ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1634
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Posted - 2014.10.21 12:57:00 -
[1] - Quote
CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit?
How's my AScR peforming?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1635
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Posted - 2014.10.21 15:58:00 -
[2] - Quote
CCP Rattati wrote:ResistanceGTA wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? How's my AScR peforming? Not good enough at all...any thoughts?
I haven't played in a while... But, for the love of my AScR, I'm gonna get on in a bit and play around.
Last time I checked the RoF had been screwed up, but I believe you fixed that, yea?
As I don't want the damage to change, spitballing here, a slight rework of heat buildup might be nice.
Or go crazy and change lasers to doing a reverse projectile damage profile. Don't go that crazy though.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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