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Thread Statistics | Show CCP posts - 2 post(s) |
Iron Wolf Saber
Den of Swords
17129
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Posted - 2014.10.06 05:37:00 -
[1] - Quote
There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17131
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Posted - 2014.10.06 06:02:00 -
[2] - Quote
Dovallis Martan JenusKoll wrote:Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare. There ARE enough players for those kinds of maps. The problem was with the release size and the style of map positioning. Players would have countered this by using uplinks or making CRU's actual contestable positions. LAV would then become a tactical group tool as well. When is the last time you consistently saw LAV's in use by the team after the start of a match? Most of the use I've seen, they just rush out onto the field, then recall.... and that's the end of the LAV's unless someone wants to go on a joy ride. I also never recall us testing the Larger maps. It would be interesting to see player reactions if we could get a whole area of map unlocked for normal use.
I seen at least one every 3 matches used for dedicated hunting, usually stragglers but snipers get caught by the guy often his logibro is also setting up the link net. The guys normally doing this has an overwatch calling out positions too and actively using the scanners and map to pinpoint targets.
As much as I would like to see big maps I have seen the effect of big maps and low players (*cough* planetside 2*) leads to either a bunch trying to thread a dropped needle in a darkened haystack scenario. Also the reality that we only have two becomes more apparent and that the zones between them are not so masterfully hand sculpted or crafted. This would make for poor gameplay.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17136
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Posted - 2014.10.06 06:59:00 -
[3] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare. Here is the problem with your statement, maps will never change in this game. We are stuck with the maps and how they function, we are not stuck with the weapon stats. Sure the snipers as they are now would be great on different maps, heck they are mostly fine on a select few maps now, but unfortunately no one is going to change the maps ever again, this means you have to work within those parameters. You should know this IWS, and to blame the maps for design failings in weapons you helped rebalance is lazy.
Well nerfing the rifles to the required 150 meters is unacceptable to work around the poorer map designs and that my friend is being lazy. Inversely I never took the 1.2km suggestions seriously either.
Reverse engineering map stories is quite involving requires lots of dying too because of the required researching. The initial range I put forward was not some random number I pulled out of my posterior. I contrary to appia's sayings I had barely any emotion with the suggested numbers. It involved measuring, scoring map areas, and timetables. If you want to do that work go right on ahead I won't stop you.
The stories at 600 meters were immensely low scoring, had highly unfavorable timetables, and the sheer coverage on many maps was excessive even on the newer ones.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17144
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Posted - 2014.10.06 15:27:00 -
[4] - Quote
jerrmy12 kahoalii wrote:Atiim wrote: If they're 300m away you can easily kill them with a Forge Gun, and if they're 400m away you can easily drive 100m into the redline, kill them with an Assault FG and still have enough time to make it out (assuming they're in the redline).
Why don't you go try that in a pub...
Attim is right below the 300 meter range a heavy forge sniper can generally nail most most other snipers due to the simple fact he can strafe and the sniper cannot. below the 150 meter range laser rifles and rail rifles start to become an issue in most redline scenarios this means no cover for either soldier (unless hunter was using an LAV this puts the sniper as serious disadvantage) and under 100 meters you're just plain screwed as most weapons will out perform your ability to line up the shots unless you're using a tactical sniper rifle even then the chances of you winning are highly dependent on how good the guy gunning you is with his strafe game verses your ability to aim.
Under the 300 meter range though those who are typically scout sniper minded have the advantage as they're the ones generally orchestrating their engagements and hunters have much more difficult time operating so close to the arena of combat. Nor to most solo hunters know not to look inside the arena to begin with. It generally at least takes two people to call this type of sniper out and get him killed of the sniper played his cards rights. Most instances of snipers getting popped under 300 are more to happenstance of other types of perimeter sweepers (scouts typically setting up hacks and spawn nets or flankers) Though this doesn't excuse the idiots that are deep within the urban areas in the most obvious places which are what I am beginning to call headshot vending machines. Typically any high narrow perch that has little to no cover, not even the ledge itself. Get about 5-7 headshots before the team realizes the error of their ways and jump down with wreckless abandon.
The cross beams, pipes, the top of the air traffic control tower are among the worst places to hang out now. True the spot may be safe from the equipment from being sniped but snipers are now less interested in sniping equipment and far more interested in killing as many people as possible turning a once highly strategic important spot into a military disaster.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17144
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Posted - 2014.10.06 16:02:00 -
[5] - Quote
So keeping the rooftops clear is useless?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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