Y-BLOCK
BioCyberDevelopment
29
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Posted - 2014.10.21 13:03:00 -
[2] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
Does your data distinguish between what type of Scrambler Rifle used, semi or assault? Because, if we cannot use heat build up as the issue, which I feel started this whole conversation post Delta, then the performance descrepency between the two Scrambler Rifle varients must suffice. Example- skilled to both 5 in Amar Assault & Scrambler Rifle, I can dump almost the entire clip of the Assault Scrambler save about 5 or so rounds before it seizes; however, with the semi Scrambler Rifle I can only get 18-20 rounds off before the seize? Im not saying I should be able to burn through the entire clip of the semi, but definitely more than 20. In this case, right now I would be better off using the Tac Ar, yes still 18 shots but with no seizure. & thanks Rattati for your transparency, we all appreciate it greatly.
Now that You've Tasted my Mutton.. How do you Like it!?!
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Y-BLOCK
BioCyberDevelopment
30
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Posted - 2014.10.21 16:34:00 -
[3] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming? Not good enough at all...any thoughts?
Return the Scrambler Rifle Damage Profile to it's pre Delta Numbers!!
Now that You've Tasted my Mutton.. How do you Like it!?!
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