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Thread Statistics | Show CCP posts - 3 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13670
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Posted - 2014.10.20 00:41:00 -
[1] - Quote
But how do you fix it?
Damage is much more reasonable now. Heat build up isn't as bad as I thought. Range is meh...but fine.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13673
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Posted - 2014.10.20 02:47:00 -
[2] - Quote
Pokey Dravon wrote:A related question was just asked live on the Biomassed podcast.
1.9 will likely stay away from hot-fixable balance changes like damage, heat buildup, ect.
1.9 will focus on changes that require a client side update, not so much general balance issues.
Like freaking tanks!
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13741
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Posted - 2014.10.22 20:40:00 -
[3] - Quote
Derpty Derp wrote:
It gets a larger ammo clip for the heat buildup.
Just my oppinion.
However since the Seize Up is effectively and artificial reload it might as well not have that large magazine capacity.
A 5.0 Second Seize Duration is longer than any reload and crippling in a fight where your opponent can apply their sustained DPS (aka full damage of the magazine) while the ScR I believe at Lvl5 Amarr Assault will apply 18 rounds of damage before over heat.
If I am not mistaken and acception a 2-3 shot margin of error on the Scr Stats.
CRD-9 Scrambler Rifle = 66.25 Damage Per Shot
66.25 * 18 = 1192.5 66.25 * 21= 1391.25
SB-39 Rail Rifle
49.35 * 42= 2072.7
RS-90 28.35 * 54= 1530.9
Gek-38
31.5 * 60 = 1890
All 3 other Racial Rifles can apply the DPS of a full magazine without penalty. The ScR suffers because its effective magazine is only about 21 or so.
((Disclaimer- I like to think its a way to prevent spammability in CQC....but even at range it's quite the pain as its the only rifle that really requires trigger discipline.))
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13743
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Posted - 2014.10.22 21:37:00 -
[4] - Quote
Gabriella Grey wrote:True Adamance wrote:Derpty Derp wrote:
It gets a larger ammo clip for the heat buildup.
Just my oppinion.
However since the Seize Up is effectively and artificial reload it might as well not have that large magazine capacity. A 5.0 Second Seize Duration is longer than any reload and crippling in a fight where your opponent can apply their sustained DPS (aka full damage of the magazine) while the ScR I believe at Lvl5 Amarr Assault will apply 18 rounds of damage before over heat. If I am not mistaken and acception a 2-3 shot margin of error on the Scr Stats. CRD-9 Scrambler Rifle = 66.25 Damage Per Shot 66.25 * 18 = 1192.5 66.25 * 21= 1391.25 SB-39 Rail Rifle 49.35 * 42= 2072.7 RS-90 28.35 * 54= 1530.9 Gek-38 31.5 * 60 = 1890 All 3 other Racial Rifles can apply the DPS of a full magazine without penalty. The ScR suffers because its effective magazine is only about 21 or so. ((Disclaimer- I like to think its a way to prevent spammability in CQC....but even at range it's quite the pain as its the only rifle that really requires trigger discipline.)) Then you also have to add 0.20 armor resistance to the equation and the damage buff per shot to shields. (+20% -20%) Once you have that you also need to cross reference the time to kill between the other weapons and you should get your answer for the scrambler rifles. Then from there you can go about it two ways. Shaving down the numbers from the weapons that are much more effective in the important areas or increase the the allotted areas to where the weapon the weapon suffers the lowest performance to balance it out with the others.
No you are right I should have stated that these were unmodified values. I figured I would keep them unmodified to keep it simple. Moreover I do not think that it is an adequate representation since you will almost never do a sustained value of damage against one single tanking type.
But......
SCR CRD-9
1192.5 * 1.2 = 1431 1192.5 * 0.8 = 954
Rail Rifle SB-39 2072.7 * 0.9 = 1865.43 2072.7 * 1.1 = 2279.97
Combat Rifle RS-90
1530.0 * 0.85 = 1301.27 1530.9 * 1.15 = 1760.54
Assault Rifle GEK-38
1890 * 1.1 = 2079 1890 * 0.9 = 1701
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13755
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Posted - 2014.10.23 00:56:00 -
[5] - Quote
medomai grey wrote:Egonz4 wrote:CCP Rattati wrote:I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data.
1) Even though unintended, the Scrambler Rifle was overperforming pre-Delta running an average KDR of 1.8 and exactly at 1.5 after, where the Combat Rifle and Rail Rifle currently are, on Public Matches.
2) However, the Amarr Proto Assault with Scrambler is a competitive PC fit, and ranks in the top 20 combinations.
3) On top of that, the Scrambler Rifle is on par with most of other Rifles kills with in Planetary Conquest (post Delta). The ACR is an outlier at 1.5KDR in Public Matches but has more than 50% more kills than the second placed Rifle in PC.
It has taken a necessary hit, but is now pretty much where we want it to be.
What is the main issue, and please don't just say "more heat than before" because that has helped balance the weapon. Is there a tweak to be done to improve it a bit? numbers mean nothing Without units and logic. Back to the topic. The scrambler rifle is an unreliable weapon that has the potential to explode in your hand. In exchange for being unreliable, the weapon was powerful; high risk reward. Currently the reward doesn't feel like it's worth the higher risk. Either increase the reward or decrease the risk. Remember, I'm talking about how I FEEL about the current risk versus reward aspects of the scrambler rifle. I could totally be wrong. My interpretation of numbers. From my understanding of what CCP Rattati shared with us, scrambler rifle users had higher than average KDR than the users of the other rifle. But, was the least used non-sniper, non-laser rifle. It wasn't that the scrambler rifles were over performing, but rather players dedicating themselves to being good with a weapon that the majority tend to avoid using for reasons. Not saying that Anti-modded controller measures weren't needed.
Indeed you already had incredibly good players like
Arkena Wyrnspire, 1st Lt Tiberius, Rei Shepard, Lea Silencio, Viktor Hadah Jr, Aero Yassavi,
Hell here is the list of them.....
https://forums.dust514.com/default.aspx?g=posts&t=116424
These players were already individually good, and they often worked in teams anyway at top tier competitive levels. And Tiberius would go on and on about how he would never use the ScR in PC. Gun was never over powered, you just had good players using it.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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