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Ghosts Chance
Inf4m0us
2270
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Posted - 2014.09.29 23:10:00 -
[1] - Quote
have both increased in number and are now more deadly
thanks CCP
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Atiim
12605
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Posted - 2014.09.29 23:21:00 -
[2] - Quote
Indeed.
You should thank CCP for not listening to dedicated Snipers like Appia, Forks, and Snake when they said multiple times that a range nerf would nerf proactive snipers, while leaving redline ones intact.
The 1st Matari Commando
-HAND
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TheD1CK
Dead Man's Game
1305
|
Posted - 2014.09.29 23:33:00 -
[3] - Quote
With Thales being an exception, I think snipers are decent right now.. Those camping redline are not a threat until you push toward enemy redline Sniper duels are a risky affair as headshots will end it fast
Things I've noticed..
- Charge suffers Vs other snipers, unless you have the drop on them, they will shoot you before you Charge
- Camping is a fools game, all it takes is a merc to grab a rifle and blow your brains out
- I am seeing more inventive sniper locations than before (the good ol' King of the Hill)
- Tactical is awesome for moving about taking out targets and moving on (though a skilled sniper camping with it is a pain in the ass)
My fits -
- MinMando - Ishukone/RS-90 CR - MinScout - C15 Tac/Nova Knives - CalAss - Charge/Bolt Pistol
These suits were made for testing but I am quite happy with them. The Min Scout is really fun
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Ghosts Chance
Inf4m0us
2270
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Posted - 2014.09.29 23:49:00 -
[4] - Quote
im still seeing amaar/gallente sentinals sitting 200-300m into the redline...
and by seeing i mean feeling as they dont render without a sniper rifle of your own. ive had to fly dropships at them to get them to render for me since i have zero SP into sniper rifles and cant take out an a/gko with a basic sniper before it ganks me.
their behavior has changed slightly as they will now move around inside the redline pushing closer or moving further back depending on what bases are capped, the thing thats the same however is that they wont leave the redline.
this isnt of course refering to all snipers, just the dedicated redline snipers like wulfgarrd6 who hasnt left the redline in damn near 2 years
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Yeeeuuuupppp
Vengeance Unbound
620
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Posted - 2014.09.29 23:58:00 -
[5] - Quote
Honestly, I hate the redicle so much, it frustrates the shite out of me.
I used to be that scrub who would snipe when I died too much, I'm up against try hards or I simply don't feel like being in the action, admittedly. I actually turned into a dedicated sniper a few months ago. But it's just UN bearable.
Potentially ohko by a charge headshot (earlier today my adv amarr sentinel got ohko'd by a charge. I had 450 shields, 907 armor, full hp). It's just not worth
Ty ccp for bringing me out of the red line and making me give up on sniping almosT completely because that tiny dot is near impossible to fking aim with bad eye sight
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Joel II X
molon labe. General Tso's Alliance
3688
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Posted - 2014.09.29 23:58:00 -
[6] - Quote
The redline snipers only have the range to reach up to the home point objective. |
Ghosts Chance
Inf4m0us
2270
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Posted - 2014.09.30 00:15:00 -
[7] - Quote
Joel II X wrote:The redline snipers only have the range to reach up to the home point objective.
on SOME maps, on ashland you can saftly snipe 4 of 5 objectives from inside your own redline
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Maken Tosch
DUST University Ivy League
9591
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Posted - 2014.09.30 01:11:00 -
[8] - Quote
Ghosts Chance wrote:have both increased in number and are now more deadly
thanks CCP
More Deadly or not as populated with lazy snipers as they use to be?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Denchlad 7
Dead Man's Game
640
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Posted - 2014.09.30 01:15:00 -
[9] - Quote
Ive given up countersniping.
My new tactic is to fly a Gorgon into them and if it doesnt kill them execute them with one of my leftover Aurum HMGs, so they know I really hated them.
Only Dust player with all Proto Weapons Prof 1. 19/19.
"GET BACK HERE YOU SCRUB" - Lorelei Zee 2014
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Iron Wolf Saber
Den of Swords
16905
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Posted - 2014.09.30 01:38:00 -
[10] - Quote
Been playing with all three rifles lately and find them very useful in a variety of situations now, I have noticed there are many more scoot and move snipers these days and fewer of the heavy suit snipers.
Snipers still seem to have the bad case of the tunnel vision though stabbed another guy approaching from his front in a dash to stab him before time ran out.
Counter sniping is fun and feasible game of cat and mouse and it gets the heart pumping as your chances of taking them out are nearly as equal provided you find them first or they find you and who can line up the dots the fastest.
Overall the guns feel like they cannot suffer any additional real range nerfs because as many pointed out maps are a fault not the gun and this starts to begin playing into forge gun territory as a competitive gun which is a bit silly for it to. There are however ways to cut into that such as decreasing zoom further, or moving the max effective range so that maybe 300 meters you're getting 100% and 50% damage scale down at current max ranges and maybe reducing power projection in other ways though I do not look forward to doing those either.
Right now the damage is from what I am seeing so far from most folks spot on. Range is now the primary issue still. I now enjoy seeing all three rifle types on the kill feeds instead of the previous charge one before. So rifles are currently still not perfect for dust but they're much better and closer to needs of the game than ever before.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Commander Noctus
Gallente Loyalist
83
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Posted - 2014.09.30 02:01:00 -
[11] - Quote
Just a thought, but...what if we address the redline directly? Something I came up with (not sure how feasible it is tech-wise) is turning the current redline into a "blue-line". Calling it that to differentiate it.
We remove the redline entirely, meaning no more timer. Enemies can go inside without any concern, meaning redline snipers are no longer safe.
HOWEVER.
The invincibility timer of clones in their own blue-line is raised substantially (30 seconds perhaps). As soon as they leave the blue-line, they lose the invincibility timer. Or the invincibility timer runs out on its own and they become vulnerable. Also, during this timer, the clones in their own blue-line can kill enemy clones in their blue-line. This could be extended to being able to kill clones outside the blue-line as well. This way, we can go in and kill the camping snipers while also making sure that the clones don't get stomped to death once the enemy gets in the blue-line.
Criticisms on this theory are very much welcome, this idea isn't very well fleshed out so I want some input on it.
Gallente Assault since Jan. 28th, 2013. Touched on every Gallente role since.
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Ghosts Chance
Inf4m0us
2270
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Posted - 2014.09.30 02:05:00 -
[12] - Quote
Iron Wolf Saber wrote:Been playing with all three rifles lately and find them very useful in a variety of situations now, I have noticed there are many more scoot and move snipers these days and fewer of the heavy suit snipers.
Snipers still seem to have the bad case of the tunnel vision though stabbed another guy approaching from his front in a dash to stab him before time ran out.
Counter sniping is fun and feasible game of cat and mouse and it gets the heart pumping as your chances of taking them out are nearly as equal provided you find them first or they find you and who can line up the dots the fastest.
Overall the guns feel like they cannot suffer any additional real range nerfs because as many pointed out maps are a fault not the gun and this starts to begin playing into forge gun territory as a competitive gun which is a bit silly for it to. There are however ways to cut into that such as decreasing zoom further, or moving the max effective range so that maybe 300 meters you're getting 100% and 50% damage scale down at current max ranges and maybe reducing power projection in other ways though I do not look forward to doing those either.
Right now the damage is from what I am seeing so far from most folks spot on. Range is now the primary issue still. I now enjoy seeing all three rifle types on the kill feeds instead of the previous charge one before. So rifles are currently still not perfect for dust but they're much better and closer to needs of the game than ever before.
we seem to be talking about 2 different types of players, your describing people who come out of the redline, im describing the ones who never leave it.
i also find it funny that none of your changes involve changing the redline, a bit of a Froidian slip that is.
the primary issue is the redline itself, its a broken and useless mechanic that im sure your aware is never going anywhere (due to there being no more design changes/additions to the game)
the range decrease just forced redline snipers to have to move and adjust their positions, a stratagy that was already being used by the vast majority of the dedicated reliners anyways. and they got a GIANT damage increase in return.
redline sniping was buffed, and unfortunatly there are no available nobs to turn that can eliminate that problem. nothing short of a redesign of redlines will fix the issue at hand and im aware of that. but it still pisses me off slightly.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Right-wing Extremist
Nos Nothi
1420
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Posted - 2014.09.30 05:06:00 -
[13] - Quote
Iron Wolf Saber wrote:Been playing with all three rifles lately and find them very useful in a variety of situations now, I have noticed there are many more scoot and move snipers these days and fewer of the heavy suit snipers.
Snipers still seem to have the bad case of the tunnel vision though stabbed another guy approaching from his front in a dash to stab him before time ran out.
Counter sniping is fun and feasible game of cat and mouse and it gets the heart pumping as your chances of taking them out are nearly as equal provided you find them first or they find you and who can line up the dots the fastest.
Overall the guns feel like they cannot suffer any additional real range nerfs because as many pointed out maps are a fault not the gun and this starts to begin playing into forge gun territory as a competitive gun which is a bit silly for it to. There are however ways to cut into that such as decreasing zoom further, or moving the max effective range so that maybe 300 meters you're getting 100% and 50% damage scale down at current max ranges and maybe reducing power projection in other ways though I do not look forward to doing those either.
Right now the damage is from what I am seeing so far from most folks spot on. Range is now the primary issue still. I now enjoy seeing all three rifle types on the kill feeds instead of the previous charge one before. So rifles are currently still not perfect for dust but they're much better and closer to needs of the game than ever before. Nerf any single aspect of any of the sniper rifles again, and you might as well remove them from the game altogether.
Not only that, but I swear by the gods I will quit this game, take the 10-20USD/month that I've been spending on this game and I will spend it on something else, as well as no longer playing EVE and not buying Legion when it releases.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1818
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Posted - 2014.09.30 05:18:00 -
[14] - Quote
Iron Wolf Saber wrote:Been playing with all three rifles lately and find them very useful in a variety of situations now, I have noticed there are many more scoot and move snipers these days and fewer of the heavy suit snipers.
Snipers still seem to have the bad case of the tunnel vision though stabbed another guy approaching from his front in a dash to stab him before time ran out.
Counter sniping is fun and feasible game of cat and mouse and it gets the heart pumping as your chances of taking them out are nearly as equal provided you find them first or they find you and who can line up the dots the fastest.
Overall the guns feel like they cannot suffer any additional real range nerfs because as many pointed out maps are a fault not the gun and this starts to begin playing into forge gun territory as a competitive gun which is a bit silly for it to. There are however ways to cut into that such as decreasing zoom further, or moving the max effective range so that maybe 300 meters you're getting 100% and 50% damage scale down at current max ranges and maybe reducing power projection in other ways though I do not look forward to doing those either.
Right now the damage is from what I am seeing so far from most folks spot on. Range is now the primary issue still. I now enjoy seeing all three rifle types on the kill feeds instead of the previous charge one before. So rifles are currently still not perfect for dust but they're much better and closer to needs of the game than ever before.
IWS the issue has always been and will always be the redline. Its not as huge a problem as it has been in the past but dont forget Railgun and other redline tanks are a pain in the ass for Dropship pilots as well.
The redline is a terrible compromise in this game. And certain levels even actively bias one side over the other, thinking especially of that domination map with the redline on the hillside.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1846
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Posted - 2014.09.30 05:34:00 -
[15] - Quote
I think snipers are in a much better place. What needs work is the redline. It doesn't matter what you do to snipers, as long as there is a redline, there will be redline snipers. Just be glad counter sniping them is now far easier than pre-delta.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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DarthPlagueis TheWise
116
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Posted - 2014.09.30 05:45:00 -
[16] - Quote
well the thing is they cant redline snipe on the BIGGEST maps anymore. yes they can do it on the smaller ones.
they can do it on the bigger maps but there would either have to be reds at their home point, or the point closest to that point
So what's FOTM?
"Subways Italian Foot Long Sub" - IWS
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Turbo Hall
Company 33
1
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Posted - 2014.09.30 07:21:00 -
[17] - Quote
I'm not as skilled as a lot of you guys are. But every one is complaining about everyone else. Real snipers will never be in the middle of battles unless out of ammo or area is not ideal for a sniper. But if everyone is complaining of camping in red line area then if I'm there then I'm doing my job. But I look for high roofs or hills usually closer to enemy red line to snipe there snipers. Also I think a limit of snipers per battle might be a better idea then nerffing the rifles more than they are. Like 2 per side each battle. Just my 2 cents |
Mobius Kaethis
molon labe. General Tso's Alliance
1906
|
Posted - 2014.09.30 07:24:00 -
[18] - Quote
Atiim wrote:Indeed.
You should thank CCP for not listening to dedicated Snipers like Appia, Forks, and Snake when they said multiple times that a range nerf would nerf proactive snipers, while leaving redline ones intact.
Na. The problem was that they didn't hit range hard enough. Take it down to 250m and give it its current damage.
Turbo Hall wrote:everyone is complaining of camping in red line area then if I'm there then I'm doing my job
No. No, you really aren't doing your team any favors by being in the redline sniping. From the redline you can't really cover any points and are too far to actively support your squad. If you're sitting in the redline you aren't doing anything buy padding your KDR.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3844
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Posted - 2014.09.30 07:37:00 -
[19] - Quote
250m range would be silly. Forge guns would be superior for sniping. And in most cases, it wouldn't stop redlining. 300m gets you most of the way across Manus Peaks. The range on the maps is far too varied to say "oh, nerf the range, it'll fix it". No, it won't.
We need actual view distance so we can locate and counter snipers.
And yeah, you can do a lot for your team from the redline. Especially on Manus Peaks, where if you're on the "usually wins" side the map, you can prevent the other team from getting their home point with your sniper rifle until your team gets there.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1595
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Posted - 2014.09.30 07:43:00 -
[20] - Quote
Lets actually take a look at what we are complaining about. Is it that redline snipers are crazy OP and winning ever game if you spam a bunch of them or are we just a little annoyed that we get one shoted in are proto suit once or twice a match.
KEQ diplomat/ intel /GC officer
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Turbo Hall
Company 33
1
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Posted - 2014.09.30 07:45:00 -
[21] - Quote
Mobius Kaethis wrote:Atiim wrote:Indeed.
You should thank CCP for not listening to dedicated Snipers like Appia, Forks, and Snake when they said multiple times that a range nerf would nerf proactive snipers, while leaving redline ones intact. Na. The problem was that they didn't hit range hard enough. Take it down to 250m and give it its current damage. Turbo Hall wrote:everyone is complaining of camping in red line area then if I'm there then I'm doing my job No. No, you really aren't doing your team any favors by being in the redline sniping. From the redline you can't really cover any points and are too far to actively support your squad. If you're sitting in the redline you aren't doing anything buy padding your KDR.
Ok so me snipping people on other roofs or snippers are not helping my team to get to there objective points? Or snipe people chasing them down from behind? I feel like I am so I'll keep at it. Do I think there is a problem with too many snipers maybe. Nerffing there tools tho is dumb. A 50 cal in a snipers hand is deadly at mile and half Or 2400 meters. But for this game if I can see you then I should be able you shoot you not this limit bs.
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The Master Race
Immortal Guides
53
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Posted - 2014.09.30 07:50:00 -
[22] - Quote
Red line kill penalty - 50 dkp for not being the **** where you are suppose to be and reset the k/d scores because those girls have been cheating. https://www.youtube.com/watch?v=HtvIYRrgZ04
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Mossellia Delt
Militaires Sans Jeux
1639
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Posted - 2014.09.30 08:17:00 -
[23] - Quote
This is coming from a part time sniper who use to run around in the middle of the battlefield with one.
Never leaving the redline again with a sniper, thanks for the massive buff CCP so I can kill 20 guys without resupplying ammo
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Jathniel
G I A N T
1168
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Posted - 2014.09.30 08:33:00 -
[24] - Quote
Ghosts Chance wrote:im still seeing amaar/gallente sentinals sitting 200-300m into the redline...
and by seeing i mean feeling as they dont render without a sniper rifle of your own. ive had to fly dropships at them to get them to render for me since i have zero SP into sniper rifles and cant take out an a/gko with a basic sniper before it ganks me.
their behavior has changed slightly as they will now move around inside the redline pushing closer or moving further back depending on what bases are capped, the thing thats the same however is that they wont leave the redline.
this isnt of course refering to all snipers, just the dedicated redline snipers like wulfgarrd6 who hasnt left the redline in damn near 2 years
Can you please indicate which maps you are experiencing this on? With how sniper rifles work now, if someone is sniping from 200-300m within their redline, that leaves about 100m for them to shoot out of the redline.
On most maps, this BARELY reaches their home point.
If you are getting sniped, and you are SURE it's a redline sniper, that means you are too close to their redline... and this is working as intended.
Remember the problem wasn't that you could be killed from the redline, it was that redline snipers could literally snipe across the entire map. This has been solved.
So if you can indicate which maps this has NOT been solved on, then you'll have a point of argument.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1168
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Posted - 2014.09.30 08:38:00 -
[25] - Quote
lol love 2:40 btw
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Raptor Princess
ALLOTEC INC
38
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Posted - 2014.09.30 09:28:00 -
[26] - Quote
Turbo Hall wrote:I'm not as skilled as a lot of you guys are. But every one is complaining about everyone else. Real snipers will never be in the middle of battles unless out of ammo or area is not ideal for a sniper. But if everyone is complaining of camping in red line area then if I'm there then I'm doing my job. But I look for high roofs or hills usually closer to enemy red line to snipe there snipers. Also I think a limit of snipers per battle might be a better idea then nerffing the rifles more than they are. Like 2 per side each battle. Just my 2 cents
Uhm... No.
Unless every class is limited to 2 per battle, then no.
People keep (wrongly) complaining that snipers do nothing for their team, and yet they're also complaining that they're getting killed by them. If a sniper did nothing to help a match, people wouldn't be complaining about dying to them.
I also think that some players need to actually look at where the redline is. I was sat in a vantage point one match when a squad member came and sat by me to help snipe - enemies on a roof were stopping us hacking an objective. We cleared the roof together, but then a heavy in their LAV came to hunt us down. I ran off to a new point, but my squad mate got killed. They then received a mail from this heavy who was throwing his toys out the pram because there were 3 snipers that match and it wasn't fair. And he claimed we were in the redline. Only, that's my favourite sniping spot for that map regardless of which side I start on. It's a pain to get to, but it's definitely out of the redline, and since he had actually come to find us, he should have known that!
Also worth noting that a redline penalty won't work because teams will still get redlined, and will need to kill from there.
If we want to complain about players being in the redline, can we start with those super-speedy invisible scouts who OHK you just after you spawn at your home point? They're definitely in the redline, only difference being that it's the enemy one.
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Mobius Kaethis
molon labe. General Tso's Alliance
1906
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Posted - 2014.09.30 09:37:00 -
[27] - Quote
Soraya Xel wrote:250m range would be silly. Forge guns would be superior for sniping. And in most cases, it wouldn't stop redlining. 300m gets you most of the way across Manus Peaks. The range on the maps is far too varied to say "oh, nerf the range, it'll fix it". No, it won't.
We need actual view distance so we can locate and counter snipers.
And yeah, you can do a lot for your team from the redline. Especially on Manus Peaks, where if you're on the "usually wins" side the map, you can prevent the other team from getting their home point with your sniper rifle until your team gets there.
I think it was pretty clear that I was simply making a sassy comment here and not a serious suggestion. Obviously the problem of redline sniping is one that cannot be fixed by a range nerf.
Now with more evil.
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Mobius Kaethis
molon labe. General Tso's Alliance
1906
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Posted - 2014.09.30 09:48:00 -
[28] - Quote
Turbo Hall wrote:Mobius Kaethis wrote:Atiim wrote:Indeed.
You should thank CCP for not listening to dedicated Snipers like Appia, Forks, and Snake when they said multiple times that a range nerf would nerf proactive snipers, while leaving redline ones intact. Na. The problem was that they didn't hit range hard enough. Take it down to 250m and give it its current damage. Turbo Hall wrote:everyone is complaining of camping in red line area then if I'm there then I'm doing my job No. No, you really aren't doing your team any favors by being in the redline sniping. From the redline you can't really cover any points and are too far to actively support your squad. If you're sitting in the redline you aren't doing anything buy padding your KDR. Ok so me snipping people on other roofs or snippers are not helping my team to get to there objective points? Or snipe people chasing them down from behind? I feel like I am so I'll keep at it. Do I think there is a problem with too many snipers maybe. Nerffing there tools tho is dumb. A 50 cal in a snipers hand is deadly at mile and half Or 2400 meters. But for this game if I can see you then I should be able you shoot you not this limit bs.
All messing with you aside I really don't think a 250m range will fix the issue of you sitting in the redline which at this point probably doesn't stop you from killing. Mind you I have never, since closed beta, been stopped from performing any task in Dust by a sniper. You may feel like you're having an effect from the redline but it is so minimal as to be essentially discountable.
The problem with redline sniping is simply that it invalidates the risk reward mechanics that are the foundation of the game. When anyone other than a sniper deploys into a battle they have to make numerous decisions about what risks to take based on the potential rewards. "Should I make a blind rush into the point to hack but risk being shot in the back, or rush it drop RE and step back to blow the first red who gets there allowing me to hack in relative safety," kind of thing.
Snipers, who are sitting in the redline have removed themselves from this equation. They don't have to take risks but they still have the potential to get rewarded, a fact that is extremely frustrating. Using the same weapon as the one that is killing you (ie if you want to kill a sniper you need to become a sniper) also forces the game to become too uni-dimensional. All playstyles should be part of the risk reward system.
Now with more evil.
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Appia Vibbia
3801
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Posted - 2014.09.30 10:40:00 -
[29] - Quote
Iron Wolf Saber wrote:Been playing with all three rifles lately and find them very useful in a variety of situations now, I have noticed there are many more scoot and move snipers these days and fewer of the heavy suit snipers.
Snipers still seem to have the bad case of the tunnel vision though stabbed another guy approaching from his front in a dash to stab him before time ran out.
Counter sniping is fun and feasible game of cat and mouse and it gets the heart pumping as your chances of taking them out are nearly as equal provided you find them first or they find you and who can line up the dots the fastest.
Overall the guns feel like they cannot suffer any additional real range nerfs because as many pointed out maps are a fault not the gun and this starts to begin playing into forge gun territory as a competitive gun which is a bit silly for it to. There are however ways to cut into that such as decreasing zoom further, or moving the max effective range so that maybe 300 meters you're getting 100% and 50% damage scale down at current max ranges and maybe reducing power projection in other ways though I do not look forward to doing those either.
Right now the damage is from what I am seeing so far from most folks spot on. Range is now the primary issue still. I now enjoy seeing all three rifle types on the kill feeds instead of the previous charge one before. So rifles are currently still not perfect for dust but they're much better and closer to needs of the game than ever before.
You stupid little ****. Further nerfs to range would only make it less useful. As it stands you had the ability to bring it up to par and make it useful in PC. Instead you supported a range nerf that only turned it from 0 people using it to maybe a single player pulling out a Thale's for a minute or two before they're no longer useful. Only that role is still outperformed by Assault Dropships making bombing runs to clear out equipment followed by another run to kill people or force them off a spot.
You can no longer be an effective counter sniper because the range nerf means you need to greatly expose yourself to vehicles, regular infantry, and the snipers you want to hit because they'll position themselves so you can only see them from certain angles.
BTW, decreased zoom helps snipers. At further distances, a reticle that hovers over a target will register a hit- assuming invisible terrain isn't obstructing the shot.
Personal Theme Song
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Blueprint For Murder
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.09.30 10:48:00 -
[30] - Quote
Tanks that sit at spawn are horrid as well any chance you guys could make them take as much dmg as they do if done from behind the line? |
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