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Thread Statistics | Show CCP posts - 1 post(s) |
One Eyed King
Land of the BIind
5047
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Posted - 2014.10.27 15:31:00 -
[1] - Quote
Ripley Riley wrote:CCP Rattati wrote:We'll see what happens with cloak changes. Data is coming. Those must be some amazing cloaking changes... I'm assuming you think that cutting down on the cloaky-NK or shotgun scout kills will help. Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? They are adjusting those weapons in a hotfix tomorrow.
Not to mention giving native reps to everyone. Details found in this thread HERE.
Also, I appreciate you pulling this thread out of the Barbershop for people to discuss. That was very respectful.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5051
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Posted - 2014.10.27 19:18:00 -
[2] - Quote
Mossellia Delt wrote:Ripley Riley wrote:Mossellia Delt wrote:Any nerf to the cloak at this point just makes me want to run more tanked scouts since all my cloaked scouts are around 300 HP or less. Not much point in running a cloak less useful then the crappy one we have now which is situational at best.. Here is an interesting point that I had no thought of. By balancing the cloak CCP will encourage more scouts to become "light assault" dropsuits instead That's... worrisome. Quite simply, any nerf to the cloak makes me want to go from my pro to fitting which has currently 280ish HP to one with right around 620. Also, here's a picture of what happens when a scout forgoes the cloak for more HP less cloaky, more shooty I think the "Nerf" to the cloak that Rattati is talking about is very small, and needed.
I also run Min.
All he is doing is creating a 0.33 second delay before firing a weapon (using EQ?).
That is next to nothing in my opinion.
On top of that HE IS FIXING THE SPRINT GLITCH!!!!!! (He says with excitment).
In my opinion, that is a net buff to me and my play style. Plus, I have to worry less about shotguns to the face, as does everyone else.
Duke Noobiam wrote:Why not moderately increase the size of the scout's hitbox as well as implementing a proper un-cloaking delay?
The larger hitbox would address the super-strafing assault scouts and would not impact the scouts that rely on stealth.
Did you not read the 1.9 thread, or do you simply not think that a 0.33 second delay is proper?
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5054
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Posted - 2014.10.27 19:23:00 -
[3] - Quote
Kaeru Nayiri wrote:STAYING ON POINT OF DISCUSSION
Let's see how the cloak nerf goes. We complain when they change too much at the same time, we complain when they change too little, we complain when they change one side of the coin, we complain when they change both sides at the same time...
Damn this community, any more of this crap and we will just get what we deserve.
How about we see how it goes and if it needs further tweaking we can ask Rattati to do just that? Totally agree with this.
With a Hotfix tomorrow, and what is looking to be 1.9 next week, that should be plenty of changes, which we can assess in the weeks after.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5055
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Posted - 2014.10.27 19:30:00 -
[4] - Quote
Mossellia Delt wrote: The point is, I'm currently on the edge of just not bothering with the cloak and going full tank mode.
Is that 0.33 delay enough to put you over the edge?
If so, do you think that a significant number of cloak users will feel the same way?
Will it be just enough to get rid of the FotM scouts?
(Tune in 3 weeks to find out!)
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5056
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Posted - 2014.10.27 19:49:00 -
[5] - Quote
Maken Tosch wrote:Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Regardless, restricting scouts to sidearm-only is not a good idea. You are still not considering the snipers who may have already deeply invested into the scout suit for their sniper weapon. What you are suggesting is effectively forcing these players into a weapon class which none of them wanted to specialize into anyways. Not to mention I am pretty sure CCP isn't on board with this.
The idea has been thrown around for months, if not over a year (when it was brought up for Logis), and I seem to remember them not liking the idea, at all, at some point.
I am pretty sure you are not going to get much feedback otherwise, and you are beating a dead horse.
But if it makes you feel better to keep bringing it up, that is up to you.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5058
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Posted - 2014.10.27 20:21:00 -
[6] - Quote
Maken Tosch wrote:Mobius Kaethis wrote:Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Furthermore it would result in nerfing scouts that actually play the role of scout. I totally disagree. At this point scouts who are not using e-war modules still have their passive ewar benefits, which in the case of all the scouts save the Min (which has no e-war bonus) gives them a distinct advantage on the battle field. Think about it this way. My adv Cal scout has 600hp and zero e-war modules beyond a basic cloak. Currently still get a 25% bonus to my scan radius as well as 15% dampening bonus. This gives me a huge advantage on the battlefield both in terms of being able to choose targets as well as avoid those I can't take on. All of this adds up to a massive boost to my killing power and my survivability. Changing the bonuses to be dependent upon me putting e-war modules on the suit would force me to reduce my tank to get that same level of survivability. Making the suit skill a bonus to modules makes far more sense than removing the light weapon slot which is simply a knee-jerk reaction and would be more appropriately affective. All of that being said I would really like to see a total re-write of the ewar system as it is too binary in its current state. E-war is by far the largest unbalancing factor with regards to scouts. This is exactly the kind of point I've been trying to convey. But apparently some people don't get it. I think some people are too lazy to figure out all the details, and all the ways in which their ideas would affect all areas of the game.
Either that, or they simply lack the creativity to directly address the problem directly.
I have seen a number of people say, "Scout cloak is too strong, lets take away their light weapons!" Really? How do you get from the assessment of the issue to that conclusion?
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
5070
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Posted - 2014.10.27 20:53:00 -
[7] - Quote
DeathwindRising wrote:CCP Rattati wrote:We'll see what happens with cloak changes. Data is coming. your data is flawed and incomplete. it doesnt account for ewar kills. i abuse the mini map with my cal scout and my survivability and kdr goes through the roof. i dont even use a cloak. ewar in this game was not evenly distributed and balanced among all suit classes. the scouts all have game breaking advantages over all other suits. you can not fight what you can not see. You are assuming Tacnet is the only vision available.
If I had to place a bet on which was more accurate, CCP meta data, or your bias, I would put my money on CCP data.
There is greater balance than ever has been before, and it is getting better still. I don't think you really experienced "game breaking."
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5070
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Posted - 2014.10.27 23:04:00 -
[8] - Quote
Sequal Rise wrote:Ripley Riley wrote:CCP Rattati wrote:We'll see what happens with cloak changes. Data is coming. Those must be some amazing cloaking changes... I'm assuming you think that cutting down on the cloaky-NK or shotgun scout kills will help. Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? I'd like to know devs answer about that. I know they are working hard to fixes and update, but why are they ALL THE TIME fixing secondary stuffs?!?!? Changing cloak data won't change anything. Hotfix out tomorrow with some rifle and bolt pistol balancing changes.
Also, I found a good thread on how to handle scouts HERE.
Its pretty much all you need to know about taking on scouts.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5079
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Posted - 2014.10.28 00:30:00 -
[9] - Quote
Sequal Rise wrote:One Eyed King wrote:Sequal Rise wrote:Ripley Riley wrote:CCP Rattati wrote:We'll see what happens with cloak changes. Data is coming. Those must be some amazing cloaking changes... I'm assuming you think that cutting down on the cloaky-NK or shotgun scout kills will help. Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? I'd like to know devs answer about that. I know they are working hard to fixes and update, but why are they ALL THE TIME fixing secondary stuffs?!?!? Changing cloak data won't change anything. Hotfix out tomorrow with some rifle and bolt pistol balancing changes. Also, I found a good thread on how to handle scouts HERE. Its pretty much all you need to know about taking on scouts. As I said hotfixes are nice to have, they are needed. But as long as the main problem of this game (sh!ttier servers of all times) will not be fixed, hotfixes will not change ANYTHING. I beg to differ.
If you played 1.8 before Alpha, and play it now, you will notice a difference.
Furthermore, if you played Uprising from 1.0 to 1.8 you will realize that Rattati has done more with the hotfixes than all those other devs did with updates.
No more Sprint Glitch? This party is going to be off the hook!
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