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Thread Statistics | Show CCP posts - 2 post(s) |
Magnus Amadeuss
Bragian Order Amarr Empire
1125
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Posted - 2014.10.06 05:02:00 -
[1] - Quote
I have done just about 1700 damage in one head shot to another suit before.
It was the day of the patch, someone was in a thales tanked gallente sentinel gk.0.
I got a hatemail afterwards calling me a hacker saying he had over 1600 HP.
Yep, charge sniper is now officially OHK if headshotting anyone, from the redline.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 05:14:00 -
[2] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps?
I thought you frowned when the only decent counter to something was itself? This is an example of such.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 06:35:00 -
[3] - Quote
Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
Here is the problem with your statement, maps will never change in this game. We are stuck with the maps and how they function, we are not stuck with the weapon stats.
Sure the snipers as they are now would be great on different maps, heck they are mostly fine on a few maps now, but unfortunately no one is going to change the maps ever again, this means you have to work within those parameters.
You should know this IWS, and to blame the maps for design failings in weapons you helped rebalance is lazy.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
|
Posted - 2014.10.06 06:44:00 -
[4] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
When he is in deep redline, you need to be in the middle of the firefight, where the sniper is aiming, in order to get to him... or you can suicide using a dropship (basically unintended mechanic the players came up with... not balance.)
It is still low risk high reward gameplay, just slightly less low risk.
Fixing swarms
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