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Thread Statistics | Show CCP posts - 2 post(s) |
TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
50
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Posted - 2014.10.05 23:24:00 -
[1] - Quote
https://www.youtube.com/watch?v=quuFCbAwZH0 |
Cody Sietz
Evzones Public.Disorder.
4035
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Posted - 2014.10.05 23:27:00 -
[2] - Quote
InB4SnipersSayingTheyGotNerfed
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Reign Omega
Ghosts of Dawn General Tso's Alliance
924
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Posted - 2014.10.05 23:31:00 -
[3] - Quote
You got headshot by the strongest rifle, what's the issue again?
Mark a$$ tricks, and bags of dicks....
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Denchlad 7
Dead Man's Game
676
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Posted - 2014.10.05 23:35:00 -
[4] - Quote
Snipers do 1,500,000 dps?
S***, sod the infantry I'm aiming at the MCC.
The Connoisseur of Weapons. 19/19 L5 P1.
"GET BACK HERE YOU SCRUB" - Lorelei Zee 2014
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Apothecary Za'ki
Biomass Positive
953
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Posted - 2014.10.05 23:47:00 -
[5] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=quuFCbAwZH0 well he was probably in a tripple damage modded L5 caldari lolmando with a CHARGED sniper and a headshot.. soo damage ontop of damage with a side dish of damage then multiplied by 300% or something.. so yeah 1500 seems legit
[[LogiBro in Training]]
Level 2 Forum Pariah
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13ear
254
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Posted - 2014.10.06 00:03:00 -
[6] - Quote
Damage dealt = damage said player has inflicted upon you since you last spawned.
When you die to a fully automatic weapon & the kill screen says they inflicted 800 damage; Do you always assume that that was from the last bullet alone?
One original thought is worth a thousand mindless quotings - Diogenes
Winner of EU Squad Cup
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Viktor Skirov
Murderers Of Hearts
53
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Posted - 2014.10.06 00:04:00 -
[7] - Quote
Do you understand, that he didn't do that damage in a single shot, right?
According to what I've read in several posts, the damage is accumulative sometimes.
That >1.500 damage is because of the two shots, and unless is a (as said previously) triple damage moded commando Ck. 0 with proficiency proficiency (which it obviously weren't, as shown on the video) that amount of damage comes from the two shoots he made.
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Xocoyol Zaraoul
Superior Genetics
2512
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Posted - 2014.10.06 00:09:00 -
[8] - Quote
Damage is the total damage inflicted upon death before a "recover" IE when an opponent would no longer get an assist on you, usually when your shields start regenerating again. It could be him shooting you twice, or two snipers tapping you at the same time.
I've done more though with my Protobreach HSing an opponent
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1034
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Posted - 2014.10.06 00:59:00 -
[9] - Quote
They have been moved to the uber scrub tier
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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X7 lion
Mikramurka Shock Troop Minmatar Republic
304
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Posted - 2014.10.06 02:05:00 -
[10] - Quote
Any real sniper will tell you they prefured the old rang over the new lower range and more damage.
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Reign Omega
Ghosts of Dawn General Tso's Alliance
925
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Posted - 2014.10.06 02:25:00 -
[11] - Quote
X7 lion wrote:Any real sniper will tell you they prefured the old rang over the new lower range and more damage.
Any real sniper is irrelevant. Any DUST sniper better learn to make it work like the rest of us when stuff gets changed...
Also, preferred.
Mark a$$ tricks, and bags of dicks....
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1882
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Posted - 2014.10.06 02:37:00 -
[12] - Quote
Maximum possible damage is 1774 damage with calmanndo cko with 3 complex mods, a charge and prof 5.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Adipem Nothi
Nos Nothi
5510
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Posted - 2014.10.06 03:14:00 -
[13] - Quote
Charge SR headshot should put you down. Nothing easy about sniping moving targets in the face.
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
8462
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Posted - 2014.10.06 04:25:00 -
[14] - Quote
I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Magnus Amadeuss
Bragian Order Amarr Empire
1125
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Posted - 2014.10.06 05:02:00 -
[15] - Quote
I have done just about 1700 damage in one head shot to another suit before.
It was the day of the patch, someone was in a thales tanked gallente sentinel gk.0.
I got a hatemail afterwards calling me a hacker saying he had over 1600 HP.
Yep, charge sniper is now officially OHK if headshotting anyone, from the redline.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 05:14:00 -
[16] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps?
I thought you frowned when the only decent counter to something was itself? This is an example of such.
Fixing swarms
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
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Posted - 2014.10.06 05:36:00 -
[17] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=quuFCbAwZH0 I see someone who knew there was a sniper shooting at him from the tower to the right, who then walked back INTO THE LINE OF FIRE, and complained because he walked into the line of fire.
2 shots.
Count them.
Your over-reliance on suit recovery kind of sticks out like a sore thumb. If you had put ANY thought into your path, you would have gone around to the left side of the rock, then tried to get onto the bridge. Instead you took the "golden shot" path and gave them a free kill.
Conclusion: You deserved that death.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Iron Wolf Saber
Den of Swords
17129
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Posted - 2014.10.06 05:37:00 -
[18] - Quote
There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
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Posted - 2014.10.06 05:49:00 -
[19] - Quote
Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
There ARE enough players for those kinds of maps. The problem was with the release size and the style of map positioning. Players would have countered this by using uplinks or making CRU's actual contestable positions. LAV would then become a tactical group tool as well.
When is the last time you consistently saw LAV's in use by the team after the start of a match? Most of the use I've seen, they just rush out onto the field, then recall.... and that's the end of the LAV's unless someone wants to go on a joy ride.
I also never recall us testing the Larger maps. It would be interesting to see player reactions if we could get a whole area of map unlocked for normal use.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Iron Wolf Saber
Den of Swords
17131
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Posted - 2014.10.06 06:02:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare. There ARE enough players for those kinds of maps. The problem was with the release size and the style of map positioning. Players would have countered this by using uplinks or making CRU's actual contestable positions. LAV would then become a tactical group tool as well. When is the last time you consistently saw LAV's in use by the team after the start of a match? Most of the use I've seen, they just rush out onto the field, then recall.... and that's the end of the LAV's unless someone wants to go on a joy ride. I also never recall us testing the Larger maps. It would be interesting to see player reactions if we could get a whole area of map unlocked for normal use.
I seen at least one every 3 matches used for dedicated hunting, usually stragglers but snipers get caught by the guy often his logibro is also setting up the link net. The guys normally doing this has an overwatch calling out positions too and actively using the scanners and map to pinpoint targets.
As much as I would like to see big maps I have seen the effect of big maps and low players (*cough* planetside 2*) leads to either a bunch trying to thread a dropped needle in a darkened haystack scenario. Also the reality that we only have two becomes more apparent and that the zones between them are not so masterfully hand sculpted or crafted. This would make for poor gameplay.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
52
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Posted - 2014.10.06 06:30:00 -
[21] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
Getting one shotted in the face like some COD crap isn't why im mad. Im mad because im caldrai on that alt, and I hate it when I lose 400+ shield to an armor based weapon for no reason. Just another excuse why people don't want to go into shield tanking. |
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CCP Rattati
C C P C C P Alliance
8467
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Posted - 2014.10.06 06:33:00 -
[22] - Quote
Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such.
The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 06:35:00 -
[23] - Quote
Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
Here is the problem with your statement, maps will never change in this game. We are stuck with the maps and how they function, we are not stuck with the weapon stats.
Sure the snipers as they are now would be great on different maps, heck they are mostly fine on a few maps now, but unfortunately no one is going to change the maps ever again, this means you have to work within those parameters.
You should know this IWS, and to blame the maps for design failings in weapons you helped rebalance is lazy.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 06:44:00 -
[24] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
When he is in deep redline, you need to be in the middle of the firefight, where the sniper is aiming, in order to get to him... or you can suicide using a dropship (basically unintended mechanic the players came up with... not balance.)
It is still low risk high reward gameplay, just slightly less low risk.
Fixing swarms
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Iron Wolf Saber
Den of Swords
17136
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Posted - 2014.10.06 06:59:00 -
[25] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare. Here is the problem with your statement, maps will never change in this game. We are stuck with the maps and how they function, we are not stuck with the weapon stats. Sure the snipers as they are now would be great on different maps, heck they are mostly fine on a select few maps now, but unfortunately no one is going to change the maps ever again, this means you have to work within those parameters. You should know this IWS, and to blame the maps for design failings in weapons you helped rebalance is lazy.
Well nerfing the rifles to the required 150 meters is unacceptable to work around the poorer map designs and that my friend is being lazy. Inversely I never took the 1.2km suggestions seriously either.
Reverse engineering map stories is quite involving requires lots of dying too because of the required researching. The initial range I put forward was not some random number I pulled out of my posterior. I contrary to appia's sayings I had barely any emotion with the suggested numbers. It involved measuring, scoring map areas, and timetables. If you want to do that work go right on ahead I won't stop you.
The stories at 600 meters were immensely low scoring, had highly unfavorable timetables, and the sheer coverage on many maps was excessive even on the newer ones.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Echo 1991
WarRavens Capital Punishment.
469
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Posted - 2014.10.06 09:03:00 -
[26] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. So to kill a sniper, i still have to use a sniper rifle? Cos you know they still hit from 300 meters away and you can cover quite a few points on certain maps. |
Cpt McReady
Amarr Templars Amarr Empire
101
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Posted - 2014.10.06 09:45:00 -
[27] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. if I am required to counter it with the same tools because nothing else works then it is not balanced.
beside that counter sniping someone at such spot or in the redline means I am in the middle of the map and most likely wont get the chance to counter snipe. you are either spotted and killed by a rifle next to you, or spotted and killed by the sniper before you can even line up your weapon. in short, this is not a real option.
in short: the only real option I have now is drop a dropship on their heads and die afterwards. if this is how it is intended to be then goodbye balance. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3412
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Posted - 2014.10.06 10:02:00 -
[28] - Quote
Well we could up the laser rifle to 300m range.
I'm sure no one would object to make it a sniper killer amirite guys?
Guys?
Why are you tying a noose? |
saxonmish
Fatal Absolution General Tso's Alliance
522
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Posted - 2014.10.06 10:14:00 -
[29] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=quuFCbAwZH0
You know damage is collected over time like he hit that person the first time which did like 300 dam so - that from the overall amount so the sniper did like 1145 dam, which is the stats for a headshot on a charge now - the shield penalty. So yea its about right, but i got headshotted after spawning by a calmando with a thale doing 1760 now that was no glitch thats just his skills. I hate snipers i really do but its just something you have to deal with, cos' lets face it not everyone has gungame
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
Fatal Absolution General Tso's Alliance
522
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Posted - 2014.10.06 10:16:00 -
[30] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
Or Squish him with a dropship or shoot him with a rail tank or orb him or send him mail throughout the whole game so he's reading not sniping :P
SAXON ON A MISH - My Youtube Channel :)
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1045
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Posted - 2014.10.06 10:27:00 -
[31] - Quote
saxonmish wrote: Or Squish him with a dropship or shoot him with a rail tank or orb him or send him mail throughout the whole game so he's reading not sniping :P
I've never thought to use the Unibomber method of enemy distraction. Just send him letters that say....BOOM.
That'll definitely make him turn around.
You sir are a master tactician. |
THEAMAZING POTHEAD
Nyain San General Tso's Alliance
1193
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Posted - 2014.10.06 11:35:00 -
[32] - Quote
Apparently nobody on this thread actually plays dust, because if they did they'd be WELL famililar with the fact that virtually no sniper headshots do less than 1400 damage. How many times do you have to get killed a single shot before you realise that you got one shotted and the damage was from a single shot. Stop being retards and posting on something you know nothing about. Pick up a damn sniper rifle, and go headshot a heavy, while looking at the HUD to see his health on the bottom right. You'll see it does 1500 damage, you f*cking retards.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3412
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Posted - 2014.10.06 11:52:00 -
[33] - Quote
THEAMAZING POTHEAD wrote:Apparently nobody on this thread actually plays dust, because if they did they'd be WELL famililar with the fact that virtually no sniper headshots do less than 1400 damage. How many times do you have to get killed a single shot before you realise that you got one shotted and the damage was from a single shot. Stop being retards and posting on something you know nothing about. Pick up a damn sniper rifle, and go headshot a heavy, while looking at the HUD to see his health on the bottom right. You'll see it does 1500 damage, you f*cking retards.
Because this post is just oh so constructive and useful.
My assault Forge gun giggles at this ranty crap. Esp since sentinels CAN survive 1500 damage if set up right.
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THEAMAZING POTHEAD
Nyain San General Tso's Alliance
1193
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Posted - 2014.10.06 12:03:00 -
[34] - Quote
Breakin Stuff wrote:THEAMAZING POTHEAD wrote:Apparently nobody on this thread actually plays dust, because if they did they'd be WELL famililar with the fact that virtually no sniper headshots do less than 1400 damage. How many times do you have to get killed a single shot before you realise that you got one shotted and the damage was from a single shot. Stop being retards and posting on something you know nothing about. Pick up a damn sniper rifle, and go headshot a heavy, while looking at the HUD to see his health on the bottom right. You'll see it does 1500 damage, you f*cking retards. Because this post is just oh so constructive and useful. My assault Forge gun giggles at this ranty crap. Esp since sentinels CAN survive 1500 damage if set up right. Constructive and useful? Did you seriously just say that on the dust forums? Don't make me laugh. These forums have a been a complete joke for almost 2 years now. And keep spawning in your forge suit bro, when you get one shotted by a charge for the 30th time, that is doing more damage than a forge gun to the chest, I'll be laughing. Charge and thales are doing instant death to any sentinel no matter the hp, personally i like the ability to kill any heavily tanked thales sniper without worrying about him retreating into cover, but the old maps(though they are better than the new) are too sniper friendly. The only reason I'm posting on this thread is so all of you retards know that anyone with half a brainstem knows how full of **** you are,and knows not to listen to you in the future.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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Buwaro Draemon
WarRavens Capital Punishment.
374
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Posted - 2014.10.06 12:20:00 -
[35] - Quote
Cpt McReady wrote:CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. if I am required to counter it with the same tools because nothing else works then it is not balanced. beside that counter sniping someone at such spot or in the redline means I am in the middle of the map and most likely wont get the chance to counter snipe. you are either spotted and killed by a rifle next to you, or spotted and killed by the sniper before you can even line up your weapon. this is not a real option. in short: the only real option I have now is drop a dropship on their heads and die afterwards. if this is how it is intended to be then goodbye balance. If the sniper is 300-400 meters away then yes.
That is balanced.
If a rifle can own a sniper 300-400 meters then that is not balanced.
Either you hunt the sniper or you counter snipe.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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KEROSIINI-TERO
The Rainbow Effect
1331
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Posted - 2014.10.06 12:38:00 -
[36] - Quote
Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
Oh-ho-hoho!
THIS so much. BTW I'm about to write a thread about rooftop/high position warfare to which this subject touches. Keep an eye out for it.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Adipem Nothi
Nos Nothi
5514
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Posted - 2014.10.06 13:02:00 -
[37] - Quote
THEAMAZING POTHEAD wrote:Apparently nobody on this thread actually plays dust, because if they did they'd be WELL famililar with the fact that virtually no sniper headshots do less than 1400 damage.
A headshot from the Tac will not deliver 1400 damage. Because math.
Shoot scout with yes.
- Ripley Riley
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y678iop
Ostrakon Agency Gallente Federation
33
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Posted - 2014.10.06 13:02:00 -
[38] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Only if you dont understand how more ohk weapons make the game suck. We asked for longer ttk, now we got instant death, knives, plasma cannon, forge, rail turret, bolt pistol, shotguns, and of course snipers. Do you see what I am saying here? More and more deaths are high alpha insta kills, leaving the player feeling cheated, with NO oppurtunity to respond. Makes you think, does my hp even matter? More people are using fewer rifles.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Atiim
12779
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Posted - 2014.10.06 13:08:00 -
[39] - Quote
Echo 1991 wrote:CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. So to kill a sniper, i still have to use a sniper rifle? Cos you know they still hit from 300 meters away and you can cover quite a few points on certain maps. If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline).
The 1st Matari Commando
-HAND
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jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1623
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Posted - 2014.10.06 13:12:00 -
[40] - Quote
Atiim wrote:Echo 1991 wrote:CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. So to kill a sniper, i still have to use a sniper rifle? Cos you know they still hit from 300 meters away and you can cover quite a few points on certain maps. If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline). Why don't you go try that in a pub...
Closed beta vet.
Call me TrolLuna or Trollmare Moon, Reference link
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y678iop
Ostrakon Agency Gallente Federation
34
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Posted - 2014.10.06 13:16:00 -
[41] - Quote
Atiim wrote:Echo 1991 wrote:CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. So to kill a sniper, i still have to use a sniper rifle? Cos you know they still hit from 300 meters away and you can cover quite a few points on certain maps. If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline). And if you are not specced into them? They just dont get to die? Because I should have to spec 1 certain weapon to counter them.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4906
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Posted - 2014.10.06 14:01:00 -
[42] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
So you think a free suit should be able to instantly kill a proto suit from completely untouchable distances with no drawback.
Thanks for sharing. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3415
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Posted - 2014.10.06 14:11:00 -
[43] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. So you think a free suit should be able to instantly kill a proto suit from completely untouchable distances with no drawback. Thanks for sharing.
Good luck with thst. If my triple modded calmando with a bpo standard sniper can't do that I'm pretty sure the freebie sh*tfit can't either. Unless you're talking about scouts, In which case they should die if someone happens to have eaten too much mexican food and farts too hard as the scout is sneaking up. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3415
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Posted - 2014.10.06 14:14:00 -
[44] - Quote
y678iop If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline).[/quote wrote: And if you are not specced into them? They just dont get to die? Because I should have to spec 1 certain weapon to counter them.
I chased a few down with an LAV and a rail rifle. Works like a charm.
Laser rifle actually works better for it. Once you've gotten inside 100m snipers are usually helpless against laser rifles. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4906
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Posted - 2014.10.06 14:48:00 -
[45] - Quote
Breakin Stuff wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. So you think a free suit should be able to instantly kill a proto suit from completely untouchable distances with no drawback. Thanks for sharing. Good luck with thst. If my triple modded calmando with a bpo standard sniper can't do that I'm pretty sure the freebie sh*tfit can't either. Unless you're talking about scouts, In which case they should die if someone happens to have eaten too much mexican food and farts too hard as the scout is sneaking up.
Sounds like you aren't hitting the head. Won't drop a proto heavy in one hit, but other targets don't seem to have issues dying instantly. |
Iron Wolf Saber
Den of Swords
17144
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Posted - 2014.10.06 15:27:00 -
[46] - Quote
jerrmy12 kahoalii wrote:Atiim wrote: If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline).
Why don't you go try that in a pub...
Attim is right below the 300 meter range a heavy forge sniper can generally nail most most other snipers due to the simple fact he can strafe and the sniper cannot. below the 150 meter range laser rifles and rail rifles start to become an issue in most redline scenarios this means no cover for either soldier (unless hunter was using an LAV this puts the sniper as serious disadvantage) and under 100 meters you're just plain screwed as most weapons will out perform your ability to line up the shots unless you're using a tactical sniper rifle even then the chances of you winning are highly dependent on how good the guy gunning you is with his strafe game verses your ability to aim.
Under the 300 meter range though those who are typically scout sniper minded have the advantage as they're the ones generally orchestrating their engagements and hunters have much more difficult time operating so close to the arena of combat. Nor to most solo hunters know not to look inside the arena to begin with. It generally at least takes two people to call this type of sniper out and get him killed of the sniper played his cards rights. Most instances of snipers getting popped under 300 are more to happenstance of other types of perimeter sweepers (scouts typically setting up hacks and spawn nets or flankers) Though this doesn't excuse the idiots that are deep within the urban areas in the most obvious places which are what I am beginning to call headshot vending machines. Typically any high narrow perch that has little to no cover, not even the ledge itself. Get about 5-7 headshots before the team realizes the error of their ways and jump down with wreckless abandon.
The cross beams, pipes, the top of the air traffic control tower are among the worst places to hang out now. True the spot may be safe from the equipment from being sniped but snipers are now less interested in sniping equipment and far more interested in killing as many people as possible turning a once highly strategic important spot into a military disaster.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Echo 1991
WarRavens Capital Punishment.
470
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Posted - 2014.10.06 15:33:00 -
[47] - Quote
Breakin Stuff wrote:y678iop If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline). And if you are not specced into them? They just dont get to die? Because I should have to spec 1 certain weapon to counter them.[/quote wrote:
I chased a few down with an LAV and a rail rifle. Works like a charm.
Laser rifle actually works better for it. Once you've gotten inside 100m snipers are usually helpless against laser rifles.
I shouldn't be forced to enter a redline in order to get close enough to kill them. It gives them relative safety from almost every other weapon. |
Atiim
12790
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Posted - 2014.10.06 15:38:00 -
[48] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. So you think a free suit should be able to instantly kill a proto suit from completely untouchable distances with no drawback. Thanks for sharing. Snipers can easily be killed when they have a 350-450m range, provided you can find them. But if you're overall incompetent and move in a predictable pattern while not sticking near cover, then yes you should be insta-killed.
The 1st Matari Commando
-HAND
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4906
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Posted - 2014.10.06 15:59:00 -
[49] - Quote
Atiim wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. So you think a free suit should be able to instantly kill a proto suit from completely untouchable distances with no drawback. Thanks for sharing. Snipers can easily be killed when they have a 350-450m range, provided you can find them. But if you're overall incompetent and move in a predictable pattern while not sticking near cover, then yes you should be insta-killed.
Firstly, no. It is not easy. You still have to close that distance and get within a reasonable effective range for your weapon to do damage... which means you are not near an objective, which means you are failing as a team member.
Secondly, the point of having a low cost/free suit is that it doesn't matter if you die. The amount of dying you have to do to actually go negative in isk, even with damage mods being the only thing of value you put on your suit, is outlandish and unrealistic for even a bad sniper.
Snipers are already worthless, selfish individuals who contribute almost nothing to a team compared to their front line brothers. They don't care if the scoreboard says they are good or bad -- they are already outcasts nobody will ever respect. In that sense, yes. They are untouchable. You cannot hurt their wallet, you cannot hurt their ego, and you'll go severely out of your way to make them temporarily disappear off the battlefield for all of 12 seconds. |
Iron Wolf Saber
Den of Swords
17144
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Posted - 2014.10.06 16:02:00 -
[50] - Quote
So keeping the rooftops clear is useless?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4906
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Posted - 2014.10.06 16:06:00 -
[51] - Quote
Iron Wolf Saber wrote:So keeping the rooftops clear is useless?
Of snipers? Sure.
Of uplinks and mass driver spam? Different story. Can't have the real men respawning from high ground, now can we? |
saxonmish
Fatal Absolution General Tso's Alliance
524
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Posted - 2014.10.06 16:32:00 -
[52] - Quote
RemingtonBeaver wrote:saxonmish wrote: Or Squish him with a dropship or shoot him with a rail tank or orb him or send him mail throughout the whole game so he's reading not sniping :P
I've never thought to use the Unibomber method of enemy distraction. Just send him letters that say....BOOM. That'll definitely make him turn around. You sir are a master tactician.
SAXON ON A MISH - My Youtube Channel :)
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jace silencerww
Inner.Hell
55
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Posted - 2014.10.06 17:52:00 -
[53] - Quote
here is some info from you all. he was using damage mods. yes the 344 shields give you the answer. look it up on protofits.com
to shields a charge sniper rifle can do 1338 damage with a single headshot on a calmmando with 3 damage mods. now here is a key point after it eats your shields the damage changes 0.9 to 1.1 and proficiency kicks in as well. the max armor damage with a charge is 1871 armor damage with a single headshot. the 1900 one was with 2 shots. so using an adv cal assault with 4 dam mods equals your dead if it is a headshot unless you have gal or amarr sentinel with maxed in that suit for the damage resistance |
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