manboar thunder fist
Dead Man's Game RUST415
166
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Posted - 2014.10.20 00:03:00 -
[1] - Quote
Yes please fix, the gun is outperformed by most others due to its miss=death mentality
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
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Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
172
|
Posted - 2014.10.23 16:09:00 -
[2] - Quote
Personally i feel that Amarrian technology as a whole has fallen behind, for this i have 3 examples:
1. The SCR is outcompeted in terms of range by the RR and does not have sufficient damage before overheat to take down most assaults, this means that other guns including assault rifles, rail rifles and combat rifles will be preferable as there is no heat drawback to them.
Explanation: I know that many people argue that heat buildup has no place in a debate about weapon efficiency but i beg to differ, when no other variant of weapon has a heat buildup as severe in terms of damage applied as a scrambler rifle how can one NOT mention the heat buildup as a strong negative factor. Since the buffing of the assaults the SCR is unable to compete in a fight against RR and CR users simply because if it misses even once, that's 1/18 of it's MAXIMUM damage applicable gone instantly. No other gun has this much of a drawback in terms of damage applied/shot missed ratio. Secondly, every one ALWAYS uses the amarr assault as the benchmark for scrambler rifle usage. I CANNOT STRESS THIS ENOUGH. the weapon needs to perform at a competitive level with other guns in terms of damage WITHOUT having an amarr assault! Since when does a rail rifle/CR scout have a genuine drawback to using their gun in comparison to an assault of their faction.
Resolution: Scrambler rifle (tactical variant): Heat buildup reduction by 15% from 60 to 51. OR Heat cooldown from 6.00 seconds to 4.5 seconds.
2. The ASCR underperforms against all other guns.... Personally i am quite proficient with the weapon, having used it since the days of the amarr slayer logi <3. I believe it needs a profile change, from 20/-20 to 20/-15 This should act as a 5% damage buff against armour suits which would be sufficient in my opinion. A slight reduction in the recoil might also benefit the weapon, or no recoil when you first start firing until about 25% through the clip.
3. The SCP variants are now much weaker than the bolt pistol/ion pistol/magsec.... this is a sufficient problem because assault scp is barely used any more, it was nerfed excessively, IDK how this can be fixed without sufficient data research.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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