DeathwindRising wrote:Mobius Kaethis wrote:DeathwindRising wrote:
do you think sniper rifles have too much range and too much alpha?
You clearly haven't read one of my posts in a sniping thread before but let me sum up my opinion for you. Sniper rifles are broken because of thier ability to get a reward (kills) with too little risk (thanks to their range). This breaks the risk reward relationship that is the halmark of this game and what makes it fun for all players. So, basically, yes. I do think that for their damage sniper rifles have too long of range.
then i dont understand the role of sniper rifles. if a sniper rifle doesnt have great range range then it isnt a sniper rifle.
if you cant kill with a sniper rifle at range, then what do you think sniper rifles should be for in your opinion?
a sniper has historically been effective by its ability to demoralize the enemy. IMO a sniper causes fear.
i dont not fear snipers in dust 514. so the role of a sniper is broken.
No one fears them. That is a problem for sure. But we can't kill them either. Also a problem.
The real issue here is that most snipers choose to snipe from the redline, where they are extremely challenging (and sometimes impossible) to kill. Their range needs to drop, to get them out of the redline and they need to be able to kill (the current stats for damage are actually quite nice as far as that is concerned). Drop the range down to the point where they can't cover a letter from the redline and then balance damage from there.
As far the sniper rifles in this game having any resemblance to real sniper rifles I think you need to just throw that idea out the window for the following reasons:
1) The maps are not large enough to accommodate for realistic sniper weapons.
2) The way the physics engine handles sniper rilfes does not allow for travel time, bullet drop, or windage removing any challenge from sniping.
3) Having a redline and realistic sniper rifles would make the weapon have zero risk (which should never even be an option) and removing the redline would just lead to dominant teams camping enemy MCC and ground spawns (which used to happen all the time).
4) Games are supposed to be fun for everyone and, lets face it, real weapons including sniper rilfes, are not created around the idea of an enemy having an enjoyable, fun, and fair combat experience. Multiplayer games on the other hand, need to include all these elements to make people want to play them.