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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
molon labe. General Tso's Alliance
1906
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Posted - 2014.09.30 07:24:00 -
[1] - Quote
Atiim wrote:Indeed.
You should thank CCP for not listening to dedicated Snipers like Appia, Forks, and Snake when they said multiple times that a range nerf would nerf proactive snipers, while leaving redline ones intact.
Na. The problem was that they didn't hit range hard enough. Take it down to 250m and give it its current damage.
Turbo Hall wrote:everyone is complaining of camping in red line area then if I'm there then I'm doing my job
No. No, you really aren't doing your team any favors by being in the redline sniping. From the redline you can't really cover any points and are too far to actively support your squad. If you're sitting in the redline you aren't doing anything buy padding your KDR.
Now with more evil.
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
molon labe. General Tso's Alliance
1906
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Posted - 2014.09.30 09:37:00 -
[2] - Quote
Soraya Xel wrote:250m range would be silly. Forge guns would be superior for sniping. And in most cases, it wouldn't stop redlining. 300m gets you most of the way across Manus Peaks. The range on the maps is far too varied to say "oh, nerf the range, it'll fix it". No, it won't.
We need actual view distance so we can locate and counter snipers.
And yeah, you can do a lot for your team from the redline. Especially on Manus Peaks, where if you're on the "usually wins" side the map, you can prevent the other team from getting their home point with your sniper rifle until your team gets there.
I think it was pretty clear that I was simply making a sassy comment here and not a serious suggestion. Obviously the problem of redline sniping is one that cannot be fixed by a range nerf.
Now with more evil.
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![Mobius Kaethis Mobius Kaethis](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Kaethis
molon labe. General Tso's Alliance
1906
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Posted - 2014.09.30 09:48:00 -
[3] - Quote
Turbo Hall wrote:Mobius Kaethis wrote:Atiim wrote:Indeed.
You should thank CCP for not listening to dedicated Snipers like Appia, Forks, and Snake when they said multiple times that a range nerf would nerf proactive snipers, while leaving redline ones intact. Na. The problem was that they didn't hit range hard enough. Take it down to 250m and give it its current damage. Turbo Hall wrote:everyone is complaining of camping in red line area then if I'm there then I'm doing my job No. No, you really aren't doing your team any favors by being in the redline sniping. From the redline you can't really cover any points and are too far to actively support your squad. If you're sitting in the redline you aren't doing anything buy padding your KDR. Ok so me snipping people on other roofs or snippers are not helping my team to get to there objective points? Or snipe people chasing them down from behind? I feel like I am so I'll keep at it. Do I think there is a problem with too many snipers maybe. Nerffing there tools tho is dumb. A 50 cal in a snipers hand is deadly at mile and half Or 2400 meters. But for this game if I can see you then I should be able you shoot you not this limit bs.
All messing with you aside I really don't think a 250m range will fix the issue of you sitting in the redline which at this point probably doesn't stop you from killing. Mind you I have never, since closed beta, been stopped from performing any task in Dust by a sniper. You may feel like you're having an effect from the redline but it is so minimal as to be essentially discountable.
The problem with redline sniping is simply that it invalidates the risk reward mechanics that are the foundation of the game. When anyone other than a sniper deploys into a battle they have to make numerous decisions about what risks to take based on the potential rewards. "Should I make a blind rush into the point to hack but risk being shot in the back, or rush it drop RE and step back to blow the first red who gets there allowing me to hack in relative safety," kind of thing.
Snipers, who are sitting in the redline have removed themselves from this equation. They don't have to take risks but they still have the potential to get rewarded, a fact that is extremely frustrating. Using the same weapon as the one that is killing you (ie if you want to kill a sniper you need to become a sniper) also forces the game to become too uni-dimensional. All playstyles should be part of the risk reward system.
Now with more evil.
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