his sleeve.
AKA - StarVenger
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