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Thread Statistics | Show CCP posts - 1 post(s) |
Ripley Riley
Incorruptibles
4164
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Posted - 2014.10.27 15:13:00 -
[1] - Quote
CCP Rattati wrote:Scouts are not getting nerfed as a class, but Cloak as you know is getting nerfed. No matter how many scout threads in GD. It would be good to hear thoughts on sentinels, because I believe the proliferation of scouts in PC is a symptom to sentinel/hmg spam, and pretty much RE or shotgun is the only hard counter. Assaults are coming back slowly into PC though. Quoted from this thread found in the barbershop.
I was really surprised to hear this coming from Rattati. Scouts are currently leading market sales while sentinels sit just below assault and logistic sales*. The idea that so many scouts are being deployed to counter sentinels is chuckle worthy. If Rattati were to release the data relating to K/D by dropsuit I'm sure we would see scouts leading the charge there too**.
Scouts are ruling Dust 514 with a tiny cloaked fist; ranking by K/D, the top positions in all of my public contracts here lately are being occupied by scouts. Players are speccing into scout dropsuits purely to remain competitive, not because it is a playstyle they enjoy. I don't think I have to tell you that is awful, terrible game design.
Please CCP, explain why this behavior is allowed to continue. If I am missing some data here, and that data explains everything, just tell me.
*: Dust Thang. Wish I had a more up to date snapshot of market data, but I'm working with the tools available to me here. **: If I am wrong then give us some insight into that data; public contract, FW, and PC.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4166
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Posted - 2014.10.27 15:22:00 -
[2] - Quote
X7 lion wrote:just remember to compartmentalize bs scouts from people who have been doing it since closed beta ;) And I do. Some players have been running the Gallente scout since beta. I'm not lumping them into my puesdo-rant.
I'm not even all that mad at the FotM scouts. They see a competitive advantage in a certain fitting. In my post, I'm really addressing CCP's lack of movement in regards to scouts' overperformance. Scouts do so many things very well, and too few things poorly. That is not acceptable in a game that is supposedly focusing on balancing iterations.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4166
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Posted - 2014.10.27 15:25:00 -
[3] - Quote
CCP Rattati wrote:We'll see what happens with cloak changes. Data is coming. Those must be some amazing cloaking changes... I'm assuming you think that cutting down on the cloaky-NK or shotgun scout kills will help. Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts.
How will adjusting the cloak help prevent the assault-strafe scouts?
My advice to you, playa...
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Ripley Riley
Incorruptibles
4166
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Posted - 2014.10.27 15:28:00 -
[4] - Quote
X7 lion wrote:The opposite is also true. Its sad other suits cant do more, its really a fundamental issue with dust that with any suit there is so much that can be made for it but there is only a tiny amount of content to use it on, leaving bottle neck problems as such. I've often contemplated this: is it that scouts are overperforming or that other dropsuits are underperforming. I think the answer lies somewhere in between.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4172
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Posted - 2014.10.27 15:47:00 -
[5] - Quote
TheD1CK wrote:The data reading : more scout suits are purchased : shows some high usage It also say Scouts get killed and need new suits quite often - which cost equal SP/ISK to yours Yet the issue 'Scouts have everything, no downsides'' ? really?. It is true that the data only shows scouts being purchased. I can't see how many scouts are being killed. No argument there.
And I said, "Scouts do so many things very well, and too few things poorly." Misquoting me makes you sound defensive.
Scouts are made of paper mache and tinkertoys, yes. However, they currently possess the ability to fit a dual tank that eliminates that penalty. And even with fitting a dual tank they still have impressive passive scans from their dropsuit bonuses. With EWAR being the state that is it, a scout can scan down just about everything except a dampened scout.
In essence, they gain dual tank and sacrifice next to nothing.
Scouts get to control the terms of the engagement; the direction, time, and place. They can do so when they know you are alone or your team is looking the other way. They get grenades and sidearms, just like an assault, so they aren't trading firepower for all of this intelligence.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4172
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Posted - 2014.10.27 16:18:00 -
[6] - Quote
Fox Gaden wrote:For the record, I feel that if the balance is done correctly the suit popularity should end up in this order:
Assault Scout Logi Sentinel Commando
I can agree with that order. Scout and logi would be very nearly tied, in my mind.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4174
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Posted - 2014.10.27 16:52:00 -
[7] - Quote
Mossellia Delt wrote:Any nerf to the cloak at this point just makes me want to run more tanked scouts since all my cloaked scouts are around 300 HP or less. Not much point in running a cloak less useful then the crappy one we have now which is situational at best.. Here is an interesting point that I had no thought of. By balancing the cloak CCP will encourage more scouts to become "light assault" dropsuits instead That's... worrisome.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4181
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Posted - 2014.10.27 18:51:00 -
[8] - Quote
Derpty Derp wrote: I'm getting tired of him making bad decisions... Plus there's a few devs left... Archduke shotgunned me in the back yesterday. Archduke is a GM. He provides customer support, not development.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4183
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Posted - 2014.10.27 19:06:00 -
[9] - Quote
Derpty Derp wrote:Ripley Riley wrote:Derpty Derp wrote: I'm getting tired of him making bad decisions... Plus there's a few devs left... Archduke shotgunned me in the back yesterday. Archduke is a GM. He provides customer support, not development. You suggest that's less important than number crunching and making spreadsheets? No, you did, when you put words in my mouth
You said, there are a few devs left then specifically named Archduke. He's not a dev. He's a GM, an important position, but not involved in development.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4187
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Posted - 2014.10.27 19:50:00 -
[10] - Quote
Maken Tosch wrote:Regardless, restricting scouts to sidearm-only is not a good idea. You are still not considering the snipers who may have already deeply invested into the scout suit for their sniper weapon. What you are suggesting is effectively forcing these players into a weapon class which none of them wanted to specialize into anyways. Sidearm only scouts is too much of a nerf. I see that now. Light weapon only is borderline acceptable.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5997
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Posted - 2015.01.02 19:47:00 -
[11] - Quote
I was just looking at the market data Vitan. It appears that as of early December the assault dropsuits have overtaken the scouts. The scan falloff, armor plate strafe speed penalty, and cloaking scan radius reduction no doubt effected these numbers.
Personally, I am enjoying seeing so many assaults on the battlefield. Scouts are still deadly, but they are no longer god-mode.
The newest FotM appears to be the MinAssault. I attribute its success to one of the scouts' perks: high strafe speeds. Since Minmatar assault dropsuits typically avoid armor plates in favor of ferroscale or reactives, they are not encumbered by armor and can out strafe most other assaults.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
5997
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Posted - 2015.01.02 19:59:00 -
[12] - Quote
Vesta Opalus wrote:I wish they would figure out a way to make scanning the primary purpose of scouts and make it globally inferior for killing stuff. First, we would have to limit the scouts' offensive capabilities. There are several schools of thought on how that should be done; sidearm-only (booooo), light weapon only, remove grenade.
Then we would have to retool the dropsuit command bonuses for scout to provide module efficacy instead of flat bonuses. Hell, make those efficacy bonuses massive, I don't care, but make it so that in order to be good at EWAR you must fit a module. This would deincentivize tanking a scout dropsuit too heavily.
Lastly, make the scout and logi dropsuits the only suits that share passive scan data. Assault, sentinel, and commandos should have to depend on their logibros for near-by scans and their scoutbros for scans at the next objective. Make sense?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
5999
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Posted - 2015.01.02 21:56:00 -
[13] - Quote
Vitantur Nothus wrote:I'm as happy as anyone to find the Scout no longer FoTM, but for what reason(s) should we now detract from its offensive capabilities? I was just theorycrafting what would have to be done if CCP wanted to reduce scouts' offensive capabilities. I think they are still too assault-y, but they aren't OP anymore so I'm happy.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6007
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Posted - 2015.01.02 22:47:00 -
[14] - Quote
Sir Dukey wrote:Fox Gaden wrote:Ripley Riley wrote: Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? I agree with you on that. I like the proposal to have a greater movement penalty on Armor Plate when it is placed on Light Frame suits. If a Scout stacks enough plate to have the HP of a Medium Frame suit, then they should have their speed reduced to that of a Medium Frame suit as well. I specifically like this solution because it only effects brick tanking Scouts, without effecting speed and EWar Scouts. If a Medium frame stacks enough EWAR mods, they should lose HP. That is literally how your logic sounds. They already do that. Every slot filled with an ewar module is one less slot for tanking/damage modules.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6007
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Posted - 2015.01.02 22:54:00 -
[15] - Quote
KING CHECKMATE wrote:You happy Ripley?
ARE YOU!?!?!?! Now all we have are Sents.... XD
Dont believe me? Play PC in the Forge or PUBs in Research lab XD LolPC. Yeah, the research facility sentinel spam is really real.
/me draws mass driver. /me stands on nanohive.
Alright, let's do this thing.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6008
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Posted - 2015.01.02 23:07:00 -
[16] - Quote
KING CHECKMATE wrote:*Sent is hurt. Calls 2 Logis. Thats it for MD* It helps if the entire squad helps me. It's either that or flinging REs at them.
And 2 logis? More like 4, because god forbid a proto HMG sentinel die once.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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