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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Y-BLOCK
BioCyberDevelopment
25
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Posted - 2014.10.19 23:26:00 -
[1] - Quote
Are any changes planned for the Scrambler Rifles Heat Build Up in Uprising 1.9?
Now that You've Tasted my Mutton.. How do you Like it!?!
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manboar thunder fist
Dead Man's Game RUST415
166
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Posted - 2014.10.20 00:03:00 -
[2] - Quote
Yes please fix, the gun is outperformed by most others due to its miss=death mentality
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1126
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Posted - 2014.10.20 00:30:00 -
[3] - Quote
Yes please i beg you fix my beloved ScR
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13670
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Posted - 2014.10.20 00:41:00 -
[4] - Quote
But how do you fix it?
Damage is much more reasonable now. Heat build up isn't as bad as I thought. Range is meh...but fine.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:03:00 -
[5] - Quote
Yes! And don't forget the issues its currently facing with not doing enough damage with the assault variant and the proto normal scrambler rifle being the only viable one to somewhat use, though it doesn't act as all other prototype when compared.
Always Grey Skies
Leader of the Alpaca Commandos
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5514
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Posted - 2014.10.20 02:32:00 -
[6] - Quote
True Adamance wrote:But how do you fix it?
Damage is much more reasonable now. Heat build up isn't as bad as I thought. Range is meh...but fine.
The advanced version is still beaten by the std CR, std RR and Tactical Assault Rifle in in all reasonable situations.
It needs a bit of a buff, but nothing extreme.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5514
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Posted - 2014.10.20 02:37:00 -
[7] - Quote
True Adamance wrote:But how do you fix it?
Give it more possible shots before over heat and/or increase the damage of the charged shot.
A tighter hipfire spread and/or recoil reduction would be good for the Assault variant.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3255
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Posted - 2014.10.20 02:44:00 -
[8] - Quote
A related question was just asked live on the Biomassed podcast.
1.9 will likely stay away from hot-fixable balance changes like damage, heat buildup, ect.
1.9 will focus on changes that require a client side update, not so much general balance issues.
Hotfix Delta Sentinel eHP Calcs
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13673
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Posted - 2014.10.20 02:47:00 -
[9] - Quote
Pokey Dravon wrote:A related question was just asked live on the Biomassed podcast.
1.9 will likely stay away from hot-fixable balance changes like damage, heat buildup, ect.
1.9 will focus on changes that require a client side update, not so much general balance issues.
Like freaking tanks!
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3255
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Posted - 2014.10.20 02:54:00 -
[10] - Quote
True Adamance wrote:Pokey Dravon wrote:A related question was just asked live on the Biomassed podcast.
1.9 will likely stay away from hot-fixable balance changes like damage, heat buildup, ect.
1.9 will focus on changes that require a client side update, not so much general balance issues. Like freaking tanks!
Dev blog was not the complete list of what will be in the 1.9 update. Additional blogs to come out Soon (tm)
Hotfix Delta Sentinel eHP Calcs
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Dimitri Rascolovitch
The Immortal Knights
248
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Posted - 2014.10.20 18:12:00 -
[11] - Quote
True Adamance wrote:But how do you fix it?
Damage is much more reasonable now. Heat build up isn't as bad as I thought. Range is meh...but fine.
simply change heat buildup to be per shot rather than per second and it should fix most of the problems it has
Pokey Dravon wrote:A related question was just asked live on the Biomassed podcast.
1.9 will likely stay away from hot-fixable balance changes like damage, heat buildup, ect.
1.9 will focus on changes that require a client side update, not so much general balance issues.
the problem with the ScR is that its heat build up is per second rather than per shot, and you need a client update to change that
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1817
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Posted - 2014.10.21 04:39:00 -
[12] - Quote
Dimitri Rascolovitch wrote:True Adamance wrote:But how do you fix it?
Damage is much more reasonable now. Heat build up isn't as bad as I thought. Range is meh...but fine.
simply change heat buildup to be per shot rather than per second and it should fix most of the problems it has Pokey Dravon wrote:A related question was just asked live on the Biomassed podcast.
1.9 will likely stay away from hot-fixable balance changes like damage, heat buildup, ect.
1.9 will focus on changes that require a client side update, not so much general balance issues. the problem with the ScR is that its heat build up is per second rather than per shot, and you need a client update to change that what thats not the problem at all.
KEQ diplomat/ intel /GC officer
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CCP Rattati
C C P C C P Alliance
8960
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Posted - 2014.10.21 09:56:00 -
[13] - Quote
I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 before and exactly at 1.5, where the Combat Rifle and Rail Rifle are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3785
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Posted - 2014.10.21 10:06:00 -
[14] - Quote
May I suggest reducing sieze time and damage to compensate for shorter firing cycles?
And before anyone says it leave the sieze on the HMG as punishing and horrible as it is now. HMG is far more forgiving than an SCR in heat control, I think the SCR should run a shorter seize with less immediate self-damage.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gabriella Grey
THE HANDS OF DEATH RUST415
197
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Posted - 2014.10.21 12:46:00 -
[15] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 before and exactly at 1.5, where the Combat Rifle and Rail Rifle are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
Currently I can barely take the scrambler rifle to break through shields. I don't know if this is perhaps something broken with my character or not, but I am running at least 2 or 3 damage mods and i am constantly coming up short. When I am on a commando with the assault scrambler it is performing much worse than the scrambler pistol before delta. As it stands their is no possible way for any amarr suit to play competitive. The only scrambler rifle that is viable is at proto and it is even underperforming when compared to the others. Militia weapons in all other racial variants are having a margin by half. As someone who has invested time into this game and honestly wants to see this game balance out those numbers you have reduced the gun to isn't helping at all. As it stands the assault scrambler pistol at proto is lacking damage and those numbers are suppose to be balanced. If in a perfect scenario of a player shooting at either a gallente assault or amarr assault suit this gun will not kill them unless they run the minimum armor. With 2 damage modifiers, maxed proficiency skill the numbers are not even balance for this weapon. We the community are telling you the gun is not operating effectively. I have not one time seen one scrambler rifle used in PC since post update. Your calculations with those light and side arms are seriously flawed and only works in the perfect environment, along with dealing with a player that only has shields with no armor, or vice versa, and the target is not shooting back or moving. Some days I wish I could drag you in a game point out and discuss these issues with you. Rattati there are a great deal of threads that are going ignored or that is not even being bothered by the CPM and CCP. As stated the scrambler rifle variants will remain under developed until CCP and the CPM acknowledge it and run the damage numbers with ALL THE FACTORS that the scrambler rifles adhere by.
Always Grey Skies
Leader of the Alpaca Commandos
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1634
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Posted - 2014.10.21 12:57:00 -
[16] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
How's my AScR peforming?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Y-BLOCK
BioCyberDevelopment
29
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Posted - 2014.10.21 13:03:00 -
[17] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
Does your data distinguish between what type of Scrambler Rifle used, semi or assault? Because, if we cannot use heat build up as the issue, which I feel started this whole conversation post Delta, then the performance descrepency between the two Scrambler Rifle varients must suffice. Example- skilled to both 5 in Amar Assault & Scrambler Rifle, I can dump almost the entire clip of the Assault Scrambler save about 5 or so rounds before it seizes; however, with the semi Scrambler Rifle I can only get 18-20 rounds off before the seize? Im not saying I should be able to burn through the entire clip of the semi, but definitely more than 20. In this case, right now I would be better off using the Tac Ar, yes still 18 shots but with no seizure. & thanks Rattati for your transparency, we all appreciate it greatly.
Now that You've Tasted my Mutton.. How do you Like it!?!
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Harpyja
Legio DXIV
2199
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Posted - 2014.10.21 13:36:00 -
[18] - Quote
Just throwing an idea out here: what if Amarr weaponry never had to reload and only heat buildup was their limiting factor to how long they can fire?
"By His light, and His will"- The Scriptures, 12:32
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3790
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Posted - 2014.10.21 13:52:00 -
[19] - Quote
Harpyja wrote:Just throwing an idea out here: what if Amarr weaponry never had to reload and only heat buildup was their limiting factor to how long they can fire?
Thats would be reasonable IMHO.
Just would mean I'd have to watch my ass even more running aa cal/minsent.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4224
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Posted - 2014.10.21 14:11:00 -
[20] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
I suppose the standard scrambler is in a decent place now, though I continue to maintain that you should not necessarily balance it on the results of the "ideal" scenario, meaning when it is used on one specific highly-specced suit. None of the other primary rifles have that to factor in.
I would like to mention anecdotally, though, that when I hear in the PIE channel, of all places, that people are switching to the Tac AR from the ScR, maybe there's an issue. (These are mostly people who primarily use suits other than the assault, obviously)
Anyway, I mostly want to talk about the AScR though. Loved it. Even a few months ago when everyone was down on it, I still used it on my logi suits and had good results (for me, lol). But now.. useless. Totally gimped. I barely have enough ammo to kill a single person before it overheats, and even then I have to be pretty accurate with a full-auto weapon. (Again, this is on a non-Amarr assault suit).
The AScR is most assuredly not in a good place right now. I do not have a single fitting with one on it anymore.
Suggestions:
1) Put the heat buildup of the AScR back where it was. It was just fine before, the nerf was totally unnecessary.
2) Please please please look at the PG of Amarr logi suits or give Amarr suits a fitting reduction bonus to laser weaponry. It's crazy how much PG either type of scrambler uses up; I was quite honestly handicapping myself by putting the AScR on an Amarr logi suit to begin with, I can get at least equivalent performance out of a CR or ACR which uses up only one-third(!) to one-half the PG, not to mention 5% less CPU as well. That makes a big difference in the equipment I can fit!
(The godfather of tactical logistics)
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
311
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Posted - 2014.10.21 14:20:00 -
[21] - Quote
How about improving charge shot ability by reducing heat buildup on charge shots only for the scrambler rifle? You would boost the mid-long range ability of the rifle.
I don't use the scrambler much but i do remember there being a very annoying muzzle flash that interferes with your ADS. Tone that down?
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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CCP Rattati
C C P C C P Alliance
8969
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Posted - 2014.10.21 14:23:00 -
[22] - Quote
ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming?
Not good enough at all...any thoughts?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3219
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Posted - 2014.10.21 14:32:00 -
[23] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming? Not good enough at all...any thoughts?
Does your data show where it fails?
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3793
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Posted - 2014.10.21 14:40:00 -
[24] - Quote
Rattati is it possible to remove ammo entirely in exchange for overheat?
Also ASCR is suffering having 7 out of 10 dropsuits being armor in hames I observe. Its mostly gallente and amarr assaults running CR or rails.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ripley Riley
Incorruptibles
3977
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Posted - 2014.10.21 15:29:00 -
[25] - Quote
CCP Rattati wrote:Not good enough at all...any thoughts? I run AScR on my favorite fitting. I do well enough, but I would suggest a slight increase in damage to compensate for the loss of charge-shot.
My advice to you, playa...
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
67
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Posted - 2014.10.21 15:34:00 -
[26] - Quote
hmm it would be nice if i could run while in OH, or it wasn't as long,
but i mean what % of people actually use the SCR, i still think that the whole it's overperforming was skewed by the sample population relative to other weapons.
normally I am the only one using it in my match, perhaps one other. |
Gabriella Grey
THE HANDS OF DEATH RUST415
197
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Posted - 2014.10.21 15:45:00 -
[27] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming? Not good enough at all...any thoughts?
The Assault scrambler rifle was just fine before hand. The biggest issue with the assault scrambler rifle is heat build up and damage. Since Hotfix Delta all the laser weapons with the exception of the laser rifle is having issues with doing enough damage. If you are trying to account for the laser weapons to be better suited like on Eve with the Amarr, then increase the bonus percentage with the Amarr suits. As stated above all variations of the scrambler rifles are underperforming copies of Gallente assault rifles. The charge shot is not as rewarding as it use to, and the assault scrambler isn't doing enough damage even with damage mods and the full proficiency to kill most targets.
Always Grey Skies
Leader of the Alpaca Commandos
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6760
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Posted - 2014.10.21 15:47:00 -
[28] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming? Not good enough at all...any thoughts?
Imo, the sights were always weird on the AScR. Not that that has anything to do with balance but I find it weird that all of the Assault variant rifles use iron sights and the Scrambler Rifle uses a (yellow?) dot sight. Felt the need to mention that.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1635
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Posted - 2014.10.21 15:58:00 -
[29] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming? Not good enough at all...any thoughts?
I haven't played in a while... But, for the love of my AScR, I'm gonna get on in a bit and play around.
Last time I checked the RoF had been screwed up, but I believe you fixed that, yea?
As I don't want the damage to change, spitballing here, a slight rework of heat buildup might be nice.
Or go crazy and change lasers to doing a reverse projectile damage profile. Don't go that crazy though.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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7 Djin
The Hundred Acre Hood
24
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Posted - 2014.10.21 16:20:00 -
[30] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
This issue really is "more heat than before" I beg you to reexamine that and adjust it back to the way it used to be. The issue is not the problem lets not confuse the two. The problem is that the TAC AR can spam more bullets and do more damage and my Amarr purist friends have switched to the TAC AR as the better alternative. The SCR is the primary tactical weapon, it should never be out performed by inferior copycat AR technology even with it's superior damage profile. So fix this gun or it's all but dead.
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