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Right-wing Extremist
Nos Nothi
1420
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Posted - 2014.09.30 05:06:00 -
[1] - Quote
Iron Wolf Saber wrote:Been playing with all three rifles lately and find them very useful in a variety of situations now, I have noticed there are many more scoot and move snipers these days and fewer of the heavy suit snipers.
Snipers still seem to have the bad case of the tunnel vision though stabbed another guy approaching from his front in a dash to stab him before time ran out.
Counter sniping is fun and feasible game of cat and mouse and it gets the heart pumping as your chances of taking them out are nearly as equal provided you find them first or they find you and who can line up the dots the fastest.
Overall the guns feel like they cannot suffer any additional real range nerfs because as many pointed out maps are a fault not the gun and this starts to begin playing into forge gun territory as a competitive gun which is a bit silly for it to. There are however ways to cut into that such as decreasing zoom further, or moving the max effective range so that maybe 300 meters you're getting 100% and 50% damage scale down at current max ranges and maybe reducing power projection in other ways though I do not look forward to doing those either.
Right now the damage is from what I am seeing so far from most folks spot on. Range is now the primary issue still. I now enjoy seeing all three rifle types on the kill feeds instead of the previous charge one before. So rifles are currently still not perfect for dust but they're much better and closer to needs of the game than ever before. Nerf any single aspect of any of the sniper rifles again, and you might as well remove them from the game altogether.
Not only that, but I swear by the gods I will quit this game, take the 10-20USD/month that I've been spending on this game and I will spend it on something else, as well as no longer playing EVE and not buying Legion when it releases.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Right-wing Extremist
Nos Nothi
1430
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Posted - 2014.09.30 17:57:00 -
[2] - Quote
Iron Wolf Saber wrote:What you are asking for is a clay sculpture when all I have are paintbrushes and a canvas.
Redline properties is something that currently as far as I am aware is not feasible for a hot fix and I wish players would stop thinking it is a possible solution.
The range nerf did seriously though cut into how much deep into the redline immunity they have on several maps and the zoom nerf on the thales removed its rendering immunity from other sniper rifles and one major overall effect is that these snipers are now dying much more frequently than before to other snipers because the op for now has a chance to spawn and plan an approach where the sniper does not have full coverage or dominance.
Maps like manus peak are though still very bad because there is only about 100 meters of shared play room and snipers have about 250+ deep into the zone. Once again problem with the maps themselves. The redline mechanic itself can be seemingly viewed as a poorly designed mechanic as well but also I can challenge that notion saying its a poorly wielded mechanic by the map design team on those maps. Previous incarnates of the redlines on the older maps had lead to redlining and camping, oftel. The newer maps represent what a perfected layout of redlines, map zones, and map lay should look like these places and with current sniper ranges really do force snipers into the field though they may still skirt the edge of area of intended combat there is nothing stopping a cloaker from going up to and laying an RE on their heads to kill them. You can't place an RE in the enemy redline - it evaporates immediately. I know this, because I went to put REs on a Gunnlogi in the redline on Spine Crescent, only to watch them go *poof* as soon as they were on the tank's hull.
I've seen it said a number of times that Rattati and/or Logibro is trying to get approval for a client update. This is why I've been buying Aurum the last few months. To help that effort by contributing to the game's revenue generation as best I can. The hope being that if CCP sees profit from the endeavour, they will approve a client update.
IF that client update comes, the redline must be gotten rid of. There are better solutions for the problem of a team getting "redlined". If a team has no CRU and no uplinks on a Skirm or Dom match, then a Smart Deploy location dynamically selected from 3 to 5 possible locations then goes active. If there is more than, say, 2 enemy players within 150m of that location, then another location goes active and that location goes inactive. Voila! No more getting redlined or spawncamped.
And when the redline goes, give us back our range.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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