|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
619
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.24 16:04:00 -
[1] - Quote
I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose their bonus when they die. For that reason I think both should have a sidearm as a back up.
Like all logis though they should still have less potential e/hp and lower speed then assaults so that they aren't as good as an assault at slaying/surviving.
I say for the reasons people claim the Amarr should have a sidearm (Crappy bonus) well so should the Caldari. If that's not agreeable then I think none should have a sidearm.
That's what I don't like about the Amarr logi argument, they get to be special butterflies even though Caldari also have 1 less equipment at lower tiers and a crappy bonus. Hands down right now the Caldari logi is the worst logi, especially since shared team scans elevated Gallente. Minmitar is still God tier followed by Amarr for its combat effectiveness. |
![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
619
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.24 16:05:00 -
[2] - Quote
Victor Moody Stahl wrote:Breakin Stuff wrote:Just normalize equipment and take away an amarr logi high slot.
If they want yo keep the sidearm so desperately let them. Just take away a fitting slot.
All suits in a class must maintain the same number of slots. So either yank the sidearm or yank a high slot.
Best way to deal with the problem. As someone who has thought much on what I would be willing to sacrifice to retain the sidearm, a high slot is definitely something that I would give up. Though I will note that at present the Amarr Logi already loses a module slot to gain the sidearm- at least at PRO level. Which should have a 2/5 slot layout, instead of the head-scratchingly bizarre 3/4 we have now.
Are you shitting me? I'll give up my secondary slot for a sidearm? No ****, I'm sure Minmitar and Gallente would give up a high as well and Caldari would give up a low. |
![TYCHUS MAXWELL TYCHUS MAXWELL](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TYCHUS MAXWELL
The Fun Police
623
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.24 20:07:00 -
[3] - Quote
Meee One wrote:TYCHUS MAXWELL wrote:I think it should be more even, normalize the slot layout and have Caldari and Amarr trade an equipment slot for a sidearm. The Gallente and Minmitar have passive bonuses that are attached to their active equipment while Caldari and Amarr lose their bonus when they die. For that reason I think both should have a sidearm as a back up.
Like all logis though they should still have less potential e/hp and lower speed then assaults so that they aren't as good as an assault at slaying/surviving.
I say for the reasons people claim the Amarr should have a sidearm (Crappy bonus) well so should the Caldari. If that's not agreeable then I think none should have a sidearm.
That's what I don't like about the Amarr logi argument, they get to be special butterflies even though Caldari also have 1 less equipment at lower tiers and a crappy bonus. Hands down right now the Caldari logi is the worst logi, especially since shared team scans elevated Gallente. Minmitar is still God tier followed by Amarr for its combat effectiveness. Caldari Logi's are made of paper with no real benefit. More nanos? Only my min logi carries rep tools and my frontline tank/DS pilot and only my min logi carries nanite injectors. On most my suits with an equipment slot the only real useful equipments for them is either a nano or an uplink and hands down I go with nanohives for ammo resupply. And likewise most assaults and commandos carry nanos anyways for ammo resupply. Uplinks are for careful placement and I only use them on my Cal logi along with a rep and ammo hive to set up base of operations. I then run to a supply depot or die in half a second as the Cal Logi's are more fragile then my Cal scouts. So,you admit logistics die faster than scouts,and your solution to this is to keep them as they are. Yep,this conversation is making alot of progress. (in circles) ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png)
I admit Cal Logis die faster because I don't use proto Cal Logis and STD and adv Cal logis have low e/hp and lower total slot counts then the other Logis. My Min adv logi is tanky because of his slot layout and the nature of how much more powerful armor is vs. shields in stacking. I said Assaults should be faster and tankier then Logis and somehow you changed that to scouts? You're just trying to skew the conversation. No where did I even mention scouts which FYI my Cal Scout dies in half a second as well if I'm not either sprinting around abusing the hit detection on light suits or cloaked hiding from the enemy.
You are telling me you wouldn't sacrifice a low slot on your minmitar for a sidearm? You must be one of those min scouts that hides in the colon of a heavy and ends every game at 2/12... |
|
|
|